| 30 posts found | |
|---|---|
|
7/28/09 10:33:35 AM#21
Originally posted by Trenchgun
When I have played it I havent really seen any being used. I guess its a matter who has seen or done what. The people i encountered was pretty much whack a mole.
Like I said, just because you haven't learned the more subtle aspects of combat, and don't associate with people who know how to do anything else, doesn't mean it isn't out there. Teamwork and tactics are what allows my guild to take on an enemy twice their size, without having superior equipment or levels. It certainly is not a whack a mole game when you are being chased by an enemy an horseback, but your team formulates a plan to lure them away from the safety of their keep, up a hill, and then positions themselves behind cover with bows ready to attack them once they get near, slaughtering their mounts and then hopping on your own to finish them off. That's just one example of an endless variety of things that happen everyday for us. Tactics in a game is not defined by how many buttons you have to press to attack; Tactics is about using things other than your weapons to gain a significant advantage over the enemy; like superior teamwork, terrain, manuever, confusion, etc. Things which don't normally play any role at all in MMO PvP, but are more commonly found in tactical FPS games. There's also a whole other strategic layer to the game; The economics of attritional war, raiding the enemy's harvesters, setting up engagements to kill off their soldiers so they lose a lot of equipment, raidng to sack their buildings, forming strategic alliances, making morale destroying moves to help drive people out of the guild or undermine their alliances. War in darkfall is a strategic process, not a simple siege. As someone who has played WW2OL for years (which as a realistic war simulator on an MMO scale, is completely unrivaled in it's level of tactics and teamwork on top of it's strategic layer), I can attest to the fact that there exists in darkfall a very high level of tactics and strategy to the game - Far more than I've ever seen in the pvP of any other MMORPG. It WW2OL it may only take one button to fire your rifle, but in a theorhetical battle between nothing but rifleman that doesn't mean the batlle will play out like that that carnival game where you shoot BBs at targets that pop up. To think such a thing is to simply be ignorant of all the tactics and teamwork that such a game is really capable of allowing.
You just in a long winded response described literally any game with pvp and your tactics. Any game in pvp that uses teamwork, terrain, manuever, confusion etc will win. How you think it s a FPS original. There is nothing special to DFO combat and whack-a-mole is right to a certain extent to most games. Just DFO does it better or worse however you want to look at it. |
|
|
7/28/09 10:38:56 AM#22
Originally posted by downtoearth
true lets hope av keeps improving the game
This I love the game, melee combat could use tweaks/polish or movements, and balancing is in order, they lowered the grind lots and keep on adding content. They just need to keep it up. |
|
Originally posted by Prankster
It certainly is the norm for my clan. 5 guys would be the bare minimum we send out on resource raiding parties. NA1 has been up for less than two weeks but already I've been a part of four major battles (like 40-80 people total), alliance vs alliance conflicts. Team PvP happens everyday in our clan in the form of raids and defensive operations, but sometimes they escalate into full blown conflict between guilds or alliances.
|
|
|
7/28/09 12:56:19 PM#24
@Trenchgun I'm still waiting your reply about something you were posting elsewhere. Here's the link: http://www.mmorpg.com/gamelist.cfm/game/4/view/forums/post/2976012#2976012 I'm interested in what you have to say. Please answer. |
|
Originally posted by Leucent
Like I said, just because you haven't learned the more subtle aspects of combat, and don't associate with people who know how to do anything else, doesn't mean it isn't out there. Teamwork and tactics are what allows my guild to take on an enemy twice their size, without having superior equipment or levels. It certainly is not a whack a mole game when you are being chased by an enemy an horseback, but your team formulates a plan to lure them away from the safety of their keep, up a hill, and then positions themselves behind cover with bows ready to attack them once they get near, slaughtering their mounts and then hopping on your own to finish them off. That's just one example of an endless variety of things that happen everyday for us. Tactics in a game is not defined by how many buttons you have to press to attack; Tactics is about using things other than your weapons to gain a significant advantage over the enemy; like superior teamwork, terrain, manuever, confusion, etc. Things which don't normally play any role at all in MMO PvP, but are more commonly found in tactical FPS games. There's also a whole other strategic layer to the game; The economics of attritional war, raiding the enemy's harvesters, setting up engagements to kill off their soldiers so they lose a lot of equipment, raidng to sack their buildings, forming strategic alliances, making morale destroying moves to help drive people out of the guild or undermine their alliances. War in darkfall is a strategic process, not a simple siege. As someone who has played WW2OL for years (which as a realistic war simulator on an MMO scale, is completely unrivaled in it's level of tactics and teamwork on top of it's strategic layer), I can attest to the fact that there exists in darkfall a very high level of tactics and strategy to the game - Far more than I've ever seen in the pvP of any other MMORPG. It WW2OL it may only take one button to fire your rifle, but in a theorhetical battle between nothing but rifleman that doesn't mean the batlle will play out like that that carnival game where you shoot BBs at targets that pop up. To think such a thing is to simply be ignorant of all the tactics and teamwork that such a game is really capable of allowing.
You just in a long winded response described literally any game with pvp and your tactics. Any game in pvp that uses teamwork, terrain, manuever, confusion etc will win. How you think it s a FPS original. There is nothing special to DFO combat and whack-a-mole is right to a certain extent to most games. Just DFO does it better or worse however you want to look at it. No other MMORPG has what I described in terms of tactics and teamwork at the level DF does. It's like comparing WW2OL to Battlefield 1942, a newbie might at a gloss think they are basically the same kind of game but anyone with significant experience can tell you they are as far apart as two games can be.
|
|
|
tombear81
Novice Member
Joined: 3/17/07
"Meeza spullon and gramma is ou me ma taut me. Yousa no write be nasta to ma speelin n a grumma !" |
7/29/09 8:02:38 AM#26
Originally posted by Trenchgun
|
|
7/29/09 8:11:00 AM#27
Originally posted by Vaylla Wow, now that is an oxymoron. How the hell can you have enough skill and tactics to beat someone that is more skilled then you? That is total obsfucation spin at it's best and completely obsequious sycophantic hyperbole.
Wht even make that comment? surely you understood what his meaning was? I may be wrong but do some people who try to be clever ( and in thier minds probably really think they are intelligent ) seem to come of more dumb than the post they are talking about? |
|
|
7/29/09 9:56:04 AM#28
Originally posted by Trenchgun
Like I said, just because you haven't learned the more subtle aspects of combat, and don't associate with people who know how to do anything else, doesn't mean it isn't out there. Teamwork and tactics are what allows my guild to take on an enemy twice their size, without having superior equipment or levels. It certainly is not a whack a mole game when you are being chased by an enemy an horseback, but your team formulates a plan to lure them away from the safety of their keep, up a hill, and then positions themselves behind cover with bows ready to attack them once they get near, slaughtering their mounts and then hopping on your own to finish them off. That's just one example of an endless variety of things that happen everyday for us. Tactics in a game is not defined by how many buttons you have to press to attack; Tactics is about using things other than your weapons to gain a significant advantage over the enemy; like superior teamwork, terrain, manuever, confusion, etc. Things which don't normally play any role at all in MMO PvP, but are more commonly found in tactical FPS games. There's also a whole other strategic layer to the game; The economics of attritional war, raiding the enemy's harvesters, setting up engagements to kill off their soldiers so they lose a lot of equipment, raidng to sack their buildings, forming strategic alliances, making morale destroying moves to help drive people out of the guild or undermine their alliances. War in darkfall is a strategic process, not a simple siege. As someone who has played WW2OL for years (which as a realistic war simulator on an MMO scale, is completely unrivaled in it's level of tactics and teamwork on top of it's strategic layer), I can attest to the fact that there exists in darkfall a very high level of tactics and strategy to the game - Far more than I've ever seen in the pvP of any other MMORPG. It WW2OL it may only take one button to fire your rifle, but in a theorhetical battle between nothing but rifleman that doesn't mean the batlle will play out like that that carnival game where you shoot BBs at targets that pop up. To think such a thing is to simply be ignorant of all the tactics and teamwork that such a game is really capable of allowing.
You just in a long winded response described literally any game with pvp and your tactics. Any game in pvp that uses teamwork, terrain, manuever, confusion etc will win. How you think it s a FPS original. There is nothing special to DFO combat and whack-a-mole is right to a certain extent to most games. Just DFO does it better or worse however you want to look at it. No other MMORPG has what I described in terms of tactics and teamwork at the level DF does. It's like comparing WW2OL to Battlefield 1942, a newbie might at a gloss think they are basically the same kind of game but anyone with significant experience can tell you they are as far apart as two games can be.
False. If you ve ever played DAOC, SB, Planetside, etc you would know a good group of people, using teamwork, knowing their abilities(not just button mashing), using terrain, how to manuever, use abilities to disable, disorient etc, then you wouldn t have said such comment. I ve played DFO and I can tell you it takes way more co ordination, and all listed tactics to be a good group and win more then not then DFO does by a long shot. DFO isn t the only game that uses these. Hell IMO anyways it uses it less then any of these games. |
|
|
7/30/09 12:18:27 AM#29
Originally posted by shukes33
Wht even make that comment? surely you understood what his meaning was? I may be wrong but do some people who try to be clever ( and in thier minds probably really think they are intelligent ) seem to come of more dumb than the post they are talking about? Dear god, I'm glad somebody finally said it, cause I felt the same way about that post. "Everyone dies. It is how one lives that matters." "P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint- "But, there is one they fear. In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century- |
|
|
7/30/09 12:56:04 AM#30
The 'strategic' element in this game is about as deep as it is in any game, however I see alot of games that are much deeper. Tactics, once again as important in any other game as DF, but you look at tactics as fleeing or holding important points on a map, oh man thats revolutionary no other game has that at all (Hell this was around in DAOC and UO, and its in WAR and WoW, hell if Conan, need I go on?). 'Sandbox' or not, this game suffers from some severe problems yet, including the big one- cheaters - and the most retarded one - nude ganking. How does the armored up man have a harder time than the nudist swinging his newb weap ill never know. But I only played for two months and thats was on the EU server and right after launch so I'm sure things have 'improved' by now. But heres the main problem with DF- Who wants to spend there money on a game that you can hardly play or compete in? Yes you can join a guild, but I don't need someone to hold my hand just to go out and kill some goblins do I? DF thinks I do, I guess. Sadly, games that allow the player to solo, even a little bit, tend to have alot more success then games that force you to group from day one. And don't tell me that soloing is an option in DF, maybe if you wanna just fish in town for the whole game, otherwise you need someone to constantly watch your back no matter what, and I mean no matter what your doing. DF needs some big changes and its not so bad it can't be fixed, but right now your nuts if you think anybody besides the most hardcore (and remember 99% percent of us aren't) are going to stick with this game. Also, games with bad launches tend to struggle and have a very limited fanbase, don't beleive me look at Vanguard, all the potential in the world, great game now but a bad launch leads to a small fanbase. But behind Vanguard you have SOE, and behind DF, well you've got AV who really doesn't know what they are doing (ala the terrible beta, late and bad launch, lies to the community about the NA server, so on and so forth). Also, the community sucks, don't believe me look at the forums on the official website (that wasn't updated til recently, for a few months after the game was launched it still talked about the beta lol). To answer the OP's question about whether to buy or not, I'd say don't waste your money or time, not at this point and probably not ever. Your better off playing free games or looking into one of the upcoming MMO's than this unless you've got a ton a free time or you plan on cheating your skills up to par with everyone else (or speedhacking which is a good way to get kills too, don't believe me check youtube). Sadly, I didn't know either or these things were requirements to play and compete, but they never will be for a game I pay to play. |
|