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8/05/09 6:19:31 PM#21
I understand the immersion factor, but have you played FFXI? If you look at how that time system, the same as mentioned to be in FFXIV, you would understand the benefit it will have on the crafting, spell, and fishing system among others and that it NEEDS to be short in order to make those systems work. I always found the FFXI extremely immersive compared to games, and it has nothing to do with the night/day cycle. |
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8/05/09 6:23:17 PM#22
Originally posted by Miner-2049er Easily fixed with a 12 or 18 hour day. The same playing time would alternate day and night every 2 or 3 days. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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8/05/09 6:33:41 PM#23
Originally posted by elocke No, I haven't played FFXI. I actually tried to get a copy at EB games last week, but they didn't have it in stock. I think you mean the game is immersive despite the short day/night cycle. It's really a fundamental thing in a world. Not a big problem in a short 1 hour session, perhaps, but I find playing a few or several hours that such a short cycle really screws up both immersion (a world spinning that fast would fling everything lose off of itself), and my sense of time in the real world. I actually lost a day play Warhammer online several months ago. Started playing Friday evening and stopped Saturday morning. Only - it was Sunday morning. Mind you, that's a pretty good gaming session. As for crafting and other systems, they should be adjusted to the cycle, not vice-versa. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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8/05/09 6:45:53 PM#24
Originally posted by Sigilaea
actually a lot of vets,from what i have seen are returning to FF11, I just got into a Link shell/guild that has a lot of players who just recently returned to FF11. There are a lot of great CGI scense from what I have heard never got that far my self but plan to this time around. |
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8/05/09 6:48:58 PM#25
Originally posted by MMO_Doubter
Jupiter spins on its axis once every 10 hours, yet it isn't flinging anything off... our own Earth is moving at around 1000mph at the equator, yet people manage to stay stuck to the ground ;)... Gravity has a LOT to do with things staying or going ;). So if you want to justify WAR's fast day night cycle, you just have to imagine the world is either very large (massive in size) spinning rapidly, or small but very dense (massive in density) spinning rapidly. Either way you could work it out to where the "pull" of gravity would be 1G earth standard on a world that spun 24x as fast. As it is, the earth once spun faster than it does now, and its slowly slowing. Eventually, we'll be locked in a geosynchronus orbit around the sun (like the moon is around the earth) where one side always faces the sun and the other is in permanent night (our moon revolves around us while we revolve around the sun, so therefore the "dark side of the moon" is a misnomer, as in the far side DOES get sunlight half the time. It was only "dark" as in the light of knowledge had yet to be turned on, until the Soviets sent a satellite to photograph the far side during the 60's I believe.) |
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8/05/09 7:33:01 PM#26
I was pretty sure I'd get a tech response like that. I commend you on your astrophysical knowledge. No, I'm not being sarcastic. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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8/05/09 7:40:08 PM#27
Originally posted by Sah-aum
Good speculation. Since one of the chocos in a SS looks as if its carrying bags. It also makes since that you cant be carrying all the equipment for every job on you other wise youd have to much access to all the jobs. Your character probably has very limited storage.
Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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8/05/09 8:14:31 PM#28
Originally posted by MMO_Doubter
I wasn't referring to graphical effects.
A world which has (or aproximates) our own day/night cycle feels a lot more immersive to me. A one-hour day is ridiculous. 12 or 18 hours would be tolerable.
if you want a 24h day, go play Animal Crossing, 1 hour does seem a bit short, maybe like 6 hours in real time = one day, but who cares, give me Beta |
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8/05/09 8:37:46 PM#29
Sound like what I feared there making it a solo game killing the grouping. I may not get this game now what the point have anyone be able to solo most the game. I see it now dead chat every only perfering solo not many wanting to group since they can fight and heal with a simple macro setup for switching. |
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8/05/09 9:23:09 PM#30
Originally posted by streea
Im pretty shure he doesnt mean equipment level, but rather your level with that equipment. IE: every time you use a sword your sword skill goes up, then when u switch to a staff you have to get that weapon skill higher.
Oh yeah about the job changing on the fly, kinda sounds like FFX-2 with the Dress Sphere system. |
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8/05/09 11:01:53 PM#31
Originally posted by razerblade29
Im pretty shure he doesnt mean equipment level, but rather your level with that equipment. IE: every time you use a sword your sword skill goes up, then when u switch to a staff you have to get that weapon skill higher.
Oh yeah about the job changing on the fly, kinda sounds like FFX-2 with the Dress Sphere system. Thats fairly similar to ff11 already; increasing your Skill with a weapon to unlock new abilities |
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8/05/09 11:17:48 PM#32
I may have missed something, and this may be a dumb question, but are the new shots at ffxivcore.com actually in game shots or is it just CG? The perspective of the shot with the Magus in it leads me to believe the answer is yes. |
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8/06/09 7:10:46 AM#33
I'm still stoked and am definately going to try this but I kind of spell gear grind fest with this. |
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8/06/09 7:18:23 AM#34
The part that worries me was: "The "holy trinity" type of jobs have been avoided, the jobs of FFXIV are more neutral"
http://www.ffxivcore.com/index.php?/topic/92-ffxiv-classes-revealed/ Under "Armory system". I was hoping to play a full support healer or buffer. I know you will be able to say heal, but I prefer the specialization, rather than baing a caster than can throw out a heal or two. |
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8/10/09 10:22:58 PM#35
I wish there was an announcement on official release date. Game looks sooo good! |
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8/11/09 5:22:41 AM#36
Originally posted by drel
Me too! I'm getting more and more stoked about it. |
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8/11/09 8:20:05 AM#37
This sounds like it is going to be a lot of fun. I have always been a fan of the FF series and given how successful FF was where they were able to hang on to a stable player base, I am thinking they will make this game that gives those that solo and those that like to group stuff to do and really give players a great game to call home.
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cukimunga
Advanced Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
8/11/09 8:30:17 AM#38
Originally posted by elocke
Not to mention certain monsters only come out at night. So getting that magicked skull would have been a pain in the ass to get if you could mostly play during the daytime part of the cycle.
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8/11/09 11:30:11 AM#39
Originally posted by cukimunga
Not to mention certain monsters only come out at night. So getting that magicked skull would have been a pain in the ass to get if you could mostly play during the daytime part of the cycle.
I thought that was another great aspect of FF11 :) |
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8/11/09 11:32:10 AM#40
What's wrong with the link? :( |
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