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News Discussion  » Earthrise: The Cascade Mountains

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34 posts found
  trepo

Novice Member

Joined: 4/27/07
Posts: 123

7/25/09 8:58:03 PM#21
Originally posted by Sheista

One thing I'm wondering is why they are making this, and then also making the Fallout MMO which is going to directly compete with their own product.

 

They aren't making the Fallout MMO, they would provide the engine. Perhaps, the Fallout MMO hasn't been announced yet hehe

 

trepo

  CyanSword

Advanced Member

Joined: 7/26/09
Posts: 263

7/26/09 11:14:00 AM#22

It's looking really nice at the very least, will be keeping an eye on this one! The FFA PVP elements may not be to my tastes though, but we will see how it ends up.

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

7/26/09 11:58:21 AM#23

The problem with FFA pvp is that it must be handled very carefully with a understandable ruleset as to how it is implemented.  Otherwise it becomes a gankers paradise.  There must be significant penalties for a being an asshat for it to be successful.

We will just have to wait and see how they implement it.  Graphics to me is just eye candy, the gameplay will determine how well the game does. 

The most fun I have had was with UO back in the early days.  The sense of threat was always present no matter what you were doing, yet the economy kept things cheap enough that loss was not overwhelming.  Skill was more a determining factor in fights than equipment.  Hope they realize those important factors.

  Greenie

Apprentice Member

Joined: 1/28/04
Posts: 550

7/26/09 12:35:22 PM#24

From what I have read, they are putting in an insurance feature for your items. That way, if you are getting ganked/killed and someone loots your corpse losing an item will be temporary.

I"m not sure how many items you will me able to insure.

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

7/26/09 12:41:04 PM#25
Originally posted by trepo
Originally posted by Sheista

One thing I'm wondering is why they are making this, and then also making the Fallout MMO which is going to directly compete with their own product.

 

They aren't making the Fallout MMO, they would provide the engine. Perhaps, the Fallout MMO hasn't been announced yet hehe

 

trepo

 

There is no Fallout MMO. Interplay currently holds the rights to a Fallout MMO (not Bethesda). Zenimax (owners of Bethesda) has created a seperate online studios which is currently working on an Elder Scrolls MMO...most likely.

  trepo

Novice Member

Joined: 4/27/07
Posts: 123

7/26/09 1:15:21 PM#26
Originally posted by Vagrant_Zero
Originally posted by trepo
Originally posted by Sheista

One thing I'm wondering is why they are making this, and then also making the Fallout MMO which is going to directly compete with their own product.

 

They aren't making the Fallout MMO, they would provide the engine. Perhaps, the Fallout MMO hasn't been announced yet hehe

 

trepo

 

There is no Fallout MMO. Interplay currently holds the rights to a Fallout MMO (not Bethesda). Zenimax (owners of Bethesda) has created a seperate online studios which is currently working on an Elder Scrolls MMO...most likely.

It's all rumors...

http://www.wired.com/gamelife/2009/04/interplay-masth/

trepo

 

 

  User Deleted
7/26/09 5:39:42 PM#27
Originally posted by Greenie

From what I have read, they are putting in an insurance feature for your items. That way, if you are getting ganked/killed and someone loots your corpse losing an item will be temporary.

I"m not sure how many items you will me able to insure.

Link

 

"Earthrise introduces a full loot system that will feature a unique Insurance system. This feature provides a twist to the loot system that can limit item-loss for the deceased for a cost, but it can also provide the killer with a good amount of monetary income as well as loot to counter balance it.

 

Insurance - The insurance system in Earthrise will allow players to recover the items in their inventory they have insured in case of death. This will allow players to prevent the pieces of gear and items they consider valuable (if they are able to be insured) from falling into the hand of the enemy that killed them, as only the items you have that aren't insured will be dropped on death and become lootable. Players will be able to use this insurance feature around Enterra by utilizing insurance terminals located in civilized settlements throughout the island. They will not be found in the wilderness and players will have to travel to use them, although they have stated they will not make them so scarce it will take a long travel to find one. Terminals will function by allowing players to choose whether they want to insure their entire inventory or just certain specific items they don't wish to lose and pay the resulting fee. Some items will NOT be able to be insured such as a Continoma player carrying illegal Noir technology or vice versa as well as some extremely valuable and sought after resources that the insurance company will not take the risk of insuring. Certain items specific to the PvE experience will not need to be insured as they will not drop on player death.

 

The cost of insurance will be determined by several factors. One of those is the cost of the item. There will be a nominal minimum (to discourage insurance of cheap items) and nominal maximum (to encourage insurance of expensive items). There are also items that are not completely illegal, but they are restricted. Those items will face a heavy tax in order to insure. Another factor is your faction standing - the better your standing with your faction the more of a discount you will get insuring with them. The cost of emergency insurance and re-insuring are a result of death and are described below.

 

Death - If a player is killed then the dead player will resurrect at a resurrection spot (only at a place they have previously visited). At this point the dead player will be able to claim all the items they had previously insured. Any items that were not insured (including ones you found/looted and hadn't made it back to a terminal to insure) are at risk of being looted by anyone at this point. The dead player will also have a few "seconds" to claim emergency insurance on some of these uninsured items if they really don't want to lose them. Using this emergency insurance will require a hefty payment - much more expensive than regular insurance to have your item returned to you. After death players will be able to re-insure by hot-lining directly with their insurance company; however, they will only be able to repeat the last insurance. In order to be able to pick and choose which items to insure individually, players will need to visit another insurance terminal.

 

Looting - When a player dies they will drop all their uninsured items. These uninsured items (including worn items) that the dead player has not previously insured or doesn't want to claim through the emergency insurance will be available to be looted by anyone. Even if your victim is very careful and fully insured, or has not been out picking up new items that they haven't insured yet, dedicated PvP players WON'T be left empty-handed. When a player kills another player you will receive monetary income - a premium of what it cost the other player to insure their items. This will make players with valuable gear some of the juiciest targets even if they are fully insured. Even if the killer is not able to get everything off the person they will never walk away empty handed. It is important to note that this premium the player gets from the victim's insurance replaces full monetary loss on death. Players will not be able to loot all the money the other player has after killing them."

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

7/26/09 5:49:28 PM#28

This game is looking amazing. With Jumpgate Evolution turning out to be WAR in space, this game and Mortal online are my last resorts before I completely lose faith in the genre, leave, and never look back. I'd prefer this over Mortal, as I like Sci-fi a lot more than fantasy.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  haratu

Novice Member

Joined: 4/09/09
Posts: 409

7/26/09 6:00:24 PM#29

Masthead has also released screenshots of a conyon in the desert region through facebook... comparing these screenshots with them show you the diversity of landscape. 

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

7/26/09 9:05:34 PM#30
Originally posted by trepo
Originally posted by Vagrant_Zero
Originally posted by trepo
Originally posted by Sheista

One thing I'm wondering is why they are making this, and then also making the Fallout MMO which is going to directly compete with their own product.

 

They aren't making the Fallout MMO, they would provide the engine. Perhaps, the Fallout MMO hasn't been announced yet hehe

 

trepo

 

There is no Fallout MMO. Interplay currently holds the rights to a Fallout MMO (not Bethesda). Zenimax (owners of Bethesda) has created a seperate online studios which is currently working on an Elder Scrolls MMO...most likely.

It's all rumors...

http://www.wired.com/gamelife/2009/04/interplay-masth/

trepo

 

 

 

Ya I know of that. What I think is happening is basically a last ditch effort by Interplay to LOOK like it's making a Fallout MMO while they try to secure funding. The original deal stimpulated that if Interplay hadn't begun full scale production by Apri 4th 2009 AND secured 30Mil in liquad cash for development the IP would default to Bethesda.

The announcements of a Fallout MMO started surfacing in April of this year...coincidence. I think not. Doesn't matter much, Bethy is sueing Interplay for breach of contract now.

 

http://www.edge-online.com/news/bethesda-wants-fallout-mmo-rights-back

 http://kotaku.com/5214020/bethesda-to-take-action-against-interplay-over-fallout-mmo

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

7/27/09 5:53:36 AM#31

I have been burning several copies of SWG and sacrificed a copy of Vanguard on the anvil of hate in the hope this game shall be released soon.

  Trowar

Novice Member

Joined: 9/02/07
Posts: 150

7/28/09 4:22:40 AM#32
Originally posted by Longswd

With Fallen Earth releasing September (and consequently going to be a complete crash and burn because it needs another 6 months to a year of dev) this is now my only hope for a post-apoc MMO. Looks good, let's hope they don't succumb to the "we're out of money so it's ship or cancel" shortsightedness.

 

 

 

Fallen Earth will not be bug free when released. But Icarus is clearly focusing on performance and the most game disrupting bugs and it is much more playable than it was just two weeks ago for example regarding bugs and performance. Rubberband effects and invisible mobs was there for a long time but has been fixed and those where the most "serious" bugs until latest patch.

Anyway the reason why I am not intrested in Earthrise is... *drumroll* the looks!

When I am looking for a post-apoc game I am looking for something that reminds me of the Mad Max movies but with mutants. Meaning a world that was technological not unlike our own when it went to hell. Earthrise is too much SF-pretty post-apoc world for my taste. Talking in SF terms instead of post-apoc terms it feels more like "Star Trek" and Fallen Earth is more like "Aliens".

They are less alike than one might think and don´t really compete with each other. Icarus has focus on content, 3000 quests, EvE-like crafting system and keeping the graphic basic and functional rather than spectacular.

We know that Earth Rise will be good looking but will there be enough things to do? Anarchy Online had an awful start due to bugs and it was released far more unpolished than Fallen Earth was even at stress test start, yet it managed to survive.  The other extreme is Tabula Rasa, it was released very polished compared to AO, yet it couldn´t survive due to lack of content.

The big unkown question is: Will Earthrise have enough content to avoid being the next Tabula Rasa?

  User Deleted
7/28/09 6:22:53 AM#33

Earthrise is all about PvP. The players basically create their own content within the territorial warfare and the fight for the ressources.

If you look for PvE-content, well... then you'll maybe find something like in EvE Online, where there's repetitive quests to gain faction standings and rewards.

If you don't like engaging in PvP however, then it could be that Earthrise won't offer very much content for you.

  Securion

Novice Member

Joined: 12/10/08
Posts: 218

9/29/09 9:34:56 AM#34

Please please make good animations and a Tabula Rasa/Mass Effect combat system to go with these beautiful graphics!

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