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Originally posted by Loke666 heh heh you should get some lvl 60 high end equipment, the teal stuff, and die 3 or 4 times in LoTRO. You will see the better part off a gold piece go away. And even at lvl 60 it takes about a hour or so to make a gold unless you are really lucky in gathering. At any rate I am glad to find out it was just a bug, not a intentional re design. If I had known that yesterdat I would have just sent in a bug report instead of making this thread.
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7/16/09 4:54:51 AM#42
Originally posted by Jackdog heh heh you should get some lvl 60 high end equipment, the teal stuff, and die 3 or 4 times in LoTRO. You will see the better part off a gold piece go away. And even at lvl 60 it takes about a hour or so to make a gold unless you are really lucky in gathering. At any rate I am glad to find out it was just a bug, not a intentional re design. If I had known that yesterdat I would have just sent in a bug report instead of making this thread.
And what level were you when you tested the Death penatly in AoC Jackdog? Cos a 3% decrease in stats may not show up as an overall reduction if your such a low level! |
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Originally posted by VultureSkull And what level were you when you tested the Death penatly in AoC Jackdog? Cos a 3% decrease in stats may not show up as an overall reduction if your such a low level! I first noticed it on my lvl 18 then tested it on my level 28 Vulture. Wasn't just me that tested it either if you read the thread. Stats are not even turning red anymore. It is bugged, I am sure sooner or later FC will get around to fixxing it. |
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Ravenmane
Novice Member
Joined: 3/07/07
I wish to have no connection with any ship that does not sail fast for I intend to go in harm's way. |
7/16/09 8:54:56 AM#44
I don't understand peoples' need to physically see the stat deduction on their character sheet. I don't see my stats affected via what my character sheet says. But, however, the effects are still there. If you really want to see the penalty working die 6-7 times in quick succession (less than 2 minutes in between, because not only do you get another debuff but the previous one will also increase its stat deduction). You will probably be seeing a 12%+ deduction, your stats just won't reflect the numbers on the character sheet.
Essentially what I got form teh OP was "Hey the death penalty doesn't suck as much unless you die a lot. That makes the game suck. I MUST be punished for dying." You want punishment for dying, go play FFXI and die just after every time you ding a level. "If at first you don't succeed, excessive force is probably the answer."
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7/16/09 9:26:17 AM#45
Originally posted by Jackdog And what level were you when you tested the Death penatly in AoC Jackdog? Cos a 3% decrease in stats may not show up as an overall reduction if your such a low level! I first noticed it on my lvl 18 then tested it on my level 28 Vulture. Wasn't just me that tested it either if you read the thread. Stats are not even turning red anymore. It is bugged, I am sure sooner or later FC will get around to fixxing it. I cannot duplicate this issue. For myself, when I die, I hold the mouse over the skull and it shows how much of a penalty I have. It does not reflect in the stats tab anymore, but instead on the actual skull icon. This is not a bug, but a user error. Please run verify/repair (as you did note issues with a crash on install and patcher update). That should alleviate the problem. Thanks |
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whatever guys, the death penalty whether it is working or not was just one more straw of boredom on the pile of ho humm. Like I said it used to show up in stats but if you want to insist it is wroking even though it does not show up there then so be it. Even with three tombstones stacked I saw no difference in how my lvl 28 HoX played. If it is working as intended then fine. Perfect for those who do not care for any challenge or difficulty in their games I guess. If all you want to do is to kill time completing one level of quest so you can advance to the next level of quests with the least amount of difficulty possible you have the ideal game here. By the way Open in a MMO the damage is computed server side not client side and I uninstalled with no intention of ever reinstalling the game ever again. I figure I have gave it three tries and three times found it boring. I was hoping the 1.05 would make the game interesting for me but it did not. Enjoy the game fans |
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7/16/09 11:35:16 AM#47
Originally posted by Jackdog Does this mean your done posting stuff like this? Awesome. Thanks for sharing, and enjoy your game of choice. (Not sure why you did not stay if it was that great to begin with...???) AoC will survive! |
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Originally posted by openedge1 Does this mean your done posting stuff like this? Awesome. Thanks for sharing, and enjoy your game of choice. (Not sure why you did not stay if it was that great to begin with...???) AoC will survive!
just because I find the game boring does not mean I find watching the roller coaster drama over here on these forums enjoyable. They are far more entertaining than the game itself ever was. On your last sentence just the fact that you needed to add it means that there must be some doubts there. I guess the third quarter figures will pretty much tell the tale won't they? The veteran campaign and 1.05 really is pretty much the last ball the pitcher has to throw out isn't it? By the way I have changed my main MMORPG 5 times in the last 12 years ( UO, DAoC, SWG, EQII, and now LoTRO). I don't marry a game I play it till something better comes along. AoC was not something better
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7/16/09 11:52:15 AM#49
Originally posted by Jackdog On your last sentence just the fact that you needed to add it means that there must be some doubts there. I guess the third quarter figures will pretty much tell the tale won't they? The veteran campaign and 1.05 really is pretty much the last ball the pitcher has to throw out isn't it?
Well, I really didn't want to add the last part to be nice. But, since you insist. AoC will survive without YOU. Really, the complaints you have lodged here have been laughable. The game changes, and because you do not understand those changes or cannot comprehend, you decide to deride the game. But, all it is doing is making you look silly here...and everyone can see that as well. This is just another wasteful campaign. I explained why you are having issues, but you are here complaining instead of trying the fixes I described. Your "visual" issue is 100% client side, as I stated. I do not have this problem, so if it IS server side, would I not see the same thing, or the many others who also have posted here? The final piece in this nail coffin deal is you also make this claim with no proof to back it up. As I said at the beginning, its laughable. So, I will say it once more for you. AoC will SURVIVE...without you, just as it has every other time you predicted it would fail Now, if you are done, thanks for playing the forum game! |
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IKShadow
Novice Member
Joined: 11/08/05
Support Bacteria - They''re the only culture some people have. |
7/16/09 12:30:08 PM#50
Omg people read Jackdog signiture and stop arguing :) As for the AoC dead penalty or Lotro or WoW imo everything is crap, full loot / deleveling is the only way to go -> for my taste ofc. I would love if other MMO's adopted that like you have a way to "insure" your things so not everything is lost ( yea I know Iam a bit of carebear too but I will never admit it ) Well with this recent offer I returned to AoC and I must say that PvP mechanics are one of the best, lets leave aside there is no real point to fight except PvP levels/items but somehow that not enough of incentive. And yes AoC will survive but on how many subs dunno but we all know once Funcom make something they are willing to run it for years like AO that is considered success with 20K subs so go figure. I dont mind if AoC have 20K subs just make sure that in that case you have only 2 server and each have 10K of players. Could care less if any of MMO Iam playing have 50K or 50m players all i need to have is populated server so its not the ghost town ( and aoc had quite few of those before the merges ) Futilez Mature gaming guild |
Originally posted by openedge1 you know I don't have the faintest idea what you are ranting about here? I mentioned that it does not appear as if the death penalty is working as intended and you go off on a tirade. As far as a forum game I have not played baseball since college yet I still visit baseball forums and my old alma matter's website as well. MMORPGs are a hobby and this game has been a real soap opera and I am curious as heck to see what the next episode brings. I did not say anything aboutr a final nail in the coffin, what I was refering to was the server merge, then free trial, now vet retry campaigns to try and get the population up. Only other thing I think they have left would be a expansion, or maybe make it free to play with micro transactions perhaps. |
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7/16/09 3:03:08 PM#52
Leaving because it isn't your bag is fine but trying to tout LotRo as the more "hardcore" of the two on your way out is laughable. They are both great games and both aimed squarely at the casual market. The DP in Lotro doesn't make anyone think twice about "risk vs reward" (and it can be removed). None of the "WoW" era games have any significant DP. Vanguard attempted an EQ1 type DP system but you couldn't hear the game for the sound of the whining from the "casuals" so it was changed into a fluffy cuddle fest. Just enjoy whatever it is you are playing and don't worry about what everyone else is doing :) S
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Originally posted by Sharkypal I really think it is a bug Sharkey, I know you guys don't want to admit that a bug could ever exist in AoC but seriously I have never played a MMO where I could run straight back into battle with three stacked death penalties and not see the slightest effect. I also know that in the last time I played in February I would not been able to do that in AoC. But if the fanboys want to insist that it is the new design then fine, but if it is the game has just entered serious easy mode. Myself I would not want to admit that Flyff was more hardcore than my game of choice but what the heck |
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7/16/09 3:57:34 PM#54
Originally posted by Jackdog I really think it is a bug Sharkey, I know you guys don't want to admit that a bug could ever exist in AoC but seriously I have never played a MMO where I could run straight back into battle with three stacked death penalties and not see the slightest effect. I also know that in the last time I played in February I would not been able to do that in AoC. But if the fanboys want to insist that it is the new design then fine, but if it is the game has just entered serious easy mode. Myself I would not want to admit that Flyff was more hardcore than my game of choice but what the heck
It does sound like a bug mate. |
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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
7/16/09 3:57:52 PM#55
Originally posted by Jackdog I really think it is a bug Sharkey, I know you guys don't want to admit that a bug could ever exist in AoC but seriously I have never played a MMO where I could run straight back into battle with three stacked death penalties and not see the slightest effect. I also know that in the last time I played in February I would not been able to do that in AoC. But if the fanboys want to insist that it is the new design then fine, but if it is the game has just entered serious easy mode. Myself I would not want to admit that Flyff was more hardcore than my game of choice but what the heck
I will agree with you on this Jackdog. There does need to be a reason not to zerg something (not that I know anything about that *whistles innocently*). I personally believe that the current situation is a bug. I will report it later this evening. |
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7/16/09 8:31:00 PM#56
I'd simply like to point out that anyone who believes that LOTRO has any real death penalty is a complete flaming loon. I used to off myself in the Trollshaws so I could get free rides around the zone, namely to Rivendell. AOC's death penalty may be bugged, but so far, I haven't bothered to kill myself so I can teleport around a poorly designed zone (COUGH TROLLSHAWS COUGH). At least AOCs death penalty is irrelant by bug, not design. This thread just strikes me as complaining for the sake of complaining. No rational LOTRO fan (such as myself) can just turn around and bash AOC for it's lackluster death penalty when LOTRO is guilty of the exact same thing. |
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Originally posted by Vagrant_Zero AoC ( when working) 1% stat hit which stacks can be negated by tagging tombstone or a 30 minute cool down LoTRO 15 % morale (health) reduction plus 10% reduction on incoming healing for ten minutes which can only be negated by a minstrel skill ( that skill has a 30 minute cool down and cannot be cast on self) plus damage to your armor and items in your pack. Repair bills for equipment are in proportion to the level and quality of the items.These also stack. Neither one is overly harsh compared to the old school games but it is pretty obvious which has the lightest but who cares really as long as you enjoy your AoC it really does not matter now does it Anyway with FC's record on fixing things you will probably be able to just do zerg runs for a couple of weeks, enjoy the bonus
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
7/16/09 10:31:38 PM#58
Originally posted by Jackdog AoC ( when working) 1% stat hit which stacks can be negated by tagging tombstone or a 30 minute cool down LoTRO 15 % morale (health) reduction plus 10% reduction on incoming healing for ten minutes which can only be negated by a minstrel skill which has a 30 minute cool down plus damage to your armor and items in your pack. Repair bills for equipment are in proportion to the level and quality of the items.These also stack. pretty obvious which has the lightest in my opinion but who cares really as long as you enjoy your AoC it really does not matter now does it
You also have to take in to account, PVP. AOC follows the new formula of allowing instant re-entry into PVP. Aside from a few seconds of resting of course. Which some games don't even hamper you with that (instanly re-healed) . Also, yes, it does matter actually, these are finer points of game-play you're talking about. Which is exactly what others want to know about. I see nothing wrong with pointing out what you find frustrating, or even unacceptable. The deeper I'm looking into AOC the more flaws I'm seeing especially in the area of the core classes. As you can see in another thread farther down I pointed out my frustration with necros. The nerfs ranger has received since launch are another gripe I have. I feel HOX is a tad OP'd as well, I must not be alone in this as they also are the current FOTM. Anyway now that I strayed a little far off topic I'll stop there. I do see the reason behind the shallow penalties in the game, I miss full wounds (black barred) item decay and corpse runs to an extent though. It really boils down to the majority rule though, the casual crowd wants instant action and little down time. Devs are catering to them and abandoning old school mechanics. What more can you do but play or move along if you can't accept that? I wonder sometimes whether I can, however I do have fun pvping in an 'MMO". There's a big difference between that and fps's, however fps's are built for it, these games really aren't. And it's showing these days, maybe long ago it was just that MMO's were new and unique to an extent. Now that that's worn off, so has the rose tinting I've had over my eyes I believe. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
Originally posted by Malickie
You also have to take in to account, PVP. AOC follows the new formula of allowing instant re-entry into PVP. Aside from a few seconds of resting of course. Which some games don't even hamper you with that (instanly re-healed) . Also, yes, it does matter actually, these are finer points of game-play you're talking about. Which is exactly what others want to know about. I see nothing wrong with pointing out what you find frustrating, or even unacceptable. The deeper I'm looking into AOC the more flaws I'm seeing especially in the area of the core classes. As you can see in another thread farther down I pointed out my frustration with necros. The nerfs ranger has received since launch are another gripe I have. I feel HOX is a tad OP'd as well, I must not be alone in this as they also are the current FOTM. Anyway now that I strayed a little far off topic I'll stop there. I do see the reason behind the shallow penalties in the game, I miss full wounds (black barred) item decay and corpse runs to an extent though. It really boils down to the majority rule though, the casual crowd wants instant action and little down time. Devs are catering to them and abandoning old school mechanics. What more can you do but play or move along if you can't accept that? I wonder sometimes whether I can, however I do have fun pvping in an 'MMO". There's a big difference between that and fps's, however fps's are built for it, these games really aren't. And it's showing these days, maybe long ago it was just that MMO's were new and unique to an extent. Now that that's worn off, so has the rose tinting I've had over my eyes I believe. I will never ever play a game where I have to do a corpse run....period end of subject. By the way for the fanbois I never had a problem with AoC's death penalty when it worked so chill a bit. It was only when it went away that I had a problem. On the PvP that's a good point. In LoTRO I am pretty sure there is no DP at all in the MPvP. I am not much on the PvP in any MMORPG including LoTRO but I did mess around there a bit an don't remember there being one. I still don't really think it matters though as long as you enjoy your game of choice then have fun playing it till it no longer becomes fun |
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7/16/09 11:39:10 PM#60
My only question is how did you die more than once in the easiest MMO ever made? Aside from suicide there is not another way. PvP? You can change instances? PvE, the game was set on easy mode by default, all the harde cores left so NPCs that you can't kill easily would drive away the casuals. Your findings are probably correct but to the games credit they made it damn hard to die and don't want to penalize anyone for it. I used to travel by suiciding and rezing wherever I wished. Funcom has reviewed all of its assets relevant for |
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