Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,080
Members:1,593,982  Online:0
Guests:0  Posts:4,847,089
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » General: Garrett Fuller: Do You PvP?

7 Pages « 1 2 3 4 5 6 7 » Search
136 posts found
  Nebless

Novice Member

Joined: 12/22/08
Posts: 894

7/23/09 6:44:42 PM#101
Originally posted by markoraos
 Guys, guys, guys...

We just managed to differentiate between a "PK" and a "PvP" a few pages back so please don't insult the good folks with using a bad identifier on them. You're probably talking about PK's rather than PvP-ers.

PvP = Player versus player which implies a certain equality, fairness and sportsmanship. When you PvP you compete with other player(s) directly, in a way that is friendly and amiable. Just like you dont hate and want to "grief" the guys you invited over for a game of monopoly or risk.

PK = Player Killer, which implies unfairness and even sadism. These are the guys out to grief other people through PvP, especially in game situations where PvP is not really a part of the game. They are not in it to share fun with their game opponents but get their kicks through real or perceived hurt they mete out to those unfortunate enough to play the same game as them. That's your basic ganker right there.

.. so please don't start another flame war with throwing careless identifiers around. I agree with all you said, just substitute PvP with PK - there are good folks out there who like to PvP but wouldn't want to be equated with gankers and such.


 

Sorry if I missed that and came to the party late. 

The problem I see is those that DO PK don't, won't identify themselves as such but will carry on the tired refrain 'but I'm just Pvp'ing' or 'the game supports such actions'.  Either way it's wrong.

You may call them gankers and some of them will even have the balls to own up to it, but most won't and will just say they're Pvp'er's and as someone previously pointed out it IS a form (just a bad one) of Pvp.

  Greenie

Apprentice Member

Joined: 1/28/04
Posts: 550

7/23/09 7:02:25 PM#102

I was a PK'r in daoc.

I'd kill greys, I'd kill anyone leveling in my frontier, any level.  Because you didn't level in my frontier.

If I was in your frontier or DF I'd kill you. Because I wanted your corpse to serve as bait for the bigboys and girls to come out and play.  That being said, I wouldn't kill the same greys over and over in their frontier. Once or twice just to pick a fight.

Today's pvp now, is a joke in most games. It's put in as an afterthought like running around one small zone, bg, scenario is going to satisfy that true pvp thrill.

Open world pvp is sucks too because it's just high levels camping lowlevels. They aren't picking a fight so more players will come to fight, they're just taking advantage of an opportunity to kill someone.I don't blame the player for this. I blame the companies that cannot understand what pvp'rs are really looking for and why people who don't pvp won't ever enjoy it with the current systems.

It's a very sad state of affairs because I really feel that many anti-pvp'rs given the right setting, mechanics, and reason for it, would see pvp and find at least a little bit of the excitement I, and others like me, find in it.

  cwRiis

Novice Member

Joined: 11/15/08
Posts: 32

Argue for your limitations and sure enough they are yours - Richard Bach

7/23/09 7:32:44 PM#103

I PvP for various reasons. Here they are in generally descending order of importance or motivation:

1. To experience a different aspect of my character in the MMO

2. To achieve some set criteria that's attractive in the game context (title, special equipment based on PvP rank, etc)

3. For the added dimension of risk (the heart pounding element of victory or defeat

4. The social aspects

The thingsI don't find attractive about PvP are:

1. the application of asymmetric power (ganking or blasting out greatly inferior foes) for the pawnage

2. Griefing (just because you can)

3. Smack talk of both arrogant winners and whinny losers (there is always someone better, quicker, or luckier than you waiting around the corner ... why brag or whine about your win or loss).

4. The antisocial aspects

  ElGuappo

Novice Member

Joined: 5/05/09
Posts: 89

7/23/09 7:39:28 PM#104

The only kind of PVP I've ever found works is FPS style, games like Call of Duty, Medal of Honour etc etc. In the traditional point and click world of MMOs, from UO to Warhammer, regardless of how 'open world' or PVP-focused the game is, it always boils down to a few key elements; the kit used, add-ons and, in a distant third place, the stats skill of the avatar.

The gameplay skill of the player is, at best, minimal and at worst, when allied with timers and macros, almost an irrelevance. It's gameplay on autopilot. There's no use of cover, no use of environment, minimal teamwork and no real goals beyond 'I pwned joo!'. Two players stay very close to one another and spam key combos until one is dead.

 

The ruptured capillaries in your nose belie the clarity of your wisdom.

  Greenie

Apprentice Member

Joined: 1/28/04
Posts: 550

7/23/09 7:51:30 PM#105
Originally posted by ElGuappo

The only kind of PVP I've ever found works is FPS style, games like Call of Duty, Medal of Honour etc etc. In the traditional point and click world of MMOs, from UO to Warhammer, regardless of how 'open world' or PVP-focused the game is, it always boils down to a few key elements; the kit used, add-ons and, in a distant third place, the stats skill of the avatar.

The gameplay skill of the player is, at best, minimal and at worst, when allied with timers and macros, almost an irrelevance. It's gameplay on autopilot. There's no use of cover, no use of environment, minimal teamwork and no real goals beyond 'I pwned joo!'. Two players stay very close to one another and spam key combos until one is dead.

 


 

I keep hearing the FPS people say MMO's are games on autopilot I disagree. Group warfare in daoc applied all the twitch of FPS, use of terrain, kiting etc.  To pull off large raids in the OF took lots of teamwork.

When you talk solo pvp I can agree more. Gear+luck usually wins out. That's why I don't like purely solo pvp.

Also, you state something that to this day is a pet peeve of mine. Addons and macros.  I play healer classes and I hate squared. It takes all challenges out of being a good healer. I didn't use addons in daoc. I didn't use macros outside of the /assist. Most of the time I played caster or CC class anyways so even that got used almost never.

I love that Aion does not allow addons in there game. I also have read that aion's pvp is similar to daoc in the group aspect of pvp.

FPS's are also reliant on lag, your fps as well. I think what set's them apart is they are almost always geared towards group strategy and that the pvp is always the focus of the game, where MMO's just throw in a dueling mechanism and call it pvp.

  Mysk

Advanced Member

Joined: 11/18/03
Posts: 958

7/23/09 9:39:22 PM#106

> The last form of PvP I’ll cover today is what I call “fighting for something.”

This, pretty much.  Raising my character's rank showed a real accomplishment.  PvE is okay, but it's often mindless.  No matter how long it takes for a mob to spawn or regardless of how many hours a rare item takes to drop, there is simply no challenge.  No feeling of accomplishment.  It finally just happens and then you move on to the next mind numbing task.

At least in PvP there's a challenge, and when you go up ranks it can feel like your character is accomplishing something.  Raising ranks is a goal-oriented focus of PvP for me.

With that said, open world PvP becomes irritating and loses it fun after a relatively short amount of time.  Max level characters running the full view distance over to you simply to gank your character in a few hits is dull and tiresome.  From my perspective (competitive focused, goal / accomplishment oriented) I have always failed to find the enjoyment of ganking.  I suppose it's an ego thing, which, frankly, is a little disturbing.

That's why I enjoyed the battle grounds in WoW back when I played.  They still had ranks at the time, and it was fun to watch my character gain PvP ranks.  It was fun to receive duel challenges by someone who saw my character's rank and wanted to test themselves against it.  Heck, I learned things that way, too.  There was a sense of pride in the accomplishment, and I didn't need to put up with kids and their maxed out toons to do it.

oh hai this is not a sig

  Nebless

Novice Member

Joined: 12/22/08
Posts: 894

7/23/09 9:57:12 PM#107
Originally posted by Greenie

 I blame the companies that cannot understand what pvp'rs are really looking for and why people who don't pvp won't ever enjoy it with the current systems.

It's a very sad state of affairs because I really feel that many anti-pvp'rs given the right setting, mechanics, and reason for it, would see pvp and find at least a little bit of the excitement I, and others like me, find in it.

Now this is an attitude I can understand.  I don't consider myself a Pvp'er and really don't miss it if it's not in a game, but when it is and done right the shear sweat factor is awesome.
 

Pre-CU SWG; Getting a temp flag  after hunting Faction NPC's and having to run, hide, watch every moving red radar dot.

Vendetta-Online; Faction based Pvp anywhere and anytime.  Pop out of a wormhole / jumphole and immediately zig off and do a radar check.  Watching and scanning since you just never know who's out there.

PotBS; Like my first example of a 3 vs 2, or scouting for a group and getting jumped then trying to stay ahead of the death curve til your allies can arrive. 

I never had a problem with dieing; and I did it alot, when it was my own fault (out of position, wrong group join click etc...).  Only problem was with the gankers - waiting on the pier with you and jumping in and locking you up before you even rez'd in.  Camping the spawn in points etc....

When it's done right ....... there's no better feeling, more so when you win.

  Vendegaar

Apprentice Member

Joined: 7/09/09
Posts: 30

7/23/09 10:40:02 PM#108
Originally posted by Greenie
Originally posted by nekollx

um this was back in the late/mid 90s doof, not 2007

Things were different back then.

Do you rember the late 90s?


 

Why yes, yes I do. Books and the internet existed back then. Apparently you didn't learn to read until after the year 2000.


 

NO - Actually I wasn't born until 1928 - REALLY - LOL

 

  Vendegaar

Apprentice Member

Joined: 7/09/09
Posts: 30

7/23/09 10:48:32 PM#109
Originally posted by Vendegaar
Originally posted by Greenie
Originally posted by nekollx

um this was back in the late/mid 90s doof, not 2007

Things were different back then.

Do you rember the late 90s?


 

Why yes, yes I do. Books and the internet existed back then. Apparently you didn't learn to read until after the year 2000.

You DID mean the 1890's didn't you? LOL

My attitude on PVP is WHY?  with over 10,000 monsters in the game WHY would anyone to want to fight another PLAYER? - Just to prove you are better then they are?

I really dont SHIV A GIT whether or not another PLAYER can beat me - All I care about is that I can beat the MONSTERS built into the game.

Just cause i'm 81 years old don't let that make you kids out there get all antzy about kicking my butt - you might just be supprised.

 


 

NO - Actually I wasn't born until 1928 - REALLY - LOL

 


 

  Greenie

Apprentice Member

Joined: 1/28/04
Posts: 550

7/23/09 11:36:47 PM#110

Because almost all 10,000 monsters act the same. Tank pulls, taunts, holds aggro, mob might switch targets upon large dps bursts or heals, tank regains aggro....

1k players now,, I can experience a variety of encounters with that. But again, if you use WoW pvp as an example I'm going to slip a rufie in your geritol mix and you'll wake up in Bolivia. WoW's pvp sucks ballz.

:)

  dcostello

Novice Member

Joined: 11/10/08
Posts: 6

7/24/09 12:27:36 AM#111

  I prefer to 'talk-it-out' like a normal, peaceful human being.  Besides, killing is egregiously over-rated...

  Vendegaar

Apprentice Member

Joined: 7/09/09
Posts: 30

7/24/09 1:02:27 AM#112
Originally posted by Greenie

Because almost all 10,000 monsters act the same. Tank pulls, taunts, holds aggro, mob might switch targets upon large dps bursts or heals, tank regains aggro....

1k players now,, I can experience a variety of encounters with that. But again, if you use WoW pvp as an example I'm going to slip a rufie in your geritol mix and you'll wake up in Bolivia. WoW's pvp sucks ballz.

:)


 

Sorry to disapoint you but I don't do Geritol - or Viagra either - my GF is all the stimulant I need - and I still spar with my son who is a 4th degree black belt in Tai-Quando - and drop him on his butt pretty regularly. LOL

 

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1245

7/24/09 1:55:31 AM#113

Nice article, but soon, we will have a lot of choice for real pvp games.

We have eve for the players who like to take the command,

Darkfall online for the fps gameplay, large warfare and medieval fantazy players,

Earth rise for the sci fi players

Mortal online for the fpv only, realistic medieval fantazy players.

 

Right now, is all good for us because even with all the hard time the carebear added to us, we still gonna get good games pvp games.

Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM
So you can stop posting that i played DF only for 2 weeks over and over again.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

7/24/09 2:59:00 AM#114
Originally posted by ElGuappo

The only kind of PVP I've ever found works is FPS style, games like Call of Duty, Medal of Honour etc etc. In the traditional point and click world of MMOs, from UO to Warhammer, regardless of how 'open world' or PVP-focused the game is, it always boils down to a few key elements; the kit used, add-ons and, in a distant third place, the stats skill of the avatar.

The gameplay skill of the player is, at best, minimal and at worst, when allied with timers and macros, almost an irrelevance. It's gameplay on autopilot. There's no use of cover, no use of environment, minimal teamwork and no real goals beyond 'I pwned joo!'. Two players stay very close to one another and spam key combos until one is dead.

 

 

Altough I largely agree with you that todays MMORPG PvP is mostly about equipment, character stats, add-ons and such you are missing one major point that MMORPG PvP can have but FPS PvP cannot and that is politics and territorial conquest in a persistent world.

That is where MMORPG PvP truly shines, however very few MMORPGS have managed to properly implemented in a way that is actually useful. AoC, WAR, WoW all have pointless PvP where it really doesnt matter much who wins or not as it is mostly about gear and exp but games like Asherons Call Darktide and UO, pre trammel, actually had a purpose where a group of people could stake a territory as their own and actually own it, in a sense, and that particular place gave them some major benefits and losing such area was a serious blow to them.

That put purpose and meaning to the fighting instead of meaningless zerging for a keep that means little and will be flipped back and forth several times per day or week (ala WAR and DAoC).

Even so called FFA PvP games like Darkfall failed at that because the areas there are so void if any value so battles are fought just for the sake of fighting rather than actually conquering something worth keeping.

  rsreston

Apprentice Member

Joined: 11/26/06
Posts: 342

DOS 6.22 - fuzzy memories...

7/24/09 4:16:57 PM#115

I PvP for the challenge, the thrill. Actually, it's not about Player versus Player, it's about having an opponent that's as powerful as you, but that may also be as smart as you are. They keep you on your toes during PvE (where the AI is always lame), and that makes the game real.

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1129

7/25/09 3:01:34 AM#116

I don't PvP.

I'm not much for the "two" choices we have today:

  1. Arena
  2. Total Anarchy

You could say that I value my immersion, and having PvP be arena'ish doestn bring immersion, and total anarchy doesnt either.

 

Even in a post apocalytic world there would be rules and laws, and dire consequenses for being a random murderer... Until  "murder" comes with consequenses, and faction PvP gets meaningfull consequenses..... Well, won't find me fighting.

The last of the Trackers

  bcrankshaw

Novice Member

Joined: 1/12/08
Posts: 537

7/25/09 12:01:58 PM#117
Originally posted by Greenie
Originally posted by nekollx

um this was back in the late/mid 90s doof, not 2007

Things were different back then.

Do you rember the late 90s?


 

Why yes, yes I do. Books and the internet existed back then. Apparently you didn't learn to read until after the year 2000.


 

lol...good response ...made me laugh

I pvp for the thrill and challange ,I won't fight someone who is clearly weaker than me ..unless attacked

I do think there an elemant in PVP games of people that ,as mentioned ,are bullies with a lowself esteem.To gank and kill anyone gives them a sense a achievement that doesn't exist in there mundane RL .Its sad really

The worse thing for  me is games like Grand Theft Auto ,when you are playing a good multiplayer session and someone is cheating .You vote to kick him and the guy crashed the whole session....ending everyones fun .Its rare but it happens :)

"after the time of dice came the day of mice "

  tupodawg999

Apprentice Member

Joined: 12/10/08
Posts: 438

7/25/09 2:23:00 PM#118

95% of MMORPG PvP sucks massively to the power of huge - it's even worse than raiding ;) This is mostly because the competition brings out the worst side of some people and of those there's plenty whose good side isn't much better.

5% is some of  the best fun you can have in an MMORPG.

Tricky.

I don't think standard MMORPG design suits PvP very well and imo for a PvP game to be any good it needs to be designed completely around PvP - compromise games won't ever please both sides.

2. Gear and levels shouldn't be overwhelming - a max level in the best gear in the game should be beatable by a zerg of level ones in newbie gear. No tiers, all levels in together. Also twitch = hacks = sucks. Also PvP = people running in circles bunny hopping = the stupidest thing in the history of the world.

3. Multi-sided RvR with terriotorial control, large battles and the skill based on group tactics, teamwork and knowing your specials.

4. PvE should be entirely secondary and built around the PvP e.g NPCs guarding objectives - gear and levels should all come from PvP battles.

 edit: I forgot to mention the most important.

5. A chunk of the game's player base will try fanatically to drive off 90% of the game's potential customers - designers need to take that into account.

  Ksenia

Novice Member

Joined: 7/07/04
Posts: 38

LFG

7/25/09 11:56:40 PM#119
Originally posted by Greenie

I agreed with most of that also. DaoC PvP was the best. Realm Pride, Relics, Keeps, Open field,, solo, duo, 8 man, zerg vs. zerg.

Three major problems with PvP nowadays. 

1. Gear reliance. - PvE doesn't have to be all about gear. Just because you release an expansion *Cough ToA*  doesn't mean you need to add in completely overpowered weapons/ gear. The look of them alone is worth getting sometimes.  Think people won't chase a look or an item design?   Check out CoH character creator,,, or WOW and their mounts.

2. Group PvP.  Games today have not focused on pvp as a group. WoW characters are all able to solo, making the reliance on a group in a boxed in battleground or WAR's scenarios,  less dynamic and less team oriented.

3. It's always two faction warfare. DaoC showed that 3 realm warfare worked very well in limiting population imbalances, because two smaller realm when needed could still gang up on the larger realm. It added to the immersion of it all. And who's heart didn't pound a little quicker when Sanaa Lathan told the predator,, "The enemy of my enemy is my friend"   

I hear that Aion is the closet thing to daoc rvr in a long time. I"m hoping so.   If not, we'll see if Earthrise's resource and territory control is enough.

IF mythic would make a daoc 2 with Old Daoc concepts, the original classes only, with updated skins and a Old frontiers (larger, but not so focused on siege,  different keep models that made sense and didnt' take 40 players and 2 hours to take,, they'd have a second masterpiece.  Bring back fast-paced dynamic RvR and let go of this slowpaced stationary junk.

Agree with this.  I'm not a fan of FFA PVP - every man for himself, it has to be team for me.  DAOC was easily  my favorite pvp experience.  I believe the three-realm system made a huge difference to balance, because the allegiances could change weekly and sometimes mid-battle.  Winning was more reliant on gear than skill.  People roamed in singles, duos, groups, and zergs - if you were overrun by huge numbers, go back and you might find equal numbers. 

A few objectives are fine, but I think Warhammer overanalyzed those objectives.  Rather than focal points for a battle, they became 15 minute trades, and rather than attempt to fight, people moved on because the rewards could be equal from a uncontested fight.  Some people did want to fight, however the majority were happy to just take unclaimed keeps and bo's; the battlefield was a PVE'rs paradise.  I have no issue when people want to PVE, but in this case their desire was destroying the PVP because warband leaders catered to the majority.  Give the PVErs equal rewards that suit their PVE style through PVE dungeons; give the PVPers suitable rewards from PVP.  

Want to see PVP with:  three or more factions; a concentrated PVP area for open fighting and limited objectives; realm pride; skill reliant instead of gear reliant; and not too much too fast - I like the battle where nobody goes down quickly but people have a chance to employ tactics during battle.  Spamming two keys to kill somebody in 3 seconds is dull for both sides.

I do enjoy PVP, because I like that the enemy's tactics can change and adapt, and no two fights will be the same.  The real trick for the developers is getting these battles as equal as possible with class balance, and also making the battle fun and interesting even for the losing side, so they want to come back and try again.

**********************************************************************************
***4 out of 5 voices in my head agree--I'm ok. It's the fifth one the scares the hell out of me.***

  tupodawg999

Apprentice Member

Joined: 12/10/08
Posts: 438

7/26/09 9:58:59 AM#120

"A few objectives are fine, but I think Warhammer overanalyzed those objectives."

/Agree

I think objectives are a good way to channel players into having big fights but where Warhammer went wrong (imo) is the objectives became worthless as soon as you captured them which, if you'd just spent two hours fighting to capture them, sort of undercut the whole thing. I'd prefer something where there was one main objective and once you captured it you got xp, or reknown or realm points or whatever other points every few minutes your side held it *and* you were within a certain range of the flagpole. Also the number of points racked up the longer it was held e.g

100 xp per level per minute until you'd held the flag for 15 minutes then

200 xp per level per minute until you'd held the flag for 30 minutes then

300 xp per level per minute until you'd held the flag for 45 minutes then

etc

So the objective would encourage players to fight for them *and hold* them because they were the fastest way to level and get better gear.

I'd have just the one objective like this in each zone.

I'd also have smaller objectives like shrines and stuff that gave you buffs. These would have weaker guards and be easy to take with 2-3 players. i think this would lead to the main zerg fighting over the main objective while smaller groups and solos went for the shrines.

7 Pages « 1 2 3 4 5 6 7 » Search