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8/04/09 9:32:08 AM#21
Originally posted by jiveturkey12
Can anyone validate this? I was just in closed beta 5 and I honestly never saw anything involving instances on the UI. Not only that but me and around 4-5 of my friends all played together, with most of them joining a couple hours after me and a buddy and we all appeared in the same place, no one was ever in "Another instance".
-Jive
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8/04/09 9:35:51 AM#22
Originally posted by Spaceweed10
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8/04/09 10:08:18 AM#23
mm i tried cb5 on saturday for about 5 hour ,im sorry but i stick to what i said in cb1 trough 4 , this is a nice game but it will be to expensive on release. pvp rohan is better then this right now,yes look is a bit less polish wow showed a while ago that look isnt everything, some speak about lore ,with good reason ,a game without a nice story is often just stared at why wow is so popular ,the is a lot of lore from warcraft,1,2,3 all the way to wow there is lore to be had in the game and books that tell other stuff that is not in the game etc for me if this was a free download but with monthly or hour pricing ,it would be worth it but paying from 40 to 75 $ plus the monthly is just to expensive for what you get go play peggle instead ps:dont get me wrong its a nice game but if you ever pvped in wow you will hate the way your character move in aion,yes its been polished ,but 1 problem all asia marketed media have in comon ,they cannot translate the soul of the stuff they make in asia 1 exemple take any anime,they try to use american voice with american joke etc but it not funy at all ,why? what made the anime fun in asia ,made the anime lame in america because not a lot of people can translate,yes translating word for word is translation but its not gona be funy ,like me im french if i try translate french joke in english 9/10 it suck why ?because even tho i can translate asian people are like all culture they use some word that have 2 3 4 sometime even 5 meaning so say they say a joke you laugh because of that fact trying to find a word that will have the same effect is futile i follow one-piece serie and the website i use had to use some japanese word and translate all the meaning why? it just made so much more sense when you understood the word then you can use whatever exemple you know etc true its like explaining a french joke to an english but its the only way i saw that the spirit and the soul of the asian joke didnt loose the fun factor and even then we loose a lot you have to remember one thing they read between the line a lot more then we do ,our counrty is what 400 years old china japan etc if you forget the fact military invaded china ,that part of the world alone is at least 4000 years old they got a lot of lore we dont even know so,me they cant even speak about without being put on deathrow etc so when we see asian stuff often we laugh about 1 joke in 10 but if we went to cinema in japan we wouldprobably see people laughing 6 out of 10 joke by the way next one-piece film in asia will be aired 12/12/09 true we dont get that in america even tho its the most popular anime serie in japan yes its even more popular then naruto 411 episode and counting 9 film 10 going out in december etc never saw an mmo made from this great anime serie its a shame can you imagine an anime thats been playing for 10 years its as been playing as long as stargate sg-1 in usa lol.i went to blockbuster for it lol they said whats thats never heard of it LOL |
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8/04/09 10:17:57 AM#24
I've never seen a post derail so horribly. Disgusting rant from Aion to One Piece without any knowledge whatsoever.
Anyway the way channels worked in CB and C-Aion were different. Channels opened up automatically when a zone filled in C-Aion but they opened all the channels permanently in CB, not sure how they will handle it on release. |
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8/04/09 10:35:37 AM#25
Originally posted by supbro
He reviewed the first 13 levels. That's pretty obvious. And don't kid yourself. We've all experienced these "key components" in other games. They're nothing new. Still a good game, though. It's just not worth all the hyping over. But hey, kids, huh? "Skill has not cool downed!" |
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8/04/09 11:02:34 AM#26
OP, I agree with many of your points but the fact is that we're still....in...BETA....LOL. I also dont think you can judge whether Aion is "the next best thing" because you've only reached level 10 was it? In most MMOs the real fun starts once you pick your secondary class or leave the newb area, so for myself I dont even consider your review trustworthy. Thats just my opition of course. I've also found flaws and things that I'd like to see changed but I never unstood my people bother complaining about things that may very well be fixed by launch day. This is a brand new mmorpg. It hasnt even launched yet. There are 2-3 more updates (1.2 - 1.5) before it hits the shelves I think? Also future updates and expansions once the game launches may very well greatly enhance the world of Aion well above current mmorpgs on the market now. We all know the potential is there, now its up to ncsoft to do something with it. What it really comes down to, imo, is how well NCsoft listens to its players and keeps them happy. If bugs are fixed, new patches are added to better gameplay, more quests and options added to better characters progression, Aion may very well be the "next big MMO". From what I've seen and read, its the most polished and fun game to come out for alot of people in at least 3 years or more. I also beleive that if pvp in Aion is kept balanced and new content is added regularily, pvp in Aion will put all other mmos to shame. Only time will tell how well Aion does, and sadly the player base has no choice but to wait and watch it unfold. If we're happy with what ncsoft does with Aion, it will likely suck in many from WoW and continue to become more and more popular over time. "Mom, I play Tera for the gameplay I swear!!" http://www.youtube.com/watch?v=O-2paFdRw_U |
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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
8/04/09 11:23:47 AM#27
Originally posted by Ethian
The OP stated his views pretty well. His complaint was about lack of a hook, slugging through the same content on a second toon, and the very delayed entry into pvp. I really, really agree with him on the leveling a second toon same side repeats every single quest. This gets old pretty quickly.
Now, make no doubt that Aion has several innovative features and more on the way. Most of these features are at the end game RvR and players need to be motivated to get there. Aion looks great but the game does feel like you are grinding too much. |
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8/04/09 1:08:34 PM#28
I think its a fair review. I do think the hook isnt as strong as it could be right at the start. Taking to level 25 to get into the meat of the game might hurt it, but if most people tough it out it will be rewarding. I dont mind the single starting areas, in WoW I usually take all my characters through the same leveling path, even if they are other races, its just easier for me, at the end anyway the paths usually merged, at least up until they nerfed the leveling time 1-60.
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Wow. What amuses me the most is the number of people who think I'm bashing the game. The best comments are ones accusing me of almost being a WoW fanboy. Here's a clue to those folks: I dislike WoW. I've played it, but it is not my favorite MMO by a long stretch. In fact I never made end-game in WoW, it just didn't excite me. As I said, I've played just about every MMO to come out, and end-gamed many, WoW just isn't one of them. Hence why my review doesn't really compare much to WoW because I'm not the most qualified there. (Before I get jumped on, I recognize WoW as a major player in the industry, believe it is a quality game, have recommended to friends and family, I just don't play it as it doesn't engage me as much). I also did not set out to bash Aion. As indicated, I *like* Aion. A lot. But my reviews and opinions are open minded. I point out Aion's faults. Several attacked me for only making level 10, which I thought I made clear. I've played at least 6 toons to level 10+ (13 is closer for most). My intent when playing Beta's is to find out what class I want to play, where I want to start, and whether the game engages me. I also feel, personally, any MMO needs to be absolutely engaging in the first 4 hours of play or it will not do well. I feel Aion misses the boat there. It does however, grow on you, but any subscription game that requires you to "stick with it" before you find it compelling will run into challenges no matter how awesome it is. Today's player base doesn't like to be told "The game begins at level X" (where X is end-game). I stand by my argument. Compared to many other quality MMO's (of which I include Aion as a triple A quality title) Aion's first 6-7 levels are a bore and a chore. Time to complete is irrelevant ( i can do 1-10 in either faction in about 3-5 hours, 1-5 much much faster. Unfortunately the game requires too much running back and forth to be faster than that. Besides the too much running, I think Aion's actual leveling time early on is just about right. Boredom and choredom do not require "time". They just require uninteresting and uninnovative gameplay. And that's really the first 5-7 levels of Aion (which are long enough to not inspire newcomers to the game). The game does not reveal its strength in the first hour or two of play. In fact in the first hour or two of play it feels like a cloned solo grinding game with nothing but 4 classes and fails to differentiate itself from other quality Asian titles and falls flat against current Western MMO early gameplay. The content is standard fare and unheroic, you can't fly, you can't pvp. In fact every major selling point of the game is not revealed until at least the 3rd hour other than it's very impressive graphics. And even then, many major selling points, Open RvR, flight based combat, deep combo system, aren't revealed until nearly the 15th-25th hours of gameplay (your average casual gamer might get there in a week or two). That's a tough sell to an instant gratification MMO community that made WoW so popular. Does this make Aion a stinker? No. But it is, imo a valid criticism of a fine game. I don't have to be fanatical about a game I like and I feel reviews shouldn't just bask in the glory of all that is amazing about a new product. Rather reveal traits that may or may not appeal to people who are hoping for the game so they can make a more informed decision, or explore aspects I talk about and decide for themselves if its important to them. |
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8/04/09 5:23:56 PM#30
good write Vesta! cheers! |
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8/04/09 8:37:02 PM#31
Originally posted by supbro
I agree 100% with you
"That's a tough sell to an instant gratification MMO community that made WoW so popular." Sigh... sadly people got spoiled with this WoW mentality . But I am glad I did not. I for once want a more challenging experience, like the good old days of EQ1 where you had to work hard for things. At the end it's way more gratifying when you "really "earn things. But that's just me. |
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Originally posted by Juaks
I agree 100% with you
"That's a tough sell to an instant gratification MMO community that made WoW so popular." Sigh... sadly people got spoiled with this WoW mentality . But I am glad I did not. I for once want a more challenging experience, like the good old days of EQ1 where you had to work hard for things. At the end it's way more gratifying when you "really "earn things. But that's just me. I actually agree with your quoted post to. I'm sorry if people thought this was some kind of "definitive" review. How could it be? It's Beta, the game is a month from launch, we all know there's a big content patch due and we all know that no US players have really tasted Aion end game. But that wasn't the point. This was a CB5 review from my experience "so far". And while I agree that no review is complete of an MMO without significant end game time; the early game point of view, the first 10 hours, are critical. If a game is "not fun" in the first few hours, who in their right mind continues with it? These are MMO's, we buy them with the intent to play for months, if we're lucky years. If the first 10 hours present themselves poorly why should we commit our subscriber dollars to the game with so many other quality MMO's competing for our time? Telling someone its an MMO and therefor you *have* to be in it for the long haul is erroneous thinking, consumers don't operate that way. Dedicated, die-hard MMO'ers do, but the "WoW" generaiton does not. And sadly in this day and age a game with 100k subscribers is not considered a success (IMO it should be, but WoW players ruined that too). |
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