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Star Trek Online

Star Trek Online 

General Discussion  » No Interiors For Your Starship: That Bothers Me

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78 posts found
  warrior41

Apprentice Member

Joined: 8/24/08
Posts: 65

 
7/28/09 1:19:26 AM#1

There absolutely and uneqovically won't be interiors for your starship. You won't even see the interiors of your ship during instanced missions. You will see ship interiors for missions but it will be another ship, not your own.

So while you have your starship for exploration and missions and combat you will never see your interior. You won't be able to walk around your bridge or visit your Holodeck or Captain's Quarters or the Ten-Forward or Sick Bay. You won't be able to invite anyone over inside your ship nor role-play inside your ship. Nada. You only see the exterior of your ship.

Cryptic definitely has not ruled out adding your ship interiors after launch, but they have not made a commitment to do it either.

This is the only thing bothering me about the game. I REALLY want ship interiors. It would make Star Trek Online much more of a role-playing online game in my view. It's one of the most important features and I am really disappointed that they will not be in the game. It would be a big relief though and give me greater hope about the long-term success of this game if Cryptic were to commit to adding ship interiors in the game sometime after launch. Hopefully around 6 months after launch.

 

 

  Brenelael

Elite Member

Joined: 10/19/06
Posts: 3334

Pointing out the Obvious to the Oblivious since 2006

7/28/09 10:47:26 AM#2
Originally posted by warrior41

There absolutely and uneqovically won't be interiors for your starship. You won't even see the interiors of your ship during instanced missions. You will see ship interiors for missions but it will be another ship, not your own.

So while you have your starship for exploration and missions and combat you will never see your interior. You won't be able to walk around your bridge or visit your Holodeck or Captain's Quarters or the Ten-Forward or Sick Bay. You won't be able to invite anyone over inside your ship nor role-play inside your ship. Nada. You only see the exterior of your ship.

Cryptic definitely has not ruled out adding your ship interiors after launch, but they have not made a commitment to do it either.

This is the only thing bothering me about the game. I REALLY want ship interiors. It would make Star Trek Online much more of a role-playing online game in my view. It's one of the most important features and I am really disappointed that they will not be in the game. It would be a big relief though and give me greater hope about the long-term success of this game if Cryptic were to commit to adding ship interiors in the game sometime after launch. Hopefully around 6 months after launch.

 

 

You're jumping the gun a little on that one Warrior as we just don't know that yet. Cryptic has said there will be plenty of interiors during missions... that's all they have said so they could be anywhere including your own ship. I'm very disappointed with their decision not to have open player ship interiors as well but have decided that until we have more information about what interiors they do have to give them the benefit of the doubt. They have stated repeatably that they plan to add them sometime post launch. I know that is not a commitment and we've heard this from game developers in the past but Cryptic does not seem to be your typical development studio. They have always been pretty open and honest about their games in the past and haven't really given us any reason not to trust them. My best suggestion to you is to wait and see what they have come up with as right now we just don't know.

 

Bren

while(horse==dead)
{
beat();
}

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

7/28/09 11:28:13 AM#3
Originally posted by Brenelael

Cryptic does not seem to be your typical development studio. They have always been pretty open and honest about their games in the past and haven't really given us any reason not to trust them.


 

YOU...

SHOULD NEVER...

EVER...

EVER

TRUST A GAME DEVELOPER!!!

NEVER!

They are theives and liars the whole lot of em.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  lornphoenix

Novice Member

Joined: 11/16/05
Posts: 997

7/28/09 11:46:24 AM#4
Originally posted by warrior41

So while you have your starship for exploration and missions and combat you will never see your interior. You won't be able to walk around your bridge or visit your Holodeck or Captain's Quarters or the Ten-Forward or Sick Bay. You won't be able to invite anyone over inside your ship nor role-play inside your ship. Nada. You only see the exterior of your ship.

 

I'm just the opposite, being able to walk around my ship, outside of the bridge, means nothing to me.
And having other players over on my ship, to ah... chat or whatever seem pointless too me.
The holodeck can just a menu choice for a quick instanced mission or PvP duel.

Bren right about jumping the gun tho.
There could be times that your ships gets boarded and you have repel the boarding party, or something like that.

 

  Brenelael

Elite Member

Joined: 10/19/06
Posts: 3334

Pointing out the Obvious to the Oblivious since 2006

7/28/09 12:30:40 PM#5
Originally posted by Raltar
Originally posted by Brenelael

Cryptic does not seem to be your typical development studio. They have always been pretty open and honest about their games in the past and haven't really given us any reason not to trust them.


 

YOU...

SHOULD NEVER...

EVER...

EVER

TRUST A GAME DEVELOPER!!!

NEVER!

They are theives and liars the whole lot of em.

Cryptic has never taken any of my money under the pretense of a lie... ever. Have they ever done that to you? They even gave free trials for CoH so people could try the game before you had to cough up one red cent of your money. As I said they do not seem to be your average game developers as they try to be as open and honest as possible about what information is already released. Also whenever there is a community uprising over something the community manager is always quick to respond as are some of the developers to put harmful rumors to bed before they get out of hand. I would put Cryptic far above other developers as far as community relations and consumer trust is concerned. They didn't have to say anything about player ship interiors until after release if they chose to. They didn't do that though did they? No, they were open and honest about it even though they knew there would be some backlash over the decision.

 

Bren

while(horse==dead)
{
beat();
}

  ktanner3

Master

Joined: 3/19/06
Posts: 3075

7/28/09 3:26:06 PM#6

Geez, not this crap again.That horse has been beaten so bad that it's starting to stink. Get over it already.

MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic.
Favorite MMO: Star Wars the Old Republic
Least Favorite MMO: NGE

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1114

7/28/09 4:28:33 PM#7

My rule of thumb is never buy a game (or any other Product for that matter) based upon what features you HOPE it might have in future..... buy it on the features it has at the time you plunk down your money.

IF/WHEN a developer adds the features to an MMO that will make it enjoyable to me they might get my money AT THAT POINT.  If not, then good luck to them. It's foolish to spend money on something that you can't enjoy when you purchase it.

IF they add ship interiors,  multi-crewed ships, the ability to play something other then the Captain....and something that actualy feels like 3D space combat.... I'll think about picking the game up at that point. It's not like they'd refuse to take my money 6-18 months after launch.

If they never do....it would be a wasted purchase for me, personaly, as I wouldn't enjoy the game.....I'm sure other people feel differently though.

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

7/28/09 5:41:41 PM#8
Originally posted by Brenelael
Originally posted by Raltar

YOU...

SHOULD NEVER...

EVER...

EVER

TRUST A GAME DEVELOPER!!!

NEVER!

They are theives and liars the whole lot of em.

[Insert Cryptic fanboy speech here.]

Bren


 

I will admit that I liked CoX and the way that Cryptic ran it with only a few minor exceptions. They may be better than say... EA or Ubisoft.

BUT...

YOU...

SHOULD NEVER...

EVER...

EVER

TRUST A GAME DEVELOPER!!!

NEVER!

They are theives and liars the whole lot of em. Life experience has tought me that this is ALWAYS true.
 

(Protip: Go to a private investigator someday and ask him to run a criminal background check on your favorite employee of your favorite game developer. I think you will be shocked by what you learn.)

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  ggr017

Novice Member

Joined: 6/02/08
Posts: 3

7/28/09 6:15:07 PM#9
Originally posted by GrumpyMel2

My rule of thumb is never buy a game (or any other Product for that matter) based upon what features you HOPE it might have in future..... buy it on the features it has at the time you plunk down your money.

 

I just wanted to emphasize this point, many of my worst MMO gaming mistakes could have been avoided by simply adopting a similar attitude early on. I guess another way to put it is to take MMO’s at face value and consider anything even remotely in development with a grain of salt.

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1068

All it takes for evil to succeed is for the good to stand by and do nothing

7/28/09 6:22:39 PM#10
Originally posted by ggr017
Originally posted by GrumpyMel2

My rule of thumb is never buy a game (or any other Product for that matter) based upon what features you HOPE it might have in future..... buy it on the features it has at the time you plunk down your money.

 

I just wanted to emphasize this point, many of my worst MMO gaming mistakes could have been avoided by simply adopting a similar attitude early on. I guess another way to put it is to take MMO’s at face value and consider anything even remotely in development with a grain of salt.

 

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1068

All it takes for evil to succeed is for the good to stand by and do nothing

7/28/09 6:26:51 PM#11
Originally posted by ktanner3

Geez, not this crap again.That horse has been beaten so bad that it's starting to stink. Get over it already.

 

the only thing i will say is that after seing some actual gameplay footage I'm not sure the lcars menu system works very well without a bridge view

  Brenelael

Elite Member

Joined: 10/19/06
Posts: 3334

Pointing out the Obvious to the Oblivious since 2006

7/28/09 11:22:54 PM#12
Originally posted by Raltar
Originally posted by Brenelael
Originally posted by Raltar

YOU...

SHOULD NEVER...

EVER...

EVER

TRUST A GAME DEVELOPER!!!

NEVER!

They are theives and liars the whole lot of em.

[Insert Cryptic fanboy speech here.]

Bren


 

I will admit that I liked CoX and the way that Cryptic ran it with only a few minor exceptions. They may be better than say... EA or Ubisoft.

BUT...

YOU...

SHOULD NEVER...

EVER...

EVER

TRUST A GAME DEVELOPER!!!

NEVER!

They are theives and liars the whole lot of em. Life experience has tought me that this is ALWAYS true.
 

(Protip: Go to a private investigator someday and ask him to run a criminal background check on your favorite employee of your favorite game developer. I think you will be shocked by what you learn.)

LOL... I'm a Cryptic fanboy now am I? No... I've had plenty of problems with some of the things they have done with this game. I had a major problem with the 'No Player Ship Interiors' announcement when it first came out. Ask Ktanner on that one if you don't believe me as we locked horns over this issue many times in the past. The difference is I spoke my piece on the issue and moved on. I got over it. They at least had the fuzzy warbles to come out and be honest about it even though they knew that it would piss a lot of people including me off. I didn't have to buy the game to find out. If anything their honesty over the issue earned a little more of my respect.

 

As for my favorite developer having a criminal record.... who gives a rats ass as long as they make a good game. I know I don't.

 

Edit: Oh and for the record I never bought CoH. I was in the closed and open beta phases and found the game to be extremely repetitive to the point of tedium. I did however respect them for trying something totally different than anything that had come before. The actual game mechanics were outstanding and very different than anything else on the market but sadly the mission system was the game's undoing for me at least. I still to this day give Cryptic high praise for CoH for originality even though I personally didn't care for the game.

 

Bren

while(horse==dead)
{
beat();
}

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4840

Money in politics is the root of all political evil. It is corruption at it's worst.

7/29/09 6:33:24 AM#13

I agree with the OP. Ship interiors is fundamental in Star Trek. Not having it is like having Star Wars without light sabres and blasters.

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 2096

Life Liberty and the Pursuit of those that would threaten It

7/29/09 6:41:53 AM#14

My guess is that the more they take out the less games they sell and fewer subs after the 30 day they will have. There putting out trial baloons.

  jmd10222

Novice Member

Joined: 2/08/04
Posts: 420

7/29/09 11:36:06 PM#15
Originally posted by warrior41

There absolutely and uneqovically won't be interiors for your starship. You won't even see the interiors of your ship during instanced missions. You will see ship interiors for missions but it will be another ship, not your own.

So while you have your starship for exploration and missions and combat you will never see your interior. You won't be able to walk around your bridge or visit your Holodeck or Captain's Quarters or the Ten-Forward or Sick Bay. You won't be able to invite anyone over inside your ship nor role-play inside your ship. Nada. You only see the exterior of your ship.

Cryptic definitely has not ruled out adding your ship interiors after launch, but they have not made a commitment to do it either.

This is the only thing bothering me about the game. I REALLY want ship interiors. It would make Star Trek Online much more of a role-playing online game in my view. It's one of the most important features and I am really disappointed that they will not be in the game. It would be a big relief though and give me greater hope about the long-term success of this game if Cryptic were to commit to adding ship interiors in the game sometime after launch. Hopefully around 6 months after launch.

 

 

You really just cant let this go can you?? Made a thread here not a few days after being Banned, AGAIN from the STO Forums for spamming new threads about this. Get over it already.
 

  Dani-AD

Novice Member

Joined: 6/22/09
Posts: 23

Love is like a bubbelgum, when you loose flavor you get spit out.

7/29/09 11:45:01 PM#16
Originally posted by warrior41

There absolutely and uneqovically won't be interiors for your starship. You won't even see the interiors of your ship during instanced missions. You will see ship interiors for missions but it will be another ship, not your own.

So while you have your starship for exploration and missions and combat you will never see your interior. You won't be able to walk around your bridge or visit your Holodeck or Captain's Quarters or the Ten-Forward or Sick Bay. You won't be able to invite anyone over inside your ship nor role-play inside your ship. Nada. You only see the exterior of your ship.

Cryptic definitely has not ruled out adding your ship interiors after launch, but they have not made a commitment to do it either.

This is the only thing bothering me about the game. I REALLY want ship interiors. It would make Star Trek Online much more of a role-playing online game in my view. It's one of the most important features and I am really disappointed that they will not be in the game. It would be a big relief though and give me greater hope about the long-term success of this game if Cryptic were to commit to adding ship interiors in the game sometime after launch. Hopefully around 6 months after launch.

 

 

 

I Havnt seen ONE space mmorpg where you can see the interior. It's obviously a luxury at the high end and it bothers me too :3 mew

  User Deleted
7/29/09 11:45:14 PM#17
Originally posted by Brenelael
Originally posted by Raltar
Originally posted by Brenelael

Cryptic does not seem to be your typical development studio. They have always been pretty open and honest about their games in the past and haven't really given us any reason not to trust them.


 

YOU...

SHOULD NEVER...

EVER...

EVER

TRUST A GAME DEVELOPER!!!

NEVER!

They are theives and liars the whole lot of em.

Cryptic has never taken any of my money under the pretense of a lie... ever. Have they ever done that to you? They even gave free trials for CoH so people could try the game before you had to cough up one red cent of your money. As I said they do not seem to be your average game developers as they try to be as open and honest as possible about what information is already released. Also whenever there is a community uprising over something the community manager is always quick to respond as are some of the developers to put harmful rumors to bed before they get out of hand. I would put Cryptic far above other developers as far as community relations and consumer trust is concerned. They didn't have to say anything about player ship interiors until after release if they chose to. They didn't do that though did they? No, they were open and honest about it even though they knew there would be some backlash over the decision.

 

Bren

They have been known to make a pretense of getting customer feedback about changes, such as ED and PvP systems and despite the very negative responses they did it anyway and people still dislike these systems to this day.  They lost a lot of subscriptions after these kinds of changes, never apologized for them, never reversed them and have shown aboslutely no desire to win those players back.
 

Cryptic and Jack Emmert in particular seem to take pride in being right even when they aren't and even at the expense of lost revenue.

Kind of reminds me of other self righteous and pig headed developers; Brad McQuaid, Raph Koster and John Smedley.  All of which have a rich history of being condescening and antagonistic towards their paying customer base.

  wb8594

Novice Member

Joined: 8/18/07
Posts: 2

7/30/09 12:02:47 AM#18

I really dont see how they can create very many realistic ship interiors......Star Trek ships are actually incredible huge inside with many levels and hundreds of crew members.  IMHO this would take way to much time for programmers to try and implement with the (dozens) of ship layouts that would have to be made...unless you just stuck with a dozen each of klingon and starfleet ships in service that a player would have to choose from. Maybe added a few shuttle (pods, ships) and some cargo transport and scientific vessels. Trying to implement most of the well known races ships would probably be to much of an undertaking. I am hoping Star Trek allows us to become traders of goods and services, resource gathering,  along with good crafting skills availiable in-game.

  User Deleted
7/30/09 12:10:44 AM#19
Originally posted by wb8594

I really dont see how they can create very many realistic ship interiors......Star Trek ships are actually incredible huge inside with many levels and hundreds of crew members.  IMHO this would take way to much time for programmers to try and implement with the (dozens) of ship layouts that would have to be made...unless you just stuck with a dozen each of klingon and starfleet ships in service that a player would have to choose from. Maybe added a few shuttle (pods, ships) and some cargo transport and scientific vessels. Trying to implement most of the well known races ships would probably be to much of an undertaking. I am hoping Star Trek allows us to become traders of goods and services, resource gathering,  along with good crafting skills availiable in-game.


 

Why, it doesn't fit the IP, especially when you have replecating technology.  The Federation doesn't even have an economics system.  That was relegated to non-federation planets and species such as the Ferengi, Bejorans and Cardassians. 

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

7/30/09 12:22:51 AM#20
Originally posted by Vrazule

Cryptic and Jack Emmert in particular seem to take pride in being right even when they aren't and even at the expense of lost revenue.

Kind of reminds me of other self righteous and pig headed developers; Brad McQuaid, Raph Koster and John Smedley.  All of which have a rich history of being condescening and antagonistic towards their paying customer base.


 

Add Richard Garriot to that list as well. He was off screwing around in space while Tabula Rasa had one foot in the grave. Then when the second foot joined the first foot he quickly resigned and started planning a lawsuit aginst his own former employer.

Also, Sean "Ashen Temper" Dahlberg who is the former Community Relations Manager of Shadowbane, one of the worst, most unfinished and buggiest MMORPGs ever made. He was caught on more than one occasaion in obvious lies about the release date of the game and the quality of the development studio making it. He is now the relations manager for the upcoming Star Wars MMO (which is one of several reasons I won't touch that game with a ten foot pole).

Also, Yves Guillemot, head of Ubisoft, who recently blamed ALL of Ubisoft's lost revenue on game pirates. Nevermind his company was the producer of Shadowbane (which I already pointed out was one of the worst MMORPGs ever made) and that his company also made the major mistake of inculding SecuROM in several of its recent major releases.

And Bobby Kotick of Activision has mused about charging PC gamers more, basically just to see if he can get away with it.

And anyone who ever worked on the Dark and Light development team.

And god only knows how many more asshats of this industry I could continue to list off...

The bottom line? NEVER trust ANY game developer. They are all liars.

Sometimes I almost feel bad for the few game developers who haven't done anything wrong (yet) and are getting a bad repuataion from all of the stunts pulled by these other jerks. But then I remember all the times I've been cheated out of money by game developers and the feeling passes.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

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