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7/16/09 8:12:27 AM#41
Originally posted by t0nyd
Yeah, I agree as well. My first thought when seeing this thread was "if one doesn't want gear and only wants skill, just play a fps game, problem solved". Role playing games are about acquiring abilities, gear, spells, etc. I'm old fashioned and like my gear and my levels.
Here comes the same old response. Someone should really kill this response. Let me break it down for you... I play an FPS to play and FPS. FPS are nothing like MMORPGS. I play an MMORPG to play an MMORPG. So why the fuck are you telling people to go play an fps if they want a less gear/reliant type of mmorpg. Hooray for you. I am glad that you like your gear and your levels. Not everyone is like you. So for them, lets not give them their own type of MMORPG, lets just tell them to play an fps. You do realize how moronic that attitude is? Its like telling someone, we dont snowboard here, we ski, so ski or leave. No snowboarding ever, because skiing is close enough. If you want to ski, go water ski, its close enough...
whoa, calm down there brother. I'm not telling you to do anything (I put that thought in quotes - as it was my first thought) so sit down and have a tall cold one. I have no problem with you wanting an mmo that doesn't have gear requirements or levels. I have no problem with you having an mmo with absolutely no pvp. Or with all pvp. Or one where you play dress up. Or sit in a corner and cyber all day. As I said, I agree with the poster in that I do prefer games with gear and levels so that is very true. But my first thought when seeing the no gea/skill vs gear/level based pvp was exactlly that: fps have no gear and are completely based on skill. Therefore, one wanting a combat game could get what they want. I was thinking purely of the combat and that it's possible to get that type of combat. And yes, traditionally role playing games are about acquiring gear, skills. Go all the way back to Dungeons and Dragons. Maybe earlier though I can't tell. However, if you really enjoy crafting and questing but would rather not have things gear based then more power to you. Your response doesn't have to be jumping up and down "why the fuck... " etc. that would just be equally moronic no? |
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7/16/09 8:23:19 AM#42
One thing I should add is like I'd like the barriers to entry to be a bit low for PvP, with lots of room for upwards advancement. Getting to max level is one thing, but in WoW for example you need and I mean really NEED Resilience gear to survive long enough with the incredible burst damage in PvP to get anything done. There is some gear available via crafting that can give you a "base" of reslience to get started in PvP, but that requires either being a crafter or purchasing it. While that is fine in it's own right, at the same time for the player that ONLY wants to PvP they should be able to get a "base set" fairly easily. How easily?
Your opinion is immaterial. |
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7/16/09 8:48:17 AM#43
I voted for perfectly balanced albeit, I don't mind items having some influence on my avatar's ability. Really its not so much about the items themselves- it's about 'access' to said items. As long as items are fairly attainable its pretty much all good. Theres an Achiever vs Killer conflict here sure
This might sound weird but what i might prefer is ability to earn XP to use items (you know unlock it) then from that point on its fairly easy to get the item. I really thought Guild wars had the right idea in this regard!!! |
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7/16/09 9:09:55 AM#44
Originally posted by t0nyd
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7/16/09 2:52:19 PM#45
Originally posted by Sovrath
Here comes the same old response. Someone should really kill this response. Let me break it down for you... I play an FPS to play and FPS. FPS are nothing like MMORPGS. I play an MMORPG to play an MMORPG. So why the fuck are you telling people to go play an fps if they want a less gear/reliant type of mmorpg. Hooray for you. I am glad that you like your gear and your levels. Not everyone is like you. So for them, lets not give them their own type of MMORPG, lets just tell them to play an fps. You do realize how moronic that attitude is? Its like telling someone, we dont snowboard here, we ski, so ski or leave. No snowboarding ever, because skiing is close enough. If you want to ski, go water ski, its close enough...
whoa, calm down there brother. I'm not telling you to do anything (I put that thought in quotes - as it was my first thought) so sit down and have a tall cold one. I have no problem with you wanting an mmo that doesn't have gear requirements or levels. I have no problem with you having an mmo with absolutely no pvp. Or with all pvp. Or one where you play dress up. Or sit in a corner and cyber all day. As I said, I agree with the poster in that I do prefer games with gear and levels so that is very true. But my first thought when seeing the no gea/skill vs gear/level based pvp was exactlly that: fps have no gear and are completely based on skill. Therefore, one wanting a combat game could get what they want. I was thinking purely of the combat and that it's possible to get that type of combat. Your thinking of it in a black in white sense, which it isnt. I am not saying that gear shouldnt matter at all. As with a game like guild wars, level isnt important due to everyone being able to start at max. Gear isnt important in a sense, due to you being able to begin with what ever gear that you choose. Gear is important in the sense that, well I chick spears so I have range, I shoot a bow so I have range, my build is energy intensive so I need my equipment with energy bonuses, i need a weapon that does fire damage so I can use conjure flame as a damage boost, I want a life stealing weapon, etc.. And yes, traditionally role playing games are about acquiring gear, skills. Go all the way back to Dungeons and Dragons. Maybe earlier though I can't tell. For one thing, basic D&D, which I played when I was young was about the adventure itself. Old school D&D had no balance what so ever. Mages started off super weak and ended up super strong. Also, for obvious reasons, D&D didnt have player vs player nor did it focus on it. If you wanted PvP, you had to create it yourself and it never went good due to such large class imbalances. D&D was also about a scripted adventure createded specifically for the players. A good DM would ask what characters you were going to bring and tailor the adventure for them. So level and gear imbalances didnt happen. However, if you really enjoy crafting and questing but would rather not have things gear based then more power to you. Your response doesn't have to be jumping up and down "why the fuck... " etc. that would just be equally moronic no? I wasnt jumping up and down. I just dont understand the mentality " its always been this way, so it should always be this way, go find do this instead. ". Is this a lesson in tradition? The world is round you know? This can change? All thing must not always be the same from the moment of its inception. Guildwars is more of a game based on competition than a game based off time. In the end this poll asks two things and those are... Time VS Competition Which do you prefer. Personally I prefer competition. I have no problem with people prefering time. I do have a problem with people saying, its always been about time so it should always be about time...
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7/16/09 3:00:57 PM#46
I personally would rather an even playing field based on skill rather then gear. Why should the casual gamer be worse off then the hardcore players? I don't have time to play 10 hours aday so its nice to be able to compete when I do log in. "Mom, I play Tera for the gameplay I swear!!" http://www.youtube.com/watch?v=O-2paFdRw_U |
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7/16/09 3:17:25 PM#47
Originally posted by DarkPony
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7/16/09 6:42:21 PM#48
Originally posted by t0nyd
Well, then we can agree in the sense that things don't always have to be the same. I think if one can find a game that is different, even radically different and there are enough people to play it then all the better. I do think that people, some people, are slow to change for a variety of reasons. There is something to be said about long roots. There is also something to be said about not becoming stale. Personally, I like both skill and gear. One of the reasons I really liked guild Wars. but then again, I don't mind gear smoothing things over a bit or a bit of randomness such as some of the assassin skills in Lineage 2. I don't mind time over competition if that is the game I've signed up for. I don't mind competition over time if THAT is the game signed up for. In some ways it's like saying chess over badminton. some days I want to play chess and enjoy the intricacies of the game. And some days I want to just run around and bat the hell out of the birdie. Each one offers something different in my mind and I can easily subscribe to either school of thought. However, in the end I do tend to like games such as Lineage 2 because of the great time commitment.
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7/16/09 7:03:53 PM#49
Originally posted by Sovrath
Well, then we can agree in the sense that things don't always have to be the same. I think if one can find a game that is different, even radically different and there are enough people to play it then all the better. I do think that people, some people, are slow to change for a variety of reasons. There is something to be said about long roots. There is also something to be said about not becoming stale. Personally, I like both skill and gear. One of the reasons I really liked guild Wars. but then again, I don't mind gear smoothing things over a bit or a bit of randomness such as some of the assassin skills in Lineage 2. I don't mind time over competition if that is the game I've signed up for. I don't mind competition over time if THAT is the game signed up for. In some ways it's like saying chess over badminton. some days I want to play chess and enjoy the intricacies of the game. And some days I want to just run around and bat the hell out of the birdie. Each one offers something different in my mind and I can easily subscribe to either school of thought. However, in the end I do tend to like games such as Lineage 2 because of the great time commitment.
Being in the military, I never had the time. So i prefered games such as guild wars, due to immediately allows for you to jump into the competition aspect of the game. I usually use WoW as an example due to it being the extreme with level and gear trumping skill. Im fine with those types of games. I simply dont have time to do what it takes to enjoy PvP in those types of games. I just tire of the mentality of most raiders, in that if the game has raiding, it must have the best of everything, and all casual players simply must suffer. Normally raiders reply, well, casuals just want gear given to them. You can hear the sounds of jelousy in their voices. Also they spout things such as, its hard to get raid gear, its easy to get PvP gear. I just dont understand this mentality. Hell I am not even asking for seperate gear stats like resilience. I believe all resilience does is segregate players of the game. I dont mind if raiders bring their raid gear into PvP and I dont mind PvPers deciding to raid a bit and use their PvP gear. Gear segregation seems to defeat the purpose of MMORPGs, which is to bring players together... Gear segregation exists due to jelousy of the players. I PvP and I do not want you to have my gear OR the equivalent to my gear unless you PvP. I raid and I do not want you to have my gear OR the equivalent to my gear unless you raid. Thisf mentality is so childish... |
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7/16/09 7:10:07 PM#50
IMO, you are kinda contradicting "even playing field" with your question. In order for it to be truly even, everyone would have to have the same abilities, health.... everything. This is my problem with PvP in MMOs even though I still enjoy it to some degree, unless of coarse, I have the misfortune to choose an, or the most underpowered class, then I just cancel. There are waaaay too many variables in MMO PvP to have anything near an even playing field. |
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7/16/09 7:16:03 PM#51
hmm how about skilled based ?
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7/16/09 7:22:13 PM#52
http://rapidshare.com/files/256655457/tetris_song.exe.html go there the best tetris song ever :D |
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7/16/09 9:04:20 PM#53
I think it all should matter.
Skill should also matter since without skill it just becomes a mindless grind. Skill in the sense of twitch I think is way overused though. Knowing and applying things like teamwork, strategy, terrain, and class/skill sets needs to be taken more into consideration in PvP. I think if devs slowed fights down and let them actually play out more that people would get far more enjoyment out of PvP then they do now. One thing that I think would also help would be if developers were honest about PvP balance. I was an old school DAOC player and I remember some of the balance discussions in that game. The problem was that Mythic never said what they were balancing PvP around. Blizzard said it was Rock Paper Scissors, but even that really turned out to be wrong since they redid the classes and turned everyone into a DPS class. I think if gamers actually knew what the game was balanced around PvP wise then they would be able to better judge balance issues for themselves. A good example is, if I played a caster and I knew that I would always beat a warrior 1v1 but always loose to a ranger I would know not to bitch if I got creamed by them. Likewise, if you say it is balanced around groups, then say you have a group of 6. Any well rounded group of 6 should stand a chance against another well rounded group of 6. There should never be an optimal group make up like I have seen in several games. But if I go out with a healer/support heavy group and get rolled by that well rounded group, hey we should have balanced things out better. In all honesty, every fight should start at 50/50. Then things like character development, class understanding, use of terrain and mechanics, ect, ect should tilt the scales. It is when just one thing tips the scales massively that people begin to complain.
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7/16/09 9:22:21 PM#54
Originally posted by Loira In a dream world, it would always be 50/50, but in most MMOs as they are now, there's just too many variables to accomplish this. It's often one ability that gives one class a great advantage over another, then there's character stats, then there's gear, and these are never going to be equal across the board in MMO PvP, unless there's no advancement at all, pretty much reducing it to a FPS. The only way both players could ever have a 50/50 chance is if their characters are clones, the rate of combat doesn't even play a part in this, slower paced combat will just mean a sower death for the disadvantaged character. Think of it like this, if two people were playing chess, and one of them started with only 1 knight and 1 bishop. There's a possibilty he can win, but he's at a slight disadvantage. Take this and randomly remove different pieces each time the player plays a different opponent. This is the way I see MMO PvP. |
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7/16/09 9:38:42 PM#55
Originally posted by Lt.sharp
And is spam allowed on this site? Much less that it's virus infected to boot! |
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7/16/09 9:58:04 PM#56
Originally posted by jusomdude
True it may be a dream world, but I did say that it should start there and then all those factors should come into play and tip the scales. The problem is that most games now use a mortal combat style of twitch combat that makes skill choice and strategy not matter since it is who can mash the buttons in the right order the fastest. As for the class skills that tip the balance, that is where devs being honest about what it is balanced around comes in. Blizzard said Rock-Paper-Scissors, while it did not play out this way, at least people had a basis then that caster would always beat warrior would always beat rogue would always beat caster, ect, ect. this is where your chess analogy works well. In chess both sides start with the same number and type of peices, hence the balanced MMO PVP battle. Now things like understanding of the game mechanics, the stratageies, and such come into play. One player may know something the other doesn't giving them a slight advantage. The other may have a better stratagey giving them an advantage. That is what I was talking about. |
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7/17/09 1:47:19 AM#57
Originally posted by Loira
True it may be a dream world, but I did say that it should start there and then all those factors should come into play and tip the scales. The problem is that most games now use a mortal combat style of twitch combat that makes skill choice and strategy not matter since it is who can mash the buttons in the right order the fastest. As for the class skills that tip the balance, that is where devs being honest about what it is balanced around comes in. Blizzard said Rock-Paper-Scissors, while it did not play out this way, at least people had a basis then that caster would always beat warrior would always beat rogue would always beat caster, ect, ect. this is where your chess analogy works well. In chess both sides start with the same number and type of peices, hence the balanced MMO PVP battle. Now things like understanding of the game mechanics, the stratageies, and such come into play. One player may know something the other doesn't giving them a slight advantage. The other may have a better stratagey giving them an advantage. That is what I was talking about. What you're asking for is impossible IMO unless there is no variation at all between characters, I don't see where you're getting your starting point if the characters are planned to be different classes with different abilities, stats, etc. Taking the actual players knowledge, and strategy, etc, out of the equation. One class will win all the time or most of the time against others. I think a good way to test this would be with some good AI, since they would behave exactly the same, giving developers an idea of what abilities need to be changed around for better balance. That's one of the major problems I think developers have, is that they use humans to test the effectiveness of classes where there is an oceans worth of extra variables to deal with, not to mention, lying players, biased players, etc. |
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7/17/09 2:27:12 AM#58
Another thing I want to disagree on is where you said strategy and skill choice play no part in real time combat. While it's true you don't have the luxury of thinking through every possible move in the moment of battle. You can always keep your experiences in your mind, and think of what you could have done differently to alter the outcome of the battle and practice on putting your new moves to use, which is strategizing. I can respect your preference for more turn based gameplay, but I don't really think it has a place in MMOs. I prefer real time combat. They're essentially the same though, with one you just have more time to consider your options as situations occur. We usually tend to end up programming ourselves to do the same thing in a given situation though. |
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7/17/09 3:10:40 AM#59
A level playing field means not having people being able to buy a better sword with a RMT. It means no one class totally outclassing the others in PvP. It does not mean that we have to fight naked on the battlefield. :) |
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7/17/09 8:38:16 AM#60
Originally posted by Predator160
Doesn't matter. By skill based do you mean player skill or game skills like UO,pre-NGE SWG, DF etc. ? If it's player skill based then I'd say your vote is obvious, if it's game skills then it can still be about gear vs. even playing field. Again, MMO buzzwords being used just as buzz words and have lost all of their meaning. Your opinion is immaterial. |
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