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7/16/09 4:44:23 PM#41
Originally posted by Hammertime1
only if you don't have a clue what a sandbox MMO is.
I played UO for fours years there kid, I know *exactly* what a sandbox is, and DF is not one, period.
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7/16/09 4:48:48 PM#42
Originally posted by javac
only if you don't have a clue what a sandbox MMO is.
I played UO for fours years there kid, I know *exactly* what a sandbox is, and DF is not one, period.
javac, you do realize that your opinion means *nothing* to nearly everyone here, myself included. And as far as your claim to having played MUD's....doubtful. |
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7/16/09 4:51:43 PM#43
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7/16/09 5:32:12 PM#44
Originally posted by Soundbyte
I need a robust chat system. Vent doesn't work too well for deaf and hard of hearing people. Sounds like DFO is Unreal Tournament with swords. Pass.
Fair enough. I'm not going to argue that Darkfall's chat system has room for improvement, it does. It's exactly the same chat system as EVE uses, if that helps.
DFO is more like EVE with swords. It's a sandbox MMO based around PVP and territorial conquest. Once again DO NOT COMPARE DF WITH EVE, EVE DOESNT HAVE UNIVERSAL BANKING. DFO DOES, dfo is only for carebears who swear they are hardcore.
Watching Fanbois drop their soap in a prison full of desperate men. |
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7/16/09 5:38:04 PM#45
Originally posted by Hammertime1 Hammertime1, you do realize that your opinion means *nothing* to nearly everyone here, myself included. |
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7/16/09 5:41:06 PM#46
Originally posted by maxnrosy
DF allows players to craft ever useable item in the game. EVE doesn't.
EVE is way more carebear than DF. use the "players in space" setting on the in-game new eden map sometime, more than 90% of EVE players live in hisec.
...but don't let that fact stop your ignorance-fuelled EMO RAGE... |
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7/16/09 5:46:30 PM#47
I didn't know Sandbox was all about PvP and nuffen else...
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7/16/09 6:38:45 PM#48
Originally posted by javac
DF allows players to craft ever useable item in the game. EVE doesn't.
EVE is way more carebear than DF. use the "players in space" setting on the in-game new eden map sometime, more than 90% of EVE players live in hisec.
...but don't let that fact stop your ignorance-fuelled EMO RAGE... all ill say is this BULLSHIT. Im constanly engaging in pvp in eve while your running around looking for pvp in darkfall. Eve is also an economical warfare game and political. Dfo is not , you cannot cripple an allience economicly in dfo, and how shortlived alliences are in dfo prove that there is no politics what so ever in dfo, you wish there was but there isnt. Politics in eve mean alot, you just cant go zerging places with big numbers and claim half of eves 0.0 space like some alliences in dfo have done in that game. Small alliences can thrive as much as the bigger ones in eve. Dfo end up with 2 or 3 major alliences forcing guilds to join one or they wont ever get to even own or protect a hamlet. Controlled areas in eve do not change overnight or after a week like in dfo, it took years to finally get rid of BOB and they are still putting up a fight due to their economic might they once had. Can you say the same of dfo? nope cuz things happen to quick for anyone to care who is in power. The only non craftable items in eve are commodities and books, all ship parts, component for tech 2 , and 3 are player made. Even drugs and other substances can be created by the player. Yep i can run a drug plant, sell my drugs also, I can smuggle and more in eve. What can you do in dfo. Shit, just pvp, cities while you claim they can be built , they are static you cannot build citys where you please, you just building a city where av wants you to build them in agon. There are not hidden cities in darkfall, once you know where every one is they stay there regardless who is the owner. Ya you can blow em up but guess what you build the same static limited buildings and walls. your construction of the city bears no strategic advantage. As long as you have high sov in a region in eve you can put up a station and many have been place in stratigic areas to defend. In dfo when you create items you create them just like in any game, you cannot mix whatever and form a unique item, its all predetermined. The same can even be said for eve but you do get the chance to research the blueprints and make ships at a cheaper price. There is a thriving big economy in eve based on what the players wanted to be THEY BUILT THE ECONOMY SOMTHING DFO HAS FAILED TO DO. I can lvl my crafting to 100 on goblin axes which = no need to waste time, money and resorces on other shit. Once high enough you just build items you need and because every one else does the same due to stat gain there is no need for someone who focuses only in crafting. Eve allows players to focues on the economy and crafting other than pvp in other words that makes it 3 times more a sand box than dfo would ever want to be. Eve supports and allows people to scam, extort and pirate . Dfo only supports pvp and thats all of it. Dfo is very limited and universal banking means you do not have to risk your goods as you travel in agon. Eve forces you to take your shit where you want to go and you risk losing it even in highsec. Ya i have suicide killed players with billions worth in blueprints and implants thinking they were safe in highsec. I have killed players with expensives mission running ships in their missions after instigating them to attack me. Your not safe in eve no matter how you try to paint it. Your not even safe if you focus on trade . People will find ways to scam you. gain your trust then backstab you stealling billions in assets. Go ahead run around in agon for your next siege and use your enemies bank to take out your siege gear since you will never risk to carry the shit with you. Darkfall the damn carebear pvp game for carebear players who swear they are hardcore. go hug your universal bank. Watching Fanbois drop their soap in a prison full of desperate men. |
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7/16/09 8:27:37 PM#49
Originally posted by Soundbyte
WOW has some of the most outdated graphics around, doesn't stop it being popular. And buggy, wth? Darkfall is less buggy than both AoC and WAR, and I played both. I am yet to have the Darkfall client crash on me.
Wow does not have outdated graphics. I guess you can't recognize creative license when you see it. Bliz didn't go for realism although they could have. Wow looks like the games it was designed after, the warcraft series.
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7/16/09 8:34:05 PM#50
DarkFall sounds decent, but i cant stand first person mmo. :( |
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7/16/09 10:26:58 PM#51
Originally posted by javac Hammertime1, you do realize that your opinion means *nothing* to nearly everyone here, myself included.
Not true, I will read Hammer's writings and think about it. I will simply laugh off anything written by javac. He is on level with Tasos in terms of credibility. |
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7/16/09 10:47:25 PM#52
Originally posted by Hammertime1
DF is in no way a "sandbox", it more closely resembles a persistant FPS.
The best sandbox that comes to mind is SWG pre CU. In that world, there are gamers from all walks of life, and demonstrating very unique play styles. Merchants, BHs, harvesters. PVPers (you know them with the NPCS and ATs running behind), entertainers (pubs), healers (clinics), crafters (their home, their harvestors, their vending machines). Now that is Sandbox. What is there is DF? Afk macroers, or a few fanatics chasing each other clicking like nuts. Even the fans tell us they do not care about this or that, that you need to be in a guild to enjoy and so on. Yes there is only one way to play the game, join a guild, cheat together and go chase down the newbies. The only thing that makes DF resembles SWG is flying boat. You can steal a boat and fly away in it. That should happen in SWG, but not yet in pre-CU SWG. |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
7/16/09 10:54:30 PM#53
It sounds like the biggest problem with this game is the players themselves, no offense to anyone personally. However gankers deter new players, that's a well known fact. If players want to "build empires" you need to fill your ranks. How are you going to do that, when all your recruits are leaving the game? What the community needs to do to sustain any amount of growth in such an environment is help these players understand the game as well as see that they survive it long enough to be able to have fun at some level. Thinking you're tough because you're ganking the "new guys" is doing nothing but destroy that which you have waited so long for ( a true pvp game). This is why UO/EVE was/is popular, the community alone made/make the game fun, harsh yes, but by and large most people would rather help you than kill you. Sorry but I have read nothing but negative comments about this community. If I am wrong correct me, however usually when the majority says something, there's some truth to it. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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7/16/09 10:57:50 PM#54
Originally posted by javac Hammertime1, you do realize that your opinion means *nothing* to nearly everyone here, myself included. Actually Hammer is right. Your opinion means nothing to everyone, javac, myself included. I am the type of player where I like to do everything and anything from time to time. |
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7/16/09 11:07:11 PM#55
Originally posted by Malickie
This is the foremost principle in a PvP game. Good people, on BOTH sides. NPCs does not entertain us in PvP games, people on both sides do. DAoC is great b/c of the community, on all 3 sides. SWG is extrememly wondeful, because of the community, and actually the sides are not clearcut. UO is wonderful b/c of the informal cult, as there are user enforced principles that welcomes solidarity. EvE is the greatest of all, the complicated economic-cum- politicaly systems makes for very enriched interaction. People behaves in these good games. Unwelcome members are unable to do much to the rest before they were set aside. Excess behaviour are simply ruled out by game mechanics. That makes for an enjoyable game. Nothing like this can be said of DF, which is simply a rudimentary system in which there is no responsibility nor accountability. Nor consequence. DF is like a conterstrike round. During this round its 4 vs. 5. When its over, the winning side can gank each other. After this match everyone is back to afk macroing and maybe change sides or whatever without consequence. This system does not encourage true long term solidarity and friendship. Sad new might be, everyone in game actually knows the game won't last long, so there is no point to work out something long term. As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game. Pretty much that is all for this funny game. |
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7/16/09 11:12:08 PM#56
Yep crappy community = crappy game |
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7/16/09 11:12:51 PM#57
Sorry I don't want to be prevented from playing the game nearly normally just because I PvP. That said, Freehold project and random nice people do exist in this game. If I want carebare PvP where if I kill someone who is froced to be friendly to me I can't play the game anymore I'll go play a FvF game.
PS I don't kill my race often and I don't do it randomly.
Currently playing Rift |
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7/16/09 11:14:14 PM#58
Originally posted by jimmyman99 Actually Hammer is right. Your opinion means nothing to everyone, javac, myself included.
I thought his opinion was valid |
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7/16/09 11:20:06 PM#59
Originally posted by xpiher
You do not kill your own race, does that mean you are random nice people? Random nice people does exist, does that mean they are outnumbered by assholes? So in order not to play your idea of carebear PvP, you recommend us to join a game dominated by the presence of assholes. That is wonderful, to escape one form of negative gameplay, you suggest me take up another form of gameplay that is miles more obnoxious. To stop feeling pain, I chop off the left arm that has a small bruise. Good recommendation. |
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7/16/09 11:21:21 PM#60
Originally posted by Orthedos
This is the foremost principle in a PvP game. Good people, on BOTH sides. NPCs does not entertain us in PvP games, people on both sides do. DAoC is great b/c of the community, on all 3 sides. SWG is extrememly wondeful, because of the community, and actually the sides are not clearcut. UO is wonderful b/c of the informal cult, as there are user enforced principles that welcomes solidarity. EvE is the greatest of all, the complicated economic-cum- politicaly systems makes for very enriched interaction. People behaves in these good games. Unwelcome members are unable to do much to the rest before they were set aside. Excess behaviour are simply ruled out by game mechanics. That makes for an enjoyable game. Nothing like this can be said of DF, which is simply a rudimentary system in which there is no responsibility nor accountability. Nor consequence. DF is like a conterstrike round. During this round its 4 vs. 5. When its over, the winning side can gank each other. After this match everyone is back to afk macroing and maybe change sides or whatever without consequence. This system does not encourage true long term solidarity and friendship. Sad new might be, everyone in game actually knows the game won't last long, so there is no point to work out something long term. As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game. Pretty much that is all for this funny game.
This is a good post. Let me just disagree with you about something written before: the best possible sandbox MMO example possible would be UO. Original SWG was decent (so I'm told, I hate Star Wars and thus had little desire to play that), but UO was amazing. Why?, someone might ask. Because it wasn't played by the MMO crowd. It was something new, and lots of different people played it, people who wouldn't buy a modern MMO even at gunpoint. The playerbase was SO rich. Everyday I met interesting people, and even those who decided to play "bad" were amusing and intelligent. There was a damned bandit who assaulted me more than once near Yew, but he always asked politely (and in the second person) for "Thy goods, or thine life" (sic) before engaging. We actually got to talk a bit, and he was a very nice person. But he wanted to be bad, so he excused himself and proceeded to slash me in the occasions I didn't give him some coins. Since I had almost no martial skill, I always got whupped. That, sadly, is long dead and gone, and will NEVER happen again, I'm quite sure. |
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