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8/01/09 10:09:08 PM#21
Originally posted by Brif
At the moment MO is not fairing to well, so far the beta is actually performing worse than the DF beta was. We shall see though. As for the topic, Darkfall will not hurt anything. Eve is still a good example of a well received sandbox PVP game, and with time DF has a chance to redeem itself if they go about it correctly. |
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8/01/09 11:12:55 PM#22
Originally posted by MaGicBush
At the moment MO is not fairing to well, so far the beta is actually performing worse than the DF beta was. We shall see though. As for the topic, Darkfall will not hurt anything. Eve is still a good example of a well received sandbox PVP game, and with time DF has a chance to redeem itself if they go about it correctly. Which beta? The one that some of us got into several years ago with all the "advanced AI" beta testing bots or the current beta that they are calling a release? I have seen the NDA breaker shots from MO and I see early beta and testing like was put out on their site. I see beta like I have tested for the last 20 years in many types of software. That is called honesty, this abortion was nothing but a lie from it's inception back in the last 90's |
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8/01/09 11:23:51 PM#23
Originally posted by MaGicBush
At the moment MO is not fairing to well, so far the beta is actually performing worse than the DF beta was. We shall see though. As for the topic, Darkfall will not hurt anything. Eve is still a good example of a well received sandbox PVP game, and with time DF has a chance to redeem itself if they go about it correctly.
Beta is going flawlessly, stop trolling and go play Darkfall. |
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8/01/09 11:26:53 PM#24
Originally posted by asdar
I don't agree. While DF isn't a huge success in sub numbers it do shows that you can make a game like it. Meridian 59 did pioneer the entire layup we seen in modern games like EQ, Wow and Aion. M59 wasnever a big hit, but some guys at a small company named "Verant" tried it and thought the concept ha potential. DF might get bigger once they polish up the game. It might also fail miserably but other games on the same concept are coming, Mortal onine is the closest one. It is never bad to try something new and even if DF was to be closed tomorrow some of it's better ideas might live on in another game. The biggest companies like Blizzard, NC soft and comapnies like that will never try a concept that hasn't sold well but there are may smaller companies that will, give them benefit of a doubt. Personally I think that DF should have been in development for another year, and should have had a bigger longer beta but the game do have some interesting ideas. But a game needs a certain level of polish to attract a large number of subs. As long as it lacks it, the game will be a small niche game. |
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8/01/09 11:31:31 PM#25
Originally posted by Brif Beta is going flawlessly, stop trolling and go play Darkfall. We heard that about DF also.Besides a beta is not supposed to be flawless. You are supposed to find and fix problems in it, it is the point of it. DFs beta did however not help to give the game enough polish. MO might also release way too early or it might not, that is just something we have to wait and see for. If MO releases in better shape it will eat DF but if not it will also be a very small niche game that will have hard to survive in the long run. Hopefully have Star vault learned from others misstake and release the game when it is done and not a year early. |
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8/01/09 11:41:58 PM#26
I said this before the launch. I want a pvp centric game with full loot that is a sandbox and hardcore. However, AV is a terrible company and tasos is an idiot, so I knew this game was going to be garbage. I am afraid the 'real' companies are going to look at darkfalls failure and say " see, there is no maket for a pvp sandbox game". The problem wasn't darkfall's ruleset, the problem was the idiots who created it. |
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8/02/09 2:17:15 AM#27
Originally posted by Loke666
There is one thing Star Vault need to remember from the Darkfall launch.
Pvpers don't like grind or long leveling. We like pvp.
This is were Darkfall failed so bad. We had the numbers, the passion, the hype, the huge battles and still we crashed and burned. It was not the community, the GUI, the griefers, the full-loot, animation or Aventurine. It was the mammoth grind needed to get a competitive pvp char.
We found out we needed more health to survive in PvP and started mining. After 4 hour non stop mining our vitality stat had raised 0,3 out of 100. I'm telling you Aventurine didn't make Darkfall, Satan did to torture us pvpers. |
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8/02/09 3:29:58 AM#28
Originally posted by Brif
I sure hope that was a joke. Limiting the amount of beta participants to 10% of the expected number do to bugs is not flawlessly, but that is besides the point that no beta should run flawlessly until a week or 2 before release. At least a dev would hope to have the kinks worked out.
On topic:
I don't know if darkfall will really hurt the future of full-loot games. I think its more of a good example what dev's should not do. Unfortuneately, dev's don't seem to understand that as the next inline is starting to mirror the development trend that DF had fallen into. |
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8/02/09 6:42:02 AM#29
Originally posted by thinktank001 Limiting the amount of beta participants to 10% of the expected number
Lies are bad. Server limit was removed long ago. If you wonder why I don't answer your posts, it's most likely because you are on my ignore/block list. I recommend its use to everyone here - it helps you stay sane, avoid trolls, and by not answering to the troll's bait posts, avoid problems. |
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8/02/09 7:19:47 AM#30
Originally posted by The_Korrigan
Original limit was 100 / 2000 New limit 800 / 2000 Block B starts tommorrow and the lastest patch did not mention anything about getting rid of it. Block B limit 800 / 4600
I did not know they had raised the limit to 800, since I did not see the patch notes for 0201.
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8/02/09 7:22:51 AM#31
There's no limit right now. At all. If you wonder why I don't answer your posts, it's most likely because you are on my ignore/block list. I recommend its use to everyone here - it helps you stay sane, avoid trolls, and by not answering to the troll's bait posts, avoid problems. |
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8/02/09 10:54:08 AM#32
Limit went away over a week ago, and by flawlessly I mean things are getting fixed very quick and devs are awesome. |
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8/02/09 12:31:53 PM#33
Originally posted by Brif
This. As I said earlier though, we just have to wait and see what happens. I realize it is a beta, but the initiale state was well below beta with it not even functioning for 90% of the accepted applicants. And the ones that did manage to log on made it about 5 minutes before lag kicked them out of the server. Basically, they were on the edge of alpha going to beta and needed the quick cash so offered this pre-release for the money. Which in a way I don't blame Starvault, but they should have at the least allowed all that made it in block A to be able to log in to the server :P. I am not "trolling" since I am stating facts based off what has happened with MO up to this point, especially considering I am on the DF forums and someone earlier brought up how much better MO is going to be on the DF forum in a topic. |
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8/03/09 7:53:12 AM#34
Originally posted by indiramourn
A great developer sees someone elses failure as an opportunity for success. AV proved that there is in fact a niche of the MMO community interested in this type of game. But just because AV wasn't up to the task doesn't mean another more talented dev group isn't watching and waiting in the wings. Despite this hackneyed attempt by AV, I have hope that another, as-yet-unknown, dev group will pull it off. . .someday.
That is certainly true indiramourn. There is a very large niche who want a proper game developed in this style, and when a developer finally makes one, it will be a huge success.
One thing Darkfall did do to impact the MMO community is make a lot of people even more careful about buying a game from a small developer with big promises - and that is a good thing, the less scam artists like Aventurine (Darkfall), NP Cube (Dark & Light) and Limitless Horizons (Mourning), the better! |
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