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Aion

Aion 

General Discussion  » Aion Instanced??

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86 posts found
  FastTx

Apprentice Member

Joined: 8/23/05
Posts: 726

8/06/09 9:00:50 PM#61
Originally posted by Sigilaea
Originally posted by FastTx
Originally posted by Sigilaea

Just curious now. How many people does the Abyss hold now without crashing?


 

Aion.. Crash? Clarify please, because that question is assuming the abyss has crashed, and also assuming the Abyss is one zone.

 

Forgive my ignorance I  haven't played yet so my question is probably out of context. What I am asking is, do you lag or hitch or slow down alot when in the abyss? How many people does it take to make my Framerate drop below something playable (20ish) ?


 

Your frame rate is determined more by your computer than anything. Then it will determine on polygon count and what settings you put the game at. The good thing about Aion is it's probably the best MMORPG on the market that does this. It looks just as good, sometimes better than MMO's put out in the last few years. The good news is this is done mostly through low polygon count and use of textures. This means you can play this game on a machine released in 2005 fairly well.

There have been some factual reports saying they get better performance and frame rate in Aion than they do in WoW which is mostly unheard of. The game is also designed for massive PvP and my system can handle more people on the screen than Lineage 2 did during their massive castle sieges. I've never heard of a server crashing due to a cluster of people in one zone in Aion. During beta the servers have not crashed unless they are testing something.

  Despized

Novice Member

Joined: 10/12/04
Posts: 44

8/06/09 9:05:38 PM#62
Originally posted by RedwoodSap
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

 

Its really not a big deal. You're just trying to find things to not like. But that's fine anyway. Stay away, i didn't wanna be your friend anyway. =)

  Despized

Novice Member

Joined: 10/12/04
Posts: 44

8/06/09 9:21:40 PM#63
Originally posted by RedwoodSap
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

The machine and connection I used were inferior back then and server technology has improved since then.

I guess NCsoft is incompetent when it comes to infrastructure and game design.

But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

 

Wow, if you had actually played the game you'd realize just why this is probably one of the best coded piece of works ever.

  Despized

Novice Member

Joined: 10/12/04
Posts: 44

8/06/09 9:25:05 PM#64
Originally posted by MindTrigger

This comes down to personal preference.  Some people are ok with instanced zones, and some are not.  I personally cannot tolerate it because it constantly rips me out of immersion in the game world. I hate talking about the mechanics of the game client while I am trying to escape into a virtual world.  When I am having to ask my friends what "zone" and "channel" they are in, I have trouble staying engaged in the game world. It also takes away from the persistent world aspect of the game in my opinion, and it lowers your ability to meet people and have random adventures with strangers.

I understand this doesn't bother many people, but for those of us who long for game devs to get back on track developing large open persistent worlds again, this is a smack in the face.  I was seriously considering trying this game out for lack of anything else to play right not, but this pretty much put an end to that idea.

 

I'm sorry you have such a fragile imagination. Hope things work out for you.

  Pyrostasis

Hard Core Member

Joined: 8/14/04
Posts: 2319

8/06/09 9:27:43 PM#65
Originally posted by RedwoodSap
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

 

So is overcrowding.

The 1 - 20 zones if it was one instance, would be damn near unplayable during beta. If it was at launch... it would take quite a long time just to get out of the starter zones.

For me, this is actually a winner, not a game breaker.

  Despized

Novice Member

Joined: 10/12/04
Posts: 44

8/06/09 9:32:18 PM#66
Originally posted by 1977

Nice posts RedwoodSap, but I think you are talking to a brick wall. None of these newer gamers have any idea what they are talking about. I personally raided in EQ with 60+ people on a regular basis. And everything was non-instanced! Was completely common for even 30-40 MORE people to show up doing other raids or wanting to leech faction off your raid. And the game didn't crash or lag. My computer would lag a bit, but not the game. I turned off all spell effects when I raided and it was quite smooth. But if they never played EQ, they would never know that. Anyone that has played EQ knows what the hell we are talking about. These guys think AION is some kind of revolutionary game. "AION gives you wings!" - yeah...so does Perfect World, but in Perfect World I can actually fly.

@Argos: thats not lag-jumping...that's bard haste...yeah...it's fast.

 

I played EQ from before RoK till late 04 and I am sorry even with the low end graphics there is NO WAY that as many people would be able to be displayed on screen in EQ as I've seen with NO LAG in Aion. I'm sure I'll hear some lame excuse as to why but its the truth. And I LOVED EQ 1.

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

8/06/09 9:33:20 PM#67
Originally posted by RedwoodSap
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

You'd rather meet people like this?
 

www.youtube.com/watch

Trust me the channeling helps, and there are still lots of people. You will still have just as many, if not more people than most other games starting zones.

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/06/09 9:33:54 PM#68
Originally posted by 1977

Nice posts RedwoodSap, but I think you are talking to a brick wall. None of these newer gamers have any idea what they are talking about. I personally raided in EQ with 60+ people on a regular basis. And everything was non-instanced! Was completely common for even 30-40 MORE people to show up doing other raids or wanting to leech faction off your raid. And the game didn't crash or lag. My computer would lag a bit, but not the game. I turned off all spell effects when I raided and it was quite smooth. But if they never played EQ, they would never know that. Anyone that has played EQ knows what the hell we are talking about. These guys think AION is some kind of revolutionary game. "AION gives you wings!" - yeah...so does Perfect World, but in Perfect World I can actually fly.

@Argos: thats not lag-jumping...that's bard haste...yeah...it's fast.

 

180+ people watching server first Avatar of War. I say watching because of the lag.

 

 

Instances were first proposed by Richard Garriott in the late 1990s as a way to solve a set of related problems which had become obvious in Ultima Online. The problem can be stated as follows: everyone wants to be "The Hero" and slay "The Monster", rescue "The Princess" and obtain "The Magic Sword". When there are 2,000 and more players all playing the same game, clearly not everyone can be the hero. The problem of everyone wanting to kill the same monster and gain the best treasure became obvious in the game 'EverQuest', where several groups of players would compete and sometimes harass each other in the same dungeon, in order to get to the monsters dropping valuable items. The creation of instances largely solves this set of problems, leaving only travelling to and from the dungeon as a potential risk in player versus player environments.

This is why Aion and most MMORPG's have instances. FACT! So stop the bullshit saying that EverQuest did not have instances, ok maybe not at first but it was because of the popularity of EverQuest and the vast amount of people who started playing the game instances had to be devised!

Regards,

 

Instances were a carebear solution to divide the hardcore competition raiders from those who expected loot in regards to their sub fees.

 

 

If your argument is based upon the fact that you think another guild swooping in to 'kill steal' a rare spawn boss that another guild has worked hard to reach and waited for to spawn after an extensive period of time as the "better guild" in your opinion, then your opinion and your f***ed up sense of priorities serve you better residing in the same dark smelly place you so firmly have your head lodged; your a**.

 

Hopping is the core of competition. Killstealing is bad, agreed. But just because you cleared to the target doesn't mean the target is yours (although my opinion is to respect the attempt/s).

 

Instancing in my book (My first rpg was a MUD =P) softened the gamers armor and allowed for the coddling of people just because they pay to play. I miss and love world timers, and yes, even WoW has those too. All the new changes to dungeons, instances, raid IDs (even continuing a raid timer to gain a title wtf?!) is only catering to spoiled kids. The point of having a MMORPG WORLD is everyone having a chance, but only a few being able to. Having copies of a dungeon homogenizes the importance of epic gear, purple, gold, red, etc. Makes it too easy to be a hardcore raider in full T9 (WoW) as opposed to having full best in slot gear from planes of power (outdated EQ but thast's when I quit).

 

The feeling of having a guild in full BIS (best in slot) used to be awesome in EQ, now in WoW it's just farming tokens. Which everyone can do at the same time.

  Pyrostasis

Hard Core Member

Joined: 8/14/04
Posts: 2319

8/06/09 9:36:00 PM#69

EQ1 also had major overcrowding issues.

I remember being able to walk through lower guk uninvis from camp to camp looking for someone who had an open spot.  To me this is a great answer, if you spots camped, instead of having to wait, you simply switch channels. Awsome idea.

  roodi

Novice Member

Joined: 5/31/07
Posts: 6

8/06/09 9:36:51 PM#70

If these posts are true I'm actually quite happy.

Many stupid players would be leaving the game just for this :)

roodi Xfire Miniprofile
  Despized

Novice Member

Joined: 10/12/04
Posts: 44

8/06/09 9:38:47 PM#71

 

 

  Despized

Novice Member

Joined: 10/12/04
Posts: 44

8/06/09 9:39:49 PM#72
Originally posted by 1977
Originally posted by Cyber_Punk
Originally posted by 1977

Nice posts RedwoodSap, but I think you are talking to a brick wall. None of these newer gamers have any idea what they are talking about. I personally raided in EQ with 60+ people on a regular basis. And everything was non-instanced! Was completely common for even 30-40 MORE people to show up doing other raids or wanting to leech faction off your raid. And the game didn't crash or lag. My computer would lag a bit, but not the game. I turned off all spell effects when I raided and it was quite smooth. But if they never played EQ, they would never know that. Anyone that has played EQ knows what the hell we are talking about. These guys think AION is some kind of revolutionary game. "AION gives you wings!" - yeah...so does Perfect World, but in Perfect World I can actually fly.

@Argos: thats not lag-jumping...that's bard haste...yeah...it's fast.

Instances were first proposed by Richard Garriott in the late 1990s as a way to solve a set of related problems which had become obvious in Ultima Online. The problem can be stated as follows: everyone wants to be "The Hero" and slay "The Monster", rescue "The Princess" and obtain "The Magic Sword". When there are 2,000 and more players all playing the same game, clearly not everyone can be the hero. The problem of everyone wanting to kill the same monster and gain the best treasure became obvious in the game 'EverQuest', where several groups of players would compete and sometimes harass each other in the same dungeon, in order to get to the monsters dropping valuable items. The creation of instances largely solves this set of problems, leaving only travelling to and from the dungeon as a potential risk in player versus player environments.

This is why Aion and most MMORPG's have instances. FACT!  So stop the bullshit saying that EverQuest did not have instances, ok maybe not at first but it was because of the popularity of EverQuest and the vast amount of people who started playing the game instances had to be devised!

Regards,

You aren't telling me anything I don't know, I've already stated that in the "So, what is so bad about instancing?" thread in mmorpg general discussion. In my opinion they started instances because of all the crybabies that aren't good enough to get to the boss first. That way they don't need GM's to babysit people because they aren't as good as the better team/guild. And no, I'm not BSing, Everquest had no instances the whole time I played. First time I saw or heard of an instance was in WOW.

 Lost Dungeons of Norrath was instanced

 

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/06/09 9:40:29 PM#73
Originally posted by Pyrostasis

EQ1 also had major overcrowding issues.

I remember being able to walk through lower guk uninvis from camp to camp looking for someone who had an open spot.  To me this is a great answer, if you spots camped, instead of having to wait, you simply switch channels. Awsome idea.

 

TRAIN!!

  Pyrostasis

Hard Core Member

Joined: 8/14/04
Posts: 2319

8/06/09 9:43:00 PM#74
Originally posted by Soupism
Originally posted by Pyrostasis

EQ1 also had major overcrowding issues.

I remember being able to walk through lower guk uninvis from camp to camp looking for someone who had an open spot.  To me this is a great answer, if you spots camped, instead of having to wait, you simply switch channels. Awsome idea.

 

TRAIN!!

 

if there are 100 people in zone, and 50 mobs in zone, you dont really get trains often.

  Pyrostasis

Hard Core Member

Joined: 8/14/04
Posts: 2319

8/06/09 9:46:35 PM#75

What cracks me up the most, you guys are bitching cause its not hardcore enough, yet these guys on the same forum are bitching cause its too hardcore.

http://www.mmorpg.com/discussion2.cfm/post/2997612/thread/246298#2997612

IMO if both people are pissed, its a good happy medium

  nikkodasiko

Novice Member

Joined: 5/10/09
Posts: 12

8/06/09 9:47:48 PM#76
Originally posted by KyutaSyuko

Perhaps it's just my opinion, but channels != (or =/= if you will) Instanced.  So long as there are other people around you that are not in the same party then I don't consider it to be an instanced area.  In my opinion channels are the same as different servers or rather a sub-set of different servers that you can quickly switch between should the current one you're on not suit your tastes.

 

LOL i just want to know... u sound just like my java proffessor at Uni, xD

if (PeopleNotInPartyPresent >= 1);

        Game = channel;

    Else

        Game = instance;

    End if;

 

You could also say that channels are a 'sub-class' of servers which is a 'super-class' xD lol now i dont need to study for this week xD

Badger...... ah u know how it goes...

  Cochran1

Novice Member

Joined: 10/01/06
Posts: 377

"Fish can't sit down cause they got no laps!!"

8/06/09 10:14:23 PM#77

Instancing is no problem with me I enjoyed EQ2 for almost 4 years. After reading the Aion forums here the last few months, I'm convinced that I don't want to play simply because the Aion community looks like it will be as beligerent and rude as Darkfall's......

and this thread is thriving proof of it.

  fixif

Novice Member

Joined: 5/21/06
Posts: 136

8/07/09 12:28:14 AM#78
Originally posted by RedwoodSap
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

 

haha.i cried i little on this post. i think u r a soap opera fan and u think  marisol should have marry u instead of diego. DAMN  DIEGO and his beautiful hair,DAMN!

 

seriously, if u cant handle that u wont have hundreds of people around you in first two areas  but 10h after, i think u r full of it.

  supbro

Apprentice Member

Joined: 7/01/08
Posts: 347

8/07/09 12:40:21 AM#79
Originally posted by Pyrostasis
Originally posted by Soupism
Originally posted by Pyrostasis

EQ1 also had major overcrowding issues.

I remember being able to walk through lower guk uninvis from camp to camp looking for someone who had an open spot.  To me this is a great answer, if you spots camped, instead of having to wait, you simply switch channels. Awsome idea.

 

 

I love how the so called MMO "Vets" forget how much issues their games had :))) Not everone has 12 hrs to camp a spawn  point, people have lives ....

It's just a smart move for Aion to allow channel changing in the first 2 maps. It relieves player congestion (less lag) and allows for quests to be completed quicker since their less people competing over spawn points. Its all win win imo

 

GW2 the future of MMO gaming

  User Deleted
8/07/09 12:55:46 AM#80

If you passed on aion because of instances in the pre level 20 ish areas then we are happy to have you gone.   Instances are not bad in the first few areas KEEP in mind it only instances when the area reaches high number BUT never locks out and you can go to any channel at any time if your friends are in that channel.  During beta frankly it is HARD to do some quest you have TONS of other people running up and doing the same quest and instances help.   Trust me when i tell you there are plenty of people to meet in every instance.


NOW some bad things about this whole thing is if you kill a named in one instance you can change to another and kill it again if its up and this will be abused im sure of it but what can it help but people who are 10-25.

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