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When i 1st heard about fallen earth, i thought it was the game that could replace darkfall online and compute vs mortal online. After i checked their forum, i made a post with some question. I heard that it was not a sandbox game, i heard that it was pve over pvp and 1/3 zone of the whole world is where you can pvp only. Just like the wildness from runescape, but without full loot. So pvp in that game will be a grind like wow or a quake war. I think this game will stay at a low number of subs. Its a game for 18+ so dont expect kids to play. You knew that most of the followers would be aldult so why dont you want to follow the old days? If you make a 18+ mmorpg relate for mature, the rules is to make it a sandbox world, full loot and open pvp. Without that, kids wont even play it because their parents wont buy it for them. The adult wont play it because they are too hold to go on. They want the same fun was before and me either. And when kids will be 18+, they would be too old to play the same kind of mmorpg so they would want to try something else like mortal online or darkfall online. Fallen earth, you going down. About me, i never played UO in my life or archeron call and eve online, but i did try Darkfall online. At the moment, its the best mmorpg out there, but since its not a rich company, there is a lot of problem and that kept me away from that game. Because of that, i dont play mmorpg anymore. So with that faq, i believe that once an open pvp sandbox full loot game without glitch, fast paced enough, to date will be out, i think this game will be very popular and darkfall online is already doing good with their subs. I still love you fallout 3. Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM |
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Comnitus
Advanced Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
7/29/09 10:08:20 AM#2
Well, I had to kind of struggle through your post, but I think I got the main point. 1) You played DF. But not any of the older MMOs, like UO or AC. Okay. 2) 18+ does not equal mature. In many cases, it's just the opposite (see Age of Conan). You also try to relate "mature", or 18+, to sandbox environments only. Well, most people who play WoW, which is not a sandbox, are over 18 (how old they may act is irrelevant - it's a fact). Sandbox is a niche genre, which is why Darkfall only has a small number of subs. 3) Check out Earthrise. It's the quiet, pleasant surprise that no one is talking about. If they pull it off, I think it'll be better than both MO and Darkfall. I never really had an interest in this game, but I don't mind this kind of design decision. Just me, though.
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7/29/09 10:19:43 AM#3
Darkfall online might be holding on at best sub wise. Full loot pvp isnt the best way to go business-wise as it it is a niche market only. This is probrobly why the makers of Fallen Earth made this decision. Maybe they could have full loot pvp server along with the other servers. Most of the people I know including myself love pvp but not full loot pvp, but that doesnt mean i wouldnt try it out. Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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7/29/09 10:23:15 AM#4
Full loot pvp is awful for business. The previous poster summed it up nicely. |
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7/29/09 11:04:07 AM#5
@ OP: Sorry, but you're really just 18 years old? How do you know what mature people wanna play? |
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You guys are right, Mature players play wow, war or other wow clones. The problem is that earth rise will be just like them, but the only different is that it will be a shooter. So the only way it can succeed is if it can compete with the other wow clones. When mortal online will come out, a lot of players will play it because it will be the most different mmorpg. Plus, there is no grind if you readed about it. You max in 2 weeks and do what ever you want after. For the players who dont like pvp, dont worry, there is a perfect flagging system done way better then darkfall online. At the end of the day or year for an mmorpg since the long term is what its all about, fallen earth will have to keep up on adding content like new dungeons and dungeons and dungeons and dungeons.What else? If they dont update too fast and we know they are not rich like wow to update that fast, the power lvl players, the players who buy the game early will quit early just after they finish to do all the quest they can do. An other problem is that in those pve focus games, some want to grind. Adding more content add more grind. Newbs will get sick of grinding while the others will keep up. If the devs update too fast or are not too fast, newbs will swtich game. ubers will also swtich game to play a game with more content. For earth rise, i dont see pvp a way to keep players playing for ever. thats what an mmorpg is about. Not getting the most subscribers possible for the 1st months, but keep them in the game for ever. Age of conan had a lot of subs at the beggining and dropped to 70k. What if they still dropping. Most of them might go back to wow or other clones. Because once fallen earth is not better, they will go back to a better one. Most of the DF players will join MO because i see most of them in the MO foruma already. A game like MO dont need to add dungeons after dungeons after dungeons or whatever since we the players update the game. Politic , war, what ever. Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM |
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7/29/09 11:50:16 AM#7
Originally posted by SaintViktor
EVE disproved this statement. full loot when done right has been successful. its just done wrong most of the time. Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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7/29/09 11:53:15 AM#8
Originally posted by Majinash
EVE disproved this statement. full loot when done right has been successful. its just done wrong most of the time.
Nobody is aiming for what EVE did. The game started at way below 50k subs and has slowly but steadily gained subscribers. Seems most decision makers are aiming for the 'WoW jackpot', which is extremely difficult and unlikely for most games to accomplish. |
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7/29/09 1:41:43 PM#9
To be honest if this game was full loot pvp I would not go near it, or if it was open world pvp I would also give it a wide berth. Personally I like to pvp when I want to, not be forced into it. I suck at pvp and i'm really glad that they made pvp optional in this game by telling you if you enter xxx zone you will be flagged when you come across a pvp area. As for low subs ect, well if they were really intrested in chasing high subs to compare with other games they would be out there making promises they could not keep like the last lot of so called hardcore pvp games did, look where that got those games. There is nothing in the dark that's not there in the light. |
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7/29/09 6:36:24 PM#10
Heh, sounds like STALKER is more of an RPG than any of the carebear MMORPGs on the market today. It allowed for full loot, and still I hardly ever picked up anything other than bullets from enemies, simply because I couldn't carry it all. Same with the original Fallouts, it would never be a problem to lose your possessions in a setting like, because one could always get a cheap shotgun by breaking into someone's house, then team up with other losers just like him and raid the nearest police station. If FE takes WoW's and others' approach and turns collecting fancy items into the main motivation to keep playing, then I'm gonna wait for detailed reviews before considering this game. I refuse to play any game for a false sense of achievement and security, but rather for excitement and for a chance to get involved in sticky situations which I would avoid at all costs in real life.
P.S. Also, I believe that "PVP zoning", disproportionate high level/better items advantage, and lack of adequate death penalty (e.g. losing one's items) only encourages senseless player killing. The problem with modern RPGs is because they're trying to make players feel more comfortable in them than in real world (no risks, no dangers, no death, etc.) - an approach which works, but once every single game is that way than only top dogs with biggest budgets (WoW) will survive. |
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7/29/09 7:03:54 PM#11
I really want to comment more heavily here, but I cannot...
Sandbox games are hard for some people to get into. And Devs tend to avoid them. They have little in the way of quest, and you (the player) are left up to your own devices to occupy yourself and grow. There have been a few that did this well, but ended up putting in more content, as the masses wanted it.
Pain is the little thing that reminds us we are alive. WWII-Online Stats this map: |
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7/29/09 7:10:14 PM#12
Originally posted by Majinash
EVE disproved this statement. full loot when done right has been successful. its just done wrong most of the time.
I was going to disagree because Eve's PvP is just awful, but regarding full loot, I do have to agree- that part works well. |
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7/29/09 7:14:26 PM#13
Originally posted by Spacehappy
I think they are doing this right. I was excited about Mortal Online until I realized that they have no counters to rejects who will stand by spawn points knifing people of their own faction for the lint in their pockets. And yes, someone has done that to me - when I logged into an EQ1 PvP server for the very first time, ever. Killed a brand-new level 1 char over and over again at the spawn point. For the lint in his pockets (2-3 copper). |
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7/29/09 7:16:30 PM#14
Hmm, I don't think Fallen Earth was ever open pvp/sandbox/full loot or even considered it. It's a typical theme park in a post-apoc setting. If you want post-apoc with full loot/pvp look at Earthrise. Not quite the same, but as similar as you are going to get.
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7/29/09 7:19:32 PM#15
Originally posted by Domoclus
I like the way you think good sir. Its a shame there arent more people like you in these forums. |
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spankybus
Hard Core Member
Joined: 11/20/05
"Don''t touch that squirrel''s nuts!" - Willy Wonka |
7/29/09 7:22:21 PM#16
Originally posted by Hrothmund Frankly, I think it's impossible, at this point. Why?
Wow did something that no other mmorpg could do, up to that point. That was get players who don't play mmorpg's to play mmorpg's. Millions of gamers who didn't have time for the hardcore, time sink that was most mmorpg's got a chance to try one that wasn't a time sink. Add to that the IP of warcraft that tons of PC gamers (of the non-mmorpg) persuation loved...
Point is, I think you will be hard-pressed to find another large body of untapped gamers waiting for something else to make mmorpg's attractive. So, what you are left with, mostly, is game companies fighting to divide a nearly fixed number of players amongst iheir games.
That said, Niche games are just fine. Don't go after teh whole world to play your game, but make a game that your target audience will love, and do it right. Stop trying to make games that are all things to all people. It just ends up being a watered-down pile of crap that people tolerate, but nobody loves.
To the OPs post, i am surprised that this game will have limited PvP, etc. It just seems like a road-warrior, post-apoc theme screams for a violent, dangerous world to play in.....how exactly can I have 'safe zones' outside of a town in a world that is completely wrecked? It is a bit contradictory to the theme of the game. But its just me. Frank 'Spankybus' Mignone |
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cukimunga
Advanced Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
7/29/09 7:25:13 PM#17
From my understanding the PvP is handled like it is in WoW. Little to no PvP in S1 then S2 the PvP area is bigger and in S3 most of the map is an PvP area. The reason why the game isn't full loot is probably because the crafting is realtime and it would suck to get something ganked from you that took you a 24 hours or more to craft. I consider FE to be a hybrid game, while it is quest driven like Theme Park games, there are no classes and you can get to max level without getting into a single fight if you wanted to. I think the game is fine just how it is, now I just got to wait till launch. Im about to pull a Cartman i've been waiting for this game for like a year now. |
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Darth_Osor
Advanced Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
7/29/09 7:37:47 PM#18
Hmm this is news to me. I thought I read before that FE was a MMOFPS with full loot FFA PvP that I was going to avoid at all costs. I might check it out now, thanks. |
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7/29/09 7:37:50 PM#19
Originally posted by spankybus Frankly, I think it's impossible, at this point. Why?
Wow did something that no other mmorpg could do, up to that point. That was get players who don't play mmorpg's to play mmorpg's. Millions of gamers who didn't have time for the hardcore, time sink that was most mmorpg's got a chance to try one that wasn't a time sink. Add to that the IP of warcraft that tons of PC gamers (of the non-mmorpg) persuation loved...
Point is, I think you will be hard-pressed to find another large body of untapped gamers waiting for something else to make mmorpg's attractive. So, what you are left with, mostly, is game companies fighting to divide a nearly fixed number of players amongst iheir games.
That said, Niche games are just fine. Don't go after teh whole world to play your game, but make a game that your target audience will love, and do it right. Stop trying to make games that are all things to all people. It just ends up being a watered-down pile of crap that people tolerate, but nobody loves.
To the OPs post, i am surprised that this game will have limited PvP, etc. It just seems like a road-warrior, post-apoc theme screams for a violent, dangerous world to play in.....how exactly can I have 'safe zones' outside of a town in a world that is completely wrecked? It is a bit contradictory to the theme of the game. But its just me.
No its not just you. Your point is totally valid. This is a game that would suit player conflict at its core perfectly......which is what I thought the game was originally built around. I am really disapointed that the games makers appear to have caved into the pve crowd, fearing that they might lose subs otherwise. The silly thing about it is that a lot of pvp haters probably wont go near this game anyway and now the pvp fans probably wont be all that thrilled with having their gameplay restricted by loads of safe zones either. Mythic did the same kind of thing with WAR and tried to make a game that would please everyone and ended up making an unfocused game that didnt really excel at anything in particular. It ended up with a chunk of its players hiding in the pve zones and not fighting anyone, another chunk vanishing from the gameworld to fight endless arena matches and the rest were left wandering around barren and empty rvr "playpens" calling out for a challenge and only getting the echo of their own voice back. I'm still going to keep an eye on this game but I'm certainly a lot less interested in it than I was before. Hopefully one of the other pvp focused mmos will provide something more interesting. |
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DonnieBrasco
Novice Member
Joined: 7/25/06
Achiever 80.00% |
7/30/09 8:11:31 AM#20
Originally posted by spankybus Frankly, I think it's impossible, at this point. Why?
Wow did something that no other mmorpg could do, up to that point. That was get players who don't play mmorpg's to play mmorpg's. Millions of gamers who didn't have time for the hardcore, time sink that was most mmorpg's got a chance to try one that wasn't a time sink. Add to that the IP of warcraft that tons of PC gamers (of the non-mmorpg) persuation loved...
Point is, I think you will be hard-pressed to find another large body of untapped gamers waiting for something else to make mmorpg's attractive. So, what you are left with, mostly, is game companies fighting to divide a nearly fixed number of players amongst iheir games.
That said, Niche games are just fine. Don't go after teh whole world to play your game, but make a game that your target audience will love, and do it right. Stop trying to make games that are all things to all people. It just ends up being a watered-down pile of crap that people tolerate, but nobody loves.
To the OPs post, i am surprised that this game will have limited PvP, etc. It just seems like a road-warrior, post-apoc theme screams for a violent, dangerous world to play in.....how exactly can I have 'safe zones' outside of a town in a world that is completely wrecked? It is a bit contradictory to the theme of the game. But its just me.
Hey, I was just reading these boards as I have some history with FE and I'm eagerly awaiting how they will do... but I just had to stop and comment on your post - it is quite excellent indeed. You are perfectly right, and i can only hope more and more developers realize these things. Kudos :) DB Denial makes one look a lot dumber than he/she actually is. |