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Define instancing. |
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8/06/09 9:55:25 AM#2
Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
It could be broader or narrower depending on the implementation. ____________________________________________ |
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8/06/09 10:00:40 AM#3
Or for the simple minds. "Meet me at the town square" "Ok I'm here" "Where I don't see you?" "I'm at the square where are you?" "I'm at the square, I don't see you!" "Sigh, I'm at the north west corner of the square." "No you aren't I'm standing here and all i see is some Chinese gold spammer!" Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA, LOTRO... |
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Czzarre
Novice Member
Joined: 9/10/07
MMORPG Character Monuments ...When its time for your character to take a well deserved rest... |
8/06/09 11:48:52 AM#4
Instancing: The act of 'instance' |
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8/06/09 12:13:32 PM#5
Originally posted by rikilii
This works in nearly every used case. Though there are other things like NPCs reacting differently to players, players seeing different things in the "open" world, and similar cases. |
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8/06/09 12:15:38 PM#6
Originally posted by paulscott
This works in nearly every used case. Though there are other things like NPCs reacting differently to players, players seeing different things in the "open" world, and similar cases. That is more a case of 'phasing' which is just an application of different filters to the datastream a player receives. Instancing implies a seperate 'process space' on the server. |
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8/06/09 12:19:34 PM#7
Originally posted by rikilii
Very well said.
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8/06/09 12:24:01 PM#8
technical definition is irrelevant meaningful definition = not playing a MMOG |
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8/06/09 6:56:12 PM#9
By the way, having multiple servers or shards is a form of instancing. ____________________________________________ |
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8/06/09 11:54:49 PM#10
Originally posted by rikilii I disagree - to me this could also describe a shard.
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/06/09 11:56:35 PM#11
Except for games which instance actually zones, have no specific "task" or "goal" and don't just go away when you're done with them. (I.E EQ2 zones, AoC zones) |
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8/07/09 12:43:10 AM#12
Originally posted by Nadril
But then is it an 'instance' or a 'zone'? What do you mean by "go away when you're done with them." How do you mean 'done'? Completed? As an example Wizard 101 has a number of instances around 'levels' that have puzzles. But, they are created for a specific player or group = instance.
I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/07/09 5:51:25 PM#13
Originally posted by Gyrus I disagree - to me this could also describe a shard.
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
Like I said, it could be narrower or broader depending on the situation. But, you misinterpreted my definition, because it says "a single individual multiplayer game world zone" meaning a portion of an entire game world. Also, your definition would not encompass major zones that are divided into mutliple instances when the population gets too high, like in EQ2. What would you call these different instances? ____________________________________________ |
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8/07/09 5:53:32 PM#14
Originally posted by Gyrus
That is one way an instance can be used, but not the sole use of them.
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