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8/03/09 10:57:56 PM#301
Tries to think of a brilliant analogy...
Problem I have is this...
Cosmetic stuff is a normal part of games. They subtract that from the normal part and then charge you for it.
Check out Crimecraft. Basic character creation has like 6 faces and 5 hair styles. You can buy about 20 different faces...
So you can be Captain Anonymous...or actually have a character.
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/03/09 11:06:32 PM#302
Originally posted by apocalance Your understanding of RMT is a very granular portion of what the industry believes it to be. I would say you're limiting it to an item mall more than anything. http://www.raphkoster.com/2006/11/24/are-microtransactions-actually-the-future/
....... in this case the Micro Transactions will be an item mall... this is merging 2 payment models in one..... buying account changes and server transfers aren't considered payment models... This is a true blue MT model that you have to pay a subscription to gain access to. There is a difference..... its silly some people can't see that. If nothing else you can see the difference between this payment structure and other MMOs.
I have no idea if you're trying to make a point or if you're just trying to be right about something. You can't argue that in this case microtransactions are one limited set, but sometimes they're something else. Had you actually read the link I posted, RMT's cover ANY real money transactions for moving bits of data. Bits of data isn't limited to a character's items, name, or server location, but it certainly does cover those three things. You're using real money to manage, add, remove, or otherwise change, data. "buying account changes and server transfers aren't considered payment models.." is incorrect. Anything a company does to get money from you is part of their money-making plan. I personally don't care for item malls as part of a subscription based MMO, but I'm not going to succumb to some irrational idea that I can alter the idea or definition of a term because I'm want to divest its meaning.
I'm just trying to make sure people can see the difference between actual models of payments. For instance, would a subscription be considered a MT then? No? because you pay for game time and not actually moving bits of data? What about dungeon runners? Would it then be considered a MT? Technically then, expansions would be MTs.... as theres no set cost on what "micro" could be. In that case all games would pretty much have MTs. Expansions are, afterall, a collective purchase of moving bits of data. Oh sure, I guess you're right, there is that new line of MMOs coming out thats F2P with Server Transfers model... I like that one... Gaining additional revenue through server transfers and account adjustments would be the same as selling promotional items and memorabilia. They don't effect gameplay, and they have less of a bearing of actual money used for development as the game isn't gearing that as a continuing revenue stream. |
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8/03/09 11:17:12 PM#303
Account management services are in no way comparable to in-game items, no matter how much they affect "gameplay". What kind of arguement is that anyway? All content, even the purely aesthetic, constitutes your entire gaming experience, which is not limited to your narrow definition of gameplay (mechanics and balance). |
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8/03/09 11:29:09 PM#304
Originally posted by Darkholme
That right there is key, and if micro-transactions are included in an MMOG this is how it should be done... Still, not terribly thrilled with it, but it's better than it could have been, and it's certainly not a deal-breaker IMO.
This, for me, depends entirely on one thing: how is it earned in game? If it's going to be a boring, month long grind to get an item versus swiping my visa card to get it, I'm not touching this game. If it's a reward for an enjoyable story-arc then maybe that would be okay, provided that story-arc isn't nearly impossible to complete. You see, allowing people to get something "in-game" can be just window dressing. It can still become a manipulative cash-grab if the "in-game" option is arduous, overly-lengthy, boring, or set at too high a difficulty level. Tbh, I wish they'd just keep any RMT to things that do not affect a character's performance. Then it's really hard to turn it into a manipulative cash grab, and really I think that's for the best. I must say, I'm having second thoughts about this game in light of this one part of the business model. Pity, I was quite excited about it. Now it's more like "meh." I was just about to post something about how exciting the PvP looks too, but...meh. Performance-enhancing RMT items really bork good pvp. There's simply too much pull to have the latest uber-gear available at the online store for a competitive advantage. No, the more I think about it, the less I like it. I think including performance enhancing RMT is a bad business decision. I was going to rush out and get a copy of this at release. Now, I'm not. I guess it's really that simple. |
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8/04/09 10:02:50 AM#305
.... except they're not putting any game changing gear on the cash shop its all costmetic. I'm betting if there are items you can gain in game it probably comes from crafting it'd be pointless to put a bunch of people through quests to get an item they just spent a couple of dollars on. I thank way to many of you are reading way too deeply into it. If the game comes out and the cash shop is overwhelmling suck then dont' buy the game and don't sub there are going to be people who like it so its really pointless to cry. I mean hell many of you play WoW and they give out cosmetic items all the time for Cash and I dont see any of you crying over that. Hell people spend tons of dollars trying to get a cosmetic mount or pet and no one is crying. OH god forbid a company skips the crap shoot in the barrel method for a shiny statless backpack its just horrible! But wow can make you crap shoot for a pet and its just fine. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/04/09 10:27:21 AM#306
Originally posted by banthis Its not all cosmetic.. they said they would have stats on some items. Where did you get YOUR information? |
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8/04/09 11:17:23 AM#307
I was looking for more info and found this. www.tentonhammer.com/node/71536/page/2 I'm thinking things might not be as bad as I was thinking. I'm still gonna wait till the game is out and we know what is on the item mall. If I'm reading this right it means there will be no armor, damage dealing items, or xp modifiers in the item mall.
Ten Ton Hammer: So more along the lines of gameplay ‘enhancers’ rather than ‘replacers’. Bill Roper: I even hesitate to use the term ‘gameplay’ because I think when you use that word people immediately equate that to damage dealt or armor and experience point gain or that kind of stuff, and there’s nothing on my list that’s like that. I think those are valid things to be part of a micro-transaction game, but one that is solely a micro-transaction game. If you’re looking at a game that’s free to download and free to play and its business model is supported by micro-transactions, that’s really where their bread-n-butter is made because it’s more like, yes, you can play the game and be successful but if you really want to kick up the experience gain and do things better or faster you can pick up those kinds of items. But that’s not Champions Online. That’s not the way the game is structured, that’s not the emphasis for the game and that’s not the desire for us with micro-transactions. |
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8/04/09 1:17:05 PM#308
Originally posted by Kremlik
You're not thinking like a company. This makes zero business sense to invest time and effort into a business model that does not produce maximum returns. The MT store is not for our convienence, it is a way to make money. To think Cryptic is adding this to combat "gold farmers" and help the casual player is laughable at best. They are preying on ignorance. |
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8/04/09 1:20:22 PM#309
Originally posted by apocalance As consumers we can also debate the issue. You're, "shut up they can do what they want," isn't bringing much to the table. Oh, and if it was such a non-issue we wouldn't have a few threads about it this long. The one at Cryptic is huge now, do you think it's because no one cares? |
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8/04/09 1:21:28 PM#310
Originally posted by banthis It's not what's in the MT store that matters the most it's the idea of it. I think you're missing the gist. |
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8/04/09 2:23:14 PM#311
Originally posted by Irishoak
I guess you could say that any and all companies that operate for a profit are preying on ignorance then. Paying a subscription isn't for our convenience, its a way to make money. Charging for the game box isn't for our convenience, its a way to make money.
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8/04/09 2:41:51 PM#312
Seriously... jesus guys, suck it up. How many of you actually have experience with MTs, and how many of you are just crying doom and gloom based on whatever your imagination is making up here? What exactly is it that you've all got against MTs? They've already covered that nothing game-changing will be MT-only. So what if there are subscriptions and MTs? They're entitled to make money in whatever manner they damn well please. No unfair benefit is being gained here. If you're so bent out of shape that Player X has Ability Y before Player Z, then invest either the time or the money to even the playing field. It's that simple. Say what you like, but MTs are a very effective source of income, and the more incom the game generates, the more funds the devs have to further invest in the title. Poor MMOs are not healthy MMOs. MTs work, they work because the players take advantage of it. If they didn't, they wouldn't implement them. Say what you want, but MTs are there to facilitate the players. They're there because some of us (myself included) want an alternative way to earn items in game. I don't want an unfair advantage, but sometimes I just don't want to invest 12 hours into grinding if I can spend $2 to achieve the same thing. Ya know what? That's my choice. As long as MT items don't give an unfair advantage (aquiring something faster is not an unfair advantage. Suck it up.), then I don't think there's anything worth complaining about. What's more, MTs are becoming a widely accepted source of revenue. Those of you that have an issue with this are going to have to learn to accept it. It's not the end of the world, it's not the fall of MMOs, it's change, and all things change. You can fight it and be left behind, or accept it and adapt. The choice is yours. In two weeks I'll be enjoying CO. Where will you be? |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/04/09 2:42:24 PM#313
Originally posted by Aganazer
I guess you could say that any and all companies that operate for a profit are preying on ignorance then. Paying a subscription isn't for our convenience, its a way to make money. Charging for the game box isn't for our convenience, its a way to make money.
I respectfully disagree... if they're stealing money from old ladies to reinvest in the game.. I don't think that would go over very well.. and I know that would probably kill the old lady population of CO.
For the most part you're right though, lots of companies screw people over... we should all just accept that and move on. |
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8/04/09 2:46:31 PM#314
anyone here from the first Archlord beta, codemasters was actually going to use ... subscription plus item shop... heh lasted one phase that idea... i think i still have the email on my old hotmail account with codemasters informing us of the change (back then, they disregarded the item shop then were going to go with just subscription) and we all know how that turned out ;) "nothing actually matters, we're just slightly evolved monkeys clinging to a dying piece of rock hurtling through space waiting for our eventual death." - Frankie Boyle, Mock The Week |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/04/09 2:55:03 PM#315
Originally posted by AldosAC
So you're the unfair advantage police now? Thats interesting, in actuality aquiring something faster in most cases is quite an advantage.. as I've explained in my previous posts. In fact, it could be a tremendous advantage depending on what items are in the item mall. Would I rather spend 12 hours grinding for a rare drop? Or would I rather pay 2 dollars (or potentially more to complete a set) well ther person that can't or won't spend the extra money will either get frustrated and leave, or spend time grinding to stay competetive. MTs are what you make them, MTs as an item mall in a subscription game... thats a no-go.. especially with items with stats. If you think thats not an advantage you're very wrong.
In two weeks where will I be? Probably not subbing to CO, and it has nothing to do with the MTs. Looks like I'll wait and see though. |
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Horkathane
Novice Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
8/04/09 2:56:32 PM#316
I think there is an outcry for a different reason. I think the Asian Game market is scared because if the mainstream US game market picks up their golden carrot then they will have no more edge to keep players. Item Mall F2P vs Subcription. Both models seem to work and there is great fear on both sides. The Subs fear overcrowding by freebie folks in internet cafe's and a degredation of community control. The F2p'rs fear and invasion of a hybrid model that may end F2P and introduce Sub + F2P Item Mall. This should be a very interesting struggle... |
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8/04/09 3:48:11 PM#317
Originally posted by maskedweasel
Most of us beta testers already know that the old lady demographic is exactly what CO will be focusing on. Even now, in beta, the boards are overrun by old ladies and their odd ways and funny smells. Without them, the game is surely doomed. |
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8/04/09 4:49:29 PM#318
Originally posted by Aganazer
I guess you could say that any and all companies that operate for a profit are preying on ignorance then. Paying a subscription isn't for our convenience, its a way to make money. Charging for the game box isn't for our convenience, its a way to make money.
This isn't cable, the analogy wasn't that good the first time. I do not subscribe to the idea of charging 50 bucks for the game, 15 a month, and then having a MT store. If that makes sense to you, by all means consume. I will not take part in it or STO. I don't have a single firend who's willing to take part in either now. Must be mass hysteria. Or maybe just a horrid outbreak of common sense... |
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8/04/09 4:51:50 PM#319
Originally posted by AldosAC
No one claimed they were not effective, our major issue is with combining the premium subscription rate with the MT model. All the MT games I have ever played never charged a monthly fee nor did they charge for the game. Cryptic is wanting to charge 50 bucks for the game, 15 a month and then have the MT store. Do you honestly believe they will fill the MT store with unwanted items? No, the good stuff goes there or it's pointless to make it. And if you think the income generated from a MT store is going to fund anything but other items they sell you...well... |
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8/04/09 4:52:29 PM#320
Originally posted by Aganazer
Most of us beta testers already know that the old lady demographic is exactly what CO will be focusing on. Even now, in beta, the boards are overrun by old ladies and their odd ways and funny smells. Without them, the game is surely doomed.
All they do is start flame wars and grief people in PvP, the old biddies can go, imo. |
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