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Aion

Aion 

General Discussion  » Current MMOs receive a wake up call ..

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126 posts found
  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 2260

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

8/06/09 3:44:45 PM#101
Originally posted by supbro

 

A new king is here 

 

So whats your game? :)))

 

 

Nice video, why did it take the gladiator like 2 minutes to kill a single mob?

 

Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/
Guild is named <Proxy> Our Symbol is my Avatar on here, the Laughing Man.
Email - Proxytera@gmail.com
Twitter - @ProxyTERA

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/06/09 4:22:14 PM#102
Originally posted by Cammy
Originally posted by heartless
Originally posted by Ethian
Originally posted by AtrusV

Asian style for games are not my kind, but they can add some interesting things to the MMO landscape. I think Aion is more like a classic MMO with better graphics, wings and combos (this two things are interesting if they are well implemented), but i hope it matches the taste of western gamers because i want that World of Warcraft begins to change things in order to return to its glory days.

 

Now WoW it's not my kind of game, it still have old content but the new one is not what i wanted from that game, pre-BC, and the BC itself were the best it can offer in the present and the pass, but i hope that in the future it will corrects its own path for better

 

WoW needs to recover the pre-quest for entering large instances, and the difficult to achieve important dungeons. And also the fun factor of doing different things, today WoW is very plain despite the content it has.


 

Back the WoW chat again, never fails LOL. No matter what WoW does in the future the players will still have to grind their way through the old content (outlands/northrend) on alts if they roll new toons. 

For example I just rolled a new dwarf pally last night and I was bored sick within an hour because I knew i was about to grind out 50-60 levels to see some decent content (northrend). Anything before lichking to me is old and and stale now. 

So in a sense WoW is going to get a wake up call from Aions release. Not because its anything new, but because its a polished and fun game which is what a large % of the mmo player base has been looking for for awhile now.

I can bet WoW subs will see a major decrease in September. And even if half of those go back to WoW after afew months, its still the same old and stale WoW we've all seen time and time again.  

 

The main difference is that WoW has multiple zones per level range to quest in. Aion has one zone per race per level range. WoW got stale because it's been out for 5 years, Aion will get stale because rolling an alt means questing through the same exact content all over again. What I'm trying to say is that a brand new player in WoW has multiple paths to take towards the level cap, in Aion, you have one.

If WoW does see a decline in subscriptions come September, which I doubt, it will be because of multiple games being released, not just Aion. If I remember correctly, Champions Online and Jumpgate: Evolution are being released in September also.

 

I agree - very good points. I think once you go through Aion once - the need to reroll an Alt likely won't be that enjoyable for MOST people.

 

That being said though - how many times have you ran through vanilla WoW? I have - way too many times to count... and holy hell is it stale. Doesn't matter to me if it has different "landscapes" from each one or a different "path" to take to 60... its ALWAYS almost the exact same path.

 

Tell me how many people don't go Durotar -> The Barrens -> thousand needles/STM -> STV... seriously... 

 

Ya a few people go to Desolace... and there's a few examples of that - but honestly... the path is STILL almost identical. 

 

Let's fast forward to 2009 when the new expansions. You pretty much HAVE to go to Hellfire -> Zang -> etc and Tundra/Howling -> AN zone (name escapes me), etc... its a very linear progression.... yet..... no one is screaming blue murder about it.

 

You see what Im sayin? Its the same sorta thing - its just laid out a little differently (and perhaps even better) in WoW... BUT.... its still the same path that nearly everyone takes. 

The fact that most people with multiple alts will go the fastest way doesn't mean that others will do the same thing. I have 3 characters in WoW, although I don't play it anymore, and for the most part, leveled them in different zones. Just because I wanted to see the content.

Obviously you're going to have the people who will rush to the endgame just like in other games, where you have people hitting the level cap 2 days after release. But that's not how most people play and for those of us who actually play the game for content, the option of a slightly different leveling experience is there, at least in WoW.

I agree with you though, the expansions were a lot more linear than the vanilla WoW.

However, that is still not an excuse that a game released in 2009, will offer less leveling content and less variety than a 5 year old game.

BTW, I think that Ghostlands>Hillsbrad is a much better choice mostly because in the Ghostlands the quests are closer together and in the Barrens they are spread out too far apart and Hillsbrad is a fun zone on a PvP server.

  Ethian

Apprentice Member

Joined: 3/26/09
Posts: 1219

8/06/09 5:51:15 PM#103
Originally posted by heartless
Originally posted by Ethian
Originally posted by AtrusV

Asian style for games are not my kind, but they can add some interesting things to the MMO landscape. I think Aion is more like a classic MMO with better graphics, wings and combos (this two things are interesting if they are well implemented), but i hope it matches the taste of western gamers because i want that World of Warcraft begins to change things in order to return to its glory days.

 

Now WoW it's not my kind of game, it still have old content but the new one is not what i wanted from that game, pre-BC, and the BC itself were the best it can offer in the present and the pass, but i hope that in the future it will corrects its own path for better

 

WoW needs to recover the pre-quest for entering large instances, and the difficult to achieve important dungeons. And also the fun factor of doing different things, today WoW is very plain despite the content it has.


 

Back the WoW chat again, never fails LOL. No matter what WoW does in the future the players will still have to grind their way through the old content (outlands/northrend) on alts if they roll new toons. 

For example I just rolled a new dwarf pally last night and I was bored sick within an hour because I knew i was about to grind out 50-60 levels to see some decent content (northrend). Anything before lichking to me is old and and stale now. 

So in a sense WoW is going to get a wake up call from Aions release. Not because its anything new, but because its a polished and fun game which is what a large % of the mmo player base has been looking for for awhile now.

I can bet WoW subs will see a major decrease in September. And even if half of those go back to WoW after afew months, its still the same old and stale WoW we've all seen time and time again.  

 

The main difference is that WoW has multiple zones per level range to quest in. Aion has one zone per race per level range. WoW got stale because it's been out for 5 years, Aion will get stale because rolling an alt means questing through the same exact content all over again. What I'm trying to say is that a brand new player in WoW has multiple paths to take towards the level cap, in Aion, you have one.

If WoW does see a decline in subscriptions come September, which I doubt, it will be because of multiple games being released, not just Aion. If I remember correctly, Champions Online and Jumpgate: Evolution are being released in September also.


 

Ummm, WoW has been out for what 5 years? Aion isnt even launched yet...lol. How can you compare a 5 year old games content to a brand new mmo. Where do you think Aion will be in 5 years if it lasts that long? I can garentee we wont be rolling alts in the same zones because there will be plenty more content available.

These people that down the content Aion offers when isnt even in stores yet drive me made...I mean we havent even seen 1.5 yet...*sighs*

"Mom, I play Tera for the gameplay I swear!!"

http://www.youtube.com/watch?v=O-2paFdRw_U

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/06/09 6:43:57 PM#104
Originally posted by Ethian
Originally posted by heartless
Originally posted by Ethian
Originally posted by AtrusV

Asian style for games are not my kind, but they can add some interesting things to the MMO landscape. I think Aion is more like a classic MMO with better graphics, wings and combos (this two things are interesting if they are well implemented), but i hope it matches the taste of western gamers because i want that World of Warcraft begins to change things in order to return to its glory days.

 

Now WoW it's not my kind of game, it still have old content but the new one is not what i wanted from that game, pre-BC, and the BC itself were the best it can offer in the present and the pass, but i hope that in the future it will corrects its own path for better

 

WoW needs to recover the pre-quest for entering large instances, and the difficult to achieve important dungeons. And also the fun factor of doing different things, today WoW is very plain despite the content it has.


 

Back the WoW chat again, never fails LOL. No matter what WoW does in the future the players will still have to grind their way through the old content (outlands/northrend) on alts if they roll new toons. 

For example I just rolled a new dwarf pally last night and I was bored sick within an hour because I knew i was about to grind out 50-60 levels to see some decent content (northrend). Anything before lichking to me is old and and stale now. 

So in a sense WoW is going to get a wake up call from Aions release. Not because its anything new, but because its a polished and fun game which is what a large % of the mmo player base has been looking for for awhile now.

I can bet WoW subs will see a major decrease in September. And even if half of those go back to WoW after afew months, its still the same old and stale WoW we've all seen time and time again.  

 

The main difference is that WoW has multiple zones per level range to quest in. Aion has one zone per race per level range. WoW got stale because it's been out for 5 years, Aion will get stale because rolling an alt means questing through the same exact content all over again. What I'm trying to say is that a brand new player in WoW has multiple paths to take towards the level cap, in Aion, you have one.

If WoW does see a decline in subscriptions come September, which I doubt, it will be because of multiple games being released, not just Aion. If I remember correctly, Champions Online and Jumpgate: Evolution are being released in September also.


 

Ummm, WoW has been out for what 5 years? Aion isnt even launched yet...lol. How can you compare a 5 year old games content to a brand new mmo. Where do you think Aion will be in 5 years if it lasts that long? I can garentee we wont be rolling alts in the same zones because there will be plenty more content available.

These people that down the content Aion offers when isnt even in stores yet drive me made...I mean we havent even seen 1.5 yet...*sighs*

WoW launched with the zones I'm talking about, 5 years ago!

You know what drives me "made?" People who don't know that Aion has been out for about a year in S. Korea and more recently in China. If you honestly think that US and EU will somehow get a completely different game, you're sadly mistaken. The leveling content that is currently in the live versions of the game will be in our version come September.

While we're on the subject, you know what else drives me "made?" People who think that version 1.5 will somehow cure cancer and fix all of humanity's problems as well. It won't.

Is Aion a decent game? Sure! However, it does have it's shortcomings and to write them off just because version 1.5 is not out yet is plain silly.

BTW, I've looked at the 1.5 patch notes and while it does add some interesting stuff, there is absolutely nothing that adds variety to leveling, which is what I'm talking about.

  Vallanor

Novice Member

Joined: 10/28/06
Posts: 103

8/06/09 7:10:40 PM#105

Wait... the second game in that video wasn't World of Warcraft?  I don't play either WoW or Aion, but they honestly look identical.  Granted, there's a lot more to a game than visuals - and based on what I know, Aion would probably be more my style - but this video and subsequent thread were pointless.  No offense, OP

  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

8/06/09 8:11:48 PM#106

I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.

Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?

After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.

In fact a lot of times Vanilla WoW leveling was a bit of a pain. You would do like 3 quests in one zone then go all the way over to another continent/zone, do like 2 quests there and have to go back to somewhere else. You hopped around a lot which might not seem like a linear method but it really was. The only difference is the way you could do the content in, like if you did hillsbrad first or stonetalon first.

I've leveled plenty of characters in WoW. Two level 70 rogues, an 80 mage, an 80 warrior, a 62 shaman and a slew of other characters. I know the leveling zones on the back of my hand and I've been to all of them. Honestly in vanilla WoW there were just not that many options, especially in the 30-60 game which often times would get downright annoying! (Without the big XP boost we got in one of the more recent patches).

I can't be the only person remembering running out of quests, or only having like shitty "run across the world for 10k xp" quests, am I?

You also do have to question why WoW suddenly changed their method in TBC and WoTLK, and why the leveling in those zones feels so much better. It's because they realized that a "vanilla WoW" method of leveling really sucks -- and players would much rather a slightly more linear, and progressive, feeling through quests than having to run around a lot. It's also why they really streamlined quests in TBC/WoTLK.


I hope I'm not alone though in thinking this. Seriously Vanilla WoW really sucked for alts I thought, and it wasn't until the ghostlands, the faster leveling patch and such to where alts got a little more interesting. Even then I found myself repeating content a LOT which is going to happen.


Finally I should say that a game focused on PvP should work on streamlining the experience and where players are. Afterall you don't want a thousand zones which are all empty, even though that might feel like a godsend for a PvE player it would be horrible for a PvP player. With fewer zones not only are quests more packed in (more quests per zone) but players can find the action, or groups, easier.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/06/09 8:27:05 PM#107
Originally posted by Nadril

I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.

Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?

After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.


Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths.

The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.

  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

8/06/09 8:33:35 PM#108


Originally posted by heartless

Originally posted by Nadril

I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.
Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?
After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.



Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths.
The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.

I've done that but still found myself having to go to the barrens, even if I didn't do all the quests there.

The game also got more and more linear at the higher levels, especially to the point of where you had to do most of the quests to really get anywhere. Really, trying to pin Aion as a linear experience while touting WoW as an open ended leveling experience is just naive, especially when after 25 you have the option of either the abyss or other zones.

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/06/09 9:06:14 PM#109
Originally posted by heartless
Originally posted by Nadril

I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.

Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?

After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.


Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths.

The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.

Just existing is a horrible excuse. That's like saying you "can" level by killing and never questing. It's "possible" but hardly worth it.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/06/09 9:13:41 PM#110
Originally posted by Soupism
Originally posted by heartless
Originally posted by Nadril

I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.

Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?

After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.


Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths.

The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.

Just existing is a horrible excuse. That's like saying you "can" level by killing and never questing. It's "possible" but hardly worth it.

Those paths weren't horrible for leveling. The path I outlined was actually much more streamlined than the path that goes through the Barrens because Barrens is a huge zone and the quest objectives are spread out far apart.

Or you could go Mulgore>Barrens for a few levels>Stonetalon Mountains if you're on a PvP server as there there less bored max level characters ganking in Stonetalon.

The paths were there and a lot of them were just as good--quest and XP wise. Most people, after running one character to max level preferred to go the more familiar route in order to get to the endgame quicker. But it doesn't mean that there weren't good alternatives.

Seriously though, I'm not sure what we're arguing about here. Are you guys trying to say that less content is good?

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/06/09 9:48:46 PM#111

I was arguing the point of saying it was "possible" as opposed to it being "best". More routes isn't necessarily better. Especially when playing alts for the sake of having another max level toon for raiding/grouping. Hell, I always played undead in WoW and went to Durotar as soon as I could as opposed to Brill and Undercity.

 

I for one hate being low level except for the first time playing a new game at release. But I also prefer to be on the cutting edge of progression even though some people are not. I'm not big on questing, or farming, or even crafting as a main (professions excluded).

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1332

Bookah

8/06/09 9:57:58 PM#112

I don't really know what this thread has turned into but I'll try to add a thing or two.
Aion being great is not contingent on WoW not being good so people can stop with that. In fact it's very possible you would never see Aion without WoW and what it did for the MMO community and gaming companies.
Still I'm excited for Aion regardless. I like RPGs so even Aion was linear.. it could still be fun. Community is why I play and I think/hope it will be a big reason for the majority of people who end up playing Aion.
Um I was going to say something else but I forgot. But I'll repeat:


Aion being successfull has no relations to WoW not being good... so let that part go.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 3885

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/06/09 10:24:38 PM#113
Originally posted by Soupism

I was arguing the point of saying it was "possible" as opposed to it being "best". More routes isn't necessarily better. Especially when playing alts for the sake of having another max level toon for raiding/grouping. Hell, I always played undead in WoW and went to Durotar as soon as I could as opposed to Brill and Undercity.

 

I for one hate being low level except for the first time playing a new game at release. But I also prefer to be on the cutting edge of progression even though some people are not. I'm not big on questing, or farming, or even crafting as a main (professions excluded).

 

We all have our priorities and play how we like. However, your play style is not more important than other people's.

  Soupism

Novice Member

Joined: 11/13/07
Posts: 275

8/06/09 10:29:36 PM#114
Originally posted by heartless
Originally posted by Soupism

I was arguing the point of saying it was "possible" as opposed to it being "best". More routes isn't necessarily better. Especially when playing alts for the sake of having another max level toon for raiding/grouping. Hell, I always played undead in WoW and went to Durotar as soon as I could as opposed to Brill and Undercity.

 

I for one hate being low level except for the first time playing a new game at release. But I also prefer to be on the cutting edge of progression even though some people are not. I'm not big on questing, or farming, or even crafting as a main (professions excluded).

 

We all have our priorities and play how we like. However, your play style is not more important than other people's.

Exactly.

  User Deleted
8/06/09 10:41:13 PM#115

Aion bring nothing new to the table gameplay wise but people are so mesmerized by the beauty of the game.  This totally goes against what people were saying that graphics don't matter. Well apparantly it does matter a whole lot.

  User Deleted
8/06/09 11:09:04 PM#116

I'm excited for Aion.  Not for any grandios reasons, other than it's something new, it's (marginally) different, and it seems polished in comparison to the newer releases I've tried out since quitting WoW.  All that, and it just looks fun.  I don't care if part of it are grindy.  People keep holding up WoW as the holy grail in this regard, but good god, after your umpteenth alt in WoW, going thru the same zones, doing the same quests, killing the same bosses, it gets friggin' old.  I don't care how how much they spoon feed the XP, or toss mounts at lower-lvl toons, it doesn't change the fact that, with the exception of the DK zone, there hasn't been a single change or addition to any of the starter zones since the launch of BC...which was -years- ago.  Once you've done it all a few times, it's just going through the motions, no matter how streamlined it is.  Same shit, different toon. 

I don't expect Aion to reinvent the wheel.  I just want to see new shit.  New quests.  New glowy flashy spells.  New little monsters to beat on, and actually play a game that isn't a clunky mess like everything else seems to be, that actually has me thinking a bit, instead of following a questhelper mod so I can burn thru old content as fast as humanly possible, like I was doing in WoW.  If Aion dissapoints me...oh well.  I'll cancel my sub and wait for something else.  I have no vested interest in any game or company, aside from the initial purchase cost and $15 a month.  That's not some earth-shattering decision.  I'll either play it or I won't.  Done.

Don't see why there is some big debate over this crap.  It's a game.  It's either fun and interesting...or it's not.  Like there is some huge deluge of worthy MMO titles out there to choose from.  If it's not your cup of tea, then dump it and try again next time with the next uber-awesome title that comes out. 

  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

8/06/09 11:31:18 PM#117


Seriously though, I'm not sure what we're arguing about here. Are you guys trying to say that less content is good?

No, but I think instead of having excess content at lower levels saving it for a max level is the best.

People are right though, this argument has lost all meaning now. I don't even know what the point of it is anymore.

  Nazradin

Novice Member

Joined: 6/02/09
Posts: 23

8/07/09 12:17:43 AM#118
Originally posted by supbro
Originally posted by Nazradin
Originally posted by supbro
Originally posted by Moretrinkets
Originally posted by supbro

 

A new king is here 

 

So whats your game? :)))

 


Wings are pretty though, but it's not a decision factor for playing a MMO. I prefer mounted combat in MMOs. Actually I would play AoC rather than Aion. AoC is sexy, Aion is EMO.

 

Having actually played both AoC and Aion, i can give a good opinion on biggest difference between the 2.

Aion in beta actually works and is perfectly polished :) while AoC 2 years after release is still the same broken POS they tried to sell people when it originally came out :)))

So enjoy your broken PvP and bugged raids with 2 empty servers, while ill enjoy Aion like millions of other subscribers:)))

 


 

 AOC actually launched 17th of may 2008(20th if you hadnt pre ordered) so hardly 2 years. Aion  actually launched launch last November. So while AOC is just under 6 months older it would be fair to compare them in thier current states 1.5.4 AOC vs 1.5 AION .. even  similar revision wise.

 AOC is now actually a very polished game and if it had been released in its current form it would have been very well recieved, it sure looks better than Aion. I guess all the millions of ppl playing in Asia can complain about  being paying beta testers for Aion as thats the state of the game till 1.5 goes live.

 Its laughable how people say 1.5 fixes all these things (which it may well do) yet still bag other games for not being complete when released.

 

Aion client performs flawlessly in the beta, smooth as silk :)))). Patch 1.5 will be purely all free content (12+ instances...) 

Good luck with AoC's "miracle" patch, has it arrived yet? lol 

   

 


 

 Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with  500+ reply posts in the beta forums in regards to the lag. 

 Nothing worng with AOC client these days unless your running a sub par machine.

  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

8/07/09 12:20:13 AM#119


Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with 500+ reply posts in the beta forums in regards to the lag.

Nothing worng with AOC client these days unless your running a sub par machine.


I will admit they had server issues for the first few hours of CB5, especially on Seil and Israphel. I'm not sure if it just means they need some stronger server support (or what the deal is) or if it was due to the same thing that was lagging down the NCSoft launcher.

The lag cleared up (On Israphel at least) after a few hours though and was running wonderful (at least for me) for the remainder of the beta.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5300

8/07/09 12:24:34 AM#120
Originally posted by Nadril

 


Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with 500+ reply posts in the beta forums in regards to the lag.

 

Nothing worng with AOC client these days unless your running a sub par machine.


 

I will admit they had server issues for the first few hours of CB5, especially on Seil and Israphel. I'm not sure if it just means they need some stronger server support (or what the deal is) or if it was due to the same thing that was lagging down the NCSoft launcher.

The lag cleared up (On Israphel at least) after a few hours though and was running wonderful (at least for me) for the remainder of the beta.

 

The initial lag was pretty bad on nezekan, but it was gone by staurday I think

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