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Aion

Aion 

General Discussion  » Aion Slayer System & Rift Ganking

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72 posts found
  kinnslayor

Novice Member

Joined: 6/13/09
Posts: 55

8/07/09 11:28:36 AM#21
Originally posted by Cernan

I think in the end the system is pretty fair.  All it is does is prevent you from rezzing in enemy PvE territory and marking you on the map.  Unless I am missing something, there are no stat debuffs.  So there is nothing for anyone to get worked up about over this trivial debuff.

 If you are a level 50 in a lvl 20-30 zone, no one will be able to kill you unless a group near your level comes in.  The level 20-30 toons won't be able to hit you and you can continue on your griefing spree until someone higher level comes to stop you.  Being unable to rezz through a kiosk won't matter because the level 50 won't die.  Marking on the map is mostly useless, because if they are griefing everyone knows where they are located.

There is another post by a guy about a level 30 SM camping the hill outside of Morheim, the only exit to the city.  It didn't matter how many level 19/20 Asmodians came to fight.  One level 30 was enough to kill them all.  I was there with him, the 30 never died.  So this debuff wouldn't have mattered to er.  Everyone knew where she was, take two steps outside of town and there she was waiting for you.  I wasn't overly upset.  I could have just teleported to Brusthonin to avoid the situation.  I'm just pointing trying to point out to people that from what is stated, this debuff is extremely minor.

 

^ This. I most likely played on the same server as you, and I know first hand the SM you are talking about. Everyone knew where she was (right out side the town so the map marker makes no difference here) and she would simply slaughter us over and over again for 2 days straight.

I personally organized an allaiance of about 20 people and we didnt even get her to 75%, it would take like 50 people to kill her due to the fact you cant hit her, it was all resists or dodged or parried.

But you need to take into consideration that the cap was set at 30, I bet in live game people arent going to spend days camping 20's because there is more to do past 30 and you might get 1 ap for killing someone 10 lvls lower then you, not to mention more people are going to be in the abyss. The whole time a 30 is camping a 20 zone, those few 20's who sneak by and actually level, or go to brust and simply grind to level will be back t 30 themselves eventually and kill her. She cant possibly stop everyone from leveling up, i personally gained 5 levels las beta and she was there the whole time.

Now i did see her die once, however she was back within 5 minutes, this was most likely due to either a kiosk or she simply jumped back in a rift. (she wasnt rezed we watched) so this slayer system would be perfect. Considering she probably killed over 100 people I imagine that the debuff would last a pretty long time, so at least she wouldnt be back for hopefully a couple days.

Also does anyone know if the debuff still ticks down while your offline?

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/07/09 11:33:51 AM#22

I'm assuming it does tick down while offline hence why beta testers are doing it over a weekend. All week sees the debuff gone.

But yeah once there is a level cap, it might not be so bad unless someone needs that few hundred AP and will just casually get it by gaining that 1 AP per toon (even if 10 levels lower).

 

The good thing is, is that those people most likely will not continue doing it since the scenario versus levels and area will not exist in later levels.

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

8/07/09 11:45:55 AM#23
Originally posted by Soupism

I'm assuming it does tick down while offline hence why beta testers are doing it over a weekend. All week sees the debuff gone.

But yeah once there is a level cap, it might not be so bad unless someone needs that few hundred AP and will just casually get it by gaining that 1 AP per toon (even if 10 levels lower).

 

The good thing is, is that those people most likely will not continue doing it since the scenario versus levels and area will not exist in later levels.

 

Slayer system was implemented in 1.2, the NA/EU CBT is using 1.0 still.

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/07/09 12:01:21 PM#24

I mean in regards to the long term with retail and a cap of 50. The impact as of now with these "preview weekends" means jack shit to me lol. I don't hold any sort of beta stage as a standard. Too many test server sessions to take it as fact.

  Teiman

Apprentice Member

Joined: 2/29/08
Posts: 1327

8/07/09 5:32:00 PM#25

humm... intersting.

  kinnslayor

Novice Member

Joined: 6/13/09
Posts: 55

8/07/09 6:30:16 PM#26
Originally posted by Soupism

I mean in regards to the long term with retail and a cap of 50. The impact as of now with these "preview weekends" means jack shit to me lol. I don't hold any sort of beta stage as a standard. Too many test server sessions to take it as fact.

 

In all honnesty, i dont even consider this a beta, myself personally have not reported a single bug.. but yet havnt come across any as well.

The slayer system is 1.2, (correct me if im wrong it might be 1.5, no difference) and we are testing 1.0. Why are we testing a "beta" on 1.0 when 1.5 is what were getting at launch. Not to mention how insainly easy it is to get into this beta.. you pre oder and your in.

This isnt a beta, this is a preview to up the hype of the game, which isnt imo isnt a bad thing. The only thing this beta is doing is testing translations which is something that can easily be hot fixed anyway, or worse case scenerio have a minor patch during maintance to fix it.

But as I said I have yet to come across anything that has made me really look at it and say to myself  "wow wtf does that mean?" or "is that even english"

Only thing that made me laugh so far was the fact that they named a mob that was half human half lion "manlion" lol but like i said... im not going to loose any sleep at all over something so small and stuipid. Altough im sure some ppl will "omgz cancel preorder...NCSoft has no imagination bs."

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5300

8/07/09 6:44:19 PM#27
Originally posted by Ephimero
Originally posted by Jabas

my english is not very good, so i might miss something here....

 

How we can avoid that curses, when having fun in enemys territory, if we cant see the lvl of our enemys?

 

Just check the area mobs, that way you'll know what you're killing.

 

The slayer system is not stopping the ganking, it's making people know when to stop instead of letting them forever inside the oppossite race's land, but consider that the curse might come after around 5 hours of rifting unless you're killing low levels on purpose, which means people will just go back and take a new rift if they want to.

 

Not a good method.  You have no idea if a person is the same as the mobs.  I can think of at least 3 normal and valid instances where this could fail.

Best thing to do is simply have the game put a red (or whatever) outline around the target to indicate its a target that would accrue against you.

 

Having people guess is silly and defeats the purpose of the system.  Also keep in mind these sorts of system can be used against valid PvPers.  Send in a suicide lowbie or two and then kill the debuffed guy.  People used lowbies as bait in EQ2 PvP all the time.

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/07/09 6:50:26 PM#28

Yeah it really isn't a "beta" per se but it is a "preview weekend" but it is still to test. So it is easier to call it "beta" which NCSoft does do since it requires a key to gain access (being closed as to open). It allows them to test thigns we aren't privy to. Their hardware mainly. Also to build hype. Which it is doing.

But since it isn't released yet, doesn't matter what you call it, they only just released to the orient a patch that is also going to be our main release version.

At any rate, I'm waiting for full release to see what bugs are found, and what patches are released (before or after that date) to form an opinion of whether I like the game or not. Since there is NO level 50 even possible for NA (30 is hard capped by the server I believe?) I'm not really worried about the aspects that aren't in place for max level yet.

That was my point.

  Cognoman

Novice Member

Joined: 12/06/08
Posts: 72

8/07/09 8:37:11 PM#29

Does anyone know what the open beta dates are?

Thanks

  cukimunga

Advanced Member

Joined: 4/03/05
Posts: 2246

Ah I'm drunk and I'm in the street like a vagabond.

8/07/09 9:01:01 PM#30

So does this mean if you kill a bunch of people your level and not ganking the same person over and over again you will get these points?

If its possible I think these rules should apply if you keep ganking the same person on purpose or people that so low of a level that they'd have no chance.

 

I don't mind fighting a fair fight over and over again while PvEing and I'll most likely be in a group as much as possible which is hopefully all the time.  So I think it will be a lot of fun.

  macehkm

Novice Member

Joined: 1/20/07
Posts: 22

8/07/09 9:04:58 PM#31

 Closed Beta Event #6 

Starting time: August 14 (12:00 PM PST, 9:00 PM CEST, 8:00 PM BST)
Ending time: August 17 (12:00 PM PST, 9:00 PM CEST, 8:00 PM BST)
Focus: TBD

For anyone confused about these time standards, PST is the time on the US west coast, BST is what to look at if you're in London and CEST is for those of you in Central Europe.
For more info regarding beta events please go to NCSoft's Aion web site http://www.aiononline.com.

  macehkm

Novice Member

Joined: 1/20/07
Posts: 22

8/07/09 9:05:53 PM#32

 Closed Beta Event #6 

Starting time: August 14 (12:00 PM PST, 9:00 PM CEST, 8:00 PM BST)
Ending time: August 17 (12:00 PM PST, 9:00 PM CEST, 8:00 PM BST)
Focus: TBD

For anyone confused about these time standards, PST is the time on the US west coast, BST is what to look at if you're in London and CEST is for those of you in Central Europe.
For more info regarding beta events please go to NCSoft's Aion web site http://www.aiononline.com.

  TeranHawkins

Novice Member

Joined: 9/24/06
Posts: 285

Wipe them out...ALL of them.

8/07/09 9:50:04 PM#33

It's a good starting point.  May need tweeks along the way as I'm sure the NA audience will play it differently than the Korean audience but glad to see they have this in place!

  Mackeh

Advanced Member

Joined: 3/19/09
Posts: 131

8/09/09 7:20:56 AM#34
Originally posted by Bureyku

There is a slayer system that we launch with that is not in the game yet.  Many people seem to be getting worked up about rift ganking and the lack of a system to help keep it from getting out of hand.  It seems like no one knows about the slayer system that will be in game at launch so I will post it here.

Also a note from Sineath:  "the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time."


Penalties of PvP in PVE Areas

If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.

3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].

Thx for the heads up, now I know not to buy this game.  I don't do carebear games.
 

  Bama1267

Advanced Member

Joined: 8/24/04
Posts: 1829

8/09/09 7:37:14 AM#35
Originally posted by Mackeh
Originally posted by Bureyku

There is a slayer system that we launch with that is not in the game yet.  Many people seem to be getting worked up about rift ganking and the lack of a system to help keep it from getting out of hand.  It seems like no one knows about the slayer system that will be in game at launch so I will post it here.

Also a note from Sineath:  "the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time."


Penalties of PvP in PVE Areas

If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.

3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].

Thx for the heads up, now I know not to buy this game.  I only do games where I can grief and exploit people with no consequences.

Fixed.

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

8/09/09 9:09:47 AM#36
Originally posted by Bama1267
Originally posted by Mackeh
Originally posted by Bureyku

There is a slayer system that we launch with that is not in the game yet.  Many people seem to be getting worked up about rift ganking and the lack of a system to help keep it from getting out of hand.  It seems like no one knows about the slayer system that will be in game at launch so I will post it here.

Also a note from Sineath:  "the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time."


Penalties of PvP in PVE Areas

If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.

3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].

Thx for the heads up, now I know not to buy this game.  I only do games where I can grief and exploit people with no consequences.

Fixed.


 

I too find it funny how people call a game that instills fair fights in PvP carebear. That makes me think Carebears are the more skilled PvPer since they prefer to fight someone closer to their level, while these so called hardcore PvPers couldn't kill anyone unless they were 40 levels lower, fighting a mob and almost dead. Games that promote griefing will never survive which is why Darkfall will eventually die.

  FastTx

Apprentice Member

Joined: 8/23/05
Posts: 726

8/09/09 9:18:34 AM#37

No. If you were smart enough to figure it out you'd know why griefing is a big part of Aion. If you greif someone, they will call for help, help comes and a fight happens. If this guy wasn't greifed, then that fight would never happen. Griefing increases the opportunities for PvP.

Also rifting to the enemy side is some of the most fun you can have. You have a small group of less than 20 and you are going up against the entire Elyos/Asmodian faction. The other side has full control, they have flight paths and they can respawn endlessly and they most likely know where you are. The only thing the invading force has going for them is they are usually prepared and the only squads that can usually cause a problem are the top organized guilds. In which case when there is a level cap of 50, they most likely won't bother with rifting since it's usually full of people worth 1-2 Abyss Points whereas by the time the hardcore guilds reach 50 they are probably worth a few thousand AP's. They aren't going to risk it. The reason rift greifing was so rampant in beta was because people spent the first 24 hours going from 25-30 and then were bored so they picked on the 25- in their homeland. It's not going to work that way on release.

  kinnslayor

Novice Member

Joined: 6/13/09
Posts: 55

8/09/09 9:20:18 AM#38
Originally posted by Rhoklaw
Originally posted by Bama1267
Originally posted by Mackeh
Originally posted by Bureyku

There is a slayer system that we launch with that is not in the game yet.  Many people seem to be getting worked up about rift ganking and the lack of a system to help keep it from getting out of hand.  It seems like no one knows about the slayer system that will be in game at launch so I will post it here.

Also a note from Sineath:  "the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time."


Penalties of PvP in PVE Areas

If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.

3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].

Thx for the heads up, now I know not to buy this game.  I only do games where I can grief and exploit people with no consequences.

Fixed.


 

I too find it funny how people call a game that instills fair fights in PvP carebear. That makes me think Carebears are the more skilled PvPer since they prefer to fight someone closer to their level, while these so called hardcore PvPers couldn't kill anyone unless they were 40 levels lower, fighting a mob and almost dead. Games that promote griefing will never survive which is why Darkfall will eventually die.

I agree, im a huge pvp fan and thats all im going to do in Aion but when your focusing on leveling and theres someone 10 lvls higher then you easily killing a legion of 15 people theres something wrong.

People fail to realize that lvl difference in Aion makes a big difference. You wont hit someone 10 lvls higher then you at all. And if you do you might do... 3% dmg to him.

 

I like this system, it lets people go into rifts, greif people all they want but they better be carefull not to die since if they do they wont be back for a while.

 

There was nothing worse on CB then finally killing the person who was camping us all day long only to have them back literally 2 minutes later with full hp / mp raping all over again cause he rezed at a koisk.

 

Its not like greifers have to kill people lower then them in rifts, i mean go into the 20-30 zone at 25, then you can pvp and be rewarded for it, and pretty much ovoid the slayer system.

 

Or pvp in the Abyss.. that is why its there.

  Bureyku

Apprentice Member

Joined: 1/05/09
Posts: 492

 
8/09/09 9:21:09 AM#39

Well I don't like MMORPG's that enforce fair fights.  MMORPG's are supposed to be living breathing virtual worlds with adventure, intrigue, treasures, great creatures, etc. etc.

If factions are at war fights should break out across the world.  They should happen dynamically and not be planned.  The thing is there will almost never be a perfectly fair and even fight and that is how it should be.  Sometimes you win, sometimes you lose, sometimes you fall to unbeatable odds, and sometimes you gather allies and defeat unbeatable odds.  That is how I think it should be.

BG's, Arena, enforced fair fights are all shallow concepts and I don't think they belong in MMORPG's at all outside of mini games.  They help to turn MMORPG's more into shallow arcade games than truly epic living breathing worlds. 

All that aside there needs to be a law system/slayer system/murder system or something in place to alleviate ganking.  This is a good system and just needs tweaks. Also i'm not a hardcore PvP'er and I don't ever use the word carebear (except for right now).  My favorite game of all time is FFXI, and I am a frothing fanboy of FFXIV.  Still fair fights, bg's, arenas, etc. are a joke and don't belong in MMORPG's.  They help make MMORPG's the exact opposite of what they could be.

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/09/09 10:33:53 AM#40

The problem with griefing is that the receiving end usually doesn't like it and is generally in an area the griefer shouldn't be anyways. Ganking is a whole different story. Roaming mobs, ambushes, etc are awesome.

Rifting in and just sitting there while the other faction is raging against you promotes pvp... running around 1 shotting people who are 10 levels lower doesn't promote pvp except as a panic reaction. Attracting attention is fine, but doing it to excess as to be considered griefing is retarded.

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