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I am going to go out of limb and claim that DFO is possibly the worse game I played in my life (25+ years of gaming). The game design and implementation is so horrific that it will probably go into annals of gaming history at the very bottom. I should have listened to all the bad reviews, but had to see it for myself to believe how bad a game can be.... what I still can't believe is that how anyone continue to play this crap that should get minus rating -- if such thing was possible ...... |
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7/31/09 12:47:23 AM#2
A good way to make a point is to put reasons why you quit. Just putting /quit helps no one who may be thinking of buying this game. |
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7/31/09 12:51:07 AM#3
I honestly cant understand how it could be that bad.. I have been playing for about a week now and have no complaints. I am having a good time so far and just joined up with a clan, we are getting ready to grab a city from another clan tonight. In games like these you have to make your own fun, sounds like you couldn't do that. Or just sat in the noob towns and couldn't figure out the UI(which I admit is horrible, but only took about an hour or two to get used to it). |
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Pretty much everything about the game is either clunky, a major hassle or just tiressome gangfest with absolutely no point. If by hitting a stupid stone million times to collect stupid stones or getting killed just outside the newbie areas due to low Ping over and over are definition of hardcore, then I am glad the brainless have found their game. Just don't make my mistake and waste your 50 bucks more importantly countless hours in disbelief that a game can't really be this bad but finally admitting to yourself how you just wasted your precious time in this pile of crap in extreme frustration. Of the thousands of games I played, this is the first one I felt obliged to make a negative post.... it is that bad! Now that I think about it the original Eurogamer review was actually generous... |
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7/31/09 1:49:58 AM#5
You've succeeded in putting a damper on my desire to check out Darkfall. That, and I'm enjoying Ryzom at the moment. Current: None |
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7/31/09 3:32:58 AM#6
if your stupid enough to mine STONE for ages and then even managed to get killed, this game is not for you.
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7/31/09 3:35:23 AM#7
Originally posted by dembar
Not for him or anyone with their sanity at a good level to be honest.
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7/31/09 3:38:10 AM#8
Originally posted by dembar
And that's just the attitude to help retain players in the game. |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
7/31/09 3:39:44 AM#9
Originally posted by biohacker
hehe, welcome to the club dude. |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
7/31/09 3:42:31 AM#10
Originally posted by biohacker
Yeah I agree. Everything from the gfx/sound, UI to combat and skill system is just so plain horrible and amateuristic. |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
7/31/09 4:43:49 AM#11
Originally posted by biohacker
Just by curiosity...what is a good MMO? And dont bother to name some PvE themepark ones, please. Darkfall is a FFAPvP sandbox. And from your post, it sounds as you got ganked to much in a short time and could not coop with it. Happend to a friend of mine to. And you cant blaim a game if you are a soore loser. Same as in Poker actually : ) |
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egotrip
Novice Member
Joined: 12/24/08
Never fear i am here and if you don't like it kiss my rear |
7/31/09 4:45:58 AM#12
Originally posted by Hammertime1
And that's just the attitude to help retain players in the game. Who needs players !!!! Darkfall's AI is so sophisticated that not only it helped stress-test the game before release but also makes up for any lack of players(and i'm not saying there is one cause everyone knows how densely populated the servers are in Darkfall) Iiii-iiiiiit's.... me!!! *Hooray* |
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dalestaines1
Novice Member
Joined: 9/29/06
Don''t cry if you don''t like a game. Find another and have fun! |
7/31/09 4:52:16 AM#13
If you don't like a game, move along. It's like a bunch of babies have taken over this site. |
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7/31/09 4:54:11 AM#14
Originally posted by daarco
It's FFA, but not sandbox. Non-instanced open world does not equal sandbox. If all there is to the game is combat and some crafting, sorry, it's not a sandbox. There are no tools at all for user-generated content, no non-combat game at all, all progression leads to the same place, since there is no limitation or specialization. This is old news, but as long as people try to sell this game as sandbox, it has to be said. |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
7/31/09 4:57:31 AM#15
Originally posted by StrixMaxima
It's FFA, but not sandbox. Non-instanced open world does not equal sandbox. If all there is to the game is combat and some crafting, sorry, it's not a sandbox. There are no tools at all for user-generated content, no non-combat game at all, all progression leads to the same place, since there is no limitation or specialization. This is old news, but as long as people try to sell this game as sandbox, it has to be said.
You need to play Darkfall as a sandbox and not a themepark game. Hence making it a sandbox MMO : ) We have seen many times what happens when people pretend to think it is not a sandbox. |
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7/31/09 5:00:08 AM#16
Originally posted by daarco
You need to play Darkfall as a sandbox and not a themepark game. Hence making it a sandbox MMO : ) We have seen many times what happens when people pretend to think it is not a sandbox.
Hm, you mean something like playing a FPS like it is an MMO? Ah, thanks, that made it much clearer! And illuminate me in my ignorance: what happens when people pretend to think this is not a sandbox? (and, let me reiterate it, it is not a sandbox). |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
7/31/09 5:06:46 AM#17
Originally posted by StrixMaxima
You need to play Darkfall as a sandbox and not a themepark game. Hence making it a sandbox MMO : ) We have seen many times what happens when people pretend to think it is not a sandbox.
Hm, you mean something like playing a FPS like it is an MMO? Ah, thanks, that made it much clearer! And illuminate me in my ignorance: what happens when people pretend to think this is not a sandbox? (and, let me reiterate it, it is not a sandbox).
As you have seen here, time after time there are posts about players complaining for lack of "content". No questgiver that show you the way to the next mob spawn. Or clear directions of what to do. Its up to your own mind to TRY and do something. I have played SWG and EVE, and you are in the same situation in Darkfall. No difference. Thats why Darkfall is a sandbox MMO. The only reason people say its not, its because Aventurine have a bad reputation from trolls. If Blizzard had made the exact same game, noone would say its not a sandbox. |
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7/31/09 5:25:44 AM#18
Originally posted by daarco
Allow me to disagree. Exploring stretches of mostly empty land is not content. It's simply a time-sink. Not having a quest but having to continue killing goblins for basics such as money or items is not content. It's grind. Let me state what I consider content, so you can agree or disagree: content is having lots of meaningful places and encounters, some scripted events for flavor and lore-building. Content is having the ability to become different from most the other people (via skills, appearance, function and such). Content is giving tools to the users, so they can better use what's around them to create their own experience (and this is the essence of the sandbox mentality, something sorely missing from DFO). Content is having a complex combat system, relying not just on the basics, such as terrain, numbers and communication (since those are present since forever in games). And, seriously, if you don't see a difference in the core gameplay and mentality between EVE and DFO, well... let me just say that I think you are not being honest. I wrote a large post some days ago (which sadly was not answered by the person who I was discussing with). It pretty much sums up what I think about DFO and its problems. Take a look, if you wish. www.mmorpg.com/gamelist.cfm/game/4/view/forums/post/2976012#2976012 |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
7/31/09 6:21:18 AM#19
That was a good post. But were you see emty terrain i see possible epic battles, ambushes, safe routes besides dangerous areas and good hiding places if hunted. And the combat system. I have trained Martial Arts for over 20 years, and have competed in both knockdown and Dogbrothers stickfighting tournements....and the DF combat system is the most "similar to real life". No fancy magical stuff, just your own ability to strike (spam) and make it count. There is nothing more to it. Then you add the tactics, brain and terrain : ) Its up yo you how complex you wanna make the combat. Please compare a fight with noobs and a fight between some really skilled ones. And the nothing except combat to do! One of my best friends in DF is a accountent (in real life to), only trading money and keepng track of goods. And he is loving it. So for me, just as in SWG and EVE......you decide what you wanna do. Then you try and do it. Nothing forbids you, or me. And that is sandbox for me : )
So blaiming a game if you dont care to explore it sounds a bit shallow to me.
And a qick edit: We need to relax, maybe next week there will be a player shop feature in a patch : ) We know how people whined about the houses in DF before they added it.
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7/31/09 6:48:55 AM#20
I wrote a complete, long answer, but i hit something in my keyboard by chance and I lost it all. Crap. Gotta go, so I must be brief. Let me sum it up: You see potential. I saw potential. Now, I only see lack of resources and a very simplified husk of what was sold to us. We should fantasize about our metagaming, intrigue, plots and such, not about core elements in a game that intended to be sandbox. And the combat had lots of fancy magical stuff, simplified in AoE damage spells. However, the game does not go beyond and provide options such as effective counterspelling, chain attack for increased damage or collateral effects, specialization, positional damage (which would be huge in a game like this), etc, etc. It usually boils down to dodgeball. Melee are afraid to engage, because they become easier targets and friendly-fire casualties. I see where you are coming, and I'm glad you are enjoying the game you paid for. However, I cannot share your content, because the game was overhyped (by the Developer, mind you, not the fan base), and thus, I judge it by what they told me how the game would be. |
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