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Aion

Aion 

General Discussion  » Aion Abyss rankings

20 posts found
  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

 
8/01/09 10:23:57 PM#1

 

Imo, the best ranking system i've ever seen in a MMO. It's such a good ranking system that it is almost identical to the ranking systems in real militia all over the world.

At the top 9 titles you have the general enlisted. Basically anybody and everyone can be these. But once you get in title 10 - title 18, you are a officer. The second you make your way to rank title 10, you are officialy one of the top 1000 players on the server as far as abyss points go from your detication to PVP.

Similar to real military, you don't half to be the best sniper of all time, or have the fastest draw. It's all about how you devote to what you are doing. ANYONE can get to title 9 if they try. Once you start getting into 15+ titles, your KD also starts coming into effect and once that happens, only the best of the best in consistant killing without dying will be in these ranking brackets.

Basically if you look at the officer ranks. Here is aion's translation into real life military.

title 10    99 people - Lt. Colonels (Take rank 801 through 1000)
title 11   299 people - Colonels (Take rank 501 through 800)
title 12   199 people - B. General (Take rank 301 through 500)
title 13   199 people - M. Generals (Take rank 101 through 300)
title 14    69 people - Lt. Generals (Take rank 31 through 100)
title 15    21 people - Generals (Take rank 11 through 30)
title 16    7 people - Warlords (Take rank 4 through 10)
title 17    2 people - Commanders (Take rank 2 and 3)
title 18    1 person - CnC (Takes rank 1)

Thanks aionsource for the info.

  secton

Novice Member

Joined: 4/14/08
Posts: 74

8/02/09 12:48:07 AM#2

And then when the #1 ranked guy tells everyone else to do something he will be swiftly met with a bunch of people going "STFU", or "Ur not that good nub". The rankings themselves are awsome, but the ammount of ego filled elitism will be awe inspiring.

mmm pizza

  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

8/02/09 1:03:06 AM#3

That doesn't look as bad as I thought. Seems like if you can keep above a 1.0 K:D than you can get to about an officer rank. After that it seems like the Rank 18 will require at the very least a 2.0 K:D ratio.

It also should be mentioned that you spend these points on gear, and will actually drop down in rank. It adds in a sort of interesting mechanic because you can either keep hitting a certain rank, buying gear and then dropping back down in rank or if you are going after #1 you can try and deal with lesser gear or get gear otherwise.

edit: of course this is assuming you're fighting guys of equal rank. Of course it probably won't be like that, but I think it'd even out if you are an "average" player.

  Lord_Ixigan

Novice Member

Joined: 3/23/08
Posts: 559

"Shut the face hole! I am preparing to say things!"

8/02/09 1:11:14 AM#4

Should also be pointed out that, as it says on the chart, you can gain abyss points from kill Balaur npc's. Abyss rankings are NOT, I repeat, NOT PvP-only ranks.

The ranking system is designed to encourage smarter players. If you have a group to go into a dungeon with Balaur and someone is dragging you down then you kick them out because they will drag down EVERYBODY's rank. Finally, a reason to tear into someone for sucking. Judging from the chart it looks like there is a point at which if someone in your guild/group is dragging you down enough they will be responsable for completely barring you from gaining higher ranks.

Good.

  Lord_Ixigan

Novice Member

Joined: 3/23/08
Posts: 559

"Shut the face hole! I am preparing to say things!"

8/02/09 1:13:23 AM#5

Oh yeah, to the OP: I really hope you don't think that being a better killer gets you promotions faster in the real military....that'd really just make me sad.

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

 
8/02/09 1:13:49 AM#6
Originally posted by Nadril

That doesn't look as bad as I thought. Seems like if you can keep above a 1.0 K:D than you can get to about an officer rank. After that it seems like the Rank 18 will require at the very least a 2.0 K:D ratio.

It also should be mentioned that you spend these points on gear, and will actually drop down in rank. It adds in a sort of interesting mechanic because you can either keep hitting a certain rank, buying gear and then dropping back down in rank or if you are going after #1 you can try and deal with lesser gear or get gear otherwise.

edit: of course this is assuming you're fighting guys of equal rank. Of course it probably won't be like that, but I think it'd even out if you are an "average" player.


 

This game will be such a rush for me. As I will be constantly trying to never die. This will probably make me prefer small group raids for semi-easy pk'ing. But the real challenge will be avoiding getting ganked no matter what. Also I'll be hunting balaur as much as possible.

When you think about all that's been said in this thread about all these little things in faction points being lost and how it works for armor, or in a team enviroment, ect. This is really one of the most dynamic and intracit pvp systems i've seen in a long time. Will be sure to add alot to the expereience.

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

 
8/02/09 1:20:55 AM#7
Originally posted by Lord_Ixigan

Oh yeah, to the OP: I really hope you don't think that being a better killer gets you promotions faster in the real military....that'd really just make me sad.


 

What get's you promoted faster in the real military is doing exactly what your superiors tell you, and doing it fast + doing it well. So you can get back to them and ask for more work so you learn exactly what you will need to tell people to do when you are in their shoes. The more you know, the fruther you go.

Likewise with what I said in my OP. The more you put into the gameplay in the pvp aspect, the further you will get in ranking. I even stated somewhere that it didn't matter if you where the best at something in specific, it's the effort and time you put into it. But certainly a decent ammount of individual skill is needed at the higher officer ranks.

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2127

8/02/09 1:21:53 AM#8

 K:D Ratio in real life, are you serious? Do people really die twice, literally? :P

Jokes aside I like this chart too, it's a well planned system that theorically rewards efficiency (yeah, you also don't see high military ranks going out on the frontlines, or trying to play Rambo, and the system does punish it very harshly as the win:loss ratio gets harsher and harsher, also consider you won't be finding people of the same rank as you quite that often when you get into the higher ranks, so you'll be actually getting a lot less than expected per kill).

Just remember it doesn't count Balaur kills (I don't know how much they give, but I guess it's relatively low) and Castle/Artifact capturing.

Also, if you are in a group, it gets evenly split, so making groups to gank noobs is not really efficient.

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

 
8/02/09 1:28:49 AM#9
Originally posted by EricDanie

 K:D Ratio in real life, are you serious? Do people really die twice, literally? :P

Jokes aside I like this chart too, it's a well planned system that theorically rewards efficiency (yeah, you also don't see high military ranks going out on the frontlines, or trying to play Rambo, and the system does punish it very harshly as the win:loss ratio gets harsher and harsher, also consider you won't be finding people of the same rank as you quite that often when you get into the higher ranks, so you'll be actually getting a lot less than expected per kill).

Just remember it doesn't count Balaur kills (I don't know how much they give, but I guess it's relatively low) and Castle/Artifact capturing.

Also, if you are in a group, it gets evenly split, so making groups to gank noobs is not really efficient.


 

What's nice is that because you will get less and less at higher ranks. It will cause higher ranked players to go and search out other higher ranked players, almost like some samurai bushido thing where they walk the land just to find someone you can give them a challenge.

It will also make low rankers want to straight after the higher rankers because the higher ranked players are practically walking points ready to be turned in for badass PVP armor. This will help create a higherarchy on how the game is played because you will half to watch your back 10x more when you are really high rank. The same said for lower rankers, it will be a blast trying to kill as high ranked of a player you possible can.

And yes, the real military' officer ranks are mostly desk jobs for strategic planning, ect. It's pretty much a series of checks and balances with the main force. The high ranking enlisted make sure the officers don't start taking over the ground troops, while the officers make sure the high ranking enlisted know what the hell they are doing and going. In one memorable situation, I had a E-9 "Gunnery sergeant" tell me to be his vice command for when we where about to go report to a O4 "Major".

He looked at me and kinda snarled and was like "Eheheh Watch this" Then walked into the room and picked up a marker and starting drawing on the board while yelling at the O4 about how bullshit his idea was and how if the officer had his way it would basically make work proficiency impossible. Me and the O4's jaws where dropepd as far as they could....Then he continued to say "Thank you for your time sir, but I will not be following your orders". Then he walked out the room. Me and the O4 where completely speechless afterwards. He was a really neat guy. Not everyone has the balls to talk to a officer like that, but he did. And most certainly he got his point across. This was the perfect example of how even though "Technically" officers are of higher rank, you still have alot of pull when you get up their in the enlisted.

The thing is the O4 wanted our entire platoon to be divided onto guarding like 10 boats. Which is rediculous and impossible when it takes an entire squad of  people to efficiently operate a stinger defense for 1 boat.

  Wizardry

Hard Core Member

Joined: 8/27/04
Posts: 4142

Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not.

8/02/09 1:57:56 AM#10

First of all comparing a rating system to real world military is anythign but accurate.I for one do not think the worlds military is anything remotely close to common sense,wars NEVER make sense.

A true accurate or at least the BEST one i have ever seen was used in Unreal Tournament.Sure it could have gone further by adjusting to PINGS and bandwidth but as it stood it was the best.It bascially utilized points based on how hard your opponent was.So if you lost to an inferior opponent,you would lose a lot of points or ranking.If you continually beat opponents that are higher ranked,you move up the ladder that more quickly.The syste malso used a timer,meaning ti calculated points every so often,the reason is obvious because you may face several opponents over a short period of time.

The system to be accurate would also have to watch for multiple players ganking one,or players recieving heals.I mean it is possible with a VERY large faction to have PK'ing VERY easy and NEVER have any challenge what so ever,that would show that player as being the best,when in reality,he could be the worst.

Personally i think a ranking system in MMO's or pretty much any game is dumb ,because there is far too many intangibles to be accurate at all.IMO the accuracy of the types of ranking systems i have seen is less than  50% accuracy.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

 
8/02/09 2:09:35 AM#11
Originally posted by Wizardry

First of all comparing a rating system to real world military is anythign but accurate.I for one do not think the worlds military is anything remotely close to common sense,wars NEVER make sense.

A true accurate or at least the BEST one i have ever seen was used in Unreal Tournament.Sure it could have gone further by adjusting to PINGS and bandwidth but as it stood it was the best.It bascially utilized points based on how hard your opponent was.So if you lost to an inferior opponent,you would lose a lot of points or ranking.If you continually beat opponents that are higher ranked,you move up the ladder that more quickly.The syste malso used a timer,meaning ti calculated points every so often,the reason is obvious because you may face several opponents over a short period of time.

The system to be accurate would also have to watch for multiple players ganking one,or players recieving heals.I mean it is possible with a VERY large faction to have PK'ing VERY easy and NEVER have any challenge what so ever,that would show that player as being the best,when in reality,he could be the worst.

Personally i think a ranking system in MMO's or pretty much any game is dumb ,because there is far too many intangibles to be accurate at all.IMO the accuracy of the types of ranking systems i have seen is less than  50% accuracy.


 

Just FYI I wasn't talking about how you go about the advancement. I was stating the actual structure itself. You have E-1 to E-9 for enlisted. Then O-1 to O10 for officer ranks. The only reason I related it to the real military is because it followed a very similar Enlisted vs Officer Tier. That and they have a similar hierarchy in the naming as of the officer ranks as well. They also have it set up similar pattern in the ammount of people who are allowed into each officer bracket.

The only real dif in the phyiscal structure of the rankings is that in aion the only have 9 officer ranks. Making it 9 enlisted, 9 officer. While most militias in real life have 10 types of officer positions.

  Lord_Ixigan

Novice Member

Joined: 3/23/08
Posts: 559

"Shut the face hole! I am preparing to say things!"

8/02/09 3:59:43 AM#12

Also, again, Abyss ranking does not equate to PvP ranking. It's your PvEvP ranking, which is balaur k:d ratio inclusive. As far as the system is concerned you lose points by dying to balaur same as getting killed by the opposing side. Probably not going to be the same point value though.

You wipe to a balaur raid boss? You just lost abyss points that count against you. Elyos just killed you? You also just lost abyss points that count against you.

It's not just doing well in PvP, it's doing well in the game as a whole. If you're one of those people that has zero ability and zero interest in trying to improve yourself then you will probably never see an officer ranking. And yes, people like that do exist. They're the same ones that bitch about such systems and try to get it changed so all you have to do is grind up.

Good thing is NCsoft designed the game so that your abyss ranking is mostly just bragging rights. Might be some titles involved and titles give little stat boosts. Can't imagine it would be anything drastic, maybe something like +30 damage for having Supreme Commander. A nice little boost in addition to having -earned- something. Can't just go and grind for it, have both NPC's and other players trying to stop you.

Sounds good to me.

  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

8/02/09 4:33:54 AM#13


Originally posted by Lord_Ixigan
Also, again, Abyss ranking does not equate to PvP ranking. It's your PvEvP ranking, which is balaur k:d ratio inclusive. As far as the system is concerned you lose points by dying to balaur same as getting killed by the opposing side. Probably not going to be the same point value though.
You wipe to a balaur raid boss? You just lost abyss points that count against you. Elyos just killed you? You also just lost abyss points that count against you.
It's not just doing well in PvP, it's doing well in the game as a whole. If you're one of those people that has zero ability and zero interest in trying to improve yourself then you will probably never see an officer ranking. And yes, people like that do exist. They're the same ones that bitch about such systems and try to get it changed so all you have to do is grind up.
Good thing is NCsoft designed the game so that your abyss ranking is mostly just bragging rights. Might be some titles involved and titles give little stat boosts. Can't imagine it would be anything drastic, maybe something like +30 damage for having Supreme Commander. A nice little boost in addition to having -earned- something. Can't just go and grind for it, have both NPC's and other players trying to stop you.
Sounds good to me.

Players who are very high ranked (Like Rank 17/18 and shit) get skills which they can pretty much turn into a raid boss for 10 minutes every 2 hours. If you ever played Lineage II they are probably a lot like "heroes" at that point. It's well worth it to have a high rank.

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

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8/02/09 6:41:58 AM#14
Originally posted by Nadril

 


Originally posted by Lord_Ixigan
Also, again, Abyss ranking does not equate to PvP ranking. It's your PvEvP ranking, which is balaur k:d ratio inclusive. As far as the system is concerned you lose points by dying to balaur same as getting killed by the opposing side. Probably not going to be the same point value though.
You wipe to a balaur raid boss? You just lost abyss points that count against you. Elyos just killed you? You also just lost abyss points that count against you.
It's not just doing well in PvP, it's doing well in the game as a whole. If you're one of those people that has zero ability and zero interest in trying to improve yourself then you will probably never see an officer ranking. And yes, people like that do exist. They're the same ones that bitch about such systems and try to get it changed so all you have to do is grind up.
Good thing is NCsoft designed the game so that your abyss ranking is mostly just bragging rights. Might be some titles involved and titles give little stat boosts. Can't imagine it would be anything drastic, maybe something like +30 damage for having Supreme Commander. A nice little boost in addition to having -earned- something. Can't just go and grind for it, have both NPC's and other players trying to stop you.
Sounds good to me.

 

Players who are very high ranked (Like Rank 17/18 and shit) get skills which they can pretty much turn into a raid boss for 10 minutes every 2 hours. If you ever played Lineage II they are probably a lot like "heroes" at that point. It's well worth it to have a high rank.


 

theres a couple youtube vids floating around of the VERY FIRST person to unlock that skill running around. It litteraly took him over 7 months just for the first player to get! But from what I hear, the top 10 can all get the skill. But only the top 1 player gets it no strings attatched the other 9 half to do some extensive crap to get it or something.

I mean just getting enough abyss points to get to the #1 spot took the guy long enough! Now on top of that he has to hold the spot with good K/D ratio and make sure noone of the others top him. But yeah the guy turned into the boss thing and was able to wreak havoc against like 15 enemis at the same time. He had some side heals but for the most part he was a 1 man army.

With this level of play. I can actually see "Inter-server" rankings being made avaliable, so you could actually compare the top 10 people of each server with all of the top 10 players from every server in the world. That would make  for a pretty awsome stat chart. Then again this is coming from someone like me who LOVED achievments and getting insigs/medals in games like BF2 and then checking online stats.

It gets me really excited thinknig about it because I am bigtime into the PVP. And basically aion has gone a step further than just about any other as far as that goes. I mean the ENTIRE game is practically 1 huge competition if you think about it. Not only are you fighting your enemies, but you are competing with you allies even as you quest with them. It will be a absolute constant push for me. Which when they did it in shooters, it gave them the long term that MMO's had for me. Now when MMO's do a similar thing as the shooters do, this is just awsome-sauce.

Yeah, not that I label it a good or bad thing. But whoever somehow manages to get the #1` spot and hold it for a prolonged ammount of time. I gladly give him bragging wrights. How many other players in the game will be able to go. Yeahh... I took out 30 people in a couple mins, no biggie. Well!!! Xcept me! hhahaha

  Cailieg

Apprentice Member

Joined: 6/20/09
Posts: 80

8/03/09 3:47:55 PM#15

Love this system and cannot wait to climb the ranks myself. Good to see a game con promote competative pvpve in this way. Looking forward to human run raid bosses ^_^ that will be good times.

 

For those of us who have pre-ordered, that 48 hours advance will really give us an edge to already be crafting by the time the shelf buyers get in.

 

 

Looking forward to this...really looking forward to this.

 

 

Alexis

*Smiles*

  Povey151

Apprentice Member

Joined: 6/20/04
Posts: 252

Critical thought,it's not just for smart people.

8/03/09 4:56:41 PM#16

i'm guessing the OP isn't aware that there are only a limited number of enlisted spots available at the higher ranks in most militaries around the world.

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

 
8/04/09 3:47:10 AM#17
Originally posted by Povey151

i'm guessing the OP isn't aware that there are only a limited number of enlisted spots available at the higher ranks in most militaries around the world.


 

As a former marine, I am too well aware of that. I never said they where exactly the same. But that's hardly going to stop me from making a note on the similarities.

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

 
8/04/09 3:49:56 AM#18
Originally posted by beibei


 

 

Go to hell
 

  Serulith

Novice Member

Joined: 9/16/08
Posts: 92

8/04/09 3:54:16 AM#19

Looks interesting!

If im reading that right then starting at a certain rank the amount of points you lose when you die is more then you earn when you kill a player? Thats good. Actually i though the gap between the 2 would be greater then what it is. But it looks like if you die then a couple of kills should get you back the points you lost, plus more. Or am i reading it incorrectly?

From what i was reading in a few other threads it sounded like dying at a higher rank makes you lose days worth of kills.

I remember reading somewhere that the K:D Ratio gets reset every month or so? Can anybody confirm that?

  denshing

Apprentice Member

Joined: 5/07/07
Posts: 1643

SWG Publish 4 Jedi:Flurry: TKM unlock

 
8/04/09 4:32:08 AM#20
Originally posted by Serulith

Looks interesting!

If im reading that right then starting at a certain rank the amount of points you lose when you die is more then you earn when you kill a player? Thats good. Actually i though the gap between the 2 would be greater then what it is. But it looks like if you die then a couple of kills should get you back the points you lost, plus more. Or am i reading it incorrectly?

From what i was reading in a few other threads it sounded like dying at a higher rank makes you lose days worth of kills.

I remember reading somewhere that the K:D Ratio gets reset every month or so? Can anybody confirm that?


 

You are spot on. The ammount of points you get when you kill someone is fairly higher than when you die at the start. But the gap starts closing in the higher you get. Eventually you will lose about the same ammount of abyss points as you gain when you die. Then when you get the highest rank, you actually lose quite a bit more than what you gain