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http://darkfallinfo.com/pmap/map/ You want RvR, try RvR where the players pick their sides and locations, and politics can change them. |
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8/03/09 11:29:12 AM#2
Originally posted by Trenchgun
hey, you could use that as another sandbox argument ! and it's even better rvr than daoc, it's the next generation, groundbreaking, sandboxOring RvR mmo.
i must buy it. jedi mind - heavenly divine, steadily shine in '99! http://www.youtube.com/watch?v=BVZyX5glEgs |
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8/03/09 11:59:43 AM#3
Originally posted by Trenchgun
Really? So they changed the forced racial alliances? Humans can decide to ally with Alfar and be enemies with Dwarves and Mirdain instead? Alfar can decide to ally with Orks instead of being enemy to all? Once I decide on which alliances I want, I'll then be able to walk through the new alliances starter cities... right?
Cool! I always hated that decision for a MMO billed as the ultimate in player freedom. It's about time they let every player pick their own racial alliances from the beginning. About time they came to their senses. If there is something I can't stand it's a MMO billed as a sandbox game making decisions for me.
Now all they need to do is let me build a city or house where I want. |
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8/03/09 12:35:56 PM#4
Originally posted by Trenchgun
Its not RvR, its clan vs clan. Period end of story with nothing worth doing outside of that. Nice PR campaign you have going lately. |
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8/03/09 1:48:02 PM#5
Originally posted by parrotpholk
Its not RvR, its clan vs clan. Period end of story with nothing worth doing outside of that. Nice PR campaign you have going lately.
Somehow I notice a very funny tendency here. A few new handles, many with only a few posts, all trying to sell this game in various methods. While many DF fans like their own game, and praise them, they seldom resort to near shameless spinning to explicitly sell this game. At least until after the so called NA server. Do I smell serious financial crisis in AV? |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
8/03/09 1:54:56 PM#6
Looks more like the 0.0 map in EVE rather than DAOC. But it is true, players dictate who may travel safely in their terrirory and who may not.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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8/03/09 2:19:04 PM#7
Originally posted by Kyleran
Not really.
Considering the size of the "territory" and the lack of population... there are plenty of holes one can slip through. True there are "watering holes" so to speak with the desired spawn points, and since they are static if one wants to farm those spots you could probably control those particular points.
But actually stopping someone who wants to cross from one side of the map to the other? Not going to happen. Not without hacks at least. |
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8/03/09 4:31:23 PM#8
The beautiful thing is that maintaining ridiculously large alliances is nearly impossible, so you don't see them for long. Also if you are in one of these "RvR" scenarios, and you get bored, you can always start killing alliance members. |
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8/03/09 9:49:21 PM#9
at least call it what it is.
its not rvr. its cvc or AvA. their is a difference.
and holy fuck get a better color code system.
i like the idea, and what you are trying to promote has merit...... if you actually promote it for what it really is. |
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It amazes me the lengths the haters go through on these boards to try and deny all the valid high points of darkfall, especially when most don't even play. They act like darkfall raped them, and for that it can never be forgiven and can never be allowed any form of praise. You haters need to move on with your life. |
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-The racial alliances have no impact on the actual RvR, they are merely a tool of behavior modification to make some areas safer for newbs and for that they are essential. There are no restrictions on what guilds can ally together, and that is where the real RvR takes place in the form of territorial alliances. These realms situate themselves in strategic sections of the map and exert control over their area, expanding through conquest. Walking through an enemy alliance controlled sector is even more dangerous than walking through a racial enemy sector. -RvR or AvA, it's just semantics when the fact is that alliances start to function like an RvR system but in a completely dynamic way. Why would you want a static RvR system like warhammer/DAoC; forced, unchanging, dev dictated; when Darkfall's AvA is dynamic, player driven, subject to the forces politics, economics, strategic strength, etc, Darkfall's way is better, and pointing out that it functions essentially like an RvR system as massive blocks of allied players fight to one up each other is to point out an aspect of the game that not many know exist until they get into a good clan that is a part of one of the major alliances. Unlike static RvR, the dynamic AvA of darkfall doesn't require the devs to put in artificial incentives like skills or special items to force you into conflict with other players; It's a natural part of the game as guilds seek to protect and expand their positions, economic base, and infrastructure. -Alliances do control who has access to hunting spots and resource nodes, and traveling through brings a lot of risk. Simply doing anything other than running through is asking to be killed. You don't want to hunt or gather in enemy territory because it's only a matter of time before someone comes across you. Of course it's possible to get through the territory without getting spotted, but it's a sign of desperation to try and nitpick that point in an attempt to deny that real RvR dynamics grow out of the AvA player dictated system.
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8/04/09 5:30:57 AM#12
Originally posted by Trenchgun And no, not hating. Just stating the other side of the coin. If you are trying to give people new insight on DFO give them the good and the bad. Otherwise it isn't an informed decision, and simply looks like your a shill. I didn't say you were, I am simply stating that it may make you look like one. |
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-You are thinking too one dimensionally. There ARE consequences in place for killing your alliance members but it's player enforced, and there is a very strong deterrent not to get yourself kicked out of a major clan because you need them. You are about as safe in an alliance city full of alliance members as you would be in any dev sectioned realm of a static RvR system. -Static RvR is only as even as the players make it through their number distribution and organization. The side with the most players and the most organized/largest guilds is going to win even in a static setup that tries to be balanced otherwise In darkfall all the players have access to the same potential, thus no issues with class or realm imbalance, and each clan has the potential to control the same areas as any other; so it's actually more of an even playing field than any static RvR game because the only variable in the system is the players themselves, and that is how it should be. Darkfall's AvA in truth is far more closer to what RvR ultimately strives to be but is unable to achieve because they lack the incentives and consequences to make it happen. Only EVE also achieves it because it is much like darkfall in that respect. -You're also patently wrong. Smaller but more well organized and skilled alliances can an do defeat larger ones, sometimes easily. And they don't need treachery to do it, but having the option is part of what makes the sandbox AvA system far more compelling than static arena-style RvR. -You can't complain about how the political aspects can suddenly change alliance dynamics, because by definition that is what a player dictated RvR game looks like, and that is what I described darkfall as. -Now you're back straining to nitpick the system instead of just giving darkfall credit where credit is due, which is ignorant hatery. It's not a double edged sword that the alliance system functions as intended, leading to large scale war that is like player driven RvR and control over entire regions as an incentive. Complaining that you need to be in an alliance at some point as a clan is like complaining that at some point you need to be in a clan instead of soloing. |
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8/04/09 7:32:04 AM#14
Originally posted by Trenchgun
One of us is guilty of "Ignorant hatery" as you so eloquently put it, but I can assure you it is not me. |
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8/04/09 8:15:08 AM#15
Originally posted by Trenchgun
And some like you act as if it made passionate love while sticking around for some spooning after. The truth is in the middle which means it is still just average. And on this RvR topic you are still wrong. Its clan vs clan period quit making it more than it is. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
8/04/09 8:20:58 AM#16
Originally posted by parrotpholk
And some like you act as if it made passionate love while sticking around for some spooning after. The truth is in the middle which means it is still just average. And on this RvR topic you are still wrong. Its clan vs clan period quit making it more than it is.
I'd call it more alliance vs alliance, which is very EVE like. And yes, there are many holes to slip through, happens even in EVE, and it has natural choke points at the gates but you just can't cover all of them in a major way. Also true, large alliances always come apart at some point and reform into new ones, that's the beauty of it. Former friends become enemies, and DF can only benefit from the dynamic.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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8/04/09 11:09:25 AM#17
It's amazing how even the most eloquent and mild-mannered post is quickly dismissed as ignorant hate. The inability (or impossibility) of discussion some show in this forum is astounding. I agree with pretty much everything GrayGhost 79 said above, and I've stated some of what he/she said in previous posts. There is definitely a lack of clear goals and that rewarding feeling in DFO's PVP. So much could change (for the better) with some simple changes in the City/Race/Alliance mechanism. |
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8/04/09 11:15:01 AM#18
How is the NA server doing? That alliance map reminds me of the Eve sov map. Ar there enough players in the game to actually have massive wars between alliances?
Playing: EvE, Ryzom |
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8/04/09 11:30:43 AM#19
I think EVE and Lineage2 did it far better. you don't see people running around nekkid with newbie weapons avoiding the death penalty in PvP. Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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Originally posted by JGMIII
NA server is doing very well. Population numbers seem high, the in-game community is vibrant. While clans are still building up so there haven't been a lot of sieges, there has been a lot of alliance conflict, mass raiding, and political manuevering. Recently I was part of a huge alliance vs alliance siege over control of a strategic location that involved a couple hundred. |
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