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7/15/09 10:43:40 PM#141
Originally posted by sanders01 Sounds like a hate with no evidence. As for SC2 being 'rehased', why fix something that isn't broken?
Because it's boring to play the same or similar game with a different coat of graphics. Gaming companies can't afford to sit on their laurels. Not only do you lose money that way, but you get a bad reputation which loses even more money due to shrinking brand loyalty.
Edit: I used to be a big Blizzard fan before the release of WoW. After WoW, I was still a fan, but was very disappointed that a casual game had such a huge focus on hardcores getting the best rewards and exculsive content. Now, after reading that article, I have absolutely no respect for this company anymore. What a dispicable way to design games. |
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7/15/09 10:47:59 PM#142
If they really did get it, they would put lan play in SC2. |
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7/15/09 10:55:23 PM#143
Originally posted by Ihmotepp
They (Blizzard) have a horrible sense of timing in regards as to when to introduce their "learning curve" via patches (right before WOTLK was released) when in regards to changing game mechanics entirely. Yes yes, I know the arguements, had plenty of them before I retired my 'lock (which was at 78 when I got tired of the bulkiness that was introduced with their new dot system) and although it might have changed since then.... when you spend 1 week of raiding (4 days of sunwell, 1 of black temple- 70 cap pre expansion) to clear all the good stuff to farm bosses, and then they change the hitpoint value and difficulty "for the non hardcore" so you can clear both zones IN 4 HOURS!!, they are still falling under the same problem every other developing company does.... you trivialize old content. Hopefully they address it in further expansions (not that it matters, can't afford the time to play wow anymore). Take what the TC quoted from the Blizzard rep.. "the 1-79..." which falls under that mentality, because I still remember 60 being the cap at one time =P. Now noone wants to deal with any old world content save to just hit hotspots to grind your 20 levels, move on to BC content to hit 70, and then WOTLK to finish up your levels. Plenty of dungeons were REALLY fun to race for server firsts, and I still fondly rememb learnign how to tank Leotheras the Blind in Serpentshrine Cavern. Let alone all the fun aoe pulls in Black Temple, or during the M'uru fight. Even learning how to control dragons for Kil'jaeden. But who cares right? Gotta get your WOTLK content done and farm THOSE bosses...
[quote]I think everyone knows Blizzard is great at making games that cater to the least common denominator. They have the MMORPG with the largest paid subscription base by far. None of the others even come close.[/quote]
That also contradicts the original post (but I agree) but it's also because they are now the largest surviving game developer and have the largest coffer in which to draw from (which isn't a bad thing).
Before WoW, Everquest was by far a superior mmorpg (using the world system and timers made weekly boss farming WAY more fun IMO) but unfortunately, EQ was almost another generation ago.
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7/15/09 10:59:03 PM#144
Originally posted by Mattyb710
And that's how you think you get good at PvP? |
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7/15/09 11:00:00 PM#145
Neverwinter Nights is a great MMORPG. Blizzard droped the Ball when they let somone else make NWN2. PSU - Tyez Baylorum Lvl 160 Human Male GM lvl 20 MF lvl 20 |
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7/15/09 11:05:33 PM#146
As far as I'm concerned, Blizzard can have "it". The game is fun in some aspects but it is by no means perfect or close to it. I think they only have so many subscriptions with WoW is because of their previous games, and more advertising than any MMO ever. |
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7/15/09 11:15:39 PM#147
eh, WoW has been going downhill the past few months playerbase wise. They're losing more subs than gaining nowadays because people are sick of the exact same thing over and over. |
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7/15/09 11:45:42 PM#148
WoW is more or else much of the same as most online games. I never had the desire to or will have the desire to play. I'm not missing anything special. There are free to play clones of the game out there to play which are nothing to be amazed by either. It will be nice when it dies out and there will be something more original devolped that is alot better and worth the money. PSU - Tyez Baylorum Lvl 160 Human Male GM lvl 20 MF lvl 20 |
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7/16/09 1:07:42 AM#149
Originally posted by Greenie
If PVE raids have scoreboards I didn't know and I'm not referrring to PVE raids. I"m not a big pve fan or raider, I like to see a dungeon once if it's a cool lookin dungeon, but I'm all about the pvp and group vs group pvp at that. . As it comes to pvp in the bgs it is certainly true. Scores in the bgs are very misleading as to how good or bad a player is. If you disagree with that then you've grown up on wow and war pvp which means your opinion carries very little weight with me as I feel neither game represent decent pvp. Well lets see, 6 years playing daoc, 1 year of 10six, 4 years of muds (duris mainly [pvp lose loot, some classes level loss]), wow for 3 years, eve 2 years, Ac 1 year, and ao 1/2 year.(played some pvp BBS games too before all of these tho most of the pvp was very rough, but a rush then) [im leaving out many other games with pvp] Every mmo with pvp i spend time in it, if it has good pvp then i spend more time in it. I spend some time in wow's pvp less the more the game advanced as it has gotten worse and worse. No offense but i believe my pvp experience in rpgs trumps well anyone on this forum if not equals. The reason for this well seeing as i started playing rpgs online when they first were online and got right into the pvp , it is literally impossible to have more experience with online rpgs. Futhermore, i never said wows pvp was great or good. I did say that if your a great player in wow people know, and you can tell who the other good , great, weak, bad, really bad, and just ok players are. The score boards DO reflect player skill they are not perfect, but if your dps and you are on the lower half of dps your bad, if your a healer and your on the lower half your bad. Nothing is perfect but watching others or yourself fightign another person for 10 sec you should know how skilled that player is , its that simple, i always do. PS playing wow for the pvp is just fail. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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7/16/09 1:14:59 AM#150
Originally posted by Jetrpg
So what about a healer that zones into bg for wow or scenario in warhammer when 6 minutes have expired? That's six minutes they haven't been able to build up stats for healing. OR the dps zone in late or even say it's a lowbie dps toon and he has no healer available to him because the healer is at the other side of arathi basin with a couple high level tanks he's friends with and he's getting camped by a twinked out rogue 5 levels above him. They're going to have higher stats due to being higher level and not dying as much. Stats can Lie, which was my point. You CANNOT use the scoreboards to accurately determine a person's worth to a scenario and bg , or their skill. You haveto play with them, watch them, group with them. |
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7/16/09 1:26:58 AM#151
Originally posted by Greenie
So what about a healer that zones into bg for wow or scenario in warhammer when 6 minutes have expired? That's six minutes they haven't been able to build up stats for healing. OR the dps zone in late or even say it's a lowbie dps toon and he has no healer available to him because the healer is at the other side of arathi basin with a couple high level tanks he's friends with and he's getting camped by a twinked out rogue 5 levels above him. They're going to have higher stats due to being higher level and not dying as much. Stats can Lie, which was my point. You CANNOT use the scoreboards to accurately determine a person's worth to a scenario and bg , or their skill. You haveto play with them, watch them, group with them. YET IF YOU ENGUAGED THEM IN 10 SECS YOU SHOULD KNOW IF THEY ARE A GOOD PLAYER. wow i have typed that like how many times and yes if you zone in late or anything then it will show the person killing less but also dieing less. So if you can interpret stats you still can get a good idea. Still THAT DOESN'T CHANGE THE FACT THAT IF YOU CAN'T TELL WHO THE GREAT PLAYERS ARE YOUR BAD. " You CANNOT use the scoreboards to accurately determine a person's worth to a scenario and bg , or their skill."- I do and it works good enough, score boards do not need to be perfect, just good enough and war's shows enough to tell who is good and bad almost all the time.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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7/16/09 1:43:35 AM#152
Originally posted by Jetrpg
really 10 seconds? What if their kid called for them in those 10 seconds,cat knocked over a cup of coffee, or they sneezed, or got a lag spike? Is ten seconds all you really need? WoW you must be psychic then to know that person wasn't distracted by some real life event or system failure in that 10 seconds. I guess nobody has ever screwed up and hit the wrong key either before. That ten second mistake definitely encompasses their whole pvp career and skill. You can interpret stats all you want. In WAR Bright wizards do tons of dps on the charts, but most of them suck because they're spamming ae's on the tanks. They're not assisting tanks, choosing soft targets. Healers healing the BW to keep them alive from backlash are getting inflated numbers on healing, but that doesn't help the tank or dps in the back lines that is dying because they can't get a heal. Those charts you covet so much can lie and usually do. From this highlighted quote I am willing to bet you were a complete zerger in daoc who didn't run with a tight group that was successful more often than not against equal or better numbers.
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7/16/09 1:53:51 AM#153
Originally posted by heerobya
I don't think Blizzard's marketing team would typically agree with those highlighted statements lol... It's actually very contradicting in a sense that no company forces to cator their product or service to a small destintive market. Normally, most companies (especially corperations) would cator to specific target makets, but at a broad-span, and they would definitely not want to reduce their market vision as a whole.
The fact is, if Blizzard did infact primarily focus on their "Hardcore" player-base from the start, they would have never reached the amount of subscriptions they have today. You can't engineer a product that way, especially an online game where you are trying to capture as many potential players as you can. Based on my experience (I've played WoW since beta, and within several guilds), most players are your typical casuals who get home from school or work, and want to spend an hour or two either raiding, PvPing, questing, etc. They sometimes even just want to get online and start chatting with their guild-mates, making WoW a sort-of "social IM client" as well.
The MANY changes they made to the game along the way have definitely made life easier for their subscribers, this in itself contradicts the highlighted statements above. You have to understand that Blizzard really wants to be involved in the "eSport" aspect of the online gaming genre, they did very well with the original StarCraft. However, they will bring in developers & directors into interviews yelping these eSport statements all day long. This doesn't necessarily make their games "eSports" automatically. One of the recent issues is that StarCraft 2 has had some negative feedback by Blizzard's highest competitive market, South Korea / Taiwan. Apparently the game is coming along quite nicely, however there is one major concern, there is no LAN support available. So how does this game suppose to remain "hardcore" and truely competitive as an eSport when it cannot be hosted at LAN tournaments around the world?
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7/16/09 2:19:28 AM#154
Actually, as proved above the lead designer of WoW says that their main focus was not on the casual gamer but on the hard core. Clearly it comes to show that you can design a game like that and make it succesful. The reason for this is that whilst the game caters for the hard core it has sufficient depth to keep more casually oriented players satisfied. Also, by providing hard core goals (e.g. defeating the, at time, hardest raid encounter or by gaining an arena rating of over # value etc.) they give the casuals an incentive to strive for those goals as a pinnacle of success. What hard core plays down and considers a trivial task can function as an ultimate goal for the mere mortal (i.e. casual player). |
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7/16/09 4:03:31 AM#155
Its pathetic to see guys saying that needing internet to play lan is something really hard and killing a game.Its 2009 and i dont believe there is any civilized place which will host a lan tournament or party and not being able to have internet for less than 40E.Even if there is no telephone line there are wireless internet usb cards.There is no excuse to not have access to internet these days. |
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7/16/09 4:06:01 AM#156
Actually, the hackers will have no problem dissecting the game and offer LAN gameplay. People getting their hands on pirated copies won't be able to connect to battle.net naturally. The legit players will be the only ones without LAN, while the ones pirating will play in a LAN without any problem. The LAN gameplay was definitely not cut due to piracy, but to promote Battle.net in a manner that xbox service works. |
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7/16/09 4:09:56 AM#157
Originally posted by DiTH Well, it all depends on whether you consider Diablo or Starcraft a single player or a mulitplayer game. For me Diablo was a multiplayer game but starcraft was a single player one, that's just the way I was gaming. In this regard, I don't care if there won't be any LAN support, but I would certainly mind if the game was unplayable because it couldn't connect to the internet. By the way, I buy games from Steam service, but I tend to buy only those that I enjoy playing online most of the time. I avoid buying single player games, since I want to game on my laptop when I'm not at home (traveling). |
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7/16/09 4:14:31 AM#158
Originally posted by Xasapis Well, it all depends on whether you consider Diablo or Starcraft a single player or a mulitplayer game. For me Diablo was a multiplayer game but starcraft was a single player one, that's just the way I was gaming. In this regard, I don't care if there won't be any LAN support, but I would certainly mind if the game was unplayable because it couldn't connect to the internet. By the way, I buy games from Steam service, but I tend to buy only those that I enjoy playing online most of the time. I avoid buying single player games, since I want to game on my laptop when I'm not at home (traveling).
If you want to play single player campaign and custom games or watch replays u dont need to login in battle.net.Also when a game is created on battle.net and the host is in your LAN you play lagfree like you would playing on LAN.Its the exact same thing.You only need something like a 56k Internet connection to login in battle.net,create the game everyone from your LAN to join and your playing exactly as you would on LAN. |
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7/16/09 4:46:33 AM#159
If internet is the key to battle piracy, then Microsoft is doing something very wrong with their operating systems and office suite. The only thing that those pirates need to do is to disable whatever check the game is making with the battle net servers and enable LAN support. If the game doesn't check for the battle.net, how will Blizzard manage to detect the pirated copy? People pirating will lose the internet part of the game, but that was always a given.
Edit: Oh, and WAN is a LAN, just without cables. So no, you won't be able to play through WAN alone, you still need the internet connection. |
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tvalentine
Advanced Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
7/16/09 4:57:55 AM#160
Originally posted by Zorndorf
Of course it was left out purely for pricay reasons. And they use the latest tools to rectify the problem: the internet. Simple. By making it only through Battle.net they motivate everyone to play there (with their achievements) and who wants to play on a personal server anyway (look at WOW) in the long run. BTW. I am not even interested in SC2. But I find the Battle.net solution the ONLY good solution to play co-op games in 2009. It also is a very good controlling technique against hacks (see D2, which I WILL play). Portable? LAN, WAN's everywhere. Who uses cables anyway ? And you can always play solo .... without the on line achievement status. All in all a perfect soution to motivate everyone to buy a legal copy, without resorting to ridiculous one time protection codes and CD inserts. And X .... we WERE talking about hardcore. The EAXCT same group that copies EVERYTHING they can lay their hands on.
people liked lan because they could burn the SC disk and play with their friends (since you cannot play online with a burned disk). It isnt about playing with strangers over the internet like MMORPGs. It's about playing with friends in the same house as you who might not have the game. P.S. Me and everyone else i know uses cables. EDIT: tbh i dont care much about the lan being removed, it;ll just force me to look online for a something to give me that option again, or i'll have to have multiple copies. Either one i can live with. |