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8/05/09 7:57:37 AM#81
The first thing I thought of when I read the title of the article, as that MMORPG.com included the word 'Recent' so they wouldn't have to talk about the NGE. I'm very glad they proved my cynicism unfounded. Watch SOE spin this and say "The experts agree! NGE is number 1!!!" |
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8/05/09 8:00:36 AM#82
Originally posted by fansede
Why do people keep throwing trammel as a blunder? Sure it changed the game somewhat, but it was only a small minority that actually didn't like the change. Subs for UO didn't actually decrease till much later.
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8/05/09 8:13:54 AM#83
Not sure about your definition of the word "recent". NGE was not recent in my book. Probably would have been better to leave off the nebulous word recent and just go for 5 blunders. Removing the word recent provides this list from me: 1. NGE - nothing needs to be said more, SOE took a relatively stable population and made their servers a ghost town in a matter of months. 2. DAoC Atlantis expansion - similar disaster, but it took a few months to accomplish. Basically this expansion provided superior skills provided the character managed a huge quest grind in a very pvp centric MMO. Once word got out how overpowering this quest line made players, the rest of the population responded with a mass exodus. The game never recovered and the development staff, despite a mass of evidence to the contrary, made token changes. The buff bot issue was also a determining factor here. Mythic became a laughing stock because of their inability to address major issues with the game. 3. UO Age of Shadows expansion - attempt by EA to make the game more like EQ. Servers were up and down like yo-yos for two months. The expansion changed the outcome of fights from skill based to equipment based decisioning. This was probably the buggiest expansion by a major MMO ever, even worse than NGE. 4. Turbine for their inability to recognize that instead of making an EQ clone in AC2, they should have just updated the graphics on AC1, it was a far better designed game. 5. For the fifth I think I would have say Perpetual Entertainment's decision to take on Star Trek design when they were having trouble with their own Gods & Heros design. Something a weak design studio should never do. It doomed the studio in the end because it split an already weak staff. |
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8/05/09 8:45:23 AM#84
Originally posted by grimfall
Where is the irony here? It might be coincidence but there is no irony whatsoever. As for you pal suing and winning, he should do the same with AoC ;p I'd be more interested in a top blunder list of all time, since most people are already familiar with recent ones. It would require some knowledge of the genre as well as research as this post seemed to lack these very things.
sfRaden, friggin awesome post about Anarchy Online, I remember that one, pain... Dev www.TXcomics.com "Your daily webcomics broadcast" |
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8/05/09 8:55:24 AM#85
From my own limited MMO experiences I'd agree with SWG/NGE being number one, although I don't know about it being called "recent". But if the NGE is in this top 5 I'd have to think that SWG's Combat Upgrade should be in there as well - or maybe 2 major revamps in six months should be consider one single blunder. Oh, and maybe marketing an expansion based on things that were being removed the next day and having to refund thousands of buyers should be a blunder as well. |
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8/05/09 9:08:19 AM#86
Originally posted by sfraden Well, your list and my list don't compare, that's for sure, seeing as how they are actually based on two different topics. The list that you give is actually a list of serious design mistakes. My list revolves around actual mistakes made by developers in the creation of their games, generally revolving around PR repercussions: STO's miscommunication, DX10 highlighting a game's other flaws, the NGE alienating a large number of players, a prominent developer putting down microtransactions and then including them in his next game... As to your post, I can't for the life of me figure out what you mean by real life context and how my list don't have it. Of course I'm an editor first. I get paid to be an editor first. Just out of curiosity though, what criteria do I have to meet to become a "real gamer" is there a secret handshake? Do I have to play dues every month? Do we get to wear funny hats and drive tiny cars in parades? Seriously. Cheers, |
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8/05/09 9:19:55 AM#87
Originally posted by Stradden Well, your list and my list don't compare, that's for sure, seeing as how they are actually based on two different topics. The list that you give is actually a list of serious design mistakes. My list revolves around actual mistakes made by developers in the creation of their games, generally revolving around PR repercussions: STO's miscommunication, DX10 highlighting a game's other flaws, the NGE alienating a large number of players, a prominent developer putting down microtransactions and then including them in his next game... As to your post, I can't for the life of me figure out what you mean by real life context and how my list doesn't have it. Of course I'm an editor first. I get paid to be an editor first. Just out of curiosity though, what criteria do I have to meet to become a "real gamer" is there a secret handshake? Do I have to play dues every month? Do we get to wear funny hats and drive tiny cars in parades? Seriously.
Cheers, |
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kingofnothin
Novice Member
Joined: 6/21/07
"Don''t take like too seriously, you''ll never get out alive!" - Van Wilder |
8/05/09 9:36:56 AM#88
Originally posted by sfraden No, I think you would get run out of here because of stupid posts like this. He was giving us the 5 biggest blunders on the business side of the companies. These Multi Million-Billion Dollar companies and their not so smart business choices. He is an Editor, he is doing his job. He is not just one of us, he is not coming on here as just a random Forum Poster. You are explaing bad game mechanics and things people didn't like on how the game was played. You can either make a list about 5 bad business choices or 5 bad game designs. Talking about businesses, everybody is on the same page, everybody feels the pain, just may not have them in that same order. When you talk about games, you are talking about opinion on what he himself thinks is bad, which not everybody will feel the same way. What you're mainly doing is just stating your opinions on game design and what you're doing, which has been done on here millions of times. So, yes please run away and stop posting things like this. |
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8/05/09 10:09:14 AM#89
Originally posted by sfraden
Since when is a 'serious design Mistake' not a blunder? Is not everything I mentioned a direct result of "mistakes made by developers in the creation of their games" ?? This seems one in the same here, now your spltting hairs to make a difference. Someone made a bad decision and it was implemented, As for my comment on being an editor first, well, it was not a put down, nor intended as one. Its just a diffeerence of perspective based on your position. What I draw from all of this is that to you, the PR spins, the marketing, the promises and the text mean more to you than actual game play does. When I saw your topic, I jumped into it expecting to find a great list of flops and flubs by MMO companies, but instead I get a list of PR mistakes. I feel that as a gamer myself, I could care less about PR from companies. Any gamer with more than a month of playtime knows that all companies over hype and over promise everything. They lie to the playerbase to hook them, then hoping the end product will keep them paying for it. Everyone knows that companies put their collective feet in their mouth, often going back on things they said before. None of this is new. What I was attempting top post was that I felt let down by your article; I was expecting one thing, but instead got something else. Mind you, your content was spot on and I agree with everything there, but to myself, none of that matters as much as how gameplay actually effects me as a player, which is how I see a 'blunder' or problem. Do I truly care if company X is having a PR nightmare? Nope. Do I care if Company X's game is making me pissed off due to play-problems? Yep. Thats the difference. Seriously.
yup. it's a different list, for a different day. Cheers, |
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8/05/09 10:58:29 AM#90
Originally posted by Stradden Looking forward to it... eagerly |
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8/05/09 11:28:06 AM#91
In the grand scheme of things, the NGE isn't recent. It's ancient history, despite the preCU neckbeard psychos that still feel like SmedlyTorresCao personally came to their house, slept with their wife/mother/significant other, ate all the food out of the fridge, and slapped them in the face personally. You just had to open that can of worms, didn't you, Jon? Does mmorpg.com really need more page hits from disgruntled preCU fans? I'd think that the recent PR nightmare that CME/Firesky has been going through with mmoguls and pyramid schemes and employee walkouts due to 4 months of no payment would easily be number 1. |
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8/05/09 12:42:03 PM#92
What I've learnt in life is theres always an angry ex SWG player. Everywhere I go I can menton SWG and theres someone there that goes "I used to play SWG too until the NGE/CU" lol. |
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8/05/09 3:40:24 PM#93
Decent article, maybe some blunders should've been included over others, but that is all in the eye of the beholder. Also, I'd like to point out that the picture used in the News Scroller for this article makes it look like the poor female is about to get raped (female face being smothered by a large square hand attached to a hairy arm). Or it could be just me. ~Webby "This MMO needs more dead bird." |
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8/05/09 4:03:07 PM#94
Originally posted by weblinkz2002
Not anymore, holy crap! I never noticed that. MMORPG.com blunder? |
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8/05/09 6:13:21 PM#95
June 26, 2003 - Star Wars Galaxies is released. April 17, 2005 - Combat Upgrade is implemented November 15, 2005 - NGE aka New Game Enhancements is implemented. (The day SWG died). Its been 3 years and 8+ months since NGE was introduced, its really not recent, but again, its not that long ago either.
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8/05/09 8:09:59 PM#96
The top 2 were definitely spot on. But I have some complaints about the discussion of #2. AoC isn't the first time Funcom has done this, it isn't even the second. They do it with everything Gaute Godager has been involved in. Funcom PR flops:
Funcom's only mistake was thinking they could do it with a new MMO that wasn't brainwashed into accepting their repeat bad behavior. |
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8/05/09 11:31:24 PM#97
Originally posted by Wizardry
I think that was Risk Your Life |
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8/06/09 12:58:56 AM#98
Originally posted by DevilXaphan
No. This was about *blunders*. Adding Darkfall to the list would have elevated that to DISASTER... |
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8/06/09 2:08:39 AM#99
I am surprised that Trial of Atlantis for DaoC is not mentioned. Before that expansion DaoC had around 250k subs which was the 2nd largest MMO at the time holding 60% of the player base of EQ. 3 months after the expansion DaoC had lost half its players! ToA was voted the most unpopular expansion ever made for a MMO at IGN and held that record for 4 years. Its not quite at the lvl of NGE but its a far more serious blunder than any of the others mentioned in the article. "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs." |
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8/06/09 7:21:36 AM#100
Originally posted by afoaa fully agree
DAOC: TOA was the 2nd biggest blunder since NGE |
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