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7/23/09 11:45:59 AM#21
Originally posted by DarkPony
:D That was a very lucky find.
Bravo, well done |
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alkennjoi
Novice Member
Joined: 11/15/05
-----> too much QQ from those who cant pewpew <----- |
7/23/09 11:53:24 AM#22
sorry cant resist... but why do you say that you will be playing MO, then say that you havent found out much about it? I get the whole process of elimination thing that you believe to have processed yourself through, but it sounds like you may be forcing yourself to believe that MO is the right game for you. eitehr way i dont care, i just think people are funny creatures. so thanks for the laugh. |
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7/23/09 12:05:46 PM#23
*I pick up a wrinkled note*
Subject #442805 This subject appears to be a complete success. We have managed to persuade him on the subconcious level to be committed into buying the game without rejections. Subject #442805 will comply to all further commands under our intent. It seems our work here is done. Moving on to Subject #442806. |
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7/23/09 12:10:01 PM#24
Originally posted by mmoguy43 Hey! ... GIVE THAT BACK! |
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Originally posted by alkennjoi
Maybe I should had said this when I first made this thread. 1. Open World : This is #1 thing that I want in a MMO. I cant stand how MMOs are taking away the Exploration aspect that made so many people fall in love with the genre. 2. Open PVP : Some people hate this feature but Lineage 2 being the only MMO I have really ever played this is what I am use to and now this is another feature that I want in any MMo that I play. 3. None Quest Based : I cant do Quest based mmos that hold your hand sending you down a linear path telling you to go do this or go kill x number of these. I dont see how people play these types of games. 4. The MMO that I had been waiting so long for and finally got a chance to play has all of the above things I dont like so I started looking for a mmo that did not have those things and the only MMO that I found to not have those things was Mortal Online. So not knowing alot about Mortal Online I knew that it had the key things that I want from a MMO so here I am now learning all I can about the game and the more I research the game the more I am feeling confident that this is the game that I am looking for.
AMD FX-4100 Zambezi (OC at 4.3GHZ ATM) |
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Thread is closed. I dont have time to keep saying the same things over and over. Dark Pony has given me exactly what I asked for. AMD FX-4100 Zambezi (OC at 4.3GHZ ATM) |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
7/24/09 3:15:18 AM#27
Originally posted by DarkPony
Only took 7 posts before someone actually posted something useful for the OP. They really should have a warning for non responsive posts. Anyway, my answers for the OP:
That's all I can think of right now. |
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7/24/09 3:19:24 AM#28
Originally posted by Yamota
Only took 7 posts before someone actually posted something useful for the OP. They really should have a warning for non responsive posts. Anyway, my answers for the OP:
That's all I can think of right now.
Digital Download is on sale for €45 aswel. Crafting System that includes 140million crafting combinations. Player housing (basic at least thats what they are aiming at release), you can build anywhere you would logically be able to in RL. Think thats all I have to add really.
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7/24/09 3:24:14 AM#29
Originally posted by rav3n2 I agree. I had him blocked and missed that awful post until you quoted him. His pursue of anyone saying anything remotely positive about this game has become a little overzealous. For his own sake he should return to playing AOC (and upload another 30 screenshots) rather than waste his and our time trolling the competition. |
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7/24/09 3:24:20 AM#30
Originally posted by Yamota
Only took 7 posts before someone actually posted something useful for the OP. They really should have a warning for non responsive posts. Anyway, my answers for the OP:
That's all I can think of right now.
I am sorry. But I have to laugh about that part. How in earth is that ever going to work? As it won't be long till people start killing these boss mobs at an alarming rate. And in such a rate, that they will have a very hard time in keeping up with putting new ones in the game constantly. Or they just gonna respawn killed bosses with a random name generator? And then call it persistent. Cheers |
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7/24/09 3:33:59 AM#31
Originally posted by Guillermo197
They could easily script it in; Boss 1 on spawn A dies = Boss 2 on spawn B comes to life. They only need a long enough cycle to keep things original. But what's more; They also spoke about the option of GM's actually controlling those bosses (if they have time for it). Now THAT would make for some exciting 'pve'! "Ok gusy, stand over here where he won't agrooooaaaaAAAARGH ..." Officially released alpha PVE footage: www.youtube.com/watch
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
7/24/09 3:37:14 AM#32
Originally posted by Guillermo197
I am sorry. But I have to laugh about that part. How in earth is that ever going to work? As it won't be long till people start killing these boss mobs at an alarming rate. And in such a rate, that they will have a very hard time in keeping up with putting new ones in the game constantly. Or they just gonna respawn killed bosses with a random name generator? And then call it persistent. Cheers No idea but that is what the PP slide said. However if I would do something like that then I would make those mobs REALLY tough to both find and to kill so that it happens very rarely. Say for example that you have to go to the bottom of a dungeon full of nasty mobs just to reach the mob and to kill it you need an army of people and even then the dragon could just fly away if there are too many people. So you have to balance numbers with the capability to kill said mob. Think Balrog of Moria that was impervious to regular weapons and took an immensely powerful being such as Gandalf to kill. Translated into MO it could mean you have to have a legendary mage character, the most powerful mage on the server, to stand a chance of killing the said boss and those mages could literally take years to "level". |
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7/24/09 3:38:50 AM#33
Originally posted by Guillermo197
I am sorry. But I have to laugh about that part. How in earth is that ever going to work? As it won't be long till people start killing these boss mobs at an alarming rate. And in such a rate, that they will have a very hard time in keeping up with putting new ones in the game constantly. Or they just gonna respawn killed bosses with a random name generator? And then call it persistent. Cheers
Well again I can only speculate as no one has ever experienced the system, but according to what I have managed to gather from forums and dev notes what they want to do is have bosses tied to religion, so your clan/guild/individual can be part of that religion and keeping bosses up will give you a certain bonus, so you can defend it from anyone trying to kill it, the other bit of information I have also managed to gather is , bosses will be extremely hard and there will be 2 types, ones that are just NPC's and ones that will be directly controlled by Deytes (GMs assuming the part of gods in certain events). Now I think your main concerned is directed at lesses bosses, the bosses that are going to be with these features are not the "Goblin Leader" these will be just like your regular NPC respawn somewhere, drop some loot etc... The bosses that will be included in these features will be bigger and meaner things that can cause a bigger impact for everyone. I remember a quote one of the devs said about the bosses which was , "you usually kill a boss hundreds of times and die a couple in MO you will die hundreds of times and kill the boss once" so that is really the sum of their idea about these persistant bosses. Again im only relaying information as no one has seen this system in place or how it will actually pan out.
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7/24/09 3:48:04 AM#34
DarkPony the video you just posted is freaking amazing I love the minotaurs they look like they can hurt you very easily, brilliant persistant or not tbf.
PS. Nice sig haha made me laugh :P and Sorry for the double post.
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7/24/09 3:55:59 AM#35
Originally posted by rav3n2
Well again I can only speculate as no one has ever experienced the system, but according to what I have managed to gather from forums and dev notes what they want to do is have bosses tied to religion, so your clan/guild/individual can be part of that religion and keeping bosses up will give you a certain bonus, so you can defend it from anyone trying to kill it, the other bit of information I have also managed to gather is , bosses will be extremely hard and there will be 2 types, ones that are just NPC's and ones that will be directly controlled by Deytes (GMs assuming the part of gods in certain events). Now I think your main concerned is directed at lesses bosses, the bosses that are going to be with these features are not the "Goblin Leader" these will be just like your regular NPC respawn somewhere, drop some loot etc... The bosses that will be included in these features will be bigger and meaner things that can cause a bigger impact for everyone. I remember a quote one of the devs said about the bosses which was , "you usually kill a boss hundreds of times and die a couple in MO you will die hundreds of times and kill the boss once" so that is really the sum of their idea about these persistant bosses. Again im only relaying information as no one has seen this system in place or how it will actually pan out.
Well, I think the problem is and why I pointed this out, is that this game is going to attrack pretty much the hardcore side of the MMO community. And those people won't stop till that boss is dead. And so I think it will be really hard for them to strike a balance between making a boss extremely tedious, unkillable and thus not fun and so frustrating people into quiting the game. Or these bosses are going to be killed quicker then they imagined anyway. Underestimating current days players capabilities. But nonetheless this is going to be interesting and we will see how this pans out. Cheers |
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7/24/09 4:06:06 AM#36
Originally posted by rav3n2
Aye, I agree. The way that minotaur first slams that guy to the ground and finishes it off perfectly with a huge windmill of an axe swing only to come charging to the filming player right after is just friggin' scary! Those mino's might not be bosses but they sure as hell don't look like trashmobs either :) |
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7/24/09 4:06:07 AM#37
you must remember
every time you die, you leave your loot at the bosses feet. its not as simple as repairing your gear, your gear is gone.
so yeah, bosses will be rediculous, players will lose tons and tons of gear trying to take them down........ It will be awsome. Finally a challenge. |
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7/24/09 4:13:07 AM#38
Originally posted by Guillermo197
Well, I think the problem is and why I pointed this out, is that this game is going to attrack pretty much the hardcore side of the MMO community. And those people won't stop till that boss is dead. And so I think it will be really hard for them to strike a balance between making a boss extremely tedious, unkillable and thus not fun and so frustrating people into quiting the game. Or these bosses are going to be killed quicker then they imagined anyway. Underestimating current days players capabilities. But nonetheless this is going to be interesting and we will see how this pans out. Cheers
Agreed I can see some flaws in it as well but there are solutions to it, one of the main things ofc is GMs are not gonna do shifts controlling a boss forever so Im guessing these sort of events will most likely be unique type of events, where a servant of <insert god name here> is attacking a village whose faith is with <insert other god name here> and that the GM is controlling one big badass monster that can be killed but is unlikely but there still might be other NPCs attacking which you can kill and still get rewards from, so while you havent actually killed the big one (this time!) you will still get something. The event can possibly have a duration as well, and maybe NPCs can loot your stuff if they get close to your body and just take it away that would sort of prevent people from just staying there until its dead, again this are all just ideas I have, and can be possibly completely far fetched.
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7/24/09 4:13:53 AM#39
Originally posted by steamtank
Oh, I'd love to be that scurvy dog waiting in the bushes to loot the corpses of those proud knights who failed their noble quest. *grins wickedly* Matter of fact; I won't be the only one. Though of course, a well organised guild / alliance, should take care of their perimeter defense to counter vultures like me. ;-) |
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7/24/09 4:17:03 AM#40
Originally posted by Guillermo197
Its not such a crazy idea. The devs could introduce new bosses into the world as they get killed. They don't even need to be replaced right away or in same spot, making things more interesting for 'dragon slaying' parties. Think of it as an exercise of imagination from the design team :) Better to be crazy, provided you know what sane is... |
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