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Darkfall

Darkfall 

General Discussion  » Nice intro to first day in DF for noobs (video)

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32 posts found
  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

 
7/16/09 6:10:31 PM#21
Originally posted by parrotpholk

sandbox or themepark...who cares. The video does look nice except the orange and brown parts. And its not quest mobs I was speaking of. It seemed void of all life. No critters or anything to make the world seem somewhat alive. Also he didnt seem to run across many people in his travels.

yeah critters/animals would be some nice fluff. in beta they had flocks of birds flying around, i think they took them out back when the server was a bit flaky due to the long player queues.

 

the guy was on NA-1, which only just opened, but you can for sure still find empty areas if you go looking. IMO that's a feature, not a bug.

 

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3185

7/16/09 7:58:40 PM#22
Originally posted by javac
Originally posted by parrotpholk

sandbox or themepark...who cares. The video does look nice except the orange and brown parts. And its not quest mobs I was speaking of. It seemed void of all life. No critters or anything to make the world seem somewhat alive. Also he didnt seem to run across many people in his travels.

yeah critters/animals would be some nice fluff. in beta they had flocks of birds flying around, i think they took them out back when the server was a bit flaky due to the long player queues.

 

the guy was on NA-1, which only just opened, but you can for sure still find empty areas if you go looking. IMO that's a feature, not a bug.

 

Fluff would be nice for sure otherwise it feels like something is missing is all. And no people do not need to be tripping over each other for sure. Again I just wished it wasnt AV running it. Its always been the company more than the game


  User Deleted
7/16/09 10:52:52 PM#23
Originally posted by parrotpholk
Originally posted by javac
Originally posted by parrotpholk

sandbox or themepark...who cares. The video does look nice except the orange and brown parts. And its not quest mobs I was speaking of. It seemed void of all life. No critters or anything to make the world seem somewhat alive. Also he didnt seem to run across many people in his travels.

yeah critters/animals would be some nice fluff. in beta they had flocks of birds flying around, i think they took them out back when the server was a bit flaky due to the long player queues.

 

the guy was on NA-1, which only just opened, but you can for sure still find empty areas if you go looking. IMO that's a feature, not a bug.

 

Fluff would be nice for sure otherwise it feels like something is missing is all. And no people do not need to be tripping over each other for sure. Again I just wished it wasnt AV running it. Its always been the company more than the game



 

Come on.  You seriously take Javac for whatever the hell?

When Tasos first talk about how powerful PvE is in DF, these fanbots claim that PvE is features.  Upon lauch, there is nothing, so now to these fanbots PvE is fluff.  The new patch was supposed to reintroduce better PvE and less grind.  Now suddently that is great news from AV.

See the pattern?  That is why no one cares what these fanbots claimed.  They are just spinning.

  mklinic

Elite Member

Joined: 7/29/05
Posts: 1344

7/16/09 11:10:33 PM#24
Originally posted by Einstein-DF

Can you build a house/city  (space station) in EVE like you can in DF? Can you steal ships like you steal mounts in DF?

I played EVE but never to the higher levels so i'm just curious.

 

Yes, you can build stations. Player Owned Structures can be used for research, invention, manufacturing, a base to change ship fittings, etc. Some activities can only performed in low security systems as far as I understand though I have not really been on the "management" side of a structure.

As far as stealing ships...I suppose you could, but the logistics might be a bit tricky. I mean, you need to pilot your ship right? So, how are you going to pilot a second one? If you worked with someone you could probably ransom someone out of their ship and have a buddy show up to fly it off for you. Again, this would be logistically tricky as your buddy would need to have the skills to fly the particular ship you just acquired.

I think, when comparing the "sandboxiness" of EvE vs. Darkfall, many people are looking at the tools provided for players to affect the game world. Things like the sovereignty system, contracting system, bounty system, local banking, etc in EvE enable players to immerse themselves and take on their own adventures. I'm not really sure what DF has that would be equivalent aside from a skill system (thought naturally, implemented differently in a use based versus time based skill training). Sure there are player cities, but can you decide where to put them? Do they actually have any influence on territory control aside from the plot of land the city is on?

I mean, if city building is where it is at for a person then they might be better off playing SWG even in it's current state. Even afte the NGE, the city building in SWG is very flexible and gives it's residence access to and control of whatever resources exist within the city limits.

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  jimmyman99

Novice Member

Joined: 6/07/04
Posts: 3222

"Damn you, poetical justice" - Homer Simpson

7/16/09 11:15:59 PM#25
Originally posted by javac
Originally posted by Martie
Originally posted by javac
Originally posted by Martie
Originally posted by javac
Originally posted by Hammertime1
Originally posted by javac
Originally posted by parrotpholk

Yay for showing a large void empty world? They still need to add so much to the game. Give it another year and it may...may be worth it.

 

learn2sandbox.

 

sandbox worlds are *supposed* to be more realistic and not have quest mobs spread all over the zone at evenly-spaced intervals. the DF world is huge remember, if you want to get lost in the wilderness, you can.

Sorry, DF is *not* a sandbox, it's a persist FPS.
 

 

you don't know what a sandbox MMO is then. a sandbox game is any game that is designed mainly around player-created content, as distinct from developer-created content (aka "themepark").

 

 

Where is the player created content in Darkfall besides naked pvp???   Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is.  If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game.  Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ?  hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.

 

everything in the game is player craftable, player-buildable cities, hamlets, villages, teleports, mounts, ships, vehicles. in-depth support for territorial conquest and diplomacy interface.

 

So wait so u can craft a few things and you think its sandbox???lol

Hell in that case Wow must be  a sandbox game it has craftable mounts, craftable armour, craftable jewels, craftable potions, craftable inscriptions, craftable ammo, craftable scehmatics, craftable first aid bandages, craftable food etc etc areas in the world for pvp etc etc. 

 

But on a side note, I watched the movie and it was preety amazing, I must say I do want to try the game out for sure.  Any info on what GPU the user was using??.

 

try reading next time. in DF you can craft every single item plus cities and all that other stuff.

sandbox == player-created content, themepark == developer-created content.

 

You can't build cities just anywhere you want, right? So by that definition, that is athmepark - devs designed where you put your city, you have no say in that. All you do is pick the type of building you chose. Am I right?

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

7/16/09 11:19:56 PM#26
Originally posted by Martie
Originally posted by javac
Originally posted by Hammertime1
Originally posted by javac
Originally posted by parrotpholk

Yay for showing a large void empty world? They still need to add so much to the game. Give it another year and it may...may be worth it.

 

learn2sandbox.

 

sandbox worlds are *supposed* to be more realistic and not have quest mobs spread all over the zone at evenly-spaced intervals. the DF world is huge remember, if you want to get lost in the wilderness, you can.

Sorry, DF is *not* a sandbox, it's a persist FPS.
 

 

you don't know what a sandbox MMO is then. a sandbox game is any game that is designed mainly around player-created content, as distinct from developer-created content (aka "themepark").

 

 

Where is the player created content in Darkfall besides naked pvp???   Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is.  If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game.  Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ?  hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.

 

Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc

Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but  not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics.

Sandbox  = game that centers on player interaction and doesn't have completely linear progression

Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim.

All simulators are sandbox games, not all sandbox games are simulators


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  User Deleted
7/16/09 11:36:47 PM#27
Originally posted by xpiher
Originally posted by Martie
Originally posted by javac
Originally posted by Hammertime1
Originally posted by javac
Originally posted by parrotpholk

Yay for showing a large void empty world? They still need to add so much to the game. Give it another year and it may...may be worth it.

 

learn2sandbox.

 

sandbox worlds are *supposed* to be more realistic and not have quest mobs spread all over the zone at evenly-spaced intervals. the DF world is huge remember, if you want to get lost in the wilderness, you can.

Sorry, DF is *not* a sandbox, it's a persist FPS.
 

 

you don't know what a sandbox MMO is then. a sandbox game is any game that is designed mainly around player-created content, as distinct from developer-created content (aka "themepark").

 

 

Where is the player created content in Darkfall besides naked pvp???   Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is.  If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game.  Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ?  hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.

 

Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc

Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but  not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics.

Sandbox  = game that centers on player interaction and doesn't have completely linear progression

Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim.

All simulators are sandbox games, not all sandbox games are simulators


 

You can redefine sandbox and go on spinning.  We have enjoyed the best days of SWG, DAoC and UO.  Nothing we see from DF is worth a dime.

Player pricing?  That happens in every game, every AH.  We see price competition in every auction bid in WoW.  We see the complexity of quality and pricing in DAoC and SWG, oh whenever I managed to make a 100% mail armor in DAoC, or see a new gun with specific statistics in SWG ... do you have such depth and complexity in DF?  No, every items made is the same.

As for player interaction and linearity, DF is a shame.  AFK macroing, flying away on a stolen boat, acid pool collective cheating, nice interaction indeed.  Oh yeah, you can proceed to tell me AV tried to fix it.  That is a feat? or a shame months after release?

You can love your DF, but trying to sell it like a good Sandbox?  Only to those who never know of the glorious days of UO, SWG and DAoC.  If I can have such great gameplay back in the P5 days with 128M on board, DF is a total shame on my quad core CPU motherboard with 8GB on board.

  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

 
7/17/09 8:17:30 PM#28
Originally posted by Orthedos
Originally posted by xpiher
Originally posted by Martie
Originally posted by javac
Originally posted by Hammertime1
Originally posted by javac
Originally posted by parrotpholk

Yay for showing a large void empty world? They still need to add so much to the game. Give it another year and it may...may be worth it.

 

learn2sandbox.

 

sandbox worlds are *supposed* to be more realistic and not have quest mobs spread all over the zone at evenly-spaced intervals. the DF world is huge remember, if you want to get lost in the wilderness, you can.

Sorry, DF is *not* a sandbox, it's a persist FPS.
 

 

you don't know what a sandbox MMO is then. a sandbox game is any game that is designed mainly around player-created content, as distinct from developer-created content (aka "themepark").

 

 

Where is the player created content in Darkfall besides naked pvp???   Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is.  If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game.  Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ?  hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.

 

Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc

Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but  not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics.

Sandbox  = game that centers on player interaction and doesn't have completely linear progression

Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim.

All simulators are sandbox games, not all sandbox games are simulators


 

You can redefine sandbox and go on spinning.  We have enjoyed the best days of SWG, DAoC and UO.  Nothing we see from DF is worth a dime.

 

You called DAOC a sandbox MMO, you fail at sandbox.

 

A game doesn't stop being a sandbox MMO just because you don't like it.

 

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3185

7/17/09 11:30:20 PM#29
Originally posted by javac
Originally posted by Orthedos
Originally posted by xpiher
Originally posted by Martie
Originally posted by javac
Originally posted by Hammertime1
Originally posted by javac
Originally posted by parrotpholk

Yay for showing a large void empty world? They still need to add so much to the game. Give it another year and it may...may be worth it.

 

learn2sandbox.

 

sandbox worlds are *supposed* to be more realistic and not have quest mobs spread all over the zone at evenly-spaced intervals. the DF world is huge remember, if you want to get lost in the wilderness, you can.

Sorry, DF is *not* a sandbox, it's a persist FPS.
 

 

you don't know what a sandbox MMO is then. a sandbox game is any game that is designed mainly around player-created content, as distinct from developer-created content (aka "themepark").

 

 

Where is the player created content in Darkfall besides naked pvp???   Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is.  If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game.  Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ?  hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.

 

Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc

Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but  not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics.

Sandbox  = game that centers on player interaction and doesn't have completely linear progression

Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim.

All simulators are sandbox games, not all sandbox games are simulators


 

You can redefine sandbox and go on spinning.  We have enjoyed the best days of SWG, DAoC and UO.  Nothing we see from DF is worth a dime.

 

You called DAOC a sandbox MMO, you fail at sandbox.

 

A game doesn't stop being a sandbox MMO just because you don't like it.

 

Is tonight a full moon? Because I have to agree with javac on this one. I loved DAoC played for many a year but it was in no way sandbox. UO and SWG you got right.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

7/17/09 11:41:00 PM#30
Originally posted by Orthedos
Originally posted by xpiher
Originally posted by Martie
Originally posted by javac
Originally posted by Hammertime1
Originally posted by javac
Originally posted by parrotpholk

Yay for showing a large void empty world? They still need to add so much to the game. Give it another year and it may...may be worth it.

 

learn2sandbox.

 

sandbox worlds are *supposed* to be more realistic and not have quest mobs spread all over the zone at evenly-spaced intervals. the DF world is huge remember, if you want to get lost in the wilderness, you can.

Sorry, DF is *not* a sandbox, it's a persist FPS.
 

 

you don't know what a sandbox MMO is then. a sandbox game is any game that is designed mainly around player-created content, as distinct from developer-created content (aka "themepark").

 

 

Where is the player created content in Darkfall besides naked pvp???   Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is.  If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game.  Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ?  hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.

 

Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc

Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but  not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics.

Sandbox  = game that centers on player interaction and doesn't have completely linear progression

Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim.

All simulators are sandbox games, not all sandbox games are simulators


 

You can redefine sandbox and go on spinning.  We have enjoyed the best days of SWG, DAoC and UO.  Nothing we see from DF is worth a dime.

Player pricing?  That happens in every game, every AH.  We see price competition in every auction bid in WoW.  We see the complexity of quality and pricing in DAoC and SWG, oh whenever I managed to make a 100% mail armor in DAoC, or see a new gun with specific statistics in SWG ... do you have such depth and complexity in DF?  No, every items made is the same.

As for player interaction and linearity, DF is a shame.  AFK macroing, flying away on a stolen boat, acid pool collective cheating, nice interaction indeed.  Oh yeah, you can proceed to tell me AV tried to fix it.  That is a feat? or a shame months after release?

You can love your DF, but trying to sell it like a good Sandbox?  Only to those who never know of the glorious days of UO, SWG and DAoC.  If I can have such great gameplay back in the P5 days with 128M on board, DF is a total shame on my quad core CPU motherboard with 8GB on board.

DAOC was NOT a sandbox game period. Linear progression, RvR PvP, classes, etc.

DFO is a sandbox game that is missing some tools which are slowly being added. It probably will never be a simulator.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  NC360

Novice Member

Joined: 12/09/08
Posts: 18

7/18/09 2:13:10 PM#31

Good video.

The information is helpful for new players.

  otheron3

Apprentice Member

Joined: 9/02/08
Posts: 46

7/18/09 2:42:44 PM#32
Originally posted by javac

a pretty fair representation of DF for a first day noob.

 

www.youtube.com/watch

 

not all first day players will experience this much, i know i spent a few days in the noob area just building up my assets and getting to grips with the controls, which being FPS-based, take some getting used to.


 

Thank you for doing this.  The video is wonderful and clearly shows how off so many remarks here are.   Please keep them coming.   A picture/video is worth a thousand words.

-Other

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