| 86 posts found | |
|---|---|
|
8/06/09 9:00:50 PM#61
Originally posted by Sigilaea
Forgive my ignorance I haven't played yet so my question is probably out of context. What I am asking is, do you lag or hitch or slow down alot when in the abyss? How many people does it take to make my Framerate drop below something playable (20ish) ?
Your frame rate is determined more by your computer than anything. Then it will determine on polygon count and what settings you put the game at. The good thing about Aion is it's probably the best MMORPG on the market that does this. It looks just as good, sometimes better than MMO's put out in the last few years. The good news is this is done mostly through low polygon count and use of textures. This means you can play this game on a machine released in 2005 fairly well. There have been some factual reports saying they get better performance and frame rate in Aion than they do in WoW which is mostly unheard of. The game is also designed for massive PvP and my system can handle more people on the screen than Lineage 2 did during their massive castle sieges. I've never heard of a server crashing due to a cluster of people in one zone in Aion. During beta the servers have not crashed unless they are testing something. |
|
|
8/06/09 9:05:38 PM#62
Originally posted by RedwoodSap Starting areas are crucial for meeting people and forming friendships. It is a huge deal.
Its really not a big deal. You're just trying to find things to not like. But that's fine anyway. Stay away, i didn't wanna be your friend anyway. =) |
|
|
8/06/09 9:21:40 PM#63
Originally posted by RedwoodSap I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed. The machine and connection I used were inferior back then and server technology has improved since then. I guess NCsoft is incompetent when it comes to infrastructure and game design. But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Wow, if you had actually played the game you'd realize just why this is probably one of the best coded piece of works ever. |
|
|
8/06/09 9:25:05 PM#64
Originally posted by MindTrigger
I'm sorry you have such a fragile imagination. Hope things work out for you. |
|
|
8/06/09 9:27:43 PM#65
Originally posted by RedwoodSap Starting areas are crucial for meeting people and forming friendships. It is a huge deal.
So is overcrowding. The 1 - 20 zones if it was one instance, would be damn near unplayable during beta. If it was at launch... it would take quite a long time just to get out of the starter zones. For me, this is actually a winner, not a game breaker. |
|
|
8/06/09 9:32:18 PM#66
Originally posted by 1977
I played EQ from before RoK till late 04 and I am sorry even with the low end graphics there is NO WAY that as many people would be able to be displayed on screen in EQ as I've seen with NO LAG in Aion. I'm sure I'll hear some lame excuse as to why but its the truth. And I LOVED EQ 1. |
|
|
8/06/09 9:33:20 PM#67
Originally posted by RedwoodSap Starting areas are crucial for meeting people and forming friendships. It is a huge deal. You'd rather meet people like this? Trust me the channeling helps, and there are still lots of people. You will still have just as many, if not more people than most other games starting zones.
|
|
|
8/06/09 9:33:54 PM#68
Originally posted by 1977
180+ people watching server first Avatar of War. I say watching because of the lag.
Instances were first proposed by Richard Garriott in the late 1990s as a way to solve a set of related problems which had become obvious in Ultima Online. The problem can be stated as follows: everyone wants to be "The Hero" and slay "The Monster", rescue "The Princess" and obtain "The Magic Sword". When there are 2,000 and more players all playing the same game, clearly not everyone can be the hero. The problem of everyone wanting to kill the same monster and gain the best treasure became obvious in the game 'EverQuest', where several groups of players would compete and sometimes harass each other in the same dungeon, in order to get to the monsters dropping valuable items. The creation of instances largely solves this set of problems, leaving only travelling to and from the dungeon as a potential risk in player versus player environments. This is why Aion and most MMORPG's have instances. FACT! So stop the bullshit saying that EverQuest did not have instances, ok maybe not at first but it was because of the popularity of EverQuest and the vast amount of people who started playing the game instances had to be devised! Regards,
Instances were a carebear solution to divide the hardcore competition raiders from those who expected loot in regards to their sub fees.
If your argument is based upon the fact that you think another guild swooping in to 'kill steal' a rare spawn boss that another guild has worked hard to reach and waited for to spawn after an extensive period of time as the "better guild" in your opinion, then your opinion and your f***ed up sense of priorities serve you better residing in the same dark smelly place you so firmly have your head lodged; your a**.
Hopping is the core of competition. Killstealing is bad, agreed. But just because you cleared to the target doesn't mean the target is yours (although my opinion is to respect the attempt/s).
Instancing in my book (My first rpg was a MUD =P) softened the gamers armor and allowed for the coddling of people just because they pay to play. I miss and love world timers, and yes, even WoW has those too. All the new changes to dungeons, instances, raid IDs (even continuing a raid timer to gain a title wtf?!) is only catering to spoiled kids. The point of having a MMORPG WORLD is everyone having a chance, but only a few being able to. Having copies of a dungeon homogenizes the importance of epic gear, purple, gold, red, etc. Makes it too easy to be a hardcore raider in full T9 (WoW) as opposed to having full best in slot gear from planes of power (outdated EQ but thast's when I quit).
The feeling of having a guild in full BIS (best in slot) used to be awesome in EQ, now in WoW it's just farming tokens. Which everyone can do at the same time.
|
|
|
8/06/09 9:36:00 PM#69
EQ1 also had major overcrowding issues. I remember being able to walk through lower guk uninvis from camp to camp looking for someone who had an open spot. To me this is a great answer, if you spots camped, instead of having to wait, you simply switch channels. Awsome idea. |
|
|
8/06/09 9:36:51 PM#70
If these posts are true I'm actually quite happy. Many stupid players would be leaving the game just for this :) |
|
|
8/06/09 9:38:47 PM#71
|
|
|
8/06/09 9:39:49 PM#72
Originally posted by 1977 Lost Dungeons of Norrath was instanced
|
|
|
8/06/09 9:40:29 PM#73
Originally posted by Pyrostasis
TRAIN!!
|
|
|
8/06/09 9:43:00 PM#74
Originally posted by Soupism
TRAIN!!
if there are 100 people in zone, and 50 mobs in zone, you dont really get trains often. |
|
|
8/06/09 9:46:35 PM#75
What cracks me up the most, you guys are bitching cause its not hardcore enough, yet these guys on the same forum are bitching cause its too hardcore. http://www.mmorpg.com/discussion2.cfm/post/2997612/thread/246298#2997612 IMO if both people are pissed, its a good happy medium |
|
|
8/06/09 9:47:48 PM#76
Originally posted by KyutaSyuko
LOL i just want to know... u sound just like my java proffessor at Uni, xD if (PeopleNotInPartyPresent >= 1); Game = channel; Else Game = instance; End if;
You could also say that channels are a 'sub-class' of servers which is a 'super-class' xD lol now i dont need to study for this week xD Badger...... ah u know how it goes... |
|
|
8/06/09 10:14:23 PM#77
Instancing is no problem with me I enjoyed EQ2 for almost 4 years. After reading the Aion forums here the last few months, I'm convinced that I don't want to play simply because the Aion community looks like it will be as beligerent and rude as Darkfall's...... and this thread is thriving proof of it. |
|
|
8/07/09 12:28:14 AM#78
Originally posted by RedwoodSap Starting areas are crucial for meeting people and forming friendships. It is a huge deal.
haha.i cried i little on this post. i think u r a soap opera fan and u think marisol should have marry u instead of diego. DAMN DIEGO and his beautiful hair,DAMN!
seriously, if u cant handle that u wont have hundreds of people around you in first two areas but 10h after, i think u r full of it.
|
|
|
8/07/09 12:40:21 AM#79
Originally posted by Pyrostasis
I love how the so called MMO "Vets" forget how much issues their games had :))) Not everone has 12 hrs to camp a spawn point, people have lives .... It's just a smart move for Aion to allow channel changing in the first 2 maps. It relieves player congestion (less lag) and allows for quests to be completed quicker since their less people competing over spawn points. Its all win win imo
GW2 the future of MMO gaming |
|
|
8/07/09 12:55:46 AM#80
If you passed on aion because of instances in the pre level 20 ish areas then we are happy to have you gone. Instances are not bad in the first few areas KEEP in mind it only instances when the area reaches high number BUT never locks out and you can go to any channel at any time if your friends are in that channel. During beta frankly it is HARD to do some quest you have TONS of other people running up and doing the same quest and instances help. Trust me when i tell you there are plenty of people to meet in every instance.
|
|