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Aion

Aion 

General Discussion  » 3rd beta weekend, lvl 20 and bored..

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228 posts found
  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

8/02/09 6:12:14 PM#181
Originally posted by KaitarBesh
Originally posted by grandpagamer
Originally posted by MMO_Doubter
Originally posted by grandpagamer

Levels 1-20 were a lot of fun in War and were a lot of fun in AOC as well. Anyone remember how great those games were after 20?

WAR sucked after L20.

Are you giving Aion credit for getting to the suck right at the start?

The worse the initial leveling experience is, the fewer people will do it with alts. Which means after a while, the lower levels will be less populated and that grouping will be more inconvenient.

So, what's end game in Aion like?

 

Your right, all game companies should suck people in with the meat of the game being in the first 20 levels and an empty experience after that. lol you sir are hilarious with your logic.


 

Or they could, you know, make a solid game start to finish. *GASP* The concept!! Ohnoes!

 

But, but, but....!

Why would the players pay the sub then?! We all know that mmos are supposed to be painful and boring so you get a sense of accomplishment that you endured the leveling to get to the "proper" game at the end! MMOS build character, you know! The longer and the more pointless leveling is the bigger your d*** is! Everyone knows that!

Why would I play something that is actually fun?! Everyone can do that! I want to do something that is harsh and dull and unforgiving and pointless so I can show everybody that I'm not a total fail in life - that I could have actually held on to that job/career/school if only I wanted to!

You talk foolishness man. There were attempts at making actual fun mmos before but they all failed miserably - simply because of the wrong audience. The average mmo no-lifer doesn't want fun, he wants a sense of accomplishment he is so desperately missing in RL. "Fun" only diminishes this feeling. The duller and harsher it is the better.

  arthen999

Apprentice Member

Joined: 10/20/08
Posts: 187

8/02/09 6:15:52 PM#182

The lower levels tend to always be a bit  dull in an mmo . Any mmo it does nt  just apply to Aion . The OP is entitled to his opinion but lets face it its his opinion is based on only a tiny fraction of the game .

If we were to apply this logic to say a Warcraft nightlelf you d have experiance you d proberbly have only just got past the darkshore quests and maybe reach astranaar by level 20 . most likly you would nt have done an instance or a battleground . its unlikly you would have seen much pvp . the quests were of the most basic kind at those levels kill this find that or escort something .

i think it took me till mid 20s in warcraft before i realised what it had to offer . In age of conan its been later than that i think i was level 40 before i saw its potential .

I dont think Aion will appeal to people who are used to having things handed to them on a plate as they are in Warcraft these days .It will appeal to those of us who want a bit more of a challenge though . ( for the record i m also looking forward to champions online as well ).

  Josher

Novice Member

Joined: 7/25/03
Posts: 2808

8/02/09 6:18:20 PM#183

 People are allowed to bitch about the poor design of the 1-20 game.  They bitch because its true.  WHen you compare it to other games, you can't help but see how its lacking.  Standard quests we've seen 500 times and VERY linear, with no/little PvP.  The flight mechanic comes off as gimicky.  No swimming.  Artificial environments that don't give a sense of an actual living breathing world.  Not a great combination.  Anyone defending it is being fanboyish.  For most people if the start isn't fun, the end isn't going to be any better.   

Sure the Abyss might be cool.  But why shouldn't the starter zones be cool too?  Games with lousy beginings don't have a history of taking off in the west.  Asking players to suffer through the begining in the hopes of it all getting better, is a recipe for failure.   The western audience expects A LOT more than the east.  They're perfectly content mindlessly grinding away.  That won't fly over here.  The patches better fix it t make it more appealing.

  User Deleted
8/02/09 6:18:22 PM#184

As soon as I got to Altgard and the npcs were giving me the same type of quests I just did I immediately knew this wasn't going to work out for me. Also i'm certainly not the type to pay a monthly fee just to pvp.

  -aLpHa-

Novice Member

Joined: 12/27/03
Posts: 621

8/02/09 6:20:26 PM#185


Originally posted by haggus71
In my opinion(like that?), Alpha, you can't compare the two.  The length of each alone blows chasms into your comparison.
If it has to do with game style, then yes, you can get an idea after a half hour of gameplay.  anything else, and you need to give it a bit longer to tell whether it's a solid game or not.  Christ, you have access to a free beta.  Lord knows you all circled around Evercrack, WoW and other games for longer.
They should put an algorithm in the forums that posts "In my opinion" before every post.  God knows they aren't facts.

Thats right, you can get a pretty good picture of the gameplay after doing some quests and killing mobs because it doesn't change drastically.

Btw, i think my comparison was rather good :P.

  IceAge

Advanced Member

Joined: 8/23/05
Posts: 536

8/02/09 8:14:04 PM#186
Originally posted by MMO_Doubter
Originally posted by IceAge
Originally posted by MMO_Doubter
Originally posted by IceAge
Originally posted by MMO_Doubter

And how unpolished and buggy will all those new quests that are being added be?

What is Aion's end game anyway? Have you personally played it? How is it?

 

Don't throw out words like "unpoloshed and buggy" in Aion forum. As I saw you are coming from WAR and maybe those words are "perfect" over there, but not here.

Is this your own personal forum? Do you have moderation power here? Perhaps you need to rephrase that proclamation.

 

 

Is that all you can say? Yes, maybe I didn't say it right, but you know what I was trying to say. Now tell me, did you ever tried Aion? ( I am not gonna read all of your posts to figure it out if you did ).

EDIT to : So, what's end game in Aion like?

Is like the second time when you asked this. Did you read my last posts? I explained you there , so if you want to know how Aion end game is, FGI

All I saw from you was 'I saw some videos and read some articles'. I'm guessing that you haven't played end game, which means you don't know what it's like. Why not just admit it?

Talk is cheap. I had an Elder tester tell me at WAR's release not to worry about end game. That it was just fine and working properly.

Why do people make their games a religion?

 

"FGI"?

SupBro has answered for me , but I quoted you for..

FGI= Fucking Google it !

Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 1664

"A wise man has something to say, but a fool just has to say something."

8/02/09 8:32:40 PM#187
Originally posted by supbro

Aion's endgame is being played by 4 million people in asia at moment, a year after being released and sub numbers are increasing. I dont think WAR ever had that luxury .... comparing apples and oranges is fun isn't it?

Please where are these people pulling these sub numbers from? NCSoft has not released ANY numbers for subs from Aion and trust me it's not as rosey as fans are trying to make it seem. Want proof?

 

Click here

Non linkers:

Korean online games market grew 20% in 2008

The online gaming market in South Korea grew more than 20 per cent in 2008 with top game operators reporting year-on-year revenue increases of up to 51 per cent, according to a report published by Pearl Research.

Furthermore, the sector has been left relatively unaffected by the worldwide economic downturn since its games are free-to-play and monetised through small-scale item transactions.

The top five game operators in the region throughout the year were NHN, Nexon, NCsoft, Neowiz and CJ Internet. Of this top five, leading operator NHN reported revenues up 51 per cent year-over-year while Neowiz sees increases of 21 per cent and NCsoft five per cent.

NCsoft's Aion and Lineage series were among the most played online titles, while Sudden Attack, FIFA Online 2 and World of Warcraft attracted similarly large numbers of users.

The popularity of online gaming in South Korea is fuelled by the high numbers of its households that own a PC. The country's install base represents one of the highest in the world.

Still, the market continues to face a number of threats, with intense domestic competition threatening publishers and smaller companies lacking support in the wake of rising development costs.

 

And here

Non linkers:

Stocks on the move Real-time Equity news

U.S. stock market report 1701 ET 27Jul2009-US STOCKS-Wall St ends up slightly; late rally led by banks ------------------------------------------------------------------------------

U.S. stocks rose slightly on Monday in a late rally as investors rotated into financial shares, which had lagged in the recent two-week run-up.

Upbeat data on new home sales underpinned financial stocks, the session's strongest sector, and prompted investors to snap up the shares of several regional banks, which had been among the worst hit by credit losses tied to a weak housing market.

For more please double click

Reuters Messaging rm://caroline.valetkevitch.reuters.com@reuters.net 1619 ET 27July2009-Western Digital attracts call spreaders ------------------------------------------------------------------------------

Shanda Interactive Entertainment Ltd shares traded in the U.S. slid 11 percent to $50.76 on Monday after Citigroup cut its rating on the stock as part of a broader downgrade of the Chinese online games sector.

The firm lowered its rating on the maker of online games in China to "sell" from "buy," based on weaker-than-expected traction from its Aion game, potential earnings dilution from the Shanda Games spin-off and increased margin pressure from the consolidation of lower-margin business from Hurray Holding Co Ltd.

Shanda said it would acquire a 51 percent stake in Hurray in early June.

Citi downgraded the sector to "neutral" from "positive" based on the strong run in the sector since late March, recent and potential new regulatory issues, lack of near-term positive news flow and increased downside risk from quarterly results misses and new game launch delays.

Reuters Messaging: Charles.mikolajczak.reuters.com@reuters.net 1343 ET 27July2009-Earnings beat-miss ratio highest since 2004-Birinyi ------------------------------------------------------------------------------

Reuters Messaging: ryan.vlastelica.reuters.com@reuters.net Keywords: MARKETS STOCKSNEWS

COPYRIGHT

Copyright Thomson Reuters 2009. All rights reserved. The copying, republication or redistribution of Reuters News Content, including by framing or similar means, is expressly prohibited without the prior written consent of Thomson Reuters.

 

Finally here.

Insert taken for non linkers:

This April, AION officially made a challenge against WoW in China. Before its open beta, AION had already gained feverish popularity among Chinese players. A large number of players, some of whom are WoWers, had very high expectations on Aion. During the second closed beta this April, everyday there would be thousands of players waiting on the server.

This kind of phenomenon continued until it went into open beta. Now, two months have passed, and we began to feel that the popularity of AION has remarkably cooled off. There are many reasons for the change, but one of them is probably because Shanda started to charge money for Aion.

Shanda's promotions for Aion were so successful that many players were attracted to try AION out. However, most of them came for its fame only and a majority of players chose to leave after it began to charge money, which, to some extent at least, indicates that this game is not attractive enough.

 

I mean don't get me wrong I believe that Aion is a well made game that warrants healthy sub numbers to support it for years to come, but what it doesn't warrant is fans over hyping it to be something it is clearly not. Like I always say:

Come correct or don't come at all.......

 


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

8/02/09 10:35:07 PM#188
Originally posted by Josher

 People are allowed to bitch about the poor design of the 1-20 game.  They bitch because its true.  WHen you compare it to other games, you can't help but see how its lacking.  Standard quests we've seen 500 times and VERY linear, with no/little PvP.  The flight mechanic comes off as gimicky.  No swimming.  Artificial environments that don't give a sense of an actual living breathing world.  Not a great combination.  Anyone defending it is being fanboyish.  For most people if the start isn't fun, the end isn't going to be any better.   

Sure the Abyss might be cool.  But why shouldn't the starter zones be cool too?  Games with lousy beginings don't have a history of taking off in the west.  Asking players to suffer through the begining in the hopes of it all getting better, is a recipe for failure.   The western audience expects A LOT more than the east.  They're perfectly content mindlessly grinding away.  That won't fly over here.  The patches better fix it t make it more appealing.

 

Many people find the low levels cool, cutscenes is something most of the games lack and that helps with the progression, then at 16 you get group quests and some people are actually looking forward grouping (i know, what a shocker), and Aion's group dynamics are pretty good.

Then all of the sudden, around 1 day later of /played, they find themselves being level 20, taking a rift and falling in love with the game.

 

If you're looking for the perfect solo RPG with an auction house, aion is not for you. If you're looking for a MMO to group in and play with people, then Aion might be for you, as it has a lot of polished activities for groups and guilds.

All this talk about overhype...really? People tried the game, and the vocal ones with blogs use to be into guilds and dont fall into the casual soloer kind, if we enjoy it and we claim to do so is because it has what we like, if you don't like what it offers then dont even bother, unless you're using previous games stereotypes (know of a few guys who hated PvP before playing Aion and who love rifting and the abyss nowadays).

  User Deleted
8/02/09 10:54:14 PM#189
Originally posted by Ramonski7
Originally posted by supbro

Aion's endgame is being played by 4 million people in asia at moment, a year after being released and sub numbers are increasing. I dont think WAR ever had that luxury .... comparing apples and oranges is fun isn't it?

Please where are these people pulling these sub numbers from? NCSoft has not released ANY numbers for subs from Aion and trust me it's not as rosey as fans are trying to make it seem. Want proof?

 ... 

I mean don't get me wrong I believe that Aion is a well made game that warrants healthy sub numbers to support it for years to come, but what it doesn't warrant is fans over hyping it to be something it is clearly not. Like I always say:

Come correct or don't come at all.......

 

Yeah where are those numbers coming from Supbro? Seriously, got the official link? Got the quote from NCSoft? Got the financial documents?

And here is another question: IF Aion was growing and setting records, don't you think that NCSoft would be releasing document after document and press release after press release to let everyone know? Seriously, if they were beating WOW so badly and the game was growing so fast and setting all kinds of records, wouldn't we see data to support it? It would be a marketer's dream to be able to talk about it.

They would be the first to brag about it and let the world know. Especially with the US launch coming soon......what a better way to hype the US launch than to talk about how well Aion is doing China/Korea right now.....funny, though, not an official word at all.

Very interesting links Ramonski. Thank you for that. I find the one that talks about the publisher (I guess?) Shanda starting to charge ("However, most of them came for its fame only and a majority of players chose to leave after it began to charge money, which, to some extent at least, indicates that this game is not attractive enough.") I am very curious what that means and would love some more details on that.

Quote from: http://news.mmosite.com/content/2009-07-02/20090702054523101,1.shtml

 

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

8/02/09 11:51:45 PM#190
Originally posted by templarga
Originally posted by Ramonski7
Originally posted by supbro

Aion's endgame is being played by 4 million people in asia at moment, a year after being released and sub numbers are increasing. I dont think WAR ever had that luxury .... comparing apples and oranges is fun isn't it?

Please where are these people pulling these sub numbers from? NCSoft has not released ANY numbers for subs from Aion and trust me it's not as rosey as fans are trying to make it seem. Want proof?

 ... 

I mean don't get me wrong I believe that Aion is a well made game that warrants healthy sub numbers to support it for years to come, but what it doesn't warrant is fans over hyping it to be something it is clearly not. Like I always say:

Come correct or don't come at all.......

 

Yeah where are those numbers coming from Supbro? Seriously, got the official link? Got the quote from NCSoft? Got the financial documents?

And here is another question: IF Aion was growing and setting records, don't you think that NCSoft would be releasing document after document and press release after press release to let everyone know? Seriously, if they were beating WOW so badly and the game was growing so fast and setting all kinds of records, wouldn't we see data to support it? It would be a marketer's dream to be able to talk about it.

They would be the first to brag about it and let the world know. Especially with the US launch coming soon......what a better way to hype the US launch than to talk about how well Aion is doing China/Korea right now.....funny, though, not an official word at all.

Very interesting links Ramonski. Thank you for that. I find the one that talks about the publisher (I guess?) Shanda starting to charge ("However, most of them came for its fame only and a majority of players chose to leave after it began to charge money, which, to some extent at least, indicates that this game is not attractive enough.") I am very curious what that means and would love some more details on that.

Quote from: http://news.mmosite.com/content/2009-07-02/20090702054523101,1.shtml

 

 

Maybe they want to release everywhere before publishing sub numbers? Maybe publishing those numbers after releasing everywhere might have a bigger impact than what it would now?

And, are you trying to state numbers havent grown? Look at the order servers released in China and how they went from 40 servers in the OB to 120 within the first 2 months, after charging.

  TheHavok

Hard Core Member

Joined: 7/13/04
Posts: 1582

"Free crack and everybody gets laid."

8/02/09 11:57:19 PM#191

I feel for the OP, I really do.  Thats why I played one beta weekend and decided to wait for release to play (and level) again. 

"The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10

So WoW is dead?

  smaklaga

Novice Member

Joined: 12/12/05
Posts: 50

8/03/09 1:30:18 AM#192

Wow, folks.  Seriously.  I got 3 pages into this thread and realized it's just like 99.9% of the threads on this site.  (people bitching and arguing over a topic that cannot be won:  another person's opinion.)

 

Having said that, however, I might as well throw my two cents in:

I am so tired of  people with the attitude of  "I am so leet that I am bored of this beta already.  Now go manufacture another MMO for me this minute!...and bring me something sweet and salty".  Get a life. 'Nuff said.

It's an MMO, folks.  Here are some cold, hard facts about MMO's: There IS grinding.  There IS questing.  Many actions are repeated countless times. Not every moment will be shear, bubbly excitement.  If these things don't appeal to you, stop playing MMO's!

You DO have to "pay your dues" in a game.  It's called "the grind".  It's a fact of an MMO (see above).  God forbid you have to do a little work to get what you want.  Yeah you payed your money...so did everyone else.  So sorry that you can't "pwn" at level 1, you lazy, narcissistic, douchebag.

O and btw, You can't compare entertainment from a movie to entertainment from a game. It's comparing apples to oranges.

 

I am sure that this has been covered to some degree, in the 17 other pages of this thread.  But I had to say something :)

 

/end rant

 

 

 

 

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 1664

"A wise man has something to say, but a fool just has to say something."

8/03/09 1:33:12 AM#193
Originally posted by Ephimero
Originally posted by templarga
Originally posted by Ramonski7
Originally posted by supbro

Aion's endgame is being played by 4 million people in asia at moment, a year after being released and sub numbers are increasing. I dont think WAR ever had that luxury .... comparing apples and oranges is fun isn't it?

Please where are these people pulling these sub numbers from? NCSoft has not released ANY numbers for subs from Aion and trust me it's not as rosey as fans are trying to make it seem. Want proof?

 ... 

I mean don't get me wrong I believe that Aion is a well made game that warrants healthy sub numbers to support it for years to come, but what it doesn't warrant is fans over hyping it to be something it is clearly not. Like I always say:

Come correct or don't come at all.......

 

Yeah where are those numbers coming from Supbro? Seriously, got the official link? Got the quote from NCSoft? Got the financial documents?

And here is another question: IF Aion was growing and setting records, don't you think that NCSoft would be releasing document after document and press release after press release to let everyone know? Seriously, if they were beating WOW so badly and the game was growing so fast and setting all kinds of records, wouldn't we see data to support it? It would be a marketer's dream to be able to talk about it.

They would be the first to brag about it and let the world know. Especially with the US launch coming soon......what a better way to hype the US launch than to talk about how well Aion is doing China/Korea right now.....funny, though, not an official word at all.

Very interesting links Ramonski. Thank you for that. I find the one that talks about the publisher (I guess?) Shanda starting to charge ("However, most of them came for its fame only and a majority of players chose to leave after it began to charge money, which, to some extent at least, indicates that this game is not attractive enough.") I am very curious what that means and would love some more details on that.

Quote from: http://news.mmosite.com/content/2009-07-02/20090702054523101,1.shtml

 

 

Maybe they want to release everywhere before publishing sub numbers? Maybe publishing those numbers after releasing everywhere might have a bigger impact than what it would now?

And, are you trying to state numbers havent grown? Look at the order servers released in China and how they went from 40 servers in the OB to 120 within the first 2 months, after charging.

Did you even THINK to read my post before you spewed that load of cockamamie speculation? If not I'll summarize it for ya:

 

No company in their right mind would release sub numbers that do not reflect what they anticipated they would be. It's bad for the company, the image you're trying to promote in soon-to-be released markets and it's bad for stockholders......of which are already been shown to be jumping ship with the U.S. stock report I posted on Shanda(Chinese publisher) shares that dropped 11 percent.

 

Holding out on releasing sub numbers up into this point means one thing and one thing only:

 

Aion is NOT performing the way they anticipated it would......end of story.

 

The sooner you overzealous promo-bots get over this hallucination that Aion is quietly breaking records in each territory it's release, the sooner we can get back to just appreciating the game for what it truly is:

A pretty good effort in the right direction for a korean mmo trying to cater to a global market.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  supbro

Apprentice Member

Joined: 7/01/08
Posts: 347

8/03/09 1:54:51 AM#194
Originally posted by Ramonski7
Originally posted by Ephimero
Originally posted by templarga
Originally posted by Ramonski7
Originally posted by supbro

Aion's endgame is being played by 4 million people in asia at moment, a year after being released and sub numbers are increasing. I dont think WAR ever had that luxury .... comparing apples and oranges is fun isn't it?

Please where are these people pulling these sub numbers from? NCSoft has not released ANY numbers for subs from Aion and trust me it's not as rosey as fans are trying to make it seem. Want proof?

 ... 

I mean don't get me wrong I believe that Aion is a well made game that warrants healthy sub numbers to support it for years to come, but what it doesn't warrant is fans over hyping it to be something it is clearly not. Like I always say:

Come correct or don't come at all.......

 

Yeah where are those numbers coming from Supbro? Seriously, got the official link? Got the quote from NCSoft? Got the financial documents?

And here is another question: IF Aion was growing and setting records, don't you think that NCSoft would be releasing document after document and press release after press release to let everyone know? Seriously, if they were beating WOW so badly and the game was growing so fast and setting all kinds of records, wouldn't we see data to support it? It would be a marketer's dream to be able to talk about it.

They would be the first to brag about it and let the world know. Especially with the US launch coming soon......what a better way to hype the US launch than to talk about how well Aion is doing China/Korea right now.....funny, though, not an official word at all.

Very interesting links Ramonski. Thank you for that. I find the one that talks about the publisher (I guess?) Shanda starting to charge ("However, most of them came for its fame only and a majority of players chose to leave after it began to charge money, which, to some extent at least, indicates that this game is not attractive enough.") I am very curious what that means and would love some more details on that.

Quote from: http://news.mmosite.com/content/2009-07-02/20090702054523101,1.shtml

 

 

Maybe they want to release everywhere before publishing sub numbers? Maybe publishing those numbers after releasing everywhere might have a bigger impact than what it would now?

And, are you trying to state numbers havent grown? Look at the order servers released in China and how they went from 40 servers in the OB to 120 within the first 2 months, after charging.

Did you even THINK to read my post before you spewed that load of cockamamie speculation? If not I'll summarize it for ya:

 

No company in their right mind would release sub numbers that do not reflect what they anticipated they would be. It's bad for the company, the image you're trying to promote in soon-to-be released markets and it's bad for stockholders......of which are already been shown to be jumping ship with the U.S. stock report I posted on Shanda(Chinese publisher) shares that dropped 11 percent.

 

Holding out on releasing sub numbers up into this point means one thing and one thing only:

 

Aion is NOT performing the way they anticipated it would......end of story.

 

The sooner you overzealous promo-bots get over this hallucination that Aion is quietly breaking records in each territory it's release, the sooner we can get back to just appreciating the game for what it truly is:

A pretty good effort in the right direction for a korean mmo trying to cater to a global market.

 

Now you start quoting stock figures, that have 0 correlation to sub numbers for aion.. clutching at straws are we?

No company in their right mind would INCREASE their servers from 40 to 120 without ADDITIONAL subscribers to meet that demand. Did you fail simple supply and demand logic at school?

Sounds like you have a huge issue about a Korean MMO being successful, i suggest stop trying to dig up useless information on the internet and find something productive to do.

 

 

 

GW2 the future of MMO gaming

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

8/03/09 2:01:41 AM#195
Originally posted by supbro
Originally posted by Ramonski7
Originally posted by Ephimero
Originally posted by templarga
Originally posted by Ramonski7
Originally posted by supbro

Aion's endgame is being played by 4 million people in asia at moment, a year after being released and sub numbers are increasing. I dont think WAR ever had that luxury .... comparing apples and oranges is fun isn't it?

Please where are these people pulling these sub numbers from? NCSoft has not released ANY numbers for subs from Aion and trust me it's not as rosey as fans are trying to make it seem. Want proof?

 ... 

I mean don't get me wrong I believe that Aion is a well made game that warrants healthy sub numbers to support it for years to come, but what it doesn't warrant is fans over hyping it to be something it is clearly not. Like I always say:

Come correct or don't come at all.......

 

Yeah where are those numbers coming from Supbro? Seriously, got the official link? Got the quote from NCSoft? Got the financial documents?

And here is another question: IF Aion was growing and setting records, don't you think that NCSoft would be releasing document after document and press release after press release to let everyone know? Seriously, if they were beating WOW so badly and the game was growing so fast and setting all kinds of records, wouldn't we see data to support it? It would be a marketer's dream to be able to talk about it.

They would be the first to brag about it and let the world know. Especially with the US launch coming soon......what a better way to hype the US launch than to talk about how well Aion is doing China/Korea right now.....funny, though, not an official word at all.

Very interesting links Ramonski. Thank you for that. I find the one that talks about the publisher (I guess?) Shanda starting to charge ("However, most of them came for its fame only and a majority of players chose to leave after it began to charge money, which, to some extent at least, indicates that this game is not attractive enough.") I am very curious what that means and would love some more details on that.

Quote from: http://news.mmosite.com/content/2009-07-02/20090702054523101,1.shtml

 

 

Maybe they want to release everywhere before publishing sub numbers? Maybe publishing those numbers after releasing everywhere might have a bigger impact than what it would now?

And, are you trying to state numbers havent grown? Look at the order servers released in China and how they went from 40 servers in the OB to 120 within the first 2 months, after charging.

Did you even THINK to read my post before you spewed that load of cockamamie speculation? If not I'll summarize it for ya:

 

No company in their right mind would release sub numbers that do not reflect what they anticipated they would be. It's bad for the company, the image you're trying to promote in soon-to-be released markets and it's bad for stockholders......of which are already been shown to be jumping ship with the U.S. stock report I posted on Shanda(Chinese publisher) shares that dropped 11 percent.

 

Holding out on releasing sub numbers up into this point means one thing and one thing only:

 

Aion is NOT performing the way they anticipated it would......end of story.

 

The sooner you overzealous promo-bots get over this hallucination that Aion is quietly breaking records in each territory it's release, the sooner we can get back to just appreciating the game for what it truly is:

A pretty good effort in the right direction for a korean mmo trying to cater to a global market.

 

Now you start quoting stock figures, that have 0 correlation to sub numbers for aion.. clutching at straws are we?

No company in their right mind would INCREASE their servers from 40 to 120 without ADDITIONAL subscribers to meet that demand. Did you fail simple supply and demand logic at school?

Sounds like you have a huge issue about a Korean MMO being successful, i suggest stop trying to dig up useless information on the internet and find something productive to do.

 

 

 

 

So the guy you're bitching at posts a very intelligent post with links and you choose to respond with a good old fashioned feces throwing?  

 

He touch a nerve tiger?

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

8/03/09 2:31:51 AM#196
Originally posted by Ramonski7

Ok, I'll bite.

The top five game operators in the region throughout the year were NHN, Nexon, NCsoft, Neowiz and CJ Internet. Of this top five, leading operator NHN reported revenues up 51 per cent year-over-year while Neowiz sees increases of 21 per cent and
NCsoft five per cent.

NCsoft's Aion and Lineage series were among the most played online titles, while Sudden Attack, FIFA Online 2 and World of Warcraft attracted similarly large numbers of users.

So... Aion is similar in numbers in Korea to WoW.  Ok.  I couldn't find any numbers on WoW subscriptions in Korea, but If they are about the same as Aion it seems like Aion is doing ok to me.

Shanda Interactive Entertainment Ltd shares traded in the U.S. slid 11 percent to $50.76 on Monday after Citigroup cut its rating on the stock as part of a broader downgrade of the Chinese online games sector.

The firm lowered its rating on the maker of online games in China to "sell" from "buy," based on weaker-than-expected traction from its Aion game, potential earnings dilution from the Shanda Games spin-off and increased margin pressure from the consolidation of lower-margin business from Hurray Holding Co Ltd.

I don't see what proof this is that Aion subscription numbers are bad without knowing what Shanda's expected "traction" for Aion was going to be.  The only thing I could find was that Shanda was expecting Aion-China to take on WoW-China.  This in no way reflects NCSoft's expectations or what the actual numbers are.

I'd also like to point out a few things here.  Shanda's stock did not go down just because of Aion.  If you read your own quote you would see that it was "part of a broader downgrade of the Chinese online gaming sector", "potential earnings dilution from the Shanda Games spin-off", and "increased margin pressure..."

I'd also like to point out that Shanda's stock price is currently about $20 higher than it was a year ago.

Now, two months have passed, and we began to feel that the popularity of AION has remarkably cooled off. There are many reasons for the change, but one of them is probably because Shanda started to charge money for Aion.

Um.  This article was written by a staff writer of mmosite.com.  There is no factual information in this article except the opinions of some ex-Aion players on a Chinese forum.  We have no official subscription numbers from NCSoft yet for China or Korea. 
Using this quote to back up your hypothesis is pretty funny though.

The 3.5 million subscribers number came from an IGN article about Aion.  No one knows where they got that number (their ass?) but it would be ignorant to think the game is not doing well simply based on the number of available servers.  Once they start merging servers, then these quotes/comments will have some validity.

"There is as yet insufficient data for a meaningful answer."

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 1664

"A wise man has something to say, but a fool just has to say something."

8/03/09 2:42:42 AM#197
Originally posted by supbro
Now you start quoting stock figures, that have 0 correlation to sub numbers for aion.. clutching at straws are we?

No company in their right mind would INCREASE their servers from 40 to 120 without ADDITIONAL subscribers to meet that demand. Did you fail simple supply and demand logic at school?

Sounds like you have a huge issue about a Korean MMO being successful, i suggest stop trying to dig up useless information on the internet and find something productive to do.

 

 

 

 

LOl are you serious? You can give your opinion about what's happening in China with servers but I can't quote how the stock is doing for the Chinese company that's running the show over there? Please stop drinking the Kool-Aid before you keel over. Look.....I'm not trying to lead a one man crusade to bring down NCSoft or Aion, I have my pre-order.....I'm just trying to keep things in perspective.

 

Try to understand that company stock is a good indicator of how well a company is doing. And when you see a quote directly from the Chinese publisher that states that the game is not doing as well as they anticipated and the stock is losing value...well then it's safe to say that those over blown reports about sub numbers and servers raise a few questions. Take from it what you will but very rarely will a company be straight up with customers, but investors get their info straight from the top.

 

Either way who's to say they didn't open those servers during that whole Shanda (play Aion for free) promotion. Because if you're talking abou the same quarterly report that's been made available on this very website, then we both know those were months BEFORE Shanda started charging.......

 

 


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 1664

"A wise man has something to say, but a fool just has to say something."

8/03/09 3:24:12 AM#198
Originally posted by Dameonk
Originally posted by Ramonski7

Ok, I'll bite.

The top five game operators in the region throughout the year were NHN, Nexon, NCsoft, Neowiz and CJ Internet. Of this top five, leading operator NHN reported revenues up 51 per cent year-over-year while Neowiz sees increases of 21 per cent and
NCsoft five per cent.

NCsoft's Aion and Lineage series were among the most played online titles, while Sudden Attack, FIFA Online 2 and World of Warcraft attracted similarly large numbers of users.

So... Aion is similar in numbers in Korea to WoW.  Ok.  I couldn't find any numbers on WoW subscriptions in Korea, but If they are about the same as Aion it seems like Aion is doing ok to me.

[Ok check it...this above article was given to show that in Korea, Aion is not crushing anyone. Doing well yes.....but crushing....no. Being in 3rd place is not bad, but it ain't number 1 either.]

Shanda Interactive Entertainment Ltd shares traded in the U.S. slid 11 percent to $50.76 on Monday after Citigroup cut its rating on the stock as part of a broader downgrade of the Chinese online games sector.

The firm lowered its rating on the maker of online games in China to "sell" from "buy," based on weaker-than-expected traction from its Aion game, potential earnings dilution from the Shanda Games spin-off and increased margin pressure from the consolidation of lower-margin business from Hurray Holding Co Ltd.

I don't see what proof this is that Aion subscription numbers are bad without knowing what Shanda's expected "traction" for Aion was going to be.  The only thing I could find was that Shanda was expecting Aion-China to take on WoW-China.  This in no way reflects NCSoft's expectations or what the actual numbers are.

I'd also like to point out a few things here.  Shanda's stock did not go down just because of Aion.  If you read your own quote you would see that it was "part of a broader downgrade of the Chinese online gaming sector", "potential earnings dilution from the Shanda Games spin-off", and "increased margin pressure..."

I'd also like to point out that Shanda's stock price is currently about $20 higher than it was a year ago.

[Ok please reread the above fact before you comment on things you know nothing about.....FACT: Citigroup is a banking group, they are the one's that cut back on the Chinese online gaming sector not Shanda. Shanda is a MMO publisher...why in the world would they cut back on something they are trying to promote....

FACT: Whatever you feel like traction means is irrelevant, the point is Citigroup flagged Shanda's stock from BUY to SELL based on Aion's lack of performance, period. Now whether you want to place all the blame on Aion or not, I will leave up to you to dream of a reason since you like to do that so much. Bottom line is Aion was a major factor in the drop in Shanda's stock.

Your last point is moot as we all know that soon as Shanda announced that they were getting Aion, the stock started to rise. But to turn a profit you have to know when to sell and when to buy....and U'S' investors for the most part, ain't buyin anymore....]

Now, two months have passed, and we began to feel that the popularity of AION has remarkably cooled off. There are many reasons for the change, but one of them is probably because Shanda started to charge money for Aion.

Um.  This article was written by a staff writer of mmosite.com.  There is no factual information in this article except the opinions of some ex-Aion players on a Chinese forum.  We have no official subscription numbers from NCSoft yet for China or Korea. 
Using this quote to back up your hypothesis is pretty funny though.                                    
[Same goes for that 3.5 mil that's been quoted time and time again by a majority of people here by a staff writer from a Aussie source but hell I guess it's ok to run with bogus info as long as it makes your feel good.]

The 3.5 million subscribers number came from an IGN article about Aion.  No one knows where they got that number (their ass?) but it would be ignorant to think the game is not doing well simply based on the number of available servers.  Once they start merging servers, then these quotes/comments will have some validity.

And now we have more of these made up numbers with server releases that have had no official backing....just numbers pulled from data collected from NCSoft's quarterly report last year and speculation on the amount of players a server can hold from more Aion promo-bots.....seriously....if you're gonna attack facts with speculation, find another hobby.

 


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

8/03/09 3:29:19 AM#199

You both are sort of hanging your arguments over speculation to be honest. Just wait until the official numbers for something solid. However, I do think that if a game has 120 servers that it is doing pretty well.

  Dameonk

Hard Core Member

Joined: 3/30/04
Posts: 1928

8/03/09 3:49:54 AM#200
Originally posted by Ramonski7
Originally posted by Dameonk
Originally posted by Ramonski7

[Ok check it...this above article was given to show that in Korea, Aion is not crushing anyone. Doing well yes.....but crushing....no. Being in 3rd place is not bad, but it ain't number 1 either.]

Maybe I'm missing something, I never said they were crushing anyone either.  I said they were on par with WoW, which is what your quote stated.

[Ok please reread the above fact before you comment on things you know nothing about.....FACT: Citigroup is a banking group, they are the one's that cut back on the Chinese online gaming sector not Shanda. Shanda is a MMO publisher...why in the world would they cut back on something they are trying to promote....

Um... I was citing Citigroup's downgrade to the Chinese online gaming sector as one of the reasons the stock price went down.  In your original post it reads like you are trying to place the blame solely on Aion.  So... thanks for backing up what I just said in my last post, I guess?

FACT: Whatever you feel like traction means is irrelevant, the point is Citigroup flagged Shanda's stock from BUY to SELL based on Aion's lack of performance, period.

Errr... what?  You just said yourself that Citigroup cut back on the Chinese online gaming sector, now you are saying it's all Aion's fault the stock went down?  I'm a little confused by your contradictory statements.

The reason Aion had less than expected performance I mentioned in my last post.  It was because Shanda had higher than realistic expectations for how Aion would do in China.  They were targeting WoW numbers for release, which is highly unrealistic.

I'm sure you already know that stock prices are based on projected goals for a given company.  When a company says they are going to sell X number of Y product the stock price will shoot up to an artifically inflated level if that number is stupidly high.  But when it doesn't get to X number then the stock price falls back down to a reasonable level, that's the stock market.  

This type of market analasys is how day traders make their money.  But you're right, I don't know anything about any of this.

Now whether you want to place all the blame on Aion or not, I will leave up to you to dream of a reason since you like to do that so much. Bottom line is Aion was a major factor in the drop in Shanda's stock.

It was A factor... I agree with that.  Where is there any proof it was a major factor?  Watch, I can do that too.  According to your quote, it appears that Aion was a minimal factor in Shanda's stock price going down based on all of the other reasons stated in the quote.

See how easy that is?  Doesn't make it any more correct.

Your last point is moot as we all know that soon as Shanda announced that they were getting Aion, the stock started to rise. But to turn a profit you have to know when to sell and when to buy....and U'S' investors for the most part, ain't buyin anymore....]

You were trying to use their stock going down to signify that Aion failed, but the stock is still higher than last year.  If Aion had failed, wouldn't the stock be lower?  But you're right, facts that don't support your opinion are moot.  Sorry about that.

[Same goes for that 3.5 mil that's been quoted time and time again by a majority of people here by a staff writer from a Aussie source but hell I guess it's ok to run with bogus info as long as it makes your feel good.]

Did you even read my post before commenting?  It doens't seem like it, because right below this I said that the 3.5 million subscription number is bogus.

The 3.5 million subscribers number came from an IGN article about Aion.  No one knows where they got that number (their ass?) but it would be ignorant to think the game is not doing well simply based on the number of available servers.  Once they start merging servers, then these quotes/comments will have some validity.

And now we have more of these made up numbers with server releases that have had no official backing....just numbers pulled from data collected from NCSoft's quarterly report last year and speculation on the amount of players a server can hold from more Aion promo-bots.....seriously....if you're gonna attack facts with speculation, find another hobby. 


Err... the amount of servers Aion has is, in fact, a fact.  I'm not speculating that they have a lot of servers.  No where did I say how many players they had, or speculated on how many were currently playing?  Like I said previously, if they start merging servers then obviously the player base is declining, but until that happens or NCSoft releases official numbers; the amount of current Aion players is ALL SPECULATION.

The only thing that I was trying to say by responding to your quotes was that you seem to be doing a lot of twisting of the facts from the links you posted to fit your own agenda.

"There is as yet insufficient data for a meaningful answer."

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