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7/20/09 12:33:23 PM#21
"He who fights and runs away lives to fight another day." I tried but the first thing they did was warp scramble me. Those lo-sec pirates knew their business :) |
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7/20/09 12:40:23 PM#22
Originally posted by JuJutsu ok.. how about - he who stealths and runs away lives to fight another day? |
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7/20/09 12:50:09 PM#23
Originally posted by elderotter ok.. how about - he who stealths and runs away lives to fight another day?
Works like a charm. I love my covert ops frigate :) I wonder if sticking a prototype cloak on the cruiser and destroyer would've kept me from being podded.... |
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7/20/09 12:51:50 PM#24
Originally posted by JuJutsu
Works like a charm. I love my covert ops frigate :) I wonder if sticking a prototype cloak on the cruiser and destroyer would've kept me from being podded.... that kind of depends on who is more patient... you or the pirate. |
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7/20/09 12:53:58 PM#25
The Devs said they wanted to include this in the tutorial in the future, btw. |
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LiquidWolf
Novice Member
Joined: 4/18/07
Currently Playing: |
7/21/09 8:47:06 AM#26
Death is something everyone always seems to not want to think about... and I don't understand why. Knowing that you are going to die, and making sure you remind yourself of it every once in a while... just makes everything in EVE so much better... sweeter almost. You appreciate the small things more, and your heart gets racing when something that might just kill you is happening. Here I am and here I shall die. |
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7/21/09 12:22:53 PM#27
Originally posted by batolemaeus
Someone will probably pull a James T. Kirk and reprogram the tutorial.... |
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7/21/09 12:34:46 PM#28
[quote]Just don't die....[/quote]
i think even tutorial has this wonderful line that pretty much every player will tel you as well (oh isnt it something unusual to ask players for newbie tips? reading a simple guide before venturing into unknown game? oh snap.) that... dont fly something you cant afford to loose. when you get ISK goin - youll be using ships that you can lose and buy another 100 of them and only then goin bankrupt. you dont loose skills when you die. only the ship that is only worth the damn ISK. building a ship that can kill other players is cheap as well.... also what i mean by getting ISK goin? no not billions with 999 billions worth loot. you can buy everything you can use and everything you actually really need a few hours into game.
so yeah... you died and dropped the game before understanding the games basics. epicfail for a gamer. |
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Euphoryk
Apprentice Member
Joined: 4/30/09
"A man must live by his principles. Who he is, not what he is." |
7/21/09 12:42:29 PM#29
Originally posted by m240gulf
I couldn't agree more, this is one of the good things about EvE. It has it's own built in "natural selection" device, and does a great job of weeding out poor players. Frankly, no alliance or corp wants a player that is going to cause any type of stress for them, and the earlier these types of players leave only helps the game prosper. If a real death penalty is too much, then EvE is definitely not for the OP. Try losing a 500 mil ISK ship then getting podded and losing 100 mil in implants.... and thats low ball in terns of ISK lost from a hectic encounter with another experienced pvper. EvE takes risk vs reward to a level most can't handle, and that is great! |
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7/21/09 12:48:32 PM#30
Originally posted by m240gulf
You really could have left it at "you are just not the type eve tries to keep" where in the hell does playing a video game equate to a person being weak or strong foolish analogy if for no other reason than the dig you sound like one of those Df fanbois with that. |
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7/23/09 4:41:18 AM#31
This is the very reason that Eve attracts a lot of players. So as pointed out before, in an above post, it is not for everyone. Some people like to have consequences when they die and others do not. It is a choice, the OP does not like it, that is his choice and should not be criticized for it. I love the consequence, not that it is massive, as you can insure your ship etc and in fact make money(isk) in the process of dying. There is however also the time factor of getting a new ship and the lost modules etc, this is a consequence as well as gaming time is lost. This consequence of dying makes the tension rise when you are faced with death and makes small scale pvp absolutley exhilarating, with a massive increase in my heart rate. This would not happen without the consequnce of loss. So i would not have it any other way tbh.................... |
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7/23/09 9:21:58 AM#32
I agree, I think the risk is also what makes pvp even more thrilling and gets my Adrenline pumping! I can remember spending 100 mil on my first battleship and losing it the next day in a fleet op. The game can be harsh at times, but that's why I play it. |
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Astralglide
Advanced Member
Joined: 9/03/07
"Nothing says combat instancing like cleavage, nipples, and leather" |
Originally posted by Garkan
Read the whole post or play the game before you call people liars. A witty saying proves nothing. |
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7/28/09 4:18:51 AM#34
Originally posted by Astralglide
Read the whole post or play the game before you call people liars.
You should take it as it's intended, and learn a lesson to buy an up to date clone, and to prepare yourself not to get pod-killed. If you don't put yourself in positions where you can be pod killed, then you won't die nearly as often, and some people have even gone months upon months without dying. The pain of death is lessened with clones and insurance, but it's enough to make it matter when you die. That's how it should be. This is a game design, and is the reason so many people love the game - reward. When you succeed in the game, it is extremely rewarding. When you fail, it hurts, but you can pick up and keep going if you actually take it as a lesson and prepare yourself better the next time. That is how you have to play EVE if you want to get anywhere. |
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Astralglide
Advanced Member
Joined: 9/03/07
"Nothing says combat instancing like cleavage, nipples, and leather" |
Originally posted by Sheista
You should take it as it's intended, and learn a lesson to buy an up to date clone, and to prepare yourself not to get pod-killed. If you don't put yourself in positions where you can be pod killed, then you won't die nearly as often, and some people have even gone months upon months without dying. The pain of death is lessened with clones and insurance, but it's enough to make it matter when you die. That's how it should be. This is a game design, and is the reason so many people love the game - reward. When you succeed in the game, it is extremely rewarding. When you fail, it hurts, but you can pick up and keep going if you actually take it as a lesson and prepare yourself better the next time. That is how you have to play EVE if you want to get anywhere. I totally get what you're saying. I learned to die early in trials to see what the dealth penalty was like and I didn't care for the death penalty system in the game, that's all. I am glad that there are lots of ways to lessen the pain, but the Death Penalty in this game, on it's face, is a deal breaker for me. I do recommend trying the game, it is rather fun- but not what I'm looking for. As to my comments to Garkan, he was being a douche-bag and I added him to my iggy.
A witty saying proves nothing. |
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7/28/09 12:25:37 PM#36
So you want a game with no penalty at all? No penalty for failure? I see no penalty for failure as a very bad thing for many reasons, wheres the suspense if your going to lose anything at all, theres hardly any drive for the player to better themselves and try and come out ontop of the situation. Ofcourse i guess with the mindset you have, you want to play a game with no consquences for your actions at all, which i personally think is a shame because in my opinion it makes a game more exciting. |
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