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Lion's Arch (General)  » Would you like to see a Paladin class in GW2?

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31 posts found
  Joiry

Novice Member

Joined: 7/10/09
Posts: 10

8/05/09 2:13:46 PM#21

The original 6 prof system with primary/secondary was a great design.  Hybrid classes were essentially different pri/sec combos.  Factions and NF added sorta pre-hybrid classes, which I guess they needed to add something new.  But, if you don't like wammos and you want a holy warrior, that's kinda what a Paragon is (note all the angelic symbolism and party healing) or dervishes (healing, holy dmg).

Personally, I hope they go back to the more basic set of profs for GW2, or even move a bit away from profs/classes altogether.  They can incorporate aspects of the extra 4 hybrid classes, but I its better to go back to the idea of  "pure building block" of the core classes and let players make their own hybrids.

  dynamo122

Advanced Member

Joined: 7/17/09
Posts: 165

 
8/05/09 3:02:58 PM#22
Originally posted by Joiry

The original 6 prof system with primary/secondary was a great design.  Hybrid classes were essentially different pri/sec combos.  Factions and NF added sorta pre-hybrid classes, which I guess they needed to add something new.  But, if you don't like wammos and you want a holy warrior, that's kinda what a Paragon is (note all the angelic symbolism and party healing) or dervishes (healing, holy dmg).

Personally, I hope they go back to the more basic set of profs for GW2, or even move a bit away from profs/classes altogether.  They can incorporate aspects of the extra 4 hybrid classes, but I its better to go back to the idea of  "pure building block" of the core classes and let players make their own hybrids.

 

Right, I say though if they don't create a Paladin class, then atleast remove smiting or divine favor and make  a melee attribute with melee abilities that heal and do damage. Because  traditional monks are melee masters. I'd be content even with monks using their staves to fight in melee with. (though i'd probably go warrior secondary and use a hammer )

  Gennadios

Apprentice Member

Joined: 1/24/08
Posts: 211

God Walking Amongst Mere Mortals

8/05/09 8:32:46 PM#23
Originally posted by dynamo122

Right, I say though if they don't create a Paladin class, then atleast remove smiting or divine favor and make  a melee attribute with melee abilities that heal and do damage. Because  traditional monks are melee masters. I'd be content even with monks using their staves to fight in melee with. (though i'd probably go warrior secondary and use a hammer )

 

No, traditional monks were aesthetic hermits. Few professed to be healers and even fewer were warriors.

Not that it really matters, GW has an original IP, Anet is under no binding contract to to follow any given bit of pop culture when deciding what a class can and can't do.

 

Melee/touch range heals are a fail idea. Most MMOs work under a spike based metagame, health can go from full to 0 in a matter of seconds if not prepared. Having to run back and forth to provide healing adds precious seconds on top of a given spell's casting time.

Besides that, there's a reason MMO's split their classes between offense and support. The offense cycles through enemies to find weak targets to pick appart. The defense cycles through the party roster to find weak team mates to heal. If you go hybrid you WILL suck, not only because of over extended attributes, but also because as a human your focus and reflexes are limited and you simply won't be able to compete with a player dedicated to a specific task.

  Godliest

Defender of Ascalon

Joined: 11/26/06
Posts: 3483

"There''s a time and a place for everything, and it''s called college." - Chef

8/06/09 1:14:55 PM#24

No. In Guild Wars you can combine different classes and thus make the equivalent of a paladin class (which by the way is one of the worst - if not the worst - combinations ever in GW1), then adding a Paladin would be mildly retarded as it would essentially be to implement and already implemented class in the game...

Apart from that the Paladin class should be discouraged as it's just a plain bad class in a team game, as I hope GW2 will be considering how important the perma-teaming is for GW1. In a solo game where everything is about you alone a class that can do some mediocre damage and halfassed healing is nice because everyone needs damage and healing, but in a team game you can instead of focus on one thing and instead of doing mediocre damage and halfassed healing do good damage or healing.



  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 184

8/07/09 9:38:36 AM#25

IMO healing + melee just does not work in the GW universe. Balancing requires distinctive rolls.

  Pro_Pwnerer

Novice Member

Joined: 8/01/09
Posts: 51

Nothing in life is to be feared. It is only to be understood.

8/07/09 11:14:02 AM#26

I think the Derv is somewhat like the paladin, but uses a scythe, instead of hammer or sword with shield or 2h hammer or sword.

  Godliest

Defender of Ascalon

Joined: 11/26/06
Posts: 3483

"There''s a time and a place for everything, and it''s called college." - Chef

8/08/09 4:31:20 AM#27


Originally posted by Pro_Pwnerer
I think the Derv is somewhat like the paladin, but uses a scythe, instead of hammer or sword with shield or 2h hammer or sword.

And the Dervish is also a dumb class. You'll only be bringing offensive skills and occasionally some defensive skill simply because you can't fit in enough skills in your 8-skill bar to both heal and do damage decently.



  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

8/13/09 5:50:30 PM#28
Originally posted by redOrc

Asking such a question, shows you are not familiar with GW.

GW enables you to create your own builds. A paladin in GW can be:

W/Mo, N/Rt, Rt/N, so many builds of E, A/Mo, P/anything, D/manythings.

In short you can have many builds of many classes that provide both damage and healing/protection. The skill system is versitile enough to enable you that. You dont have to restrict yourself to a single "class" which is actualy a "build" like in other  games.

This is the fun of GW. People got out of the skill system builds that even the creators didn't think of.

 

 

We dont know if those classes will be in the game

  Godliest

Defender of Ascalon

Joined: 11/26/06
Posts: 3483

"There''s a time and a place for everything, and it''s called college." - Chef

8/17/09 9:27:55 AM#29


Originally posted by tro44_1
We dont know if those classes will be in the game

It's highly likely (99.99999%) that they will include a mêlée class and a healer class. Actually it's likely that the classes from Prophecies will be in the game, if maybe tweaked a little.



  User Deleted
8/19/09 8:40:36 PM#30

I'm sure a paladin class would fit in to the lore just fine. I wouldn't be totally against it but GW has always tried to be different from everyone else.

  almerel

Novice Member

Joined: 10/28/06
Posts: 682

My awesomeness shall return...

8/19/09 10:36:04 PM#31
Originally posted by Godliest

 


Originally posted by Pro_Pwnerer
I think the Derv is somewhat like the paladin, but uses a scythe, instead of hammer or sword with shield or 2h hammer or sword.

 

And the Dervish is also a dumb class. You'll only be bringing offensive skills and occasionally some defensive skill simply because you can't fit in enough skills in your 8-skill bar to both heal and do damage decently.

I'm hurt *tear/cry*

Derv is my favorite class to play. I find my Balt avatar and current combo of enchantments holds very well against most other classes and mobs. Between my warrior friend and myself we typically are the last to die in our group. I usually go first but he is the main tank and gets the majority of heals.

-Almerel

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