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Satimasu
Hard Core Member
Joined: 6/24/07
"Impossible is just a word people use to make themselves feel better when they quit." -Vyse |
7/16/09 10:18:57 AM#21
Originally posted by describable
Last time i checked, i solo'ed FF7 by myself, and FF6 oh and FF5 and 8 oh and FF9... wait you had a point? The actual reason they included FF in the title is because it'll utilise everything that makes final fantasy from moogles to chocobo's. (which is why every FF is based on an entirely different planet/universe etc etc) Gee, did yuo have to actually "think" with that one ;) SE want to make money, i'd rather have some solo content as waiting for 2 hours in a PUG, not my idea of fun.. and have you ever tried getting your friends on at exactly the same time everytime when your online. You speak madness and crazy talk. There must be balance between group, raid and solo. No balance = few population = less quality content and less content = crappy game. I ripped and got a blizzard eu blue moved by destorying her opinions on grouping only, it was the tauren female ;) no one remembers her name now. heh. This is why we don't eat the same food day in, day out for the rest of our lifes... variety is the spice of life, engage that grey matter you don't use much ;)
Sorry, seems you missed the point. In all of the FF games, the only time you solo'd was in certain parts of the game when it was one character vs another. Other than that, you're in a party. The only difference between XI and the others is that someone else is controlling the other party members instead of you. So unless you killed off all your party memebers except one, and beat the game that way in every FF, you didn't solo it. If it's all solo, it's not FF is the point. Don't try to make other people look stupid when you're doing the same thing yourself.
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7/16/09 11:10:12 AM#22
I'm all for group content because that was a great way to meet cool people and A holes to avoid. I do hope they add a lil something to do while lfg and for those who have only like a few hours to play due to work or school. Making it so you can solo from 1 to max is something I don't want to see. |
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7/16/09 12:28:17 PM#23
Originally posted by raystantz
Options are fine to an extent, but often times what the players *think* they want doesn't make a better game. Here's an example of "options" from other MMORPG's that I dare say would turn off the FF players: 1) Dueling in towns. 2) Conditional (if/then) and looping macros that perform any/every action for you without having to think. 3) Power-leveling. 4) FFA PvP. 5) Multi-clienting (i.e. being able to control numerous characters from one keyboard/mouse). I can definitely relate to the problems people talk about with forced grouping, but what I don't think they are considering are the ramafications of having the game be completely soloable. I honestly don't believe you can satisfy both crowds. One or the other is going to suffer. MMO games would be pretty cool if it weren't for the people. |
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Proximo521
Novice Member
Joined: 8/14/08
'Aren't you playing the Sorcerer's Apprentice?' 'No.' Professor Kevin Warwick |
7/16/09 1:06:31 PM#24
Originally posted by Sixpax
Options are fine to an extent, but often times what the players *think* they want doesn't make a better game. Here's an example of "options" from other MMORPG's that I dare say would turn off the FF players: 1) Dueling in towns. 2) Conditional (if/then) and looping macros that perform any/every action for you without having to think. 3) Power-leveling. 4) FFA PvP. 5) Multi-clienting (i.e. being able to control numerous characters from one keyboard/mouse). I can definitely relate to the problems people talk about with forced grouping, but what I don't think they are considering are the ramafications of having the game be completely soloable. I honestly don't believe you can satisfy both crowds. One or the other is going to suffer.
I agree. Someones playstyle is going to suffer. In this particular case I believe it will be the solo crowd. I believe that the "solo game play" has only been implemented for the purpose that someone does not have to wait 30mins-1hour to party. It will give them the opportunity to solo and will not provide a lot of xp as say grouping (Parties) would. Square knows that the group play made a big impression on a lot of its users and im glad that they are providing some kind of option. Unfortunately, those that want solo will get it, i just dont think its going to be what they want. It is only an alternative. But again that is my opinion and i can be completely wrong. But lets call it a hunch.
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7/17/09 4:20:33 AM#25
FFXI and Solo in the same sentence? Maybe you are playing a different Final Fantasy 11 than I am. Yes, with the FoV's and all that soloing up to 20 or maybe even 30 is alot easier, but outside a few jobs the word Solo still doesn't really exist in this game. This is coming from someone who plays both types of jobs, BST, DNC, RDM, BRD, COR, NIN I have experience in all fields of FFXI. Also one of your number posts said you should only lose exp if you are soloing? How about no more Deleveling? That sounds 100% times better to me, but also it has already been said that FF14 is most likely not going to be a traditional system, there will be no "Levels" in this game but traditional means. Here look at this link of confirmed details on FF14 and maybe this shall shine some light on stuff you are wondering about.
http://www.final-fantasy-14.org/ff14-content/levelling-system/
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7/17/09 4:41:52 AM#26
IMO there are two major problems with a game without any viable solo play. 1.) If players have to wait over 20 mins before they can enjoy their game, then you can expect them to leave.
2.) Once the game has been out for a while, the amount of players at lower levels will be small. Thus limiting the fun ang progression of any new players that join later in the life of the game.
Don't get me wrong. I love grouping. Having a good guild and fun group content is what makes MMO's awesome. The only problem is that when my guilmates aren't on, I like being able to make progress without their help. |
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7/18/09 9:41:32 AM#27
Originally posted by SKIPADI
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7/18/09 9:54:02 AM#28
I would not want more accessible solo play at the expense of group play. If they have to spend so much time trying to figure out how to let the "30 minute gamer" play before he has to go to class that it cuts content or dynamic out of the group, I'd rather not have any solo play.
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7/18/09 5:52:03 PM#29
Originally posted by popinjay
I just hope SE realizes this. Solo'ers dont stick with any mmo for anything. Solo to max play a couple months after that then they hop on the next new games bandwagon wanting another solo fest game. \ FFXI may never had massive subs, but its still going strong after what 7 years? Its made SE a great profit. Anyone think WAR or AoC will be around 7 years? Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php |
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7/18/09 6:08:13 PM#30
Originally posted by toddze
I just hope SE realizes this. Solo'ers dont stick with any mmo for anything. Solo to max play a couple months after that then they hop on the next new games bandwagon wanting another solo fest game. \ FFXI may never had massive subs, but its still going strong after what 7 years? Its made SE a great profit. Anyone think WAR or AoC will be around 7 years?
The answer is to this question...is YES. They will be around 7 years later. But probably f2p. The thing about FFXI is that after 7 years it has by far THE BEST COMMUNITY IN ANY MMO period hands down. I would go as far as saying this is a fact not an opinion. I mean , heavens sake they put so much of an emphasis on community and social they made the chat box take up 1/8th of the screen. Instead of those combat logged tiny square chat box's you see on other games. FFXI is fun even when you're not out pt'ing and what not because atleast you can still talk to people. |
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7/18/09 8:20:31 PM#31
EA will not keep running Warhammer at a loss. They can get more depreciation on a tax write off for 2010 of millions to offset any losses the company as a whole takes. If they release SWTOR and it does well, then they list WAR as a failed asset to balance its success for taxes. They've already shifted key employees from Warhammer over to SWTOR to work on that as they've said in an interview after firing Mythic's Jacobs.
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7/18/09 9:42:13 PM#32
Originally posted by popinjay
I agree with you whole post, and the underlined section. What you just mentioned is what made FFXI as good as it is. I'd rather FFXIV have the same amount of players as FFXI does right now due to its difficult, death penalty, and MOST things as is. Vs the massive l337 d00d bro hax0r community that games like WoW has. I think for the most part FFxi is a rather mature (as in maturity not ESRB rating to those who are confused) audience game.
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7/19/09 7:51:19 AM#33
Originally posted by jdedeaux
I agree with you whole post, and the underlined section. What you just mentioned is what made FFXI as good as it is. I'd rather FFXIV have the same amount of players as FFXI does right now due to its difficult, death penalty, and MOST things as is. Vs the massive l337 d00d bro hax0r community that games like WoW has. I think for the most part FFxi is a rather mature (as in maturity not ESRB rating to those who are confused) audience game.
That what made me love FFXI and the reason I can't stay focus on new MMO's that are released. In AoC you practically solo from lvl 1 to max besides the big group quest which you can skip if you want. Once you get to max and try to raid you have several people who don't know how to use thier job in a party atmosphere cause they played solo til max. In ffxi you learned the structare of job from the dunes on up be cause you were basically forced to party and LEARN your roll to fight in a group. Only beef I will have is if I'm 75 and the mob cons EP I should be able to kill it easily while EM should be what is a equal match.
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7/20/09 12:50:37 AM#34
I agree with many of those hoping for a group focus for ffxiv, but solo availability. Since i left ffxi a few years ago, ive been constantly searching for a mmo that had that same feeling of being in a real community and playing the game together, not just being in a solo game and occasionally coming across someone who happens to be on the same quest. This is what ffxi did best, and still does to this day, a couple of games have tried, but dont compare.
I also agree with the people saying they want some solo, so it isnt boring waiting for groups, etc.... i think this would go a long way to making ffxiv perfect. I've thought of a way they could achieve this. For instance, you have a map/area. in it you have "pockets" of group only content, say a ruins or underground cave, etc... not just 1 or 2 per map, but several, all over the map. these areas have associated quests and of course the high spawn rates that allow for many groups to party up and fight in these areas all at the same time. however, outside these areas, directly surrounding these "pockets" will be lesser versions of these mobs, same level, but non-elite, soloable mobs, that also have associated quests and are just as fun to solo as any other more soloable games, such as WoW or LotRO. However to "force" a focus on grouping rather than just have everyone want to take the solo areas all the time, there needs to be a serious difference on the speed at which levelling can occur through soloing compared to group, say it takes 5x longer to get to max level, as compared to grouping all the way through like you would in ffxi.But not such a large difference that knowone can be bothered soloing, because there is no noticable achievement in experience.
Obviously this could all be fleshed out, but i think its a good solution, some games have "attempted" similar ideas, but have done so only half heartedly, for instance, having only 1 or 2 "pockets/areas" per map of elites, and slow spawn rates. or not having any, and elites only being available inside instances |
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7/20/09 12:37:59 PM#35
Originally posted by chocomobo
I'm all for them implementing solo content as long as it's strictly for the guy waiting for a party invite rather than as an alternative to grouping. Even at 1/5 the experience, I think people are going to opt for soloing rather than grouping. Perhaps they could have 10 daily quests that you can solo for exp and once you're done that's the end of your soloing for the day. That would give the solo/casual person all they need but make grouping required beyond those 10 dailies, which would throttle how fast you can advance solo. I think SE also needs to concentrate more on making it easier to find/form groups and getting to the hunting grounds. People generally seem to have loved grouping in FFXI, but hated having to wait for a party and the parties that took an hour to get going only to fall apart minutes later. There's plenty of room for improvement in the LFP and grouping implementation that FFXI has.
MMO games would be pretty cool if it weren't for the people. |
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7/20/09 12:47:13 PM#36
Originally posted by ic0n67
Actually ... SE is after some sort of group loving niche market. Remember this is a japanese game. A cutlure that is more about the group/family/nucleus over the individual. They never hit that fact; they threw it out there at level 10 when you needed to group up to kill mobs. You got the shit beat out of you when you tried to solo because you tried to solo. The idea would be that you learn your lesson and join a party. Honestly I don't get the people who come into FFXI and then bitch that they can't solo it. First why are you paying month per month to play and online game solo ... but really: This is a group based game. It is like walking into a library and not understanding why people tell you to stop screaming. You could walk into a library and start beating a drum if you wanted, you just are not using the library for what it is used for. But then to turn around and bitch to the librarian and the people trying to study that the library should let you beat your drum is at best disrespectful. Equate it to bitching about getting a fine for smoking while you are under a "No Smoking" sign. My guess is FFXIV is going to have very limited soloability and the "casual" aspect of the game is going to allow you to jump in and out of exp party very quickly as apposed to FFXI where people can wait for hour so they can set up the perfect party.
FFXI is the kind of game I could see a Borg Drone enjoying....shudder. Not sure why SE would want to create a second MMO that directly competes with their first one. Business logic would dictate they would want to diversify their portfolio and widen their market share by appealing to a different set of gamers. |
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7/20/09 2:41:11 PM#37
Originally posted by Vrazule
FFXI is the kind of game I could see a Borg Drone enjoying....shudder. Not sure why SE would want to create a second MMO that directly competes with their first one. Business logic would dictate they would want to diversify their portfolio and widen their market share by appealing to a different set of gamers.
I think Mythic is a prime example of how that's not necessarily "business logic". People came to Warhammer expecting an improved version of DAoC and instead they got a WoW clone with RvR thrown in as an afterthought. The game is bleeding players left and right and eventually EA fired Mythic CEO Mark Jacobs as a result. Fail. MMO games would be pretty cool if it weren't for the people. |
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7/20/09 3:22:35 PM#38
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