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7/30/09 8:01:33 PM#201
Originally posted by miagisan
please i could have saidthe same answer as him, does watching the food network make me an expert too?
If you watch Alton Brown's show "Good Eats" you could learn a lot about the science and preparation of many foods, I highly recommend his show. But as far as becoming an "expert", you might specialize in just one food ( chili cooks are famous for this ) and just self learn and practice and actually become an "expert" in that one food. But that's pretty shallow in my book, I'm glad that I sunk the money and time into school after my initial retirement. |
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7/30/09 8:17:41 PM#202
Reviewer reflects my views exactly.
He mentions that it takes an inordinate amount of time to do pretty much anything - like ships/sieges. So even if they are cool (which they are not), they are a hardcore and thus niche feature. Besides, who cares if the boats are cool if the actual combat system which is the bulk of the game is clunky and unpolished?
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7/30/09 8:23:50 PM#203
i said nothing about being a good chef, nor was my post anything about being a good chef......my post was in regards to critiquing and reviewing something stop making things up
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7/30/09 8:59:20 PM#204
The back and forth with the food critic analogies and all is pretty entertaining... There are absolutely *zero* circumstances under which certain people around here would ever accept anything but a mostly positive review of DF. They know it. We know it. I'm sure the mmorpg.com staff know it. This is just more of the same from the usual suspects. |
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7/30/09 9:13:07 PM#205
Originally posted by miagisan
Sorry, I was just trying to be helpful and give you a more complete answer. But I didn't realize that you're a jerk, so welcome to ignore. |
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7/30/09 9:18:27 PM#206
wow...someone missed their bedtime lol
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7/30/09 9:46:27 PM#207
Darkfall is on the way up!!! lols 2--> 4--> and now a 6 maybe soon this game will truly convince us all of its merits and we will all be playing this obviously 10 game! WOOT |
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7/30/09 10:21:21 PM#208
Originally posted by beauturkey Actually, I already went there. I know how VG was at launch, my point (too subtle I guess) is that there are a few things that people will take as the truth, despite not seeing themselves, and one of those things is that VG was literally unplayable at launch. I know because after doing a Vanguard podcast for a year I heard those people, over and over, even after VG was chugging along just fine: "You mean you can actually PLAY VG?" In other words, by saying that (the comment about VG) he could have sparked off more "controversy" than anything else he said. And there is a difference between "polished" and "working." Vanguard STILL has probably more bugs than most games out there. Doesn't mean it's bad, and doesn't mean that it's unplayable (in fact ,the opposite) that just means that it has more than most.
Beau
That is unfair comparison. VG delivered a game with lots of things inside, from NPCs to quests, all coded and processed on the server side. DF delivers an empty shell with nothing but barren artwork, and lots of lazy codes delegated to client side processing. Pretty much you are saying, someone delivers a shuttle to the moon and it has issues launching. You build a riding pony out of a broomstick and you feel proud you have the same delay issues launching your riding pony. |
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7/30/09 10:57:51 PM#209
Originally posted by Thradar
That depends on the basis of comparison. DF falls very short, b/c the developer start with a wishlist of features that simply is not possibly to implement currently. If it falls short, its very acceptable. The real problem with DF lies in some areas, where it actually delivers much less than any current MMO at similar budget level (12million bucks). If you look at the game alone, yes it is playable, meaning you can log in and the keys you pressed are responded by the game. The goodness begins to wane as you look beyond, from game design (hacks) to gameplay (endless afk macroing) to community (you know it), to producer honesty and integrity (Tasos ftw) to business practice (double triple charging, and so much billing issues it got to the top of the blacklist for credit card companies within a month of launch, you need to be a major mafia to achieve that, given the huge number of scammers gaining the attention of the credit card companies). If you do look beyond just what you see on the screen, this game falls apart. A game is the total package of enjoyment. If you see your boat hijacked by hackers and flew away, you will not be able just to focus on the stillshots on your PC as you macro afk day on day off, waiting for the months-long skill grinding to get you anywhere. |
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7/31/09 12:43:44 AM#210
No mention of sieging? Way to miss the main game feature there bud. And was this before or after the expansion, because there is no mention of housing
EDIT: to above post, there are problems with darkfall but the hack problem is WAY overblown, please play the game before you talk. Though if you are referring to macro's yeah that's a a big problem, though if you want to keep up and you are a casual player, you will be doing it too. When I'm energetic I'm: When I'm at default I'm:
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7/31/09 1:08:01 AM#211
Originally posted by rageagainst
Ok that is some logic. Conceptually there is no way you can tell how far the hacking goes. Good hackers leave little trace. Same for thieves. They leave so little trace the victims were seldom aware of it. What a normal victim can see are usually the tip of the iceberg. For the tip of our iceberg, we see flying boats ( and this game is not Eve ), people running faster than mounted, swimmers swim up to catch a boat, ... you name it. If this is the tip of the iceberg, you can tell the immense dimension of the entire iceberg. For a game as big as LOTRo, EQ, UO, ... (of course WoW, but you guys will die seeing the letter W-o-W), with so many players, so many potential hackers, and after so many years, I have yet to see one flying boat, flying mount, flying boss, flying NPC, flying city ... and yet within a couple months boats are flying in DF. If you do not smell trouble, good for you. As for play before comment trick, sorry. I do not need to try it out to tell you I have doubts. Nor is it possible to try everything just to feel the hurts. |
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7/31/09 1:33:38 AM#212
I never played Darkfall but FWIR here in review it looks like Ultima Online few years ago... skill based, full pvp, items in bags when you left them, etc... And its just good. I never ever played another game so immersive and real like UO. Actually even if its just 6/10 I may give it a chance. My MMORPG ladder: 1. Dark Age of Camelot |
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7/31/09 1:39:18 AM#213
Originally posted by Thunder
Most players that have played UO and DF say that DF is *nothing* like UO. |
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egotrip
Novice Member
Joined: 12/24/08
Never fear i am here and if you don't like it kiss my rear |
7/31/09 1:39:23 AM#214
Originally posted by wyrdaskolir 1 picture= 1000 words, so basically i'm saving everyone a wall-text Iiii-iiiiiit's.... me!!! *Hooray* |
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7/31/09 2:12:49 AM#215
Darkfall is still in early stage of the game, and with small company working on it, it will take a while for everything to be polished well. However, 1 thing keeps me from playing is that the resource is way too slow. You can only gather resource, and especially wood and metal ore. The lost ratio for refining those 2 "critical" materials is way...... way..... too much. It is almost impossible for solo player to train themselves. That's 1 thing the game has limited its players. |
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cosy
Newshound
Joined: 9/15/04
EvE Rules #491 you should never, ever attack Russians on winter months |
7/31/09 3:22:37 AM#216
i agree that inventory is a pain but is the way that should be take a bag thrown stuff in it and u get the same result |
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7/31/09 3:26:09 AM#217
They did try something new, which is so rare these days and it is a game which awards hard work so it has by vote there too. But the harshness of the death penalty was what put me off, I would be eating my chair if I lost my equipment to some twat who killed me. A loss of xp, downtime, timed reduction in effectivness, all these and more are fine. But losing your best kit is OTT in my view. |
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7/31/09 3:43:39 AM#218
Nice article but like a lot of the others I think that the final rating was a bit much.
Just wanted the throw my opinion out there. |
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7/31/09 6:18:41 AM#219
What I find interesting is the enthuasium of the discussion for what I consider a sub par game -> 22 pages when I post this. I feel robbed of my money by a shady company with shady practices. I now know that their little Queue fiasco back in Feb was a ploy and this NA launch / needing to acquire a new license to play the game thing is the same. The game was marketed as this awesome and complete title and then presented as a PvP zerg fest. Personally I think the euro gamer article (the Kieron review) was one of the best to date. This review's rating doesn't match up with the content of the review IMO. Basically, IMO (which is just that) its a bad game with a misleading marketing campaign. |
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7/31/09 6:50:11 AM#220
I felt the review was right on target. The two things I'd add, one positive, one negative are that the game does build upon itself, meaning I think it will get better as political alliances grow and fail, and on the negative I'd add something about the nearly total lack of NPC's in towns. It's one thing to be short of mobs in the woods, but there's no excuse for empty cities. Still, I enjoyed the game a lot more than anything I've played in at least 5 years. I think even more than time the trick to enjoying this game is to find a good group of friends to play with. Asdar |
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