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*note* This not about types of PvP like FFA or loot or anything else, just simply do you like your PvP in MMOs to be dependant on gear/level or with an even playing field so that only class/skill/spec/compostion matter? What do you prefer? Simple question, thanks.
"You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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7/15/09 11:28:51 AM#2
I dont see why one couldnt choose a little of both instead of saying it must be completely one way or the other... |
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7/15/09 11:32:03 AM#3
The question is akin to asking how do you like your pet, friendly or cat. |
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It's actually fairly simple. Do you like gear/level to matter i.e. most MMOs or do you like things to be even no matter what i.e. FPS games? How is this complicated? *edit* hmm maybe I can't edit the poll... black and white answers only it seems! "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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7/15/09 11:44:11 AM#5
I like both. I do not however, like skill based combat in my MMORPGs, though for an FPS it's fine. Mixing the two would feel like mxing milk with orange juice, it just wouldnt be that great. Currently restarting World of Warcraft :/ |
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I agree sanders01. I like my MMO PvP to be about dice rolls and a bit of random chance involved in that and thus I like gear and numerical progression systems... Still though, this poll is for a "purist" perspective. i.e. if you think gear should matter at all, even just a little, choose the gear/level option. If you hate dependancy on gear and think it should be TOTALLY 100% about skill/tactics then choose that option. "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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7/15/09 11:53:02 AM#7
Originally posted by heerobya Yea, I ended up choosing the gear option, since I do prefer it, but in the end it doesn't make or break a game for me. Currently restarting World of Warcraft :/ |
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7/15/09 12:06:20 PM#8
All MMORPGs involve at least a little skill, so this statement is a little odd. The skill depth of the average MMORPG might not be incredibly deep, but it's not like you're watching combat unfold - you're interacting with the game and participating, and failure to hit the right button at the right time will result in failure. |
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7/15/09 12:10:40 PM#9
Originally posted by Axehilt Pressing tab, and memerising a set of button presses doesn't take 'skill' imo, but that's just my own definintion of skill. Currently restarting World of Warcraft :/ |
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7/15/09 12:14:10 PM#10
DAoC RvR. I like it like that.
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7/15/09 12:19:30 PM#11
Originally posted by heerobya
The problem is that with most gear and numerical progression system, they set them up so you can lessen that random chance to equal a high success rate due to have a better set of gear. I prefer 50% intelligent play, 40% skill, 10% gear/level. I believe that most people forget about intelligent play as a factor. Most people assume that in a skill based game its all about the twitch factor and hand eye coordination. People seem to forget that its possible to slow an mmo down enough so that intelligent play can be the biggest factor, which seems to be missing from pretty much all mmo's. My opinions on building a pvp mmo... 1. Intelligently designing your character should be a factor. With most mmorpgs, you get very little hands on tweaking when designing your character. Usually the method is, pick class, pick talents, done. Games such as guild wars take gear out of the equation and allow you to pick which skills your good at and what skills to equip on a limited numbered action bar. So much more thought must go into character creation when you are limited to say 10 skills. 2. Intelligent play... Using the correct ability at the correct time should be important, but not a game breaker. With a lot of pvp mmorpgs, it all comes down to a single mistake. This is due to the current genre being twitch based, with fast deaths imminent. Dieing in under 5 seconds pretty much takes intelligent play out of the game. You can be the most intelligent person playing, but since you lack the speed and hand eye coordination OR nifty macros and presets, you can not compete. If deaths were more around the 15-20 second mark, players would have more time to participate in the fight, thus equaling more options for dynamic combat. |
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7/15/09 12:20:50 PM#12
I voted Balanced. I enjoy stat-based to a degree, but when I want PVP I want it to be more about Player Skill than Time Spent Playing. It doesn't matter to me what specific type of Player Skill is rewarded (Twitch skill, Strategy skill, or otherwise) as long as I can look at any given combat situation and realize why I won/lost. That way I can correct the mistake and do better next time. In a stats-centric (gear/level) game, correcting the mistake is usually something like "invest 30 more hours to get the next better piece of gear". That's not a particularly satisfying PVP system for me. Mostly it's that there's a stark difference between PVE (where mobs are created to die) and PVP (where death is much more frequent). In both I want a system where player skill matters (otherwise why not play Progress Quest instead?) but in PVP specifically it's particularly frustrating to lose purely due to inferior stats, because there's typically nothing you can do to overcome that disadvantage (so why not play Progress Quest instead if your decisions don't matter?) |
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7/15/09 12:22:17 PM#13
It doesn't take much skill, and the example you've given is a game with particularly shallow combat, but it does take skill. |
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7/15/09 12:26:37 PM#14
t0nyd, what you call "intelligent play" is skill. There are different forms of skill in games. "Twitch" is simply one type of skill. My usual way of breaking down the types of skill goes something like: B and C being long- and short-term planning skill (or as you put it: intelligent planning and intelligent play.) I prefer breaking skill down this way since it applies to every game genre (originally I applied the model to RTS games, but gradually realized it applied to FPS and other genres as well.) |
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The skill in RPG combat games, or numerical gear/level based comes down to a few things IMO- 1. Min/maxing your character. This includes gear selection, stats, talent/skill builds, even optimal rotations and macros and mods. Most of this you CAN look up and have someone else tell you, but you won't really be the best unless you understand the "why" not just the "what." "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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I guess in the end I like when gear matters because it makes you feel good once you put in the work and win enough to start getting the good gear, yeah most of the time it's just a grind through a gear treadmill but I like stomping people once I have the good gear. "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
7/15/09 1:09:18 PM#17
Originally posted by heerobya Could have quoted all of your posts in this thread, I agree with all of them. If I wanted to play balanced PVP games I'd stick to FPShooters, my MMO's should have the depth to make all of the factors you mention here as variables to make for interesting combat. DAOC was one such game.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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7/15/09 1:14:30 PM#18
Originally posted by Kyleran Could have quoted all of your posts in this thread, I agree with all of them. If I wanted to play balanced PVP games I'd stick to FPShooters, my MMO's should have the depth to make all of the factors you mention here as variables to make for interesting combat. DAOC was one such game.
Yeah, I agree as well. My first thought when seeing this thread was "if one doesn't want gear and only wants skill, just play a fps game, problem solved". Role playing games are about acquiring abilities, gear, spells, etc. I'm old fashioned and like my gear and my levels. |
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Cryomatrix
Novice Member
Joined: 8/19/05
Currently Playing: Entropia Universe (on hiatus) Played: RoM, WoW, L2, EVE, SWG |
7/15/09 1:25:53 PM#19
No wonder you are so old, you like to gain years like you like to gain levels. Haven't seen you in awhile buddy. I moved out of Cambridge last year and into Boston. I like it where skills/tactics/gear matter . . . in diablo 2 i used to make new dueilng builds and they were rather successful, but the problem is, with the MMO's now, it's tough to really use a different skill tree other than the optimized ones that everyone has already found out. I think you need a game where everything matters and nothing is so overpowered. If there is a big level mismatch that shouldn't be the end all and be all. I remember in WoW i lost as a 60 hunter to a 53 warrior tank whatever its called and i've killed level 60's in my low 50's (i came oh so close though). But then again. i met a naked hunter and dueled her, then she put on her epic gear when her life was half and wasted me like there was no tomorrow (i had blue/green gear). |
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7/15/09 1:26:28 PM#20
I don't mind either way. If I had a choice, gear shouldn't be a huge factor in PvP imo. Unless gear is purely cosmetic, upgrades should be minuscule. |
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