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Age of Conan: Unchained

Age of Conan 

General Discussion  » No death penalty except a graphical skull

4 Pages 1 2 3 4 » Search
75 posts found
  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

 
7/14/09 3:17:22 PM#1

I just did a test. I committed suicide three times in game. Checked all of my stats and wrote them down, never tagged my tombstones and all my stats were exactly the same after the three deaths as they were before I started. A FPS has more of a death penalty than this game, AoC is all reward and no risk.

Sorry FC but as far as I am concerned that really sucks, no wonder I found myself getting bored again.

I miss DAoC

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

7/14/09 3:23:13 PM#2
Originally posted by Jackdog

I just did a test. I committed suicide three times in game. Checked all of my stats and wrote them down, never tagged my tombstones and all my stats were exactly the same after the three deaths as they were before I started. A FPS has more of a death penalty than this game, AoC is all reward and no risk.

Sorry FC but as far as I am concerned that really sucks, no wonder I found myself getting bored again.

 

Just a question are you absolutely sure, what you're saying is true? Just because the debuff doesn't change your stats in your menu. Doesn't mean they aren't wroking behind the scenes in how you take/dish damage. I thought I noticed quite a bit of damage loss the other day when I was pvping and got killed by a gaurd 6-7 times in a row on the rez platform. Had 6 or so debuffs applied, the more they accumalate it seems the more they effect you, maybe I am wrong though.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

 
7/14/09 3:27:34 PM#3
Originally posted by Malickie
Originally posted by Jackdog

I just did a test. I committed suicide three times in game. Checked all of my stats and wrote them down, never tagged my tombstones and all my stats were exactly the same after the three deaths as they were before I started. A FPS has more of a death penalty than this game, AoC is all reward and no risk.

Sorry FC but as far as I am concerned that really sucks, no wonder I found myself getting bored again.

 

Just a question are you absolutely sure, what you're saying is true? Just because the debuff doesn't change your stats in your menu. Doesn't mean they aren't wroking behind the scenes in how you take/dish damage. I thought I noticed quite a bit of damage loss the other day when I was pvping and got killed by a gaurd 6-7 times in a row on the rez platform. Had 6 or so debuffs applied, the more they accumalate it seems the more they effect you, maybe I am wrong though.

test it yourself, my health mana, stamina, armor, and DPS were exactly the same before and after three deaths. Th other night I noticed when doing the librarian night quest it fididn't seem to matter when I was getting killed so today I just wrote everthing down and conducted the experiment. Might be a bug with the latest patch but I know that no numbers changed for me

I miss DAoC

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

7/14/09 3:38:20 PM#4

I guess the best way to determine would be to compare the damage intake and outtake in the combat window. With and without the debuff.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

 
7/14/09 3:49:20 PM#5
Originally posted by Malickie

I guess the best way to determine would be to compare the damage intake and outtake in the combat window. With and without the debuff.

 

I thought your damage intake and outtake were based on the stats. Now either the stats don't mean anything or there is no debuff. You can't have it both ways.

I miss DAoC

  clearSam

Novice Member

Joined: 2/17/09
Posts: 320

7/14/09 3:56:55 PM#6
Originally posted by Jackdog

I just did a test. I committed suicide three times in game. Checked all of my stats and wrote them down, never tagged my tombstones and all my stats were exactly the same after the three deaths as they were before I started. A FPS has more of a death penalty than this game, AoC is all reward and no risk.

Sorry FC but as far as I am concerned that really sucks, no wonder I found myself getting bored again.

thats what happens when you test stuff that you dont understand or that you dont know how to test.

you get ridiculous results.

  BrazilMerkin

Apprentice Member

Joined: 7/07/09
Posts: 57

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7/14/09 3:57:59 PM#7
Originally posted by Jackdog
Originally posted by Malickie

I guess the best way to determine would be to compare the damage intake and outtake in the combat window. With and without the debuff.

 

I thought your damage intake and outtake were based on the stats. Now either the stats don't mean anything or there is no debuff. You can't have it both ways.

 

At launch your stats went red and showed the debuff effectted numbers as they stacked. Maybe that display  function is now turned off but the debuff is still effecting game play, only way to know is some quick testing as teh skulls stack up.

A country raised New Zealand girl can kill, bleed, gut, skin and butcher a sheep in about 40 minutes, the sheep are bigger than a large person ... so be careful about pissing off a NZ country girl.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

 
7/14/09 4:00:39 PM#8
Originally posted by BrazilMerkin
Originally posted by Jackdog
Originally posted by Malickie

I guess the best way to determine would be to compare the damage intake and outtake in the combat window. With and without the debuff.

 

I thought your damage intake and outtake were based on the stats. Now either the stats don't mean anything or there is no debuff. You can't have it both ways.

 

At launch your stats went red and showed the debuff effectted numbers as they stacked. Maybe that display  function is now turned off but the debuff is still effecting game play, only way to know is some quick testing as teh skulls stack up.

thats what I thought I remembered. But I stacked 3 skulls and nothing went red or changed. Maybe it is just the numbers that are bugged but to me at least 1 or 2 skulls stacked seemed like nothing the other night. Try it yourself. I just uninstalled the game in disgust.

edit does not matter to me anymore anyway, I have tried the game 3 times now and it still has not grabbed me. It felt like a beginners MMO and now I think I know why

 

I miss DAoC

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

7/14/09 4:05:52 PM#9
Originally posted by Jackdog
Originally posted by Malickie

I guess the best way to determine would be to compare the damage intake and outtake in the combat window. With and without the debuff.

 

I thought your damage intake and outtake were based on the stats. Now either the stats don't mean anything or there is no debuff. You can't have it both ways.

I don't think you understand what I am saying, to clarify I am suggesting the notification in your stats menu (red) may be bugged. As I said the only way to truly test is to determine whether you take more damage, and give out less when the debuff is applied. Even three debuffs though are not going to give you a true gauge of impact, considering dmg varies anyway. With a stack of three it's only a total of three that has been deducted from your stats (each debuff only negates 1 from a given stat). You would need to stack them quite a bit to trully notice I would assume. At least in any hard numbers.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  BrazilMerkin

Apprentice Member

Joined: 7/07/09
Posts: 57

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*****
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7/14/09 4:07:20 PM#10

Let the skulls time out and start writting down the white damage as you gain skulls, it was super obvious at launch that the debuff (20%/per iirc) was running. I'd test but I am work atm.

A country raised New Zealand girl can kill, bleed, gut, skin and butcher a sheep in about 40 minutes, the sheep are bigger than a large person ... so be careful about pissing off a NZ country girl.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

 
7/14/09 4:09:08 PM#11
Originally posted by Malickie
Originally posted by Jackdog
Originally posted by Malickie

I guess the best way to determine would be to compare the damage intake and outtake in the combat window. With and without the debuff.

 

I thought your damage intake and outtake were based on the stats. Now either the stats don't mean anything or there is no debuff. You can't have it both ways.

I don't think you understand what I am saying, to clarify I am suggesting the notification in your stats menu (red) may be bugged. As I said the only way to truly test is to determine whether you take more damage, and give out less when the debuff is applied. Even three debuffs though are not going to give you a true gauge of impact, considering dmg varies anyway. With a stack of three it's only a total of three that has been deducted from your stats (each debuff only negates 1 from a given stat). You would need to stack them quite a bit to trully notice I would assume. At least in any hard numbers.

I do understand what you are saying, I said it myself in one of my posts. But since all those numbers are supposed to be random rolls anyway you would have to log a lot of data and to me the game just isn't worth it. You guys that enjoy the game have fun but I am now convinced this is not the game for me.

I miss DAoC

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

7/14/09 4:10:08 PM#12
Originally posted by BrazilMerkin

Let the skulls time out and start writting down the white damage as you gain skulls, it was super obvious at launch that the debuff (20%/per iirc) was running. I'd test but I am work atm.

 

Was just about to test it but the server was brought down for an emergency fix, down for the next two hours.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

 
7/14/09 4:14:53 PM#13
Originally posted by Malickie
Originally posted by BrazilMerkin

Let the skulls time out and start writting down the white damage as you gain skulls, it was super obvious at launch that the debuff (20%/per iirc) was running. I'd test but I am work atm.

 

Was just about to test it but the server was brought down for an emergency fix, down for the next two hours.

like I said in one of earlier posts in this thread it could just be a graphical bug but it really does not matter to me at all now. Test it and do a bug report on whatever you find out.  I guess it is back to LoTRO for me for a while at least. The game wasn't hooking me anyway, that was just the last straw type of thing.

I miss DAoC

  BrazilMerkin

Apprentice Member

Joined: 7/07/09
Posts: 57

*******
*****
***
*

7/14/09 4:15:36 PM#14
Originally posted by Malickie
Originally posted by BrazilMerkin

Let the skulls time out and start writting down the white damage as you gain skulls, it was super obvious at launch that the debuff (20%/per iirc) was running. I'd test but I am work atm.

 

Was just about to test it but the server was brought down for an emergency fix, down for the next two hours.

 

To fix the death penalty??

A country raised New Zealand girl can kill, bleed, gut, skin and butcher a sheep in about 40 minutes, the sheep are bigger than a large person ... so be careful about pissing off a NZ country girl.

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 5673

 
7/14/09 4:17:16 PM#15
Originally posted by BrazilMerkin
Originally posted by Malickie
Originally posted by BrazilMerkin

Let the skulls time out and start writting down the white damage as you gain skulls, it was super obvious at launch that the debuff (20%/per iirc) was running. I'd test but I am work atm.

 

Was just about to test it but the server was brought down for an emergency fix, down for the next two hours.

 

To fix the death penalty??

maybe , test it when you get a chance

I miss DAoC

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

7/14/09 4:18:35 PM#16
Originally posted by BrazilMerkin
Originally posted by Malickie
Originally posted by BrazilMerkin

Let the skulls time out and start writting down the white damage as you gain skulls, it was super obvious at launch that the debuff (20%/per iirc) was running. I'd test but I am work atm.

 

Was just about to test it but the server was brought down for an emergency fix, down for the next two hours.

 

To fix the death penalty??

HAHA, that won't happen until the next re-eval. :P

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Distopia

Drifter

Joined: 11/22/05
Posts: 11018

If it contains the words video and game, it must be a WOW clone.

7/14/09 4:19:39 PM#17
Originally posted by Jackdog
Originally posted by Malickie
Originally posted by BrazilMerkin

Let the skulls time out and start writting down the white damage as you gain skulls, it was super obvious at launch that the debuff (20%/per iirc) was running. I'd test but I am work atm.

 

Was just about to test it but the server was brought down for an emergency fix, down for the next two hours.

like I said in one of earlier posts in this thread it could just be a graphical bug but it really does not matter to me at all now. Test it and do a bug report on whatever you find out.  I guess it is back to LoTRO for me for a while at least. The game wasn't hooking me anyway, that was just the last straw type of thing.

 

Yeah, can't change that I guess each to their own. Regardless, your point stands. The game does have very little penalty for dying. It gives more penalty for the act of PVPing in general than it does for a death, that's for sure. Kinda odd considering this game as I remember was supposed to be brutal. Yet they reward the victim and punish the victor.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

7/14/09 4:54:16 PM#18
Originally posted by Malickie
Originally posted by Jackdog
Originally posted by Malickie
Originally posted by BrazilMerkin

Let the skulls time out and start writting down the white damage as you gain skulls, it was super obvious at launch that the debuff (20%/per iirc) was running. I'd test but I am work atm.

 

Was just about to test it but the server was brought down for an emergency fix, down for the next two hours.

like I said in one of earlier posts in this thread it could just be a graphical bug but it really does not matter to me at all now. Test it and do a bug report on whatever you find out.  I guess it is back to LoTRO for me for a while at least. The game wasn't hooking me anyway, that was just the last straw type of thing.

 

Yeah, can't change that I guess each to their own. Regardless, your point stands. The game does have very little penalty for dying. It gives more penalty for the act of PVPing in general than it does for a death, that's for sure. Kinda odd considering this game as I remember was supposed to be brutal. Yet they reward the victim and punish the victor.


 

To be truthful, I was not seeing the red stats anymore since 1.05. I do remember that they use to stack so at three skulls, your combat performance was hurting. Most likely that this is a bug. However since the bug benefits players there was no whining or QQing.

  Malkosha

Novice Member

Joined: 11/27/03
Posts: 106

7/14/09 5:09:50 PM#19

Some games are simply not for everyone. For instance, LOTRO just doesn't do it for me at all while its your game of choice. No harm no foul because the more games we get the better the genre is as a whole.


I re-subbed to AoC today so I'm about to delete LOTRO off my PC. I guess we balance each other out at the same time? lol


Since you're not playing any more, we will miss you on these forums. You made some outstanding points from time to time.


See ya in the next game ... uh ... forum?


Luck!!

  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

7/14/09 7:34:24 PM#20

i dunno, i dont play a game because of its death penalty.

i like the no-time sink modle, theres no need to slow progression down via punishment for risk taking (or falling off ladders/cliffs).

oh and i think perhaps with them changing how stats work in game, they may have nerfed the death penalty, they will probably fix this soon.

play on a pvp server, theres plenty of pvp time sinks, but getting ganked isnt a terrible ordeal.

since i take it your looking for more difficulty.

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