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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
8/06/09 3:44:45 PM#101
Originally posted by supbro
Nice video, why did it take the gladiator like 2 minutes to kill a single mob?
Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/ |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/09 4:22:14 PM#102
Originally posted by Cammy
The main difference is that WoW has multiple zones per level range to quest in. Aion has one zone per race per level range. WoW got stale because it's been out for 5 years, Aion will get stale because rolling an alt means questing through the same exact content all over again. What I'm trying to say is that a brand new player in WoW has multiple paths to take towards the level cap, in Aion, you have one. If WoW does see a decline in subscriptions come September, which I doubt, it will be because of multiple games being released, not just Aion. If I remember correctly, Champions Online and Jumpgate: Evolution are being released in September also.
I agree - very good points. I think once you go through Aion once - the need to reroll an Alt likely won't be that enjoyable for MOST people.
That being said though - how many times have you ran through vanilla WoW? I have - way too many times to count... and holy hell is it stale. Doesn't matter to me if it has different "landscapes" from each one or a different "path" to take to 60... its ALWAYS almost the exact same path.
Tell me how many people don't go Durotar -> The Barrens -> thousand needles/STM -> STV... seriously...
Ya a few people go to Desolace... and there's a few examples of that - but honestly... the path is STILL almost identical.
Let's fast forward to 2009 when the new expansions. You pretty much HAVE to go to Hellfire -> Zang -> etc and Tundra/Howling -> AN zone (name escapes me), etc... its a very linear progression.... yet..... no one is screaming blue murder about it.
You see what Im sayin? Its the same sorta thing - its just laid out a little differently (and perhaps even better) in WoW... BUT.... its still the same path that nearly everyone takes. The fact that most people with multiple alts will go the fastest way doesn't mean that others will do the same thing. I have 3 characters in WoW, although I don't play it anymore, and for the most part, leveled them in different zones. Just because I wanted to see the content. Obviously you're going to have the people who will rush to the endgame just like in other games, where you have people hitting the level cap 2 days after release. But that's not how most people play and for those of us who actually play the game for content, the option of a slightly different leveling experience is there, at least in WoW. I agree with you though, the expansions were a lot more linear than the vanilla WoW. However, that is still not an excuse that a game released in 2009, will offer less leveling content and less variety than a 5 year old game. BTW, I think that Ghostlands>Hillsbrad is a much better choice mostly because in the Ghostlands the quests are closer together and in the Barrens they are spread out too far apart and Hillsbrad is a fun zone on a PvP server.
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8/06/09 5:51:15 PM#103
Originally posted by heartless
The main difference is that WoW has multiple zones per level range to quest in. Aion has one zone per race per level range. WoW got stale because it's been out for 5 years, Aion will get stale because rolling an alt means questing through the same exact content all over again. What I'm trying to say is that a brand new player in WoW has multiple paths to take towards the level cap, in Aion, you have one. If WoW does see a decline in subscriptions come September, which I doubt, it will be because of multiple games being released, not just Aion. If I remember correctly, Champions Online and Jumpgate: Evolution are being released in September also.
Ummm, WoW has been out for what 5 years? Aion isnt even launched yet...lol. How can you compare a 5 year old games content to a brand new mmo. Where do you think Aion will be in 5 years if it lasts that long? I can garentee we wont be rolling alts in the same zones because there will be plenty more content available. These people that down the content Aion offers when isnt even in stores yet drive me made...I mean we havent even seen 1.5 yet...*sighs* "Mom, I play Tera for the gameplay I swear!!" http://www.youtube.com/watch?v=O-2paFdRw_U |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/09 6:43:57 PM#104
Originally posted by Ethian
The main difference is that WoW has multiple zones per level range to quest in. Aion has one zone per race per level range. WoW got stale because it's been out for 5 years, Aion will get stale because rolling an alt means questing through the same exact content all over again. What I'm trying to say is that a brand new player in WoW has multiple paths to take towards the level cap, in Aion, you have one. If WoW does see a decline in subscriptions come September, which I doubt, it will be because of multiple games being released, not just Aion. If I remember correctly, Champions Online and Jumpgate: Evolution are being released in September also.
Ummm, WoW has been out for what 5 years? Aion isnt even launched yet...lol. How can you compare a 5 year old games content to a brand new mmo. Where do you think Aion will be in 5 years if it lasts that long? I can garentee we wont be rolling alts in the same zones because there will be plenty more content available. These people that down the content Aion offers when isnt even in stores yet drive me made...I mean we havent even seen 1.5 yet...*sighs* WoW launched with the zones I'm talking about, 5 years ago! You know what drives me "made?" People who don't know that Aion has been out for about a year in S. Korea and more recently in China. If you honestly think that US and EU will somehow get a completely different game, you're sadly mistaken. The leveling content that is currently in the live versions of the game will be in our version come September. While we're on the subject, you know what else drives me "made?" People who think that version 1.5 will somehow cure cancer and fix all of humanity's problems as well. It won't. Is Aion a decent game? Sure! However, it does have it's shortcomings and to write them off just because version 1.5 is not out yet is plain silly. BTW, I've looked at the 1.5 patch notes and while it does add some interesting stuff, there is absolutely nothing that adds variety to leveling, which is what I'm talking about.
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8/06/09 7:10:40 PM#105
Wait... the second game in that video wasn't World of Warcraft? I don't play either WoW or Aion, but they honestly look identical. Granted, there's a lot more to a game than visuals - and based on what I know, Aion would probably be more my style - but this video and subsequent thread were pointless. No offense, OP |
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8/06/09 8:11:48 PM#106
I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about. Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour? After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character. In fact a lot of times Vanilla WoW leveling was a bit of a pain. You would do like 3 quests in one zone then go all the way over to another continent/zone, do like 2 quests there and have to go back to somewhere else. You hopped around a lot which might not seem like a linear method but it really was. The only difference is the way you could do the content in, like if you did hillsbrad first or stonetalon first. I've leveled plenty of characters in WoW. Two level 70 rogues, an 80 mage, an 80 warrior, a 62 shaman and a slew of other characters. I know the leveling zones on the back of my hand and I've been to all of them. Honestly in vanilla WoW there were just not that many options, especially in the 30-60 game which often times would get downright annoying! (Without the big XP boost we got in one of the more recent patches). I can't be the only person remembering running out of quests, or only having like shitty "run across the world for 10k xp" quests, am I? You also do have to question why WoW suddenly changed their method in TBC and WoTLK, and why the leveling in those zones feels so much better. It's because they realized that a "vanilla WoW" method of leveling really sucks -- and players would much rather a slightly more linear, and progressive, feeling through quests than having to run around a lot. It's also why they really streamlined quests in TBC/WoTLK.
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/09 8:27:05 PM#107
Originally posted by Nadril Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths. The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.
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8/06/09 8:33:35 PM#108
I've done that but still found myself having to go to the barrens, even if I didn't do all the quests there. The game also got more and more linear at the higher levels, especially to the point of where you had to do most of the quests to really get anywhere. Really, trying to pin Aion as a linear experience while touting WoW as an open ended leveling experience is just naive, especially when after 25 you have the option of either the abyss or other zones. |
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8/06/09 9:06:14 PM#109
Originally posted by heartless Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths. The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist. Just existing is a horrible excuse. That's like saying you "can" level by killing and never questing. It's "possible" but hardly worth it.
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/09 9:13:41 PM#110
Originally posted by Soupism Just existing is a horrible excuse. That's like saying you "can" level by killing and never questing. It's "possible" but hardly worth it. Those paths weren't horrible for leveling. The path I outlined was actually much more streamlined than the path that goes through the Barrens because Barrens is a huge zone and the quest objectives are spread out far apart. Or you could go Mulgore>Barrens for a few levels>Stonetalon Mountains if you're on a PvP server as there there less bored max level characters ganking in Stonetalon. The paths were there and a lot of them were just as good--quest and XP wise. Most people, after running one character to max level preferred to go the more familiar route in order to get to the endgame quicker. But it doesn't mean that there weren't good alternatives. Seriously though, I'm not sure what we're arguing about here. Are you guys trying to say that less content is good?
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8/06/09 9:48:46 PM#111
I was arguing the point of saying it was "possible" as opposed to it being "best". More routes isn't necessarily better. Especially when playing alts for the sake of having another max level toon for raiding/grouping. Hell, I always played undead in WoW and went to Durotar as soon as I could as opposed to Brill and Undercity.
I for one hate being low level except for the first time playing a new game at release. But I also prefer to be on the cutting edge of progression even though some people are not. I'm not big on questing, or farming, or even crafting as a main (professions excluded).
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8/06/09 9:57:58 PM#112
I don't really know what this thread has turned into but I'll try to add a thing or two.
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/09 10:24:38 PM#113
Originally posted by Soupism
We all have our priorities and play how we like. However, your play style is not more important than other people's.
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8/06/09 10:29:36 PM#114
Originally posted by heartless
We all have our priorities and play how we like. However, your play style is not more important than other people's. Exactly.
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8/06/09 10:41:13 PM#115
Aion bring nothing new to the table gameplay wise but people are so mesmerized by the beauty of the game. This totally goes against what people were saying that graphics don't matter. Well apparantly it does matter a whole lot. |
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8/06/09 11:09:04 PM#116
I'm excited for Aion. Not for any grandios reasons, other than it's something new, it's (marginally) different, and it seems polished in comparison to the newer releases I've tried out since quitting WoW. All that, and it just looks fun. I don't care if part of it are grindy. People keep holding up WoW as the holy grail in this regard, but good god, after your umpteenth alt in WoW, going thru the same zones, doing the same quests, killing the same bosses, it gets friggin' old. I don't care how how much they spoon feed the XP, or toss mounts at lower-lvl toons, it doesn't change the fact that, with the exception of the DK zone, there hasn't been a single change or addition to any of the starter zones since the launch of BC...which was -years- ago. Once you've done it all a few times, it's just going through the motions, no matter how streamlined it is. Same shit, different toon. I don't expect Aion to reinvent the wheel. I just want to see new shit. New quests. New glowy flashy spells. New little monsters to beat on, and actually play a game that isn't a clunky mess like everything else seems to be, that actually has me thinking a bit, instead of following a questhelper mod so I can burn thru old content as fast as humanly possible, like I was doing in WoW. If Aion dissapoints me...oh well. I'll cancel my sub and wait for something else. I have no vested interest in any game or company, aside from the initial purchase cost and $15 a month. That's not some earth-shattering decision. I'll either play it or I won't. Done. Don't see why there is some big debate over this crap. It's a game. It's either fun and interesting...or it's not. Like there is some huge deluge of worthy MMO titles out there to choose from. If it's not your cup of tea, then dump it and try again next time with the next uber-awesome title that comes out. |
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8/06/09 11:31:18 PM#117
No, but I think instead of having excess content at lower levels saving it for a max level is the best. People are right though, this argument has lost all meaning now. I don't even know what the point of it is anymore. |
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8/07/09 12:17:43 AM#118
Originally posted by supbro
AOC actually launched 17th of may 2008(20th if you hadnt pre ordered) so hardly 2 years. Aion actually launched launch last November. So while AOC is just under 6 months older it would be fair to compare them in thier current states 1.5.4 AOC vs 1.5 AION .. even similar revision wise. AOC is now actually a very polished game and if it had been released in its current form it would have been very well recieved, it sure looks better than Aion. I guess all the millions of ppl playing in Asia can complain about being paying beta testers for Aion as thats the state of the game till 1.5 goes live. Its laughable how people say 1.5 fixes all these things (which it may well do) yet still bag other games for not being complete when released.
Aion client performs flawlessly in the beta, smooth as silk :)))). Patch 1.5 will be purely all free content (12+ instances...) Good luck with AoC's "miracle" patch, has it arrived yet? lol
Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with 500+ reply posts in the beta forums in regards to the lag. Nothing worng with AOC client these days unless your running a sub par machine. |
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8/07/09 12:20:13 AM#119
I will admit they had server issues for the first few hours of CB5, especially on Seil and Israphel. I'm not sure if it just means they need some stronger server support (or what the deal is) or if it was due to the same thing that was lagging down the NCSoft launcher. The lag cleared up (On Israphel at least) after a few hours though and was running wonderful (at least for me) for the remainder of the beta. |
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8/07/09 12:24:34 AM#120
Originally posted by Nadril
The initial lag was pretty bad on nezekan, but it was gone by staurday I think |
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