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7/19/09 12:25:48 PM#41
Originally posted by grimal
You're missing the point entirely. The OP, and I, coincidentally, are not WoW babies. It wasn't our first MMO. I've played MUDS back when I was younger, I played UO months after launch, so please don't tell me that when I approach an MMO I'm looking for the WoW-model. I actually yearn for the complexities of the older RPGs (much like UO had). When EQ came along and moved the genre to first-person, I felt something was lost. It was new and exciting yet there was less, somehow. I digress. I get what DF tried to achieve. What looked good on paper and web boards, sadly didn't manifest itself the way promised and what you have is a macroing zerg fest. Not a new immersive MMO.
If you tell me that there are not enough players and that players in-game are not interested in forming clans, then perhaps MMO devs should re-think what type of MMO they should develop. These days nobody cares about UO or old school MMO players. The features of the game were listed in the official website and they are very easy to understand. This is not UO. And, I was not quoting anybody when I posted. Many people over here QQ a lot about DF without even knowing what the game is about. I don't like DF by the way, but the game content and what it offers are very easy to see. Forget about the complexities of old school games unless you are still playing them. DF, MO and future MMOs will NEVER have the same "complexities" you want in MMOs. And as far as macros in DF goes, the devs addressed the issue, now you just cant throw spells in the air and have your skills increased that way. But I don't recommend you to wait for a miracle. Don't be surprised if the devs start to patch the game to make it more carebearish. |
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7/19/09 1:38:45 PM#42
Originally posted by raystantz Games like this can work, when they are developed and fleshed out correctly, the concepts are cool for DF.. the implementation of them are whats sour. Its a griefers haven, and the rules of the game add to it.
I highly respect your opinion after reading all your posts on this thread and understanding your game history. It is far more robust than mine. What I don't understand is why my experience is so much different from yours. I created an Elf when NA opened on the 13th, had a great time and found a good spot to level up my skills, get loot and the occasional racial enemy would show up for some pvp action. When the spots I enjoyed began becoming full of griefers, a few people I got to know while there invited me to join their guild. I looked them up on the in game guild info., reviewed the roster and noticed they had a holding. They explained most of them were Elf and they had a cool city south. They gave me vent info. and off I went on Vent to speak and get to know them better. All very mature older players; don't allow trash talking etc., so I joined. I don't have problems with griefers any more. I'd like to ask you a question and would appreciate if you would think about it a while and answer honestly. Is it possible that it's not the game that has issues in design as you suggest, but your lack of will to take responsibility and do what the game allows to turn a bad situation in to a great one? Thank you. |
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We aren't QQing. I knew what the features were when I bought the game. Yeah, alot of them are missing. And in 1997 some of the things people manipulate in the game probably wouldn't have even been an issue, because people just "played" the game. Now its so much about being at "MAX" and doing it the fastest.. I ran around the zones yesterday and over half the people I saw were running into a walll afk skilling up. Totally kills the immersion and "sandbox" feel for me. DF has the tools to create something good, but they have to actually listen to the playerbase instead of ignoring them. All that DF amounts to is AV spent 9 years creating an engine, and spent a year throwing in the rest of the crap half assed. So, it doesn't work like it should, and todays Halo 3 gamers have already figured out how to "manipulate" it to give them the advantage instead of just playing the game as intended. I actually fault the players more than the game. I'm old enough and mature enough to just "play" and won't be afk macroing or bloodwalling in order to compete. If I can't do it the old fashioned way, then I will find another game. The bottom line is, you can put whatever mechanics you wish to put in a game. Its not new anymore, and all many people care about is being the best, in whatever means possible. They suck all the fun out of it for all the rest of us who grew up playing these games. WoW is partly to blame, because had it not been for that game.. the "niche" that was the mmo crowd.. may still exist today. But, we can't change the past... so, to alleviate some it. The least the game devs can do is construct the games better so that these players either get fed up and quit, or make things like afk macroing and hacking impossible to do or at least get away with.. If you ever wonder what kind of people have poisoned your beloved MMO niche... just log on to Halo 3 on any given night, and make sure you have your voice chat on. |
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7/19/09 1:51:57 PM#44
I report people afk macroing, ie: running in to walls, and I watch them get booted from the server. My father tells me the same exact thing happened in UO, but it was with players standing still and macroing sewing and stuff like that in their inventory. You seem like someone who can love this game, and not sure why you are allowing yoursefl to get stuck on what is truely trivial stuff in comparison to what the game offers. with respect - Other |
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Originally posted by otheron3 Games like this can work, when they are developed and fleshed out correctly, the concepts are cool for DF.. the implementation of them are whats sour. Its a griefers haven, and the rules of the game add to it.
I highly respect your opinion after reading all your posts on this thread and understanding your game history. It is far more robust than mine. What I don't understand is why my experience is so much different from yours. I created an Elf when NA opened on the 13th, had a great time and found a good spot to level up my skills, get loot and the occasional racial enemy would show up for some pvp action. When the spots I enjoyed began becoming full of griefers, a few people I got to know while there invited me to join their guild. I looked them up on the in game guild info., reviewed the roster and noticed they had a holding. They explained most of them were Elf and they had a cool city south. They gave me vent info. and off I went on Vent to speak and get to know them better. All very mature older players; don't allow trash talking etc., so I joined. I don't have problems with griefers any more. I'd like to ask you a question and would appreciate if you would think about it a while and answer honestly. Is it possible that it's not the game that has issues in design as you suggest, but your lack of will to take responsibility and do what the game allows to turn a bad situation in to a great one? Thank you.
Oh, I'm in a clan. They are all nice people, and all my age (I'm 28) or older. They've helped me quite a bit in game since starting. They even told me they'd show me their city when I was able to make the trek. This was on day 1.. and I was very excited about this type of stuff. Its the "golden years" type stuff we have been talking about. The Problem is, that while there are nice people in every game. For every nice and friendly player who genuinely wants to make DF into a great game, I will pass by 10 people afk macroing. Some people can ignore this. But I can't. It kills the immersion factor. And to know that no matter how many goblins or other players I kill during my playtime. Those 10 people afk macroing will be the ones that destroy me later on, without actually having ever been at the pc while they were "skilling up". The ideas behind DF are great. And, even the way they've put it together would be great.. if this was 1997, before players knew what Halo 3, and what cheats and hacks to use to make sure they are better than everyone else. But its 2009, and these days it just doesn't work like it did then, and thats what alot of us old school players Thought we were going to get.. its not totally the games fault.. mostly this generation of players. The games ruleset and lack of certain restrictions.. and the devs unwillingness to do anything about is.. is why this game turns us off. |
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7/19/09 3:02:37 PM#46
Originally posted by Moretrinkets Why? What do you know that I don't? Why isn't it possible to recreate an "old-style" MMO with all the new technology that we have today? The market changed from the early days of the MMO. Why can't it change again? With more people interested in the genre, it becomes much more feasible to create a niche game to cater to specific needs. More people = more diversity in demand. Lots of people care about old-school MMOs and their players. They are older people, with a more stable financial situation, money to invest in hardware if they so desire. They pull their weight today as they did in the past, but in a different way. It's a slice of the market that a smart and honest developer can certainly tap into. |
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7/19/09 4:44:42 PM#47
Originally posted by Martie
Id argue wow had guild politics, drama and allaince pre TBC and TBC on pvp servers, so dont start ur cap about guild politics and drama, yes they may be more exagerated in Darkfall, but wow had and still has some of this to this day on the pvp servers. Even for a so callled carebear noob shit game. I don't know if anyone's picked up on this, but sorry sweetie, if you think that trying to be the first to unlock a new instance is 'guild politics' you are mistaken. I have a fair bit of experience in one of the most drama heavy games out there, EQ2, and even that doesn't have guild politics. As far as I can tell, Darkfall and EVE are currently the only places to see real interplayer politics, including emergent gameplay techniques typical of so called 'sandbox' environments. And let's be clear, EVE is always gonna do it better. |
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7/19/09 9:09:33 PM#48
Originally posted by xpiher
Welcome to PvP centric Sandbox games. Everything leads back to PvP as it should. Hell, even houses are tied directly to a PvP aspect of the game by requiring people to pay a tax on their house to fule the village system's reward mechanism. There is nothing wrong with this. However, what you and everyone else fails to notice is the fact that DFO has DUNGEONS, OVER 250 QUEST, AND MOBS. The PvE is there, just no one does it becuase the player base only cares about PvP.
No offense, X, I seldom agree with u on DF, but I do treasure your opinion. I keep wondering and comparing DF to DAoC. In DAoC, we all know the PvE is "fluff". Every reason for playing to max, and after max is RvR. We do not compete much in our realm, I actually hand out free armor, even 99% quality armor to good players I see in the frontier. PvP in DAoC format is the centre of the game. But there is so much activity, everyone is involved. People are nice, even the opposing sides were nice to each other, in the rare occasion of meeting on other forums (no official forum then, not ever). There is a feeling of a game, of variety, of fun, of esprit de corps, of solidarity, of meaning. Most valuable of all, a community that makes the game fun. There is nothing in DF, but a bunch of foul mouth kids (witnessed by the way the extremist post here) and proclaim that the meaningless zergs are the best gaming experience ever. A community that makes the worst game even more intolerable. We use to blame AV for being a crappy developer, we use to blame the fanbots for excessiveness that ruins the game, but now you raised another point even harder to explain. If all the PvEs are there, why are people not playing it. Even those who spend months in the game, grew tired and bailed, did not bother switch over to trying the PvEs. Either it is too bad comparing with the PvEs of other game, and thus not worth spending time on it, or something in the game hinders enjoyment of PvEing for its own sake (say ganking?). I do not know. The more I look at DF, the deeper I feel the issue hides inside the design. |
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7/19/09 9:28:50 PM#49
Originally posted by Wharg0ul
I didn't miss the point at all. Notice that I didn't compare DF to other MMOs?? That's the big fucking mistake that everyone keeps making. You wanna play WoW? Go play it. EVE, L2, whatever...go play them. We get it, you don't like Darkfall, but not because it's Darkfall...you don't like it because it's NOT one of the other games you claim are so great. You like quests. Cool. Personally I'll probably puke if I have to do another goddamn quest grind. I'm sick of quests, and levels, and classes, and gear grinding. And there's a huge community just waiting for a company to pull off a GOOD sandbox game. Darkfall is NOT that game...DF is a PVP game focusing on clan warfare with some sandbox elements. It's not the second coming of UO, or Pre-CU SWG. DF is a virtual world set in a barbaric time, with as few artificial mechanics in place as possible. A lot of people just can't seem to get that simple truth through their heads. They're looking for "game mechanics", and completely fucking missing the point of what the game is supposed to be. They rant and rave about what thegame isn't, without even understand what it IS. Sadly, AV and Tasos are money-grubbing fucks, and as a result what could have been a good MMORPG some day will probably end up dying a pathetic death in the not-so-distant future.
I have a hard time believing this from a DF supporter. Suddenly after the departure of the few mad fanbots, the remaining supporters are talking sense. I salute you in putting it out blunt but clear. Whatever DF is, it is not what it was supposed to be, not what was advertised on the web. AV cannot pull that off. Accepting what DF is now, put aside the hostility due to the webs of lies before the launch, we can then see what DF can offer to those who still like it. FFA PvP. That and all. Now it is true that we have no good FFA PvP games left, so DF cornered that small market, however small. Do we know much about this market? This segment of the market is possibly bigger than just 5k players. DF does not do its job well, it failed to set foot even when it is the temporary monopoly in that market. We can expect the effective sub size to grow a few times if another good game comes in to displace DF. Will MO do it? Will Aion do it? Will ... I don't think Aion is the one, it is targetting a bigger market. MO, I dunno, too few information about it. Until a good implementation takes over the ruins left behind by DFo, we will never know what the small market of FFA PvP is. We will never know if that market is always dominated by griefer/gankers. We will never know if ppl can organise truly fun and rewarding player driven content, like EvE. Till then, we only have to guess, and DF is a failed attempt, not good enough as a basis to formulate judgment. |
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7/19/09 9:48:56 PM#50
Originally posted by raystantz
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7/19/09 9:51:54 PM#51
Originally posted by Wharg0ul
I didn't miss the point at all. Notice that I didn't compare DF to other MMOs?? That's the big fucking mistake that everyone keeps making. You wanna play WoW? Go play it. EVE, L2, whatever...go play them. We get it, you don't like Darkfall, but not because it's Darkfall...you don't like it because it's NOT one of the other games you claim are so great.
Just wanted to reply to this bit by saying that several of the rabid fans around here were (and still are when convenient) all too happy to use Eve as a comparison when it suits them, as well as other MMOs. It's not only those who "don't like Darkfall" making the comparisons. |
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