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7/16/09 11:17:32 AM#221
Originally posted by Beartosser
In a game like WoW with 10 classes and 10 races and dozens of zones and thousands of quests and 79 levels of pretty much completely solo content... Don't you think you are asking for a bit much for them to CONTINUE to cater to you? Imagine how the people who LOVE grouping and raids feel, they'd raid and group from level 1 to 80 if they could, I know I would love that, we ONLY get end-game stuff for our grouping needs. Your opinion is immaterial. |
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7/16/09 11:23:27 AM#222
That's like saying "WOW's solo content is easy, so those guys don't need or deserve good gear" which isn't terribly useful for this discussion. Are you incapable of imagining a game where solo content is difficult? Difficult solo content simultaneously (a) is deserving of better reward and (b) is demanding of better gear. The simple fact is that all content should have its reward based on its difficulty, and that yes - grouping adds some difficulty. But the ideal game has progressively harder content across all types of play, and thus provides gear progression across all types of play. If the solo side of this progression is particularly challenging so that the overall difficulty is even with grouping/raiding, so be it. (Although personally what I'd care about most is seeing small group content be tougher than raiding, and thus provide similar rewards.) |
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7/16/09 11:27:34 AM#223
Originally posted by Axehilt
And I'd agree with you on that point. Are you incapable of being friendly and constructive? That comment was not needed. You're the one who said they didn't deserve the same gear, I just said they don't need it. Which they don't, they just want it. Content in MMOs is designed to be repeated at end-game. Dungeons, raids, PvP... Your opinion is immaterial. |
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7/16/09 11:42:09 AM#224
I'd echo an early post that FFXI was the least solo friendly MMO I'd every played; after the first few levels it was almost impossible to solo (pre-expansion classes).
Forcing grouping for general (non-Raid) content is a bad idea. However, ENTICING people to group is, in my mind, a great idea. The following concepts have been in place to a lesser extent in some games, but not many that I've played:
The intention here is to provide a clear incentive to grouping. You want players to group; it encourages socialization. However, you should not offer rewards that would be otherwise inaccessible to people who want to solo. |
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7/16/09 11:42:23 AM#225
"Because, honestly, and without trying to sound like an ass, these are MMOs not MSOs." Massively Multiple Online doesn't mean Massively Multiple Raiding Online, it just means many people are partaking in their playstyle, within the same playspace. Please feel free to look up Nicholas Yee's work for a more thorough understanding of the social dynamics behind concepts such as Alone Together. In a nutshell, solo is a valid playstyle, whether you like it or not. "Don't you think you are asking for a bit much for them to CONTINUE to cater to you? Imagine how the people who LOVE grouping and raids feel, they'd raid and group from level 1 to 80 if they could, I know I would love that, we ONLY get end-game stuff for our grouping needs." You can group for the entire game in WoW if you want, and receive the best awards, what you can't do is solo the end game. Of course, that's not enough for in addition to that, YOU want solo players to be forced to subsidize YOUR playstyle. It's amazing how quickly entitlement can colour ones viewpoint on equality. |
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7/16/09 11:42:52 AM#226
Lots of classes soloed in eq1. To the point of "groups are harder so they should get the best gear", no not always. Sometimes its a point of honor to me to solo some content that would be trivially easy in a group yet that most people will only group. I do agree that hard content should get better gear, but dont think so much of yourself just because you have 5 people with you. Sometimes its a sign of weakness. |
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7/16/09 11:52:56 AM#227
Originally posted by Beartosser
Stop putting words in my mouth and play nice or I will burn you son. Solo is a very valid play style and guess what most games you can solo 95% of the content, where as 5% is forced grouping at the "end-game" if that isn't enough solo for you, you are greedy. Getting 95% of something that caters to you and then asking for the last 5% is greed. Plain and simple. Let groupers have their fun, let them have their end-game, and if you are really that jealous of their shiny epics, join a PUG. Your opinion is immaterial. |
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7/16/09 12:06:17 PM#228
Originally posted by johnspartan Stop putting words in my mouth and play nice or I will burn you son. Solo is a very valid play style and guess what most games you can solo 95% of the content, where as 5% is forced grouping at the "end-game" if that isn't enough solo for you, you are greedy. Getting 95% of something that caters to you and then asking for the last 5% is greed. Plain and simple. Let groupers have their fun, let them have their end-game, and if you are really that jealous of their shiny epics, join a PUG.
Wow you are overly sensitive. I didn't see anything in his comments that weren't civil. YOu might not agree with him disagreeing with you or that he's very direct in telling you so, but he wasn't rude to you at all. The fact that you want to report him for having a dissenting opinion is just weak and chlidish. People like you are the reason discussions cannot remain civil or productive and new ideas are hindered by that stone cold stubborness and woe is me attitude. ... but back to the topic at hand. Many complaints from the soloer's are about loot. I still think the problem is the phat loot being from pve encounters and not crafters is the issue. You can make rewards in the forms of trophy's, titles, plaques,, or some other non +stat equipment drop. If you grant a title or acheivement for the encounter than you reward the group players for their efforts without seperation of gear-loot-power. For soloer's to think that they should be able to solo epic mobs and group encounters should be removed from the game completely, I think that's being a bit selfish. If you want a game that caters to you and only you, buy a single player game. It's not what people want to hear, but if you remove the group encounter from all aspects of the game, that's what your left with anyways. |
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7/16/09 12:12:28 PM#229
Originally posted by Greenie
Putting words in my mouth offends me greatly. I am not reporting people for disagreeing, that is childish, I am reporting people for retaliating with attacks on my person instead of countering my arguments. When I counter theirs, I am attacked. This is not accceptable, and I will continue to counter their arguments with my own but will not put up with harrassment on a forum, in person, or ever. Your opinion is immaterial. |
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7/16/09 12:17:47 PM#230
Of course soloers need gear! A soloer beats Quest A's boss by going all out and dealing 500dps. Quest B's boss enrages in 2 mins, so if you don't deal 750dps you will always lose. And hey, look at that: Quest A's reward was a 750dps Axe! Excellent! Oh it's not like that in WOW? Well that's the reason for my earlier comment - just because WOW's specific implementation of solo content is super easy, that doesn't mean hard solo content can't be made. As for content pipeline limitations, CoX re-uses nearly all their content and provides solo versions for nearly everything too. It's an efficient approach to content creation. It's not like that in WOW? True, but they're taking steps towards improving things if what I hear is true about the next patch providing a dungeon which has 5-, 10-, and 25-man versions with heroic/normal settings. As for repeating dungeons, players are willing to repeatedly kill raid bosses aren't they? And Diablo 2 players repeatedly killed bosses solo in that game. It's not a huge stretch to imagine putting some variation into dungeon design (so things are always a little different each time you go in) so that the solo dungeon experience is genuinely fun. When everything has relatively even balance, I'd almost certainly spend my time doing small grouping rather than solo, but I'd much rather have the option to solo my character and make progress than to spend 30 mins looking for a group member then give up and log off because there's no way to advance my character. (and don't even get me started on the downsides of raiding.) |
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7/16/09 12:27:18 PM#231
Originally posted by johnspartan
I"m not arguing at all about the social aspect of the games and grouping. I actually agree the increase in solo game play has helped destroy communities because their is no social punishment for acting like an asshole in today's game. I also believe the phattest loot dropping form encounters is a large contributor as well. What I didn't see was any attack on your person from his posts. I saw him respond to you and ask you leading questions that would create a response from you. I saw him state his opinion. People in discussions are always going to try and twish your words and mine, whether it is intentional or not. That still is not a personal attack. If you believe strongly enough and are capable enough, you can correct them and at some point they will either get it or someone else reading the thread will get what you're saying and your position and might possibly be able to convey the message so that person you feel jaded by can understand exactly what you're saying. As for personal attacks, again I did not see him make any. |
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7/16/09 12:28:42 PM#232
Originally posted by Axehilt
Very well said, and I understand your point completely and honestly I'd wish that could be true. But again it comes down to developer time and effort and cost and talent. All are finite resources. They have to choose what to focus on, and unfortunately for you and others with a similar play style, you are the minority when it comes to "end-game" content. Your opinion is immaterial. |
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7/16/09 12:29:14 PM#233
"If you are THAT against grouping, you're SOL and honestly developers could care less because you are such a small minority it's not worth their development time, money, and effort to create any more content for your playstyle then they already have." It's very much worth their effort, since the solo playstyle is in fact the largest minority. WoW only began to tap into that lucrative segment of customers with their solo freindly 1 to cap levelling, and it's paid off handsomely for them. Now BioWare is claiming they'll take it a step further in terms of solo freindly game mechanics with SW:TOR, and they'll tap into some of those customers too. If that game doesn't bring equality with it, then others down the road will up the ante. It's only a matter of time. "You are the one trying to force your solo only playstyle on group players, making us feel bad because we like to group?" Currently, it's solo players who are forced to group in order to advance their characters. All I'm asking for is the ability to do so independently of group mechanics. This is a fair request that has very little impact on groupers ability to play their playstyle. |
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7/16/09 12:29:43 PM#234
Originally posted by svann That's no different than saying sometimes I take on mobs my same level or greater, but it would be easy to kill mobs lower levels than me (like green). It's an rpg. Your skill has very little to do with the outcome of any particular encounter when you solo. It's simply your stats, versus the Mobs stats, with some random numbers thrown in. That's it. Unless you are retarded, and just push the wrong buttons, or you try to melee when you're a nuker or something equally dumb, and that doesn't require much skill. But in a group, you can easily make mistakes. You're comparing a group vs an weak mob, and a solo versus a strong mob, which is not a fair comparison. But if a group takes on a mob their equal, and if a solo takes on a mob her equal, the group game is much harder because of the coordination required.
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/16/09 12:30:24 PM#235
Originally posted by johnspartan
Putting words in my mouth offends me greatly. I am not reporting people for disagreeing, that is childish, I am reporting people for retaliating with attacks on my person instead of countering my arguments. When I counter theirs, I am attacked. This is not accceptable, and I will continue to counter their arguments with my own but will not put up with harrassment on a forum, in person, or ever.
You know, if most people would choose to avoid grouping, then maybe something is wrong with the whole concept of always requiring multiple people to accomplish something. As for forced grouping and community, there are much better ways of "forcing" community interaction. Look up Ultima Online or EVE Online. Both of those games do not force grouping and they have some of the best communities out there. Now look at WoW, a game that "forces" grouping at max level. It has one of the foulest communities every witnessed in MMOs. Forced grouping as a way to promote community is used by developers who lack the imagination or resources to implement better community building tools.
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7/16/09 12:30:59 PM#236
Originally posted by Beartosser
Taht's where you are making a fatal flaw in your argument. It has a huge affect on groupers, because it changes the rules of the entire server. How does making it easy for you to solo NOT make it easy for me to solo? If you make it easy for ME to solo (I'm a grouper) haven't you affected me? |
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7/16/09 12:34:46 PM#237
Originally posted by johnspartan Capitalism is based on the idea of have and have nots, just like a feudal or caste system. Life's not fair, IMO you have to deal with it, enjoy what you have and make the best of it. Same is true in a MMO. If you can't raid or do group content, make the best of what you can do and enjoy it or find something else you enjoy more. Asking the rest of the world/game to change for you is unrealistic and just plain selfish IMO.
Capitalism is based on the idea that if you work hard enough, try hard enough, you can obtain all the goals you want to and succeed at the very highest levels in life. In a caste system you cannot go above your rank no matter how hard you work or how much effort you put into it. The parallel is very similar to the group/solo argument. Except in capitalism you are going to need help from others a long the way. Oprah doesn't get where she is without the support of other people regardless or not if her drive was the main focus of her success. But like you stated earlier, when a person buys the game, they know what they're getting into and cannot really complain about it afterwards and expect people to take them seriously. Calling for new games to incorporate your ideas is one thing, bitching that an existing game has that mechanic, has always had that mechanic/concept, and was at the forefront in terms of concept is another. |
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7/16/09 12:35:24 PM#238
"For soloer's to think that they should be able to solo epic mobs and group encounters should be removed from the game completely, I think that's being a bit selfish." I don't want group/raid content removed or altered at all. What I'm asking for is completely seperate solo content at end game. I don't think that's being unreasonable. |
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7/16/09 12:37:29 PM#239
Originally posted by heartless
I loved UO... EVE, well, too far behind and too uninterested in offline skill gain and farming $ in grind missions. Your opinion is immaterial. |
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7/16/09 12:38:27 PM#240
Originally posted by Beartosser
Why would that be "end game"? That would just be more "game". |
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