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News Discussion  » City of Heroes: Overcoming the Impossible

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48 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
8/06/09 8:40:23 AM#1

NCsoft's Matt "Positron" Miller, the Lead Designer for the five year old City of Heroes MMO, writes this developer journal discussing the Powers Customization system that will be available in Issue 16.

Ok, maybe "impossible" is overstating it, but "Overcoming the Boat Load of Work" just doesn't have the right ring to it. You see, when City of Heroes was made over five years ago, customizing the look of your powers was never considered. When the art for the powers was done, the colors for the powers were "baked in," in such a way that it would be impossible to tint them to a different color later. It wasn't until we had our first feedback from outside the company that we realized the corner we had painted ourselves into.

You see, we had given players the most customizable character creator ever seen in an MMO. In a genre where individuality was sometimes very hard to come by, yet desired by nearly everyone who played, we offered your heart's content of custom options for your look even before you logged into the game. Or so we thought we did. We had not considered the fact that everyone's Power Blast looked like everyone else's. It wasn't just Energy Blast either, it was every single power set in the entire game.

Read Overcoming the Impossible - Powers Customization

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  moongdss

Novice Member

Joined: 12/12/04
Posts: 37

A Rod of Silence means never having to say sorry. -- Dork Tower

8/06/09 8:56:28 AM#2

sweet!

moongdss Xfire Miniprofile
  Yuzzum

Novice Member

Joined: 5/12/06
Posts: 2

8/06/09 9:13:05 AM#3

So there's life in the old war horse, yet. very cool.

 

Yuzzum

yuzzum Xfire Miniprofile
  Myrdinn

Novice Member

Joined: 3/09/04
Posts: 30

8/06/09 9:25:42 AM#4

Quite a bit of life, actually. Looking at what NCSoft has done lately... yes, I'm thinking of hitting their year payment option.

  Skooma2

Advanced Member

Joined: 3/05/08
Posts: 415

8/06/09 9:28:07 AM#5

Although I played CoH/CoX for a while, and enjoyed the game for three or four months, their servers are going to be ghost towns once CO goes live.   Out with the old, in with the new?

I use skooma so that I can work harder and longer and make more money so I can buy more skooma. I don't see a problem.

  Myrdinn

Novice Member

Joined: 3/09/04
Posts: 30

8/06/09 9:37:22 AM#6
Originally posted by Skooma2

Although I played CoH/CoX for a while, and enjoyed the game for three or four months, their servers are going to be ghost towns once CO goes live.   Out with the old, in with the new?

 

I thought that once, now I'm not so sure, honestly.

Hrm; to clarify: I do not think their communities will be mutually exclusive any more than CoH and CoV were.

  VuDu_DawL

Novice Member

Joined: 12/11/07
Posts: 65

"You don't give to get. You give to give. Anything else isn't giving. It is barter." - D.

8/06/09 9:41:34 AM#7

My "other hobby" (when I have time) is creating 3D art using DAZ Studio (http://www.daz3d.com/). My current project is recreating all my City of characters as 3D models so I can use them to illustrate my fan fiction stories. There are many times I do things in DAZ with a model and think "Oh how I wish I could do this to my characters in CoH!". That wish just got granted, albeit in only one area, but hey! Another wish is the ability to 'make' and save individual clothing items, or at least tweak the ones they have. An example of such a tweak would be the ability to make the wedding TOP and other accessories two-tone color customizable (to match the skirt!) because having the lace colored on the skirt is so perfect but the whole DRESS should match, along with the gloves and trim on the stockings, etc. Maybe I need to hit the suggestion thread in their forums.

The character creator is the one reason I have never played any other game as they all have limited or not as attractive character options. As a writer, each of my characters becomes an individual to me. I don't care about numbers or stats - I just play to have fun and relax and the biggest asset to me is the ability to customize each character. That is what has kept me playing CoH for years. This is icing on the cake. Yay for icing!

  VuDu_DawL

Novice Member

Joined: 12/11/07
Posts: 65

"You don't give to get. You give to give. Anything else isn't giving. It is barter." - D.

8/06/09 9:56:00 AM#8
Originally posted by Skooma2

Although I played CoH/CoX for a while, and enjoyed the game for three or four months, their servers are going to be ghost towns once CO goes live.   Out with the old, in with the new?

 

Although some of the 'try every new game' types will flock to CO, I believe you underestimate the amount of dedicated fans who will not. Many of these gamehoppers will be the ones who have little time in the game. After spending five years in a game and working my way up to several well developed level 50s, I am definitely not going to drop the time I have invested for the next shiny flash-in-the-pan. Especially when it is pumped out by the studio that throttled the true potential of the Cities of games for so long. It was not until NC Soft took over that they began to listen and respond to players' input and requests on a massive scale.

There is lots of 'new' out there. So far, none of it has impressed me enough to get me to stray.

  Nightbringe1

Novice Member

Joined: 12/23/07
Posts: 686

8/06/09 10:08:56 AM#9

Champions Online will draw a lot of initial interest from CoH players. What will determine their ultimate loyalty will be the gameplay and community, not the fancy new graphics.

If Champions can deliver the gameplay and the community I will change over for the additional customization. If it cannot, I will stay with CoH.

I have pre-ordered. If I truely enjoy the gameplay I will buy a lifetime Champions subscription. If I do not, I will buy a 1 year CoH subscription.

Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin

  dalestaines1

Novice Member

Joined: 9/29/06
Posts: 102

Don''t cry if you don''t like a game. Find another and have fun!
It''s a more healthy tactic :)

8/06/09 10:11:13 AM#10

We've been waiting for this for a very long time.
I started playing right at launch and one of the first things I thought of was "we should have wings!".  That eventually happened, thankfully.  Now, this is going to be a great addition.  Customization is one of the biggest and best parts of CoX. 

Leaving for Champions Online?  Meh, the consensus on Freedom server is that most aren't interested in it.  I will surely play it, but there's no way I'd leave City of Heroes.  It might get rid of some of the flighty kids though.  So, that's a plus.
 

  dalestaines1

Novice Member

Joined: 9/29/06
Posts: 102

Don''t cry if you don''t like a game. Find another and have fun!
It''s a more healthy tactic :)

8/06/09 10:14:18 AM#11
Originally posted by Nightbringe1

Champions Online will draw a lot of initial interest from CoH players. What will determine their ultimate loyalty will be the gameplay and community, not the fancy new graphics.

If Champions can deliver the gameplay and the community I will change over for the additional customization. If it cannot, I will stay with CoH.

I have pre-ordered. If I truely enjoy the gameplay I will buy a lifetime Champions subscription. If I do not, I will buy a 1 year CoH subscription.

 

I have pre-orded also and I saw the "lifetime" subscription choice that they were pushing hard.
That set off red lights and whistles in my mind.
I am not committing myself to something that I might hate.

  JYCowboy

Advanced Member

Joined: 1/11/05
Posts: 635

SWG: Jess Youngstar(CIA)-Ahazi
DCUO: Blue Horizon(CIA)
STO: John West(USS Texas)NCC-91836

8/06/09 10:18:04 AM#12

As I understand, CO has powers that the CoX engine can't handle.  Web slinging among a few.  This might be the defining issue for players of both games.  Leaks from the CO beta, however, don't sound promising and CoX has 5 years on them.  But Cryptic knows just how to compete against its old product.  DCUO might be the real challenge but that remains to see.

  Slackerboy

Novice Member

Joined: 1/30/09
Posts: 143

8/06/09 11:09:10 AM#13

The quest and grind of CO is much closer to the quest and grind of WoW then CoX.

To me this says that most people who like the instanced missions of CoX will strongly dislike the almost complete lack of instanced missions in CO.

Besides just how man collect 20 of X or kill 20 of Y missions can you do before you are bored out of your mind?

Add to that a Super Hero game that makes you feel weak. (No the fights are not too hard, they just missed the look and feel of a Super Hero game)

I am betting what we will see is a strong early drop off in CoX, followed by about 80% of the people who left coming back a couple of months later.

To everyone thinking about buying CO, I strongly suggest getting into the Beta before dropping the money on the game. Or in the very least wait a week or two and see what the players are saying about the game.

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

8/06/09 11:12:20 AM#14
Originally posted by Slackerboy

The quest and grind of CO is much closer to the quest and grind of WoW then CoX.

To me this says that most people who like the instanced missions of CoX will strongly dislike the almost complete lack of instanced missions in CO.

Besides just how man collect 20 of X or kill 20 of Y missions can you do before you are bored out of your mind?

Add to that a Super Hero game that makes you feel weak. (No the fights are not too hard, they just missed the look and feel of a Super Hero game)

I am betting what we will see is a strong early drop off in CoX, followed by about 80% of the people who left coming back a couple of months later.

To everyone thinking about buying CO, I strongly suggest getting into the Beta before dropping the money on the game. Or in the very least wait a week or two and see what the players are saying about the game.

 

as a CO Beta player all i have to say is

I plan to keep CoX and CO

  Slackerboy

Novice Member

Joined: 1/30/09
Posts: 143

8/06/09 11:29:03 AM#15

As a CO beta tester all I have to say is I have no plans on buying CO.

  kal08

Apprentice Member

Joined: 8/05/08
Posts: 92

8/06/09 11:32:22 AM#16
Originally posted by Slackerboy

The quest and grind of CO is much closer to the quest and grind of WoW then CoX.

To me this says that most people who like the instanced missions of CoX will strongly dislike the almost complete lack of instanced missions in CO.

Besides just how man collect 20 of X or kill 20 of Y missions can you do before you are bored out of your mind?

Add to that a Super Hero game that makes you feel weak. (No the fights are not too hard, they just missed the look and feel of a Super Hero game)

I am betting what we will see is a strong early drop off in CoX, followed by about 80% of the people who left coming back a couple of months later.

To everyone thinking about buying CO, I strongly suggest getting into the Beta before dropping the money on the game. Or in the very least wait a week or two and see what the players are saying about the game.

 

Weak? I dont think you have being following the released videos from beta. The game sounds and feel heroic from level 1.

 

But CO is not CoX 2.0 . Its a different game all together.

 

CO doesnt have classes. No tank, support (buffer, healer), debuffer, dps (melee/range). You choose your role on the fly and can change it at will. Of course you will still be limited by your powers tho (lets say you only takes dps powers, no taunt skills or healing/rezzing/buffing/debuffing).  No more: lf healer, pst! Lf tank, pst! and waiting and waiting for one to show up.

--> but but, they dont have healers! CRAZY! They do, but think of comics... cartoons (Justice League, etc), movies. When did you see a hero in the back healing the others? Usually they go all in using the strenght of each hero powers or they split in objetics (I will take the eyes of the monster, you two distract him, you go and protect those civilians....). That is being a hero.

--> think how cool would be to a healer/dps at end game. Today you may want to stay back and support more, tomorrow you just want to kick mobs! All in the same char.

Power selection is flexible. There are no powersets lock in CO. If you want to be a superstrenght, with a few martial moves, a sword attack, a pistol attack, a eye laser attack... you can. Do you want to play superman? Well, fly, superspeed, superstrenght attacks, laser eye attack, freezing breath... check, you can have all that.

The balance of the role system and the powers selection is under NDA tho, so we need to wait a few weeks.

The game is more based on quick actions too (more console ish). As the videos show, we will need to block special attacks (or suffer the consequence), the endurance/mana/energy bar will work on a new way (you will build it with a autoattack). You can pick things like trashcan and throw on enemies.

Less instances, more open world exploration.

Public quests (like WAR).

Only one server (with zones having a instancing system that will limit the max number of players in each), which means that you wont see dead zones. Only 50 people online now? Great, they will be together and can do the open quests and all that. 500 people online on that area? Split that in 3 instances and the game is still fun (no waiting in line for 30min waiting your turn to rescue that npc...). Also, players will probably be able to choose instances of the zone, so if you rather play with less people or more, you will be able to choose it (like we can choose to play on the bigger or smaller servers).

PVP duels and lairs.

Nemesis system (your personal storyarc).

 

Will all CoX players like CO? Nope. Will be CO a fun game? I think so, and I will be there playing it to find out.

 

 

 

  zaylin

Hard Core Member

Joined: 4/11/06
Posts: 572

8/06/09 11:55:47 AM#17
Originally posted by Slackerboy

The quest and grind of CO is much closer to the quest and grind of WoW then CoX.

To me this says that most people who like the instanced missions of CoX will strongly dislike the almost complete lack of instanced missions in CO.

Besides just how man collect 20 of X or kill 20 of Y missions can you do before you are bored out of your mind?

Add to that a Super Hero game that makes you feel weak. (No the fights are not too hard, they just missed the look and feel of a Super Hero game)

I am betting what we will see is a strong early drop off in CoX, followed by about 80% of the people who left coming back a couple of months later.

To everyone thinking about buying CO, I strongly suggest getting into the Beta before dropping the money on the game. Or in the very least wait a week or two and see what the players are saying about the game.

CoX can get pretty grind heavy/repetitave too. I tried going back to Cox with a free 14day trial and it was just not my cup of tea any more. We can all speculate til we are blue in the face but the fact is no one will know til launch and a few months after that.

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

8/06/09 11:56:34 AM#18
Originally posted by kal08
Originally posted by Slackerboy

The quest and grind of CO is much closer to the quest and grind of WoW then CoX.

To me this says that most people who like the instanced missions of CoX will strongly dislike the almost complete lack of instanced missions in CO.

Besides just how man collect 20 of X or kill 20 of Y missions can you do before you are bored out of your mind?

Add to that a Super Hero game that makes you feel weak. (No the fights are not too hard, they just missed the look and feel of a Super Hero game)

I am betting what we will see is a strong early drop off in CoX, followed by about 80% of the people who left coming back a couple of months later.

To everyone thinking about buying CO, I strongly suggest getting into the Beta before dropping the money on the game. Or in the very least wait a week or two and see what the players are saying about the game.

 

Weak? I dont think you have being following the released videos from beta. The game sounds and feel heroic from level 1.

 

But CO is not CoX 2.0 . Its a different game all together.

 

CO doesnt have classes. No tank, support (buffer, healer), debuffer, dps (melee/range). You choose your role on the fly and can change it at will. Of course you will still be limited by your powers tho (lets say you only takes dps powers, no taunt skills or healing/rezzing/buffing/debuffing).  No more: lf healer, pst! Lf tank, pst! and waiting and waiting for one to show up.

--> but but, they dont have healers! CRAZY! They do, but think of comics... cartoons (Justice League, etc), movies. When did you see a hero in the back healing the others? Usually they go all in using the strenght of each hero powers or they split in objetics (I will take the eyes of the monster, you two distract him, you go and protect those civilians....). That is being a hero.

--> think how cool would be to a healer/dps at end game. Today you may want to stay back and support more, tomorrow you just want to kick mobs! All in the same char.

Power selection is flexible. There are no powersets lock in CO. If you want to be a superstrenght, with a few martial moves, a sword attack, a pistol attack, a eye laser attack... you can. Do you want to play superman? Well, fly, superspeed, superstrenght attacks, laser eye attack, freezing breath... check, you can have all that.

The balance of the role system and the powers selection is under NDA tho, so we need to wait a few weeks.

The game is more based on quick actions too (more console ish). As the videos show, we will need to block special attacks (or suffer the consequence), the endurance/mana/energy bar will work on a new way (you will build it with a autoattack). You can pick things like trashcan and throw on enemies.

Less instances, more open world exploration.

Public quests (like WAR).

Only one server (with zones having a instancing system that will limit the max number of players in each), which means that you wont see dead zones. Only 50 people online now? Great, they will be together and can do the open quests and all that. 500 people online on that area? Split that in 3 instances and the game is still fun (no waiting in line for 30min waiting your turn to rescue that npc...). Also, players will probably be able to choose instances of the zone, so if you rather play with less people or more, you will be able to choose it (like we can choose to play on the bigger or smaller servers).

PVP duels and lairs.

Nemesis system (your personal storyarc).

 

Will all CoX players like CO? Nope. Will be CO a fun game? I think so, and I will be there playing it to find out.

 

 

 

 

actully we know a bit more then that. if you check out COs home page they have a section of power sets. Also i think "on the fly" isn't the word your looking for. there is nothing to say you can use say "SMASH" one minute then change "SMASH" to "BLAST" on the fly.

 

but on that note.

 

GIGAVOLT TO THE FACE.

http://www.champions-online.com/node/105586

  Slackerboy

Novice Member

Joined: 1/30/09
Posts: 143

8/06/09 12:36:22 PM#19


Originally posted by kal08

Weak? I dont think you have being following the released videos from beta. The game sounds and feel heroic from level 1.
 
But CO is not CoX 2.0 . Its a different game all together.
 
CO doesnt have classes. No tank, support (buffer, healer), debuffer, dps (melee/range). You choose your role on the fly and can change it at will. Of course you will still be limited by your powers tho (lets say you only takes dps powers, no taunt skills or healing/rezzing/buffing/debuffing).  No more: lf healer, pst! Lf tank, pst! and waiting and waiting for one to show up.
--> but but, they dont have healers! CRAZY! They do, but think of comics... cartoons (Justice League, etc), movies. When did you see a hero in the back healing the others? Usually they go all in using the strenght of each hero powers or they split in objetics (I will take the eyes of the monster, you two distract him, you go and protect those civilians....). That is being a hero.
--> think how cool would be to a healer/dps at end game. Today you may want to stay back and support more, tomorrow you just want to kick mobs! All in the same char.
Power selection is flexible. There are no powersets lock in CO. If you want to be a superstrenght, with a few martial moves, a sword attack, a pistol attack, a eye laser attack... you can. Do you want to play superman? Well, fly, superspeed, superstrenght attacks, laser eye attack, freezing breath... check, you can have all that.
The balance of the role system and the powers selection is under NDA tho, so we need to wait a few weeks.
The game is more based on quick actions too (more console ish). As the videos show, we will need to block special attacks (or suffer the consequence), the endurance/mana/energy bar will work on a new way (you will build it with a autoattack). You can pick things like trashcan and throw on enemies.
Less instances, more open world exploration.
Public quests (like WAR).
Only one server (with zones having a instancing system that will limit the max number of players in each), which means that you wont see dead zones. Only 50 people online now? Great, they will be together and can do the open quests and all that. 500 people online on that area? Split that in 3 instances and the game is still fun (no waiting in line for 30min waiting your turn to rescue that npc...). Also, players will probably be able to choose instances of the zone, so if you rather play with less people or more, you will be able to choose it (like we can choose to play on the bigger or smaller servers).
PVP duels and lairs.
Nemesis system (your personal storyarc).
 
Will all CoX players like CO? Nope. Will be CO a fun game? I think so, and I will be there playing it to find out.
 
 
 


I really wish I could comment more, but I am trying to not break my NDA.
I believe CO will have a very strong initial following (Much like most new MMOs), that will fall off rapidly and not be replenished.

I believe that CoXs main concern should not be CO. Sure they probably will lose about 20% - 30% of their play base, but most of them will be the newer players not their core.

I have rewritten this post several times, and I really cant reply... Damn NDA.
I say again, if you are excited about this game then by all means grab a beta key. Heck pre-order the game and get in the beta that way. Most stores will let you cancel a pre-order so it lets you in the beta with zero risk.

All I am saying is, PLAY THE GAME! Then decide if it is worth the money. (Beta = MMO Demo)

  Alverant

Novice Member

Joined: 3/12/07
Posts: 136

8/06/09 12:58:27 PM#20

I have a friend who was a beta tester and he wasn't impressed. First they taking the IP of Champions and twisting it around until it's almost an insult to the PnP players. Second, the company isn't big into receiving critical feedback. All they want to hear is how great the game is, not what's broken and what needs to be improved. I don't think this game will make the release date and the microtransactions will turn people away.

I've been a Champions PnP player for decades and I will not be buying CO when it's released. At least not until it gets some good reviews from independent reviewers (if that ever happens). CoX is still a good game and I have no plans on jumping ship.

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