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Darkfall

Darkfall 

General Discussion  » Darkfall alliances - Player dictated RvR

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69 posts found
  Trenchgun

Novice Member

Joined: 9/02/05
Posts: 305

 
8/03/09 11:24:20 AM#1

http://darkfallinfo.com/pmap/map/

You want RvR, try RvR where the players pick their sides and locations, and politics can change them.

  pwnzorellOr

Novice Member

Joined: 5/01/09
Posts: 230

HELO I R NOOB

8/03/09 11:29:12 AM#2
Originally posted by Trenchgun

http://darkfallinfo.com/pmap/map/

You want RvR, try RvR where the players pick their sides and locations, and politics can change them.


 

hey, you could use that as another sandbox argument ! and it's even better rvr than daoc, it's the next generation, groundbreaking, sandboxOring RvR mmo.

 

i must buy it.

jedi mind - heavenly divine, steadily shine in '99!

http://www.youtube.com/watch?v=BVZyX5glEgs

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

8/03/09 11:59:43 AM#3
Originally posted by Trenchgun

http://darkfallinfo.com/pmap/map/

You want RvR, try RvR where the players pick their sides and locations, and politics can change them.


 

Really?

So they changed the forced racial alliances? 

Humans can decide to ally with Alfar and be enemies with Dwarves and Mirdain instead?

Alfar can decide to ally with Orks instead of being enemy to all?

Once I decide on which alliances I want, I'll then be able to walk through the new alliances starter cities... right?

 

Cool!  I always hated that decision for a  MMO billed as the ultimate in player freedom.  It's about time they let every player pick their own racial alliances from the beginning.  About time they came to their senses. 

If there is something I can't stand it's a MMO billed as a sandbox game making decisions for me. 

 

Now all they need to do is let me build a city or house where I want. 

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3186

8/03/09 12:35:56 PM#4
Originally posted by Trenchgun

http://darkfallinfo.com/pmap/map/

You want RvR, try RvR where the players pick their sides and locations, and politics can change them.

 

Its not RvR, its clan vs clan. Period end of story with nothing worth doing outside of that. Nice PR campaign you have going lately.

  User Deleted
8/03/09 1:48:02 PM#5
Originally posted by parrotpholk
Originally posted by Trenchgun

http://darkfallinfo.com/pmap/map/

You want RvR, try RvR where the players pick their sides and locations, and politics can change them.

 

Its not RvR, its clan vs clan. Period end of story with nothing worth doing outside of that. Nice PR campaign you have going lately.

 

Somehow I notice a very funny tendency here.  A few new handles, many with only a few posts, all trying to sell this game in various methods.  While many DF fans like their own game, and praise them, they seldom resort to near shameless spinning to explicitly sell this game.  At least until after the so called NA server.

Do I smell serious financial crisis in AV?

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

8/03/09 1:54:56 PM#6

Looks more like the 0.0 map in EVE rather than DAOC.

But it is true, players dictate who may travel safely in their terrirory and who may not.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

8/03/09 2:19:04 PM#7
Originally posted by Kyleran

Looks more like the 0.0 map in EVE rather than DAOC.

But it is true, players dictate who may travel safely in their terrirory and who may not.

 


 

Not really.

 

Considering the size of the "territory" and the lack of population... there are plenty of holes one can slip through. 

True there are "watering holes" so to speak with the desired spawn points, and since they are static if one wants to farm those spots you could probably control those particular points.

 

But actually stopping someone who wants to cross from one side of the map to the other?  Not going to happen.   Not without hacks at least. 

  throckmorton

Novice Member

Joined: 6/14/07
Posts: 314

8/03/09 4:31:23 PM#8

The beautiful thing is that maintaining ridiculously large alliances is nearly impossible, so you don't see them for long.

Also if you are in one of these "RvR" scenarios, and you get bored, you can always start killing alliance members.

  steamtank

Apprentice Member

Joined: 7/10/09
Posts: 183

8/03/09 9:49:21 PM#9

at least call it what it is.

 

its not rvr.

its cvc or AvA.  their is a difference.

 

 

and holy fuck get a better color code system.

 

i like the idea, and what you are trying to promote has merit...... if you actually promote it for what it really is.

  Trenchgun

Novice Member

Joined: 9/02/05
Posts: 305

 
8/04/09 4:56:37 AM#10

It amazes me the lengths the haters go through on these boards to try and deny all the valid high points of darkfall, especially when most don't even play.

They act like darkfall raped them, and for that it can never be forgiven and can never be allowed any form of praise. You haters need to move on with your life.
 

  Trenchgun

Novice Member

Joined: 9/02/05
Posts: 305

 
8/04/09 5:09:07 AM#11

-The racial alliances have no impact on the actual RvR, they are merely a tool of behavior modification to make some areas safer for newbs and for that they are essential. There are no restrictions on what guilds can ally together, and that is where the real RvR takes place in the form of territorial alliances.  These realms situate themselves in strategic sections of the map and exert control over their area, expanding through conquest. Walking through an enemy alliance controlled sector is even more dangerous than walking through a racial enemy sector.

-RvR or AvA, it's just semantics when the fact is that alliances start to function like an RvR system but in a completely dynamic way. Why would you want a static RvR system like warhammer/DAoC; forced, unchanging, dev dictated; when Darkfall's AvA is dynamic, player driven, subject to the forces politics, economics, strategic strength, etc,  Darkfall's way is better, and pointing out that it functions essentially like an RvR system as massive blocks of allied players fight to one up each other is to point out an aspect of the game that not many know exist until they get into a good clan that is a part of one of the major alliances. Unlike static RvR, the dynamic AvA of darkfall doesn't require the devs to put in artificial incentives like skills or special items to force you into conflict with other players; It's a natural part of the game as guilds seek to protect and expand their positions, economic base, and infrastructure.

-Alliances do control who has access to hunting spots and resource nodes, and traveling through brings a lot of risk. Simply doing anything other than running through is asking to be killed. You don't want to hunt or gather in enemy territory because it's only a matter of time before someone comes across you. Of course it's possible to get through the territory without getting spotted, but it's a sign of desperation to try and nitpick that point in an attempt to deny that real RvR dynamics grow out of the AvA player dictated system.

 

 

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3326

8/04/09 5:30:57 AM#12
Originally posted by Trenchgun

-The racial alliances have no impact on the actual RvR, they are merely a tool of behavior modification to make some areas safer for newbs and for that they are essential. There are no restrictions on what guilds can ally together, and that is where the real RvR takes place in the form of territorial alliances.  These realms situate themselves in strategic sections of the map and exert control over their area, expanding through conquest. Walking through an enemy alliance controlled sector is even more dangerous than walking through a racial enemy sector.

This is exactly why DFO can not be considered RvR, there are no restrictions for ARC's and being a murderer really. The Racial alliance thing is something that was done half arsed and generally gets ignored past the newb cities.

-RvR or AvA, it's just semantics when the fact is that alliances start to function like an RvR system but in a completely dynamic way. Why would you want a static RvR system like warhammer/DAoC; forced, unchanging, dev dictated; when Darkfall's AvA is dynamic, player driven, subject to the forces politics, economics, strategic strength, etc,  Darkfall's way is better, and pointing out that it functions essentially like an RvR system as massive blocks of allied players fight to one up each other is to point out an aspect of the game that not many know exist until they get into a good clan that is a part of one of the major alliances. Unlike static RvR, the dynamic AvA of darkfall doesn't require the devs to put in artificial incentives like skills or special items to force you into conflict with other players; It's a natural part of the game as guilds seek to protect and expand their positions, economic base, and infrastructure.

RvR and AvA are far more than just semantics in this case. In RvR you generally have an even playing field by your own doing or by Dev intervention. AvA in DFO's case means, you're either the larger Alliance or you try to be the larger alliance. You do this by any means necessary, sale out friends, hire mercs, backstab your current alliance, etc. etc. etc. point is you are either the bigger alliance or the losing alliance. That really isn't what RvR is to me I guess.

-Alliances do control who has access to hunting spots and resource nodes, and traveling through brings a lot of risk. Simply doing anything other than running through is asking to be killed. You don't want to hunt or gather in enemy territory because it's only a matter of time before someone comes across you. Of course it's possible to get through the territory without getting spotted, but it's a sign of desperation to try and nitpick that point in an attempt to deny that real RvR dynamics grow out of the AvA player dictated system.

 This is also a double edged sword. You're either part of the bigger alliance, or you simply do not have access to the hunting spots and the resource nodes of an area. While it is good for the bigger alliance, all others are simply SoL.

 

And no, not hating. Just stating the other side of the coin. If you are trying to give people new insight on DFO give them the good and the bad. Otherwise it isn't an informed decision, and simply looks like your a shill. I didn't say you were, I am simply stating that it may make you look like one.

  Trenchgun

Novice Member

Joined: 9/02/05
Posts: 305

 
8/04/09 6:53:39 AM#13

-You are thinking too one dimensionally. There ARE consequences in place for killing your alliance members but it's player enforced, and there is a very strong deterrent not to get yourself kicked out of a major clan because you need them. You are about as safe in an alliance city full of alliance members as you would be in any dev sectioned realm of a static RvR system.

-Static RvR is only as even as the players make it through their number distribution and organization. The side with the most players and the most organized/largest guilds is going to win even in a static setup that tries to be balanced otherwise  In darkfall all the players have access to the same potential, thus no issues with class or realm imbalance, and each clan has the potential to control the same areas as any other; so it's actually more of an even playing field than any static RvR game because the only variable in the system is the players themselves, and that is how it should be. Darkfall's AvA in truth is far more closer to what RvR ultimately strives to be but is unable to achieve because they lack the incentives and consequences to make it happen. Only EVE also achieves it because it is much like darkfall in that respect.

-You're also patently wrong. Smaller but more well organized and skilled alliances can an do defeat larger ones, sometimes easily. And they don't need treachery to do it, but having the option is part of what makes the sandbox AvA system far more compelling than static arena-style RvR.

-You can't complain about how the political aspects can suddenly change alliance dynamics, because by definition that is what a player dictated RvR game looks like, and that is what I described darkfall as.

-Now you're back straining to nitpick the system instead of just giving darkfall credit where credit is due, which is ignorant hatery. It's not a double edged sword that the alliance system functions as intended, leading to large scale war that is like player driven RvR and control over entire regions as an incentive. Complaining that you need to be in an alliance at some point as a clan is like complaining that at some point you need to be in a clan instead of soloing.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3326

8/04/09 7:32:04 AM#14
Originally posted by Trenchgun

-You are thinking too one dimensionally. There ARE consequences in place for killing your alliance members but it's player enforced, and there is a very strong deterrent not to get yourself kicked out of a major clan because you need them. You are about as safe in an alliance city full of alliance members as you would be in any dev sectioned realm of a static RvR system.

With a Clan city no there are not any consequences in place for killing your racial alliance (This is of course assuming you were trying to respond to what I said about the RvR and not trying to twist it into alliances period). The lack of penalties for ARC clans has been a constant concern for many that have and do play DFO. Sorry, you are simply incorrect here.

-Static RvR is only as even as the players make it through their number distribution and organization. The side with the most players and the most organized/largest guilds is going to win even in a static setup that tries to be balanced otherwise  In darkfall all the players have access to the same potential, thus no issues with class or realm imbalance, and each clan has the potential to control the same areas as any other; so it's actually more of an even playing field than any static RvR game because the only variable in the system is the players themselves, and that is how it should be. Darkfall's AvA in truth is far more closer to what RvR ultimately strives to be but is unable to achieve because they lack the incentives and consequences to make it happen. Only EVE also achieves it because it is much like darkfall in that respect.

When one side in the RvR MMO's has to many players versus another the Devs generally step in so no, you are incorrect here as well. DFO's AvA is no where near what RvR is meant to be. Real vs. Realm or Race vs. Race is about giving meaning to the PvP as is full loot. Oddly enough, meaning in the PvP is one thing DFO is lacking. So again you are simply incorrect. But this is just my opinion.

-You're also patently wrong. Smaller but more well organized and skilled alliances can an do defeat larger ones, sometimes easily. And they don't need treachery to do it, but having the option is part of what makes the sandbox AvA system far more compelling than static arena-style RvR.

This is incorrect as well. In DFO the age old question of "Does size matter?" is answered with a resounding yes. I was part of Hyperion prior to the fall and size alone was the factor for it's success. When many of us left and Hyperions enemies outnumbered Hyperion, it fell. Simple as that. In AvA in darkfall the largest wins. Smaller clans may be able to strategically defend and sometimes succeed but not on the offensive side unless they do the attack when the other alliance simply isn't on (Ninja sieges) and when they do that, for the moment they are the largest of the two alliances. So again you are simply incorrect.

-You can't complain about how the political aspects can suddenly change alliance dynamics, because by definition that is what a player dictated RvR game looks like, and that is what I described darkfall as.

I did not complain about anything lol. I was simply stating what you either intentionally left out or haven't played enough to know.

-Now you're back straining to nitpick the system instead of just giving darkfall credit where credit is due, which is ignorant hatery. It's not a double edged sword that the alliance system functions as intended, leading to large scale war that is like player driven RvR and control over entire regions as an incentive. Complaining that you need to be in an alliance at some point as a clan is like complaining that at some point you need to be in a clan instead of soloing.

I have given DarkFall where credit is due. The world looks great, the combat is a step in the right direction. Full loot and FFA PvP are always nice. The RvR aspect of the game though is not where it deserves credit. The RvR side of the game was something completely over looked and neglected. I played Alfar to be part of the most hunted races. It depressed me that I was being invited to clans with all races. Alfar only clans almost all went ARC as did almost every other clan and alliance in the game. I am not sure why or how you see the game as an RvR masterpiece when the RvR is one of DFO's biggest failings. Truly mind boggling. If  you wish to tout the game as AvA then by all means do so, for that is what it is and all that it is lol. I am not denying that DFO is soley an alliance vs. alliance game. I was merely stating the negatives that come with that.


 

One of us is guilty of "Ignorant hatery" as you so eloquently put it, but I can assure you it is not me.

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3186

8/04/09 8:15:08 AM#15
Originally posted by Trenchgun

It amazes me the lengths the haters go through on these boards to try and deny all the valid high points of darkfall, especially when most don't even play.

They act like darkfall raped them, and for that it can never be forgiven and can never be allowed any form of praise. You haters need to move on with your life.
 

 

And some like you act as if it made passionate love while sticking around for some spooning after. The truth is in the middle which means it is still just average. And on this RvR topic you are still wrong. Its clan vs clan period quit making it more than it is.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

8/04/09 8:20:58 AM#16
Originally posted by parrotpholk
Originally posted by Trenchgun

It amazes me the lengths the haters go through on these boards to try and deny all the valid high points of darkfall, especially when most don't even play.

They act like darkfall raped them, and for that it can never be forgiven and can never be allowed any form of praise. You haters need to move on with your life.
 

 

And some like you act as if it made passionate love while sticking around for some spooning after. The truth is in the middle which means it is still just average. And on this RvR topic you are still wrong. Its clan vs clan period quit making it more than it is.

 

I'd call it more alliance vs alliance, which is very EVE like.  And yes, there are many holes to slip through, happens even in EVE, and it has natural choke points at the gates but you just can't cover all of them in a major way.

Also true, large alliances always come apart at some point and reform into new ones, that's the beauty of it. Former friends become enemies, and DF can only benefit from the dynamic.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 578

8/04/09 11:09:25 AM#17

It's amazing how even the most eloquent and mild-mannered post is quickly dismissed as ignorant hate. The inability (or impossibility) of discussion some show in this forum is astounding.

I agree with pretty much everything GrayGhost 79 said above, and I've stated some of what he/she said in previous posts. There is definitely a lack of clear goals and that rewarding feeling in DFO's PVP. So much could change (for the better) with some simple changes in the City/Race/Alliance mechanism.

  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

8/04/09 11:15:01 AM#18

How is the NA server doing?

That alliance map reminds me of the Eve sov map.

Ar there enough players in the game to actually have massive wars between alliances?

 

Playing: EvE, Ryzom

  Majinash

Apprentice Member

Joined: 4/11/08
Posts: 1311

8/04/09 11:30:43 AM#19

I think EVE and Lineage2 did it far better.  you don't see people running around nekkid with newbie weapons avoiding the death penalty in PvP.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  Trenchgun

Novice Member

Joined: 9/02/05
Posts: 305

 
8/04/09 5:24:30 PM#20
Originally posted by JGMIII

How is the NA server doing?

That alliance map reminds me of the Eve sov map.

Ar there enough players in the game to actually have massive wars between alliances?

 


 

NA server is doing very well. Population numbers seem high, the in-game community is vibrant.

While clans are still building up so there haven't been a lot of sieges, there has been a lot of alliance conflict, mass raiding, and political manuevering. Recently I was part of a huge alliance vs alliance siege over control of a strategic location that involved a couple hundred.

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