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7/31/09 7:42:32 AM#61
Originally posted by Wharg0ul
Hmm, going by what the developers have said, it would be more like having *eight* Tortages - one for each class. So it'd be somewhat better than what AOC is providing. And of course, we still don't know if it's really going to feel exactly like Tortage. I myself hope it doesn't. Tortage was not a good story experience at all. The way the plot was laid out was tired and predictable, the scenes were unimaginative... It was a lot like watching a B-movie. I do hope Bioware does better.
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7/31/09 8:38:07 AM#62
Originally posted by Comnitus
I think it's a sure bet that they will move on and litter other forums based on their track record. The worse that can happen is the mods continue to let them get away with it.I know the official TOR site is a hell of lot more informative now that the trolls have been removed . MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
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7/31/09 9:53:09 AM#63
...? Ok, you compare a video game to the works of the arguable father of modern existentialism, and yet tell me my analogy is irrelevant? Telling people what to do vs. providing them the tools to do it themselves is not at all irrelevant - it's exactly the heart of the matter. I can't help that you completely missed the point. Art is directed in every game; just providing something to look at sets the tone. Storytelling the way Bioware is doing it, however, is a brand new concept that nobody else has tried yet. I never said anything about Bioware failing anything. I think it'll be a fun game, and I'll certainly play it. But whereas the industry is primarily involved in giving as much directed content as possible, not requiring the player to think for themselves in most cases, then while the 4th pillar of Story, as Bioware describes it, is certainly an innovation, it is not evolution. If you were to write out your character's story in a normal game like WoW or AoC, it would say something to the effect of "I was born outside Stormwind. I killed 10 murlocs. I found out about a conspiracy. I then killed 10 more murlocs. Finally, I slayed the dragon and brought peace to the land." Everyone who plays the game is going to have some similar variation of that story. No question that Bioware will massively enhance the user experience of that, but the fact is THEY are still writing your story. The story itself will in all probability be epic, but the beginning and the end are already written for you. Again, innovation, and likely a fun one, but not an evolution. There's a sucker born every minute. - P.T. Barnum |
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7/31/09 10:09:57 AM#64
FULLY VOICED storyline with no "esc" button option.... OMG.. This reminds me of calling voice automated numbers where you have to spend 10 minutes listening and making choices before finally getting to what or whom you actually want in the first place.. Will their storyline quest be just as stupid? PS.. What is wrong with kill X = experience.. Do you honestly think TOR will be any different? Their game will still be a jump thru hoop to advance formula.. However, instead of killing 10 bears to get experience, they'll spice it up and have this nice story how you need to infiltrate the jedi camp and kill 10 padiwans...... COUGH.. you are still jumping thru THEIR hoops.. lol I guess killing 10 padiwans would be more "iconic", therefore better then killing 10 bears.. lmaooooooo |
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7/31/09 10:22:04 AM#65
Worst that could happen is it is never released. One thing that worries me is that the game may be too solo-friendly. I'm not going to pay anything more than the box price if nobody ever wants to group. |
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7/31/09 12:34:30 PM#66
Originally posted by Kylrathin
Missing both the point and the heart of the matter are entirely on your part. And yes, my analogy is relevant. Here's a play-by-play:
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7/31/09 12:54:05 PM#67
It turns out to be like Guild Wars but becomes so popular all other mmorpgs in future copy it like they did WoW. |
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7/31/09 3:18:51 PM#68
Originally posted by solarine
Missing both the point and the heart of the matter are entirely on your part. And yes, my analogy is relevant. Here's a play-by-play:
There's a sucker born every minute. - P.T. Barnum |
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7/31/09 8:30:20 PM#69
the thing is this: if Bioware can take all that we love about the traditional MMORPG and ADD a great element of story....we will be progressing. If, however, traditional elements of MMORPGs are tossed out in favor of a restrictive story, we will be regressing. From what we've read and seen in interviews, it SOUNDS like the latter...but if it turns out to be the former, it could change the industry forever. |
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7/31/09 8:37:47 PM#70
Originally posted by Katilla
You bastard! you've condemned us all! noooooooooooooooooooo. Ten people who speak make more noise than ten thousand who are silent. |
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karat76
Novice Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
7/31/09 8:44:35 PM#71
As long as they don't make the end game all about raiding and give other viable options. Biggest fear is the wow raiding crowd destroying another game. |
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7/31/09 8:45:46 PM#72
The worst thing that could happen 1) The game is great and my real life suffers from my addiction to play the game 2) The game sucks, and I'll keep dreaming of a game that will give me my mmo-sci-fi fix 3) The game is somewhere in betweeen, and I feel the need to warn everyone visiting mmorpg.com to even try the game for themselves. (actually this is the worst, cos that will mean I have nothing better to do/play) |
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8/01/09 1:52:49 AM#73
Whats the worst that could happen ?
All of my kids want to play it too :/ |
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8/01/09 3:48:17 AM#74
The Worst..? LucasArts interfere and force a KotOR 2 again - a game that had everything to be the blockbuster sequel (you could even see it in the game) but fell awfully short of it, being almost the same thing, having broken dialogs, unfinished and with no end. Not that these things apply to an MMOG, but the unfinished part would be terrible - just look at AoC, that also had everything goin for it (great experienced company, awesome IP, great engine) but until today fights against launch problems. |
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8/01/09 5:47:30 AM#75
Originally posted by Kylrathin
OK, Kylrathin, I'll try to explain myself further one last time - without all the quoting which I suspect is wearing people's eyeballs out :) And instead of responding to everything point by point, I'll try to outline: You imply that an MMO based mostly on directed content is inherently "backwards", and I think that is simplistic dismissive behaviour. I think you can take an MMO as a "story-centered" form of game foremost and build other aspects over and around the story, and that this type of game design *can* work - and, who knows, depending on how you do do it, it *may* feel fresh! (Let's not pursue the "implementation of art is open-ended" line of discussion, you know as well as I do it's not related to what I'm talking about, and has no bearing at all in the matter). I'm thinking we agree on some points here. I think this sort of MMO design has merit and comparing it to tyranny does not make much sense (actually, most of my post was a response to that analogy). In essense, I'm saying: "What, demanding a good storytelling experience from an MMO is like applying to live in a dictatorship now?" To me, that line of thinking is unfair to both the storytellers and the "story fan" players. With the "failing" part,what I said was: If you set your mind on making a story-based MMO as Bioware is doing, you cannot go the classical sandbox route: You have to provide a lot of directed content or the model will not work. In your post that I quoted, you were arguing against directed content, so this bit was in response to it. So, yes, it did have context. I'm sorry it went the way of cheese for you. :) On a last note, I agree with you that a game cannot be "just a novel". It has to have an interactive aspect that makes sense and feels rewarding. I was just talking about the story aspect of the game - and I did underline this in the closing part of my post. I have a problem with how such a potentially profound aspect of games tends to get dismissed and I have no patience with poor storytelling. It's not about "personal preference" in sandboxes, I do play sandboxes like EVE, I just want other kinds of MMO experiences, too. Like story-based MMOs. And sandboxes just don't cut it for your story needs. Of course I'm hoping Bioware's MMO will not just be "play and reroll", that it's solely story. I'm hoping, like Wharg0ul said, that Bioware can hit the note on both scales.
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8/01/09 5:56:15 AM#76
The worst thing for me would be the feeling that this is the same old game reskinned for Star Wars. Theme park, obvious classes, obvious rat-run gameplay, no innovation - just grind.
KotOR 1 (and NWN 1) was one of, if not the, best RPG ever made IMO. I just hope the MMO gives the same feeling of being part of a movie as that did. |
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8/01/09 2:36:24 PM#77
Originally posted by oTinyo
I'm actually quite sure Bioware will do this part of the game well. They rock at providing an amazing single-player experience. The problem is that unlike a single-player game, in an MMO, it doesn't make sense that each of us "Saves/conqueres the galaxy", the storyline has to be a lot less epic and without a definitive ending in order to leave us in a place where we can all interact with each other meaningfull. The other alternative is to go the way of basically creating two games at the same time - one a single player game, where everyone saves the galaxy and one a multi-player game where everyone is part of an on-going story and on the level with other people playing and basically pretending the single-player part never happened. This is the major problem with trying to do a lot with story in a game with 10,000 protagonists (at least thus far, i do believe there are ways to extend story for everyone to share in). I have no doubt that Bioware will absolutely rock the "single-player, save the galaxy" portion of TOR and I'll glady fork out my 50 bucks to simply go through that storyline. But what I am more interested in is what they do with the part of the game where you meet and interact with the other 10000 people. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." |
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8/02/09 8:27:12 AM#78
The worsed that can happen to an MMO is the Original Poster. He is the nightmare of any MMO developer, the vile plague that scourge gamers everywhere? Why? Because he doesn't play a game, isn''t involved in a virtual world and the challenges it presents. No story plot for him, all he sees is a spreadsheet and his stats. He CARES about gimping his character by changing his path rather then the gameplay involved in that. OFF course a fallen jedi would suffer first, he has to relearn how to fight, force lightening doesn't instantly spring from your fingertips because you have a bad temper, it takes practice, just as the path to Jedi took practice. I would WANT my character to loose some light-side skills without them instantly being replaced by dark-side skills. It would be part of my story of being a fallen jedi and re-rising as a full blow sith. IF bioware does its thing right there will be betrayal story lines to follow similar to how EQ2 had them. They should be bloody hard as you will be untrusted by both sides and especially a fallen jedi will have a hard time remaining upright amoung the sith who are not above culling the competition. A story, plot based MMO needsplayers that look at story rather then stats. And if you want to walk the middle path, then you should want to play that path and take the lack of special skills as the natural and logical consequence. KOTOR and the likes have tried it, but the mix-maxing crowd as the OP is not suited for it. At its best, lets hope that SWTOR will be like Planescape Torment, where you think about the right answer to a question when for the spreadsheet underneath, it doesn't make a blinding bit of difference. "What changes the nature of a man". If you THOUGHT about that question, wanted to give the proper answer, then you are a RPG player. If you wanted the answer that gave the most XP, you should have played Diablo. Since this is Bioware, lets hope that this game will be firmly on the side of the RPG'er. |
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8/02/09 9:36:21 PM#79
Originally posted by Ilvaldyr
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8/02/09 9:44:04 PM#80
Worst would be cancelling the development. Not that I know if Im going to like the game, but it would be worse if I never got to see what the result is. |
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