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8/05/09 2:20:17 PM#41
Originally posted by WSIMike
Yes Trench and many of the rabid defenders are actually redefining every term by looking at DF. What is sandbox? Whatever DF has is sandbox, what DF does not have is not sandbox. Same for RvR. RvR is exactly what DF is, by definition. Its nuts for them to say that SWG is not sandbox while DF is. Its insane to say DF is more RvR than DAoC. But I suppose, every form of argument is possible for DF when it comes to desperate rescues. |
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8/05/09 2:23:08 PM#42
It is time to put down childish things and move on to grown up games... LOL, down with DF Peace |
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8/05/09 2:23:58 PM#43
Originally posted by JGMIII
See, you complained and you got your answer. I guess complaining paid off for you. Now let the rest of us go back in discussing (not complaining) the issue at hand. Thank you for your contribution to this thread. I am the type of player where I like to do everything and anything from time to time. |
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8/05/09 2:25:29 PM#44
Bah, it is time to put the POS game away.
Peace |
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8/05/09 2:29:58 PM#45
DAoC has RVR, DF does not. |
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I called it Player Dictated RvR. There's no other way to define player dictated RvR other than a system of free form alliances that results in solidified realms. If you were able to comprehend the concept of what it means to have a realm fighting another realm, instead of getting mired in semantics and arbitrary trappings like race forced alliances, you would wouldn't be having trouble right now. |
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8/05/09 4:00:27 PM#47
Trench......... You are MAKING UP TERMS THAT ARE NOT NEEDED, NOR RECOGNIZED. Darkfall is an AvA game. alliance vs alliance. I guess technically a single guild with enough members can hold major land masses against entire alliances, but its still an AvA game.
The RvR you so desperately want to staple onto DF can ONLY HAPPEN if their are true rewards and penelties for having either pure realm guikds or mixed realm guilds. As your game stands, their is ZERO reason other than personal taste to not have all races in every guild. Their are NO REALMS in darkfall, only Alliance controlled territory.
EVERYONE here is fine with you saying "hey come play this game its a great alliance vs alliance game!" because as far as an alliance vs alliance game, really only EvE is bigger and better known. Just admit you used the wrong term, stop trying to navigate around 'semantics' to make your term usage seem correct. Its not, in the games current state it never will be.
I follow (and play inthe beta of) Mortal. I would using your definitions be able to say Mortal is an RvR game... but its not. It will be an AvA game, and im okay with that unless sometime soon along the development tree i see something that will have positive and negative conotations where race plays a large part in which realm i am to fight for.
the game you champion is not an RvR game....... considering you are basically standing alone on your stance... what do you think the probability is that you are wrong. |
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8/05/09 4:03:59 PM#48
You invent terms and other people are mired in Semantics? Kinda contradictory. It's not RvR. You may call it player-driven RvR, or super special RvR. Just don't believe people will swallow your definition without any question. DFO has Alliance x Alliance and GvG. That's it. It not bad, mind you. Just the nature of the fights that happen in-game. |
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8/05/09 4:36:58 PM#49
Originally posted by JGMIII
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8/05/09 4:39:33 PM#50
Originally posted by Trenchgun
Umm... you do realize that using your definition you could say that DarkFall had everything and anything?
DarkFall has player dictated vendors! (A player standing in town calling himself a vendor) Tada! DarkFall has player dictated guards! (A player standing in town calling himself a guard) Tada! DarkFall has player dictated role-playing! (Players standing around... role-playing) Tada! DarkFall has player dictated Jeopardy! (Players standing around... playing jeopardy) Tada! DarkFall has player dictated... heh... hopefully you can see this can go on forever.
Any social game can have the same thing said about it. Players of the game can use their imagination to invent whaterver they want to call what they are doing as something else. It doesn't really change the fact that there are established conventions for what words mean. Sure you can get together with some friends and using your imagination create all sorts of cool sounding words for what you are doing. In the end though... it still just boils down to trying to call one thing something else.
Nah... you should leave the PR spin of DarkFall to Tasos. He is quite a bit better at it than yourself. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
8/05/09 4:52:52 PM#51
To expound on the RVR concept. In a true RVR game, you cannot attack members of your own realm outside of a controlled duel. Normally in most, you cannot speak in game with members of the opposing realm. Those two points should make it pretty easy to see where DF really lies.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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8/05/09 4:53:09 PM#52
Originally posted by Trenchgun Its not RvR because players from 2 or more races can join in a guild and play side by side against other guilds from the same or not race. So this is Guild (or clan if you want) vs Guild or Alliance vs Alliance is also acceptable I suppose. I think Guild vs Guild is more accurate because Alliance is a group of guilds. I am the type of player where I like to do everything and anything from time to time. |
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8/05/09 8:35:14 PM#53
Originally posted by jimmyman99 Its not RvR because players from 2 or more races can join in a guild and play side by side against other guilds from the same or not race. So this is Guild (or clan if you want) vs Guild or Alliance vs Alliance is also acceptable I suppose. I think Guild vs Guild is more accurate because Alliance is a group of guilds.
individual guilds dont hold much all by themselves in most any of these types of games.
just looking at the map you can see the major alliances all only give a bit of land to each member guild. so alliance vs alliance is very accurate. |
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Originally posted by jimmyman99 Its not RvR because players from 2 or more races can join in a guild and play side by side against other guilds from the same or not race. So this is Guild (or clan if you want) vs Guild or Alliance vs Alliance is also acceptable I suppose. I think Guild vs Guild is more accurate because Alliance is a group of guilds.
That's like saying PvP is defined as a game where combat only takes place within the confines of a development dictated arena - Just because that's how most games implement PvP doesn't mean it IS PvP. That's an example of getting semantics of design choices mixed up with higher concepts such as the nature of a game being competitive player vs player. Darkfall is functionally a game with player dictated RvR, where players define what the terms of what it means to be a realm - Thus the definition. You fail to understand this concept because you continue to insist that only developers are allowed to define what a realm is, but it's not true. By definition a game that were player dictated RvR would have a system whereby the players to get control every aspect of what a realm is and what it's boundries are, what it's rules and objectives are - Which is exactly what darkfall is.
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8/06/09 12:47:29 PM#55
Originally posted by TrenchgunOriginally posted by jimmyman99
That's like saying PvP is defined as a game where combat only takes place within the confines of a development dictated arena - Just because that's how most games implement PvP doesn't mean it IS PvP. That's an example of getting semantics of design choices mixed up with higher concepts such as the nature of a game being competitive player vs player. Darkfall is functionally a game with player dictated RvR, where players define what the terms of what it means to be a realm - Thus the definition. You fail to understand this concept because you continue to insist that only developers are allowed to define what a realm is, but it's not true. By definition a game that were player dictated RvR would have a system whereby the players to get control every aspect of what a realm is and what it's boundries are, what it's rules and objectives are - Which is exactly what darkfall is.
Wait, so Eve and Shadowbane were really RvR games, but the players conspired to ensure they were always known as FFA PvP games focusing on Alliane/Guild v Alliance/Guild? Or maybe you should just accept the term RvR is limited to games like DaoC with developer controlled factions so we can distinguish that mechanic from FFA PvP. |
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8/06/09 1:05:10 PM#56
Originally posted by Trenchgun
That's like saying PvP is defined as a game where combat only takes place within the confines of a development dictated arena - Just because that's how most games implement PvP doesn't mean it IS PvP. That's an example of getting semantics of design choices mixed up with higher concepts such as the nature of a game being competitive player vs player. Darkfall is functionally a game with player dictated RvR, where players define what the terms of what it means to be a realm - Thus the definition. You fail to understand this concept because you continue to insist that only developers are allowed to define what a realm is, but it's not true. By definition a game that were player dictated RvR would have a system whereby the players to get control every aspect of what a realm is and what it's boundries are, what it's rules and objectives are - Which is exactly what darkfall is.
You fail to understand that you do not define what "realm" is, it has been defined already, Here is the LINK. So, do players define those "realms"? Do they set up kingdom borders? Does the world change once the owner of the city changes? NO The realm is static and defined by the developers. The only thing that is dynamic is the ownership of the city/hamlet and the layout of it. Everything else is static and no player can change anything. When people engage in PvP, they do not engage as "realm" members (as in Dark Elfs vs Dwarves) but as guild/alliance members. I am the type of player where I like to do everything and anything from time to time. |
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8/06/09 1:07:01 PM#57
Originally posted by Trenchgun
agreed 100%
also if anybody still thinks a large alliance owns a smaller organized alliance...go watch 300 it's all about tactics and strategy people
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8/06/09 1:13:44 PM#58
Originally posted by steamtank
individual guilds dont hold much all by themselves in most any of these types of games.
just looking at the map you can see the major alliances all only give a bit of land to each member guild. so alliance vs alliance is very accurate. Alliance consists of guilds, guilds do not consist of alliances, therefore a guild is the smaller denominator. Alliances will not exist without guilds, guilds will exist without alliances. I prefer to use the smaller denominator here, but its a personal preference. Agree to disagree.
I am the type of player where I like to do everything and anything from time to time. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
8/06/09 1:18:20 PM#59
Originally posted by OoMpAlOmPaZ
agreed 100%
also if anybody still thinks a large alliance owns a smaller organized alliance...go watch 300 it's all about tactics and strategy people
Er you do realize that 300 was a total work of fiction and in general, 300 does not beat 15000, not even in most other fantasy settings?
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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8/06/09 1:19:01 PM#60
Originally posted by vader999
That's like saying PvP is defined as a game where combat only takes place within the confines of a development dictated arena - Just because that's how most games implement PvP doesn't mean it IS PvP. That's an example of getting semantics of design choices mixed up with higher concepts such as the nature of a game being competitive player vs player. Darkfall is functionally a game with player dictated RvR, where players define what the terms of what it means to be a realm - Thus the definition. You fail to understand this concept because you continue to insist that only developers are allowed to define what a realm is, but it's not true. By definition a game that were player dictated RvR would have a system whereby the players to get control every aspect of what a realm is and what it's boundries are, what it's rules and objectives are - Which is exactly what darkfall is.
Wait, so Eve and Shadowbane were really RvR games, but the players conspired to ensure they were always known as FFA PvP games focusing on Alliane/Guild v Alliance/Guild? Or maybe you should just accept the term RvR is limited to games like DaoC with developer controlled factions so we can distinguish that mechanic from FFA PvP. Exactly!
If you try to pigeon-hole DarkFall as a RvR game... then what distinguishes it from DaoC or WAR?
By definition if DarkFall is a FFA PvP MMO (like EvE, or ShadowBane was)... then it is open to whatever forms of PvP that it's players can imagine and come up with. Sure there are players in DarkFall that can play their PvP in a RvR manner... that doesn't make DarkFall an RvR MMO though. Just like when players play DarkFall in a PvE manner that it doesn't make it a PvE MMO.
DarkFall is a FFA PvP MMO. That is what it is... I'm not sure why Trench thinks that is something to shy away from?
Don't try and pigeon-hole it into something it isn't. Really, all it does when a person tries to tell everyone that it is something that everyone knows it's not... is make a person look foolish. Only one person seems to be confused... hmm... wonder who that could be?
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