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MMORPG.com Discussion Forums

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General Discussion 

The Pub at MMORPG.COM  » An exercise in defining: Instancing

14 posts found
  MikeJT

Hard Core Member

Joined: 7/28/09
Posts: 82

 
8/06/09 9:14:18 AM#1

Define instancing.

  rikilii

Novice Member

Joined: 9/22/05
Posts: 1063

8/06/09 9:55:25 AM#2

Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).

 

It could be broader or narrower depending on the implementation.

____________________________________________
im to lazy too use grammar or punctuation good

  Prankster

Apprentice Member

Joined: 2/26/04
Posts: 128

People Suck Avoid Them Whenever Possible

8/06/09 10:00:40 AM#3

Or for the simple minds.

"Meet me at the town square"

"Ok I'm here"

"Where I don't see you?"

"I'm at the square where are you?"

"I'm at the square, I don't see you!"

"Sigh, I'm at the north west corner of the square."

"No you aren't I'm standing here and all i see is some Chinese gold spammer!"

Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA, LOTRO...

  Czzarre

Novice Member

Joined: 9/10/07
Posts: 3738

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

8/06/09 11:48:52 AM#4

Instancing: The act of 'instance'

  User Deleted
8/06/09 12:13:32 PM#5
Originally posted by rikilii

Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).

 

It could be broader or narrower depending on the implementation.

 

This works in nearly every used case.

Though there are other things like NPCs reacting differently to players, players seeing different things in the "open" world, and similar cases. 

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 1979

8/06/09 12:15:38 PM#6
Originally posted by paulscott
Originally posted by rikilii

Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).

 

It could be broader or narrower depending on the implementation.

 

This works in nearly every used case.

Though there are other things like NPCs reacting differently to players, players seeing different things in the "open" world, and similar cases. 

That is more a case of 'phasing' which is just an application of different filters to the datastream a player receives.  Instancing implies a seperate 'process space' on the server.

  User Deleted
8/06/09 12:19:34 PM#7
Originally posted by rikilii

Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).

 

It could be broader or narrower depending on the implementation.

 

Very well said.

 

 

  RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

8/06/09 12:24:01 PM#8

technical definition is irrelevant

meaningful definition = not playing a MMOG

  rikilii

Novice Member

Joined: 9/22/05
Posts: 1063

8/06/09 6:56:12 PM#9

By the way, having multiple servers or shards is a form of instancing.

____________________________________________
im to lazy too use grammar or punctuation good

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

8/06/09 11:54:49 PM#10
Originally posted by rikilii

Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).

 

It could be broader or narrower depending on the implementation.

I disagree - to me this could also describe a shard.

 

An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.

 

 

 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

8/06/09 11:56:35 PM#11


Originally posted by Gyrus

Originally posted by rikilii

Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).
 
It could be broader or narrower depending on the implementation.



I disagree - to me this could also describe a shard.
 
An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.
 
 
 

Except for games which instance actually zones, have no specific "task" or "goal" and don't just go away when you're done with them. (I.E EQ2 zones, AoC zones)

  Gyrus

Apprentice Member

Joined: 11/20/07
Posts: 2033

8/07/09 12:43:10 AM#12
Originally posted by Nadril

 


...

 

Except for games which instance actually zones, have no specific "task" or "goal" and don't just go away when you're done with them. (I.E EQ2 zones, AoC zones)

 

But then is it an 'instance' or a 'zone'?  What do you mean by "go away when you're done with them."  How do you mean 'done'?  Completed?

As an example Wizard 101 has a number of instances around 'levels' that have puzzles.  But, they are created for a specific player or group = instance.
You complete the puzzle and leave.

 

 

I tried playing Real Life but the graphics sucked, the community was annoying too.
- WolfOfBloodAndBone commenting on "The Guild"'s Game On Music Vid

  rikilii

Novice Member

Joined: 9/22/05
Posts: 1063

8/07/09 5:51:25 PM#13
Originally posted by Gyrus
Originally posted by rikilii

Creating multiple identical or similar parallel representations (or "instances") of a single individual multiplayer game world zone, each with its own independently operating set of NPCs, nodes, and other player-interactive content, and separating player characters who enter the zone among such instances based on one or more predetermined criteria (e.g. party membership, zone population, player selection).

 

It could be broader or narrower depending on the implementation.

I disagree - to me this could also describe a shard.

 

An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.

 

 

Like I said, it could be narrower or broader depending on the situation.

But, you misinterpreted my definition, because it says "a single individual multiplayer game world zone" meaning a portion of an entire game world. 

Also, your definition would not encompass major zones that are divided into mutliple instances when the population gets too high, like in EQ2.  What would you call these different instances?

____________________________________________
im to lazy too use grammar or punctuation good

  User Deleted
8/07/09 5:53:32 PM#14
Originally posted by Gyrus

An instance is a game play area specifically created for a character (or characters) within a game so that they may carry out a specific goal / task / battle or action entirely independently of the rest of the game or players.
The instance ceases to exist (and has no residual presence) when the goal / task / battle or action is completed (or failed) and the characters exit.

 

That is one way an instance can be used, but not the sole use of them.