Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,094  Online:0
Guests:0  Posts:4,848,253
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » PvP poll - perfectly balanced or gear/level based?

4 Pages 1 2 3 4 » Search
63 posts found
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

 
7/15/09 10:10:31 AM#1

*note* This not about types of PvP like FFA or loot or anything else, just simply do you like your PvP in MMOs to be dependant on gear/level or with an even playing field so that only class/skill/spec/compostion matter?

Level the playing field completely so gear and level don't matter in PvP, or do you like that you can get better gear and higher levels then other people and thusly dominate them or conversely get dominated by other people who have better gear then you and are higher level then you?

What do you prefer?

Simple question, thanks.

Forced-even PvP or gear/level/stat based?

Forced equal gear/level/power
Gear/level/stat based
(login to vote)

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  JoeShmo2

Novice Member

Joined: 2/09/08
Posts: 98

7/15/09 11:28:51 AM#2

 I dont see why one couldnt choose a little of both instead of saying it must be completely one way or the other...

  User Deleted
7/15/09 11:32:03 AM#3

The question is akin to asking how do you like your pet, friendly or cat.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

 
7/15/09 11:39:30 AM#4

It's actually fairly simple.

Do you like gear/level to matter i.e. most MMOs or do you like things to be even no matter what i.e. FPS games?

How is this complicated?

I'll add an options for "a little of both" I just wanted more polarized responses, and adding a "both a and b" is almost always garaunteed to be the top pick in a poll.

 *edit* hmm maybe I can't edit the poll... black and white answers only it seems!

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  sanders01

Novice Member

Joined: 7/05/08
Posts: 1372

To each his own.

7/15/09 11:44:11 AM#5

 I like both. I do not however, like skill based combat in my MMORPGs, though for an FPS it's fine. Mixing the two would feel like mxing milk with orange juice, it just wouldnt be that great.

Currently restarting World of Warcraft :/

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

 
7/15/09 11:50:49 AM#6

I agree sanders01.

I like my MMO PvP to be about dice rolls and a bit of random chance involved in that and thus I like gear and numerical progression systems...

But I also like my skill to matter so as long as the differences in gear/level aren't too great I still have a good chance to win if I am better then the other player.

Still though, this poll is for a "purist" perspective.

i.e. if you think gear should matter at all, even just a little, choose the gear/level option. If you hate dependancy on gear and think it should be TOTALLY 100% about skill/tactics then choose that option.

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  sanders01

Novice Member

Joined: 7/05/08
Posts: 1372

To each his own.

7/15/09 11:53:02 AM#7
Originally posted by heerobya

I agree sanders01.

I like my MMO PvP to be about dice rolls and a bit of random chance involved in that and thus I like gear and numerical progression systems...

But I also like my skill to matter so as long as the differences in gear/level aren't too great I still have a good chance to win if I am better then the other player.

Still though, this poll is for a "purist" perspective.

i.e. if you think gear should matter at all, even just a little, choose the gear/level option. If you hate dependancy on gear and think it should be TOTALLY 100% about skill/tactics then choose that option.

Yea, I ended up choosing the gear option, since I do prefer it, but in the end it doesn't make or break a game for me.

Currently restarting World of Warcraft :/

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

7/15/09 12:06:20 PM#8


Originally posted by sanders01
 I like both. I do not however, like skill based combat in my MMORPGs, though for an FPS it's fine. Mixing the two would feel like mxing milk with orange juice, it just wouldnt be that great.

All MMORPGs involve at least a little skill, so this statement is a little odd. The skill depth of the average MMORPG might not be incredibly deep, but it's not like you're watching combat unfold - you're interacting with the game and participating, and failure to hit the right button at the right time will result in failure.

  sanders01

Novice Member

Joined: 7/05/08
Posts: 1372

To each his own.

7/15/09 12:10:40 PM#9
Originally posted by Axehilt

 


Originally posted by sanders01
 I like both. I do not however, like skill based combat in my MMORPGs, though for an FPS it's fine. Mixing the two would feel like mxing milk with orange juice, it just wouldnt be that great.

 

All MMORPGs involve at least a little skill, so this statement is a little odd. The skill depth of the average MMORPG might not be incredibly deep, but it's not like you're watching combat unfold - you're interacting with the game and participating, and failure to hit the right button at the right time will result in failure.

Pressing tab, and memerising a set of button presses doesn't take 'skill' imo, but that's just my own definintion of skill.

Currently restarting World of Warcraft :/

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

7/15/09 12:14:10 PM#10

DAoC RvR. I like it like that.

 

  t0nyd

Advanced Member

Joined: 8/19/07
Posts: 185

Im only pessimistic because everything sucks. -td

7/15/09 12:19:30 PM#11
Originally posted by heerobya

I agree sanders01.

I like my MMO PvP to be about dice rolls and a bit of random chance involved in that and thus I like gear and numerical progression systems...

But I also like my skill to matter so as long as the differences in gear/level aren't too great I still have a good chance to win if I am better then the other player.

Still though, this poll is for a "purist" perspective.

i.e. if you think gear should matter at all, even just a little, choose the gear/level option. If you hate dependancy on gear and think it should be TOTALLY 100% about skill/tactics then choose that option.

 

 The problem is that with most gear and numerical progression system, they set them up so you can lessen that random chance to equal a high success rate due to have a better set of gear.

 I prefer 50% intelligent play, 40% skill, 10% gear/level. I believe that most people forget about intelligent play as a factor. Most people assume that in a skill based game its all about the twitch factor and hand eye coordination. People seem to forget that its possible to slow an mmo down enough so that intelligent play can be the biggest factor, which seems to be missing from pretty much all mmo's. My opinions on building a pvp mmo...

 1. Intelligently designing your character should be a factor.

With most mmorpgs, you get very little hands on tweaking when designing your character. Usually the method is, pick class, pick talents, done. Games such as guild wars take gear out of the equation and allow you to pick which skills your good at and what skills to equip on a limited numbered action bar. So much more thought must go into character creation when you are limited to say 10 skills.

2. Intelligent play...

 Using the correct ability at the correct time should be important, but not a game breaker. With a lot of pvp mmorpgs, it all comes down to a single mistake. This is due to the current genre being twitch based, with fast deaths imminent. Dieing in under 5 seconds pretty much takes intelligent play out of the game. You can be the most intelligent person playing, but since you lack the speed and hand eye coordination OR nifty macros and presets, you can not compete. If deaths were more around the 15-20 second mark, players would have more time to participate in the fight, thus equaling more options for dynamic combat.


  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

7/15/09 12:20:50 PM#12

I voted Balanced.

I enjoy stat-based to a degree, but when I want PVP I want it to be more about Player Skill than Time Spent Playing. It doesn't matter to me what specific type of Player Skill is rewarded (Twitch skill, Strategy skill, or otherwise) as long as I can look at any given combat situation and realize why I won/lost. That way I can correct the mistake and do better next time.

In a stats-centric (gear/level) game, correcting the mistake is usually something like "invest 30 more hours to get the next better piece of gear". That's not a particularly satisfying PVP system for me.

Mostly it's that there's a stark difference between PVE (where mobs are created to die) and PVP (where death is much more frequent). In both I want a system where player skill matters (otherwise why not play Progress Quest instead?) but in PVP specifically it's particularly frustrating to lose purely due to inferior stats, because there's typically nothing you can do to overcome that disadvantage (so why not play Progress Quest instead if your decisions don't matter?)

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

7/15/09 12:22:17 PM#13


Originally posted by sanders01

Originally posted by Axehilt


Originally posted by sanders01
 I like both. I do not however, like skill based combat in my MMORPGs, though for an FPS it's fine. Mixing the two would feel like mxing milk with orange juice, it just wouldnt be that great.


 
All MMORPGs involve at least a little skill, so this statement is a little odd. The skill depth of the average MMORPG might not be incredibly deep, but it's not like you're watching combat unfold - you're interacting with the game and participating, and failure to hit the right button at the right time will result in failure.


Pressing tab, and memerising a set of button presses doesn't take 'skill' imo, but that's just my own definintion of skill.

It doesn't take much skill, and the example you've given is a game with particularly shallow combat, but it does take skill.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 5369

7/15/09 12:26:37 PM#14

t0nyd, what you call "intelligent play" is skill.

There are different forms of skill in games. "Twitch" is simply one type of skill.

My usual way of breaking down the types of skill goes something like:
A. Twitch
B. Strategy
C. Tactics

B and C being long- and short-term planning skill (or as you put it: intelligent planning and intelligent play.)

I prefer breaking skill down this way since it applies to every game genre (originally I applied the model to RTS games, but gradually realized it applied to FPS and other genres as well.)

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

 
7/15/09 12:59:18 PM#15

The skill in RPG combat games, or numerical gear/level based comes down to a few things IMO-

1. Min/maxing your character. This includes gear selection, stats, talent/skill builds, even optimal rotations and macros and mods. Most of this you CAN look up and have someone else tell you, but you won't really be the best unless you understand the "why" not just the "what."

2. Knowledge of game/character mechanics. This includes knowing the terrain or map, knowing your abilities and what they do and also knowing your enemy and what they are capable of and what they can do and how you can counter it. Also this is knowing how to "read" your enemy based off of factors like the gear they are wearing or Titles they have etc.

3. Playing you character. You have to know when to use your abilities and when to save them and knowing the best strategies does not = being able to execute the best strategies. There is a bit of finesse and style associated with it and really this point is one of the most important little nuances that really make a player "good" or not. There is a degree of "twitch" in this as you have to be able to react quickly and be faster "on the draw" in a lot of cases.

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

 
7/15/09 1:04:19 PM#16

I guess in the end I like when gear matters because it makes you feel good once you put in the work and win enough to start getting the good gear, yeah most of the time it's just a grind through a gear treadmill but I like stomping people once I have the good gear.

Yeah it sucks to get stomped when I'm still working on getting the gear, it's true, but I guess I view it as motivation to be better and invest my time and energy into getting the good stuff.

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

7/15/09 1:09:18 PM#17
Originally posted by heerobya

The skill in RPG combat games, or numerical gear/level based comes down to a few things IMO-

1. Min/maxing your character. This includes gear selection, stats, talent/skill builds, even optimal rotations and macros and mods. Most of this you CAN look up and have someone else tell you, but you won't really be the best unless you understand the "why" not just the "what."

2. Knowledge of game/character mechanics. This includes knowing the terrain or map, knowing your abilities and what they do and also knowing your enemy and what they are capable of and what they can do and how you can counter it. Also this is knowing how to "read" your enemy based off of factors like the gear they are wearing or Titles they have etc.

3. Playing you character. You have to know when to use your abilities and when to save them and knowing the best strategies does not = being able to execute the best strategies. There is a bit of finesse and style associated with it and really this point is one of the most important little nuances that really make a player "good" or not. There is a degree of "twitch" in this as you have to be able to react quickly and be faster "on the draw" in a lot of cases.

Could have quoted all of your posts in this thread, I agree with all of them.

If I wanted to play balanced PVP games I'd stick to FPShooters, my MMO's should have the depth to make all of the factors you mention here as variables to make for interesting combat.

DAOC was one such game.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12536

7/15/09 1:14:30 PM#18
Originally posted by Kyleran
Originally posted by heerobya

The skill in RPG combat games, or numerical gear/level based comes down to a few things IMO-

1. Min/maxing your character. This includes gear selection, stats, talent/skill builds, even optimal rotations and macros and mods. Most of this you CAN look up and have someone else tell you, but you won't really be the best unless you understand the "why" not just the "what."

2. Knowledge of game/character mechanics. This includes knowing the terrain or map, knowing your abilities and what they do and also knowing your enemy and what they are capable of and what they can do and how you can counter it. Also this is knowing how to "read" your enemy based off of factors like the gear they are wearing or Titles they have etc.

3. Playing you character. You have to know when to use your abilities and when to save them and knowing the best strategies does not = being able to execute the best strategies. There is a bit of finesse and style associated with it and really this point is one of the most important little nuances that really make a player "good" or not. There is a degree of "twitch" in this as you have to be able to react quickly and be faster "on the draw" in a lot of cases.

Could have quoted all of your posts in this thread, I agree with all of them.

If I wanted to play balanced PVP games I'd stick to FPShooters, my MMO's should have the depth to make all of the factors you mention here as variables to make for interesting combat.

DAOC was one such game.

 

 

Yeah, I agree as well. My first thought when seeing this thread was "if one doesn't want gear and only wants skill, just play a fps game, problem solved".

Role playing games are about acquiring abilities, gear, spells, etc.

I'm old fashioned and like my gear and my levels.

  Cryomatrix

Novice Member

Joined: 8/19/05
Posts: 784

Currently Playing: Entropia Universe (on hiatus)

Played: RoM, WoW, L2, EVE, SWG

7/15/09 1:25:53 PM#19


Originally posted by Sovrath

 
Yeah, I agree as well. My first thought when seeing this thread was "if one doesn't want gear and only wants skill, just play a fps game, problem solved".
Role playing games are about acquiring abilities, gear, spells, etc.
I'm old fashioned and like my gear and my levels.

No wonder you are so old, you like to gain years like you like to gain levels. Haven't seen you in awhile buddy. I moved out of Cambridge last year and into Boston.

I like it where skills/tactics/gear matter . . . in diablo 2 i used to make new dueilng builds and they were rather successful, but the problem is, with the MMO's now, it's tough to really use a different skill tree other than the optimized ones that everyone has already found out.

I think you need a game where everything matters and nothing is so overpowered. If there is a big level mismatch that shouldn't be the end all and be all. I remember in WoW i lost as a 60 hunter to a 53 warrior tank whatever its called and i've killed level 60's in my low 50's (i came oh so close though). But then again. i met a naked hunter and dueled her, then she put on her epic gear when her life was half and wasted me like there was no tomorrow (i had blue/green gear).

  bleyzwun

Novice Member

Joined: 8/29/05
Posts: 1013

7/15/09 1:26:28 PM#20

I don't mind either way.  If I had a choice, gear shouldn't be a huge factor in PvP imo.  Unless gear is purely cosmetic, upgrades should be minuscule. 

4 Pages 1 2 3 4 » Search