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Originally posted by parrotpholk yeah critters/animals would be some nice fluff. in beta they had flocks of birds flying around, i think they took them out back when the server was a bit flaky due to the long player queues.
the guy was on NA-1, which only just opened, but you can for sure still find empty areas if you go looking. IMO that's a feature, not a bug.
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7/16/09 7:58:40 PM#22
Originally posted by javac yeah critters/animals would be some nice fluff. in beta they had flocks of birds flying around, i think they took them out back when the server was a bit flaky due to the long player queues.
the guy was on NA-1, which only just opened, but you can for sure still find empty areas if you go looking. IMO that's a feature, not a bug.
Fluff would be nice for sure otherwise it feels like something is missing is all. And no people do not need to be tripping over each other for sure. Again I just wished it wasnt AV running it. Its always been the company more than the game |
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7/16/09 10:52:52 PM#23
Originally posted by parrotpholk Fluff would be nice for sure otherwise it feels like something is missing is all. And no people do not need to be tripping over each other for sure. Again I just wished it wasnt AV running it. Its always been the company more than the game
Come on. You seriously take Javac for whatever the hell? When Tasos first talk about how powerful PvE is in DF, these fanbots claim that PvE is features. Upon lauch, there is nothing, so now to these fanbots PvE is fluff. The new patch was supposed to reintroduce better PvE and less grind. Now suddently that is great news from AV. See the pattern? That is why no one cares what these fanbots claimed. They are just spinning. |
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7/16/09 11:10:33 PM#24
Originally posted by Einstein-DF
Yes, you can build stations. Player Owned Structures can be used for research, invention, manufacturing, a base to change ship fittings, etc. Some activities can only performed in low security systems as far as I understand though I have not really been on the "management" side of a structure. As far as stealing ships...I suppose you could, but the logistics might be a bit tricky. I mean, you need to pilot your ship right? So, how are you going to pilot a second one? If you worked with someone you could probably ransom someone out of their ship and have a buddy show up to fly it off for you. Again, this would be logistically tricky as your buddy would need to have the skills to fly the particular ship you just acquired. I think, when comparing the "sandboxiness" of EvE vs. Darkfall, many people are looking at the tools provided for players to affect the game world. Things like the sovereignty system, contracting system, bounty system, local banking, etc in EvE enable players to immerse themselves and take on their own adventures. I'm not really sure what DF has that would be equivalent aside from a skill system (thought naturally, implemented differently in a use based versus time based skill training). Sure there are player cities, but can you decide where to put them? Do they actually have any influence on territory control aside from the plot of land the city is on? I mean, if city building is where it is at for a person then they might be better off playing SWG even in it's current state. Even afte the NGE, the city building in SWG is very flexible and gives it's residence access to and control of whatever resources exist within the city limits. -mklinic "There's a point I think we're missing. |
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7/16/09 11:15:59 PM#25
Originally posted by javac
Where is the player created content in Darkfall besides naked pvp??? Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is. If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game. Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ? hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.
everything in the game is player craftable, player-buildable cities, hamlets, villages, teleports, mounts, ships, vehicles. in-depth support for territorial conquest and diplomacy interface.
So wait so u can craft a few things and you think its sandbox???lol Hell in that case Wow must be a sandbox game it has craftable mounts, craftable armour, craftable jewels, craftable potions, craftable inscriptions, craftable ammo, craftable scehmatics, craftable first aid bandages, craftable food etc etc areas in the world for pvp etc etc.
But on a side note, I watched the movie and it was preety amazing, I must say I do want to try the game out for sure. Any info on what GPU the user was using??.
try reading next time. in DF you can craft every single item plus cities and all that other stuff. sandbox == player-created content, themepark == developer-created content.
You can't build cities just anywhere you want, right? So by that definition, that is athmepark - devs designed where you put your city, you have no say in that. All you do is pick the type of building you chose. Am I right? I am the type of player where I like to do everything and anything from time to time. |
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7/16/09 11:19:56 PM#26
Originally posted by Martie
you don't know what a sandbox MMO is then. a sandbox game is any game that is designed mainly around player-created content, as distinct from developer-created content (aka "themepark").
Where is the player created content in Darkfall besides naked pvp??? Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is. If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game. Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ? hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.
Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics. Sandbox = game that centers on player interaction and doesn't have completely linear progression Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim. All simulators are sandbox games, not all sandbox games are simulators
Currently playing Rift |
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7/16/09 11:36:47 PM#27
Originally posted by xpiher
you don't know what a sandbox MMO is then. a sandbox game is any game that is designed mainly around player-created content, as distinct from developer-created content (aka "themepark").
Where is the player created content in Darkfall besides naked pvp??? Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is. If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game. Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ? hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.
Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics. Sandbox = game that centers on player interaction and doesn't have completely linear progression Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim. All simulators are sandbox games, not all sandbox games are simulators
You can redefine sandbox and go on spinning. We have enjoyed the best days of SWG, DAoC and UO. Nothing we see from DF is worth a dime. Player pricing? That happens in every game, every AH. We see price competition in every auction bid in WoW. We see the complexity of quality and pricing in DAoC and SWG, oh whenever I managed to make a 100% mail armor in DAoC, or see a new gun with specific statistics in SWG ... do you have such depth and complexity in DF? No, every items made is the same. As for player interaction and linearity, DF is a shame. AFK macroing, flying away on a stolen boat, acid pool collective cheating, nice interaction indeed. Oh yeah, you can proceed to tell me AV tried to fix it. That is a feat? or a shame months after release? You can love your DF, but trying to sell it like a good Sandbox? Only to those who never know of the glorious days of UO, SWG and DAoC. If I can have such great gameplay back in the P5 days with 128M on board, DF is a total shame on my quad core CPU motherboard with 8GB on board. |
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Originally posted by Orthedos
Where is the player created content in Darkfall besides naked pvp??? Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is. If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game. Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ? hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.
Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics. Sandbox = game that centers on player interaction and doesn't have completely linear progression Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim. All simulators are sandbox games, not all sandbox games are simulators
You can redefine sandbox and go on spinning. We have enjoyed the best days of SWG, DAoC and UO. Nothing we see from DF is worth a dime.
You called DAOC a sandbox MMO, you fail at sandbox.
A game doesn't stop being a sandbox MMO just because you don't like it.
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7/17/09 11:30:20 PM#29
Originally posted by javac
Where is the player created content in Darkfall besides naked pvp??? Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is. If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game. Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ? hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.
Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics. Sandbox = game that centers on player interaction and doesn't have completely linear progression Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim. All simulators are sandbox games, not all sandbox games are simulators
You can redefine sandbox and go on spinning. We have enjoyed the best days of SWG, DAoC and UO. Nothing we see from DF is worth a dime.
You called DAOC a sandbox MMO, you fail at sandbox.
A game doesn't stop being a sandbox MMO just because you don't like it.
Is tonight a full moon? Because I have to agree with javac on this one. I loved DAoC played for many a year but it was in no way sandbox. UO and SWG you got right. |
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7/17/09 11:41:00 PM#30
Originally posted by Orthedos
Where is the player created content in Darkfall besides naked pvp??? Sorry my friend I think some of u people on this site actually get confused what a sandbox game really is. If u want to see what a true sandbox game is and has been defined and mentioned then go look at GTA that is a sandbox game, Spore is a true sandbox game. Nothing is Darkfall is sandbox, so because u think its a big empty world its sandbox? ? hell anyone in any mmo can go woundering about if they want like in lotro, wow, eq2, vanguard etc.
Nothing in DFO is simulator, everything about it is sandbox. Player content is crafting, player market (800 for banded on US1 thats a market), politics, cities, player housing, etc Edit: Just because you can't build things from scratch doesn't mean the game isn't a sandbox. The limitations are nesscary for 3d worlds that can't grow exponentially. I would like more control over city building, but not having the ability to pick the place of a city doesn't detract from sandbox aspect of city building and politics. Sandbox = game that centers on player interaction and doesn't have completely linear progression Simulator = forced limitation to simulate what a person would expereince if he/she lived in the game's universe. SWG was a good SW sim, EvE is nearly a great space sim, UO may of been a good sim (didn't play it), Secondlife is a great sim. All simulators are sandbox games, not all sandbox games are simulators
You can redefine sandbox and go on spinning. We have enjoyed the best days of SWG, DAoC and UO. Nothing we see from DF is worth a dime. Player pricing? That happens in every game, every AH. We see price competition in every auction bid in WoW. We see the complexity of quality and pricing in DAoC and SWG, oh whenever I managed to make a 100% mail armor in DAoC, or see a new gun with specific statistics in SWG ... do you have such depth and complexity in DF? No, every items made is the same. As for player interaction and linearity, DF is a shame. AFK macroing, flying away on a stolen boat, acid pool collective cheating, nice interaction indeed. Oh yeah, you can proceed to tell me AV tried to fix it. That is a feat? or a shame months after release? You can love your DF, but trying to sell it like a good Sandbox? Only to those who never know of the glorious days of UO, SWG and DAoC. If I can have such great gameplay back in the P5 days with 128M on board, DF is a total shame on my quad core CPU motherboard with 8GB on board. DAOC was NOT a sandbox game period. Linear progression, RvR PvP, classes, etc. DFO is a sandbox game that is missing some tools which are slowly being added. It probably will never be a simulator.
Currently playing Rift |
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7/18/09 2:13:10 PM#31
Good video. The information is helpful for new players. |
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7/18/09 2:42:44 PM#32
Originally posted by javac
Thank you for doing this. The video is wonderful and clearly shows how off so many remarks here are. Please keep them coming. A picture/video is worth a thousand words. -Other |
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