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8/02/09 9:02:48 PM#361
Originally posted by RamenThief7
Force grouping is holding it back. With the FF name, and Square's design team, they only get 500k subs, where AION surpass in a few weeks, and ONLY release in Asia. It would be a much more popular game if it does not have force grouping. I don't know, I consider 500k subscriptions for eight consecutive years to be successful. Also, Aion is practically the East's answer to the West's WOW. Comparing a titan to FF XI is a bit of a mismatch. Also, ONLY 500k steady subscriptions? Boyo, that is alot of money, considering it's a forced group game that has remained profiting and successful for 8 straight years in a row. Come on, there's hundreds of casual games with casual grouping. Why can't we have a hardcore group game in all fairness? Us hardcore group gamers need our games too, you know...
And you do. Eve ONLINE. |
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8/02/09 9:24:08 PM#362
Whats ruining the MMOs..There is not one dam game out there that is worth playing Solo or Grouping..There is no fun from the start to finish.Even if there is a finish to some games..I do believe its not the Solo or the Grouping that is at fault.It is how the game is made..The game should entertain a player and not making it where you have to grind a day to go up a lvl; as a example..There should be a hell of allot more to a game instead of going to x,y,z and kill x amount of this and that.And to group to kill a boss knowing that you just took on 15 creatures by your self..Something is wrong with that picture..There been 1000s of post to what players want or like..There is no reason why we can't have it for everyone..All the game makers need to have is alittle Imagination.So instead of pointing fingers at Solo or Groupers lets look where it should be..The Company who makes the game. |
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8/03/09 4:06:37 AM#363
Originally posted by hoopty
That's true only to a certain point. I agree with you entirely that a lot of games are just boring grindfests no matter how you play, killing the same mobs over and over, doing the same quests over and over, is entirely annoying and it's one thing that will drive me away from a game fast. However, there are a lot of people who apparently cannot share a game with people who don't share their playstyle. You have people who think that the very existence of soloable material makes grouping pointless. They want to force everyone to play their way and their way alone or they can't have fun. That's not something the companies can fix, they can't make games that appeal to everyone and limit gameplay to one narrow style. It's just not possible. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more |
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8/03/09 6:37:44 AM#364
Originally posted by Cephus404 Just like you want to force us to play the way you want- only that you call it "balanced game that pleases everyone", how ironic. There is no middleground. Either we play your way and your way alone, or my way and my way alone. If we go off from this path, one side is going to be upset.
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8/03/09 6:42:26 AM#365
Originally posted by hoopty
It sounds to me like you are not looking for an MMORPG, but a single player rpg. They are different games, and usually have different features. TOR is trying to make a massive game that plays more like a single player game, so perhaps you will like that one when it releases. |
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8/03/09 6:44:10 AM#366
Originally posted by Ihmotepp What game post-WoW hasn't been like that? My humble opinion is that it's what's killing the genre right now ;D
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8/03/09 7:06:59 AM#367
I don't understand how 'Massively Multiplayer Online' translates into 'Group or Gtfo'. To me, MMO means you play in, and are a part of a fantasy world that is persistent, full of other players and things to do. That's what it is to me, a persistent world that doesn't shut down when I close the game. In no way does it mean that if I don't group with people I'm doing it wrong and destroying the game. I don't exactly know what is wrong with the people who view it this way, but they deserve every bit of grief this wonderful genre is throwing their way.
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8/03/09 7:12:33 AM#368
Originally posted by Toquio3 By killing the cooperative aspect of the game, companies are destroying one part of what makes MMO superior over single player games. By no means are they destroying the game, but it's one feature less that makes the games differ from normal games and brings the genre closer to single player games. You may like the direction companies are taking the MMO genre- imo, though, killing one of the features that define 'MMO' can't be called progress at all, and is rather sad. Your problem is that you can't look at the issue from my point of view, you just simply think that it's 'wrong' without much thought. Grouping brings features to the MMO table that soloing won't- how could I just accept it that the companies are trying to get rid of those wonderful features just because it's what the players assume they want- keyword being 'assume'.
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8/03/09 7:17:55 AM#369
Originally posted by Hyanmen By killing the cooperative aspect of the game, companies are destroying one part of what makes MMO superior over single player games. By no means are they destroying the game, but it's one feature less that makes the games differ from normal games and brings the genre closer to single player games. You may like the direction companies are taking the MMO genre- to me, though, killing one of the features that define 'MMO' can't be called progress at all, and is rather sad.
Ok, take wow and Lotro, the two last mmos I played. Both are extremely solo friendly. But in both games there are quests you simply can't do alone. And if you are a soloer you can't even participate in the RPG part of the mmorpg! Want to see what happens to Arthas? sorry you have to group. See what I mean? People are complaining when they shouldn't. People that favour group have everything going for them and there are no games being made that don't offer higher rewards for raiders. So that's why I said, in different words, to qq more, because that's what they are doing.
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8/03/09 7:26:32 AM#370
Originally posted by Toquio3 In forced group games there are things you can do alone, as well. Slowly but steady companies are sacrificing the co-op for more and more solo content. But the silliest thing to do is to make a solo game, then create endgame that only groupers can do. What the heck? Right now no one is happy. If you make a game that can be soloed to level cap, why not make it go all the way? I as a grouper will get bored long before endgame anyway, so it's no good for me. Soloers on the other hand get stuck because if you want to get better, you must group up. Where's the grouping pre-endgame, and where's the soloability in endgame?
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8/03/09 7:35:52 AM#371
I guess i seem to be one of those few people that have a problem with words like 'forced'. a game shouldn't force me to do anything. you can group all the way to the end in wow too, so why don't they?
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8/03/09 7:45:40 AM#372
Originally posted by Toquio3 'Forced' is actually a bit misleading word. You wouldn't be playing a group based game if you didn't like grouping in the first place, right? That's where you have a choice, so in that sense it's not forced. Also, just because the game is group based doesn't mean that there's not things you can do alone. Soloing might be possible, but it's not as viable as grouping is. Even while soloing you'd always be looking for a group, because it's just that much better way to gather experience. Features you can do alone are almost required even in this kind of game, because you're not going to be playing in a group 100% of the playtime. So, it's more like 'forced' in a way WoW 'forces' soloing- you can still group, but it's more beneficial/easy/less time consuming to solo, so players prefer it to grouping. In the same way, in group game you can still solo, but it's more beneficial/easy/less time consuming to group, so players prefer it to soloing.
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8/03/09 7:52:50 AM#373
Originally posted by Ihmotepp
It sounds to me like you are not looking for an MMORPG, but a single player rpg. They are different games, and usually have different features. TOR is trying to make a massive game that plays more like a single player game, so perhaps you will like that one when it releases. Don't need a single rpg..I play enough FPS online to fill my needs to group.But for a RPG game..I dont need a person to hold my hand to wack a boss, knowing that, I just killed 15 mobs all at once..It just dont make sense.There no developer imagination in this area..Think about it..Players solo 3/4 of the time.The only time you need to group is to wack a Boss? WTF..If these Developers going to make a game.Make the game to what it is intended for.Either Solo or Group play.Darkfall is more of a group play than a solo.There a reason for it..At least Darkfall did something right in that area..Whats really funny when War hammer came out.Most players treated this game as a Solo, when really this game is suppose to be grouped.Should i say the players lack the knowledge to what is really a group game and what is not?To have a game that is 3/4 Solo and 1/4 group just dont make sence in my book.. |
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8/03/09 7:55:21 AM#374
Originally posted by Hyanmen 'Forced' is actually a bit misleading word. You wouldn't be playing a group based game if you didn't like grouping in the first place, right? That's where you have a choice, so in that sense it's not forced. Also, just because the game is group based doesn't mean that there's not things you can do alone. Soloing might be possible, but it's not as viable as grouping is. Even while soloing you'd always be looking for a group, because it's just that much better way to gather experience. Features you can do alone are almost required even in this kind of game, because you're not going to be playing in a group 100% of the playtime. So, it's more like 'forced' in a way WoW 'forces' soloing- you can still group, but it's more beneficial/easy/less time consuming to solo, so players prefer it to grouping. In the same way, in group game you can still solo, but it's more beneficial/easy/less time consuming to group, so players prefer it to soloing.
That's where you and I disagree. I don't think MMORPGs are group-based nor they should. A good MMORPG will have the choice to group and solo, make both choices viable, and distribute rewards accordingly. Like I said previously, in no way does MMORPG translates into 'Group or Gtfo'. If people are unable to allow one style of playing into 'their' game that says more about 'them' then it says about the gaming style they despise. I don't group often. But am I trying to convince myself I'm playing a single player game? No. I like knowing there are lots of people out there. Interaction is not just grouping. What about the Auction House? What about the Inns? What about great quest hubs? I, as a solo player mostly, enjoy all of those. I like to play the Auction House, wouldn't you say I was interacting with other players? Don't try to alienate players because of how they chose to play the game, and don't be surprised when they punch back when / if you do.
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8/03/09 8:02:51 AM#375
Originally posted by Toquio3 'RPG' doesn't translate to "Turn based battles and experience based leveling systems" either. That is where you're wrong. There's not just one definition for MMORPG, and your definition doesn't mean that it's the 'right one' either. Like I've said before, when you make both choices viable, you actually alienate one choice. They can not coexist together. What you're actually trying to do is to alienate the players of my kind, while I want everyone to have games that are tailored for their needs. I don't want for companies to stop making MMO's like they do today. I only want more choices. PvP based MMO, PvE based MMO... group based MMO, solo based MMO... a mix of everything, as well. But each of these choices has features that you can't do in an MMO that tries to do it all at once.. that's why we need choices.
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8/03/09 8:08:32 AM#376
Originally posted by Hyanmen 'Forced' is actually a bit misleading word. You wouldn't be playing a group based game if you didn't like grouping in the first place, right? That's where you have a choice, so in that sense it's not forced. Also, just because the game is group based doesn't mean that there's not things you can do alone. Soloing might be possible, but it's not as viable as grouping is. Even while soloing you'd always be looking for a group, because it's just that much better way to gather experience. Features you can do alone are almost required even in this kind of game, because you're not going to be playing in a group 100% of the playtime. So, it's more like 'forced' in a way WoW 'forces' soloing- you can still group, but it's more beneficial/easy/less time consuming to solo, so players prefer it to grouping. In the same way, in group game you can still solo, but it's more beneficial/easy/less time consuming to group, so players prefer it to soloing.
Name some games that are intended to be grouped played, with out 3/4 of Solo in it.. |
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8/03/09 8:08:45 AM#377
Originally posted by Hyanmen 'RPG' doesn't translate to "Turn based battles and experience based leveling systems" either. That is where you're wrong. There's not just one definition for MMORPG, and your definition doesn't mean that it's the 'right one' either. Like I've said before, when you make both choices viable, you actually alienate one choice. They can not coexist together. What you're actually trying to do is to alienate the players of my kind, while I want everyone to have games that are tailored for their needs. I don't want for companies to stop making MMO's like they do today. I only want more choices. PvP based MMO, PvE based MMO... group based MMO, solo based MMO... a mix of everything, as well. But each of these choices has features that you can't do in an MMO that tries to do it all at once.. that's why we need choices.
The lack of vision of players today just amazes me. Just because you can't comprehend how a developer could offer both solo and grouping, doesn't mean it can't be done. I offer, as one of many examples, reality. You see, in reality, some people choose to shoot hoops by themselves. Other people choose to play pickup games. While others join a league, and some play professionally. Some play baseball on a team, while others hit the batting cages. People CHOOSE to play as a team when they want to, and they CHOOSE to play solo when they want to do that. Isn't that what we're all after here? The ability to make choices in game and have it actually effect the outcome? That's what this offers, that's exactly what this is. Last night, I CHOSE to group up with a couple of guys while playing Aion. I was just hanging out, picking up a few hairpins, they needed some help on a higher level mob, and we ended up running around together for an hour. They needed to group. I chose to group. It worked out just great for everyone. |
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8/03/09 8:09:58 AM#378
Originally posted by Hyanmen 'RPG' doesn't translate to "Turn based battles and experience based leveling systems" either. That is where you're wrong. There's not just one definition for MMORPG, and your definition doesn't mean that it's the 'right one' either. Like I've said before, when you make both choices viable, you actually alienate one choice. They can not coexist together. What you're actually trying to do is to alienate the players of my kind, while I want everyone to have games that are tailored for their needs. I don't want for companies to stop making MMO's like they do today. I only want more choices. PvP based MMO, PvE based MMO... group based MMO, solo based MMO... a mix of everything, as well. But each of these choices has features that you can't do in an MMO that tries to do it all at once.. that's why we need choices.
I understand that, and I wasn't alienating your favourite playing style, I was merely defending mine. The title of this thread is about soloing destroying mmos, and that is just ridiculous. I haven't seen one argument that backs that statement, even if poorly. Specially considering very successful games like EVE.
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8/03/09 8:21:58 AM#379
Originally posted by madeux
The lack of vision of players today just amazes me. Just because you can't comprehend how a developer could offer both solo and grouping, doesn't mean it can't be done. I offer, as one of many examples, reality. You see, in reality, some people choose to shoot hoops by themselves. Other people choose to play pickup games. While others join a league, and some play professionally. Some play baseball on a team, while others hit the batting cages. People CHOOSE to play as a team when they want to, and they CHOOSE to play solo when they want to do that. Isn't that what we're all after here? The ability to make choices in game and have it actually effect the outcome? That's what this offers, that's exactly what this is. Last night, I CHOSE to group up with a couple of guys while playing Aion. I was just hanging out, picking up a few hairpins, they needed some help on a higher level mob, and we ended up running around together for an hour. They needed to group. I chose to group. It worked out just great for everyone. You're right. There's nothing wrong with flexibility, and I play games that offer a mix of playstyles. Some people just want everything their way - the entire game has to cater to their playstyle, or they get upset and cry that the genre is doomed. I've been playing WoW lately. I did some questing with a couple of friends, I did some dungeons with some friends and a couple of strangers, I did some soloing, and tomorrow I'll be doing end-game raiding with my level 80 druid. I'm not being forced into any of it - if I want to group, I can find a group. If I want to solo, I can find things to do solo. The existence of group content doesn't destroy my solo play, and the existence of solo content doesn't destroy my group play. All the complaining is ridiculous. It boils down to: "People who don't play the game my way are destroying the genre. And by destroying, I mean they're not playing my way. So people who don't play my way aren't playing my way. Waaah! Make them play my way!" |
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8/03/09 8:33:05 AM#380
Originally posted by Toquio3 That's fine. I actually misread your first comment.. I wouldn't say that it's soloing that's destroying it, but the fact that it's the only choice we seem to have in post-WoW MMO's, which isn't fault of the system itself but rather the companies that make games.
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