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nickelpat
Novice Member
Joined: 11/07/08
"War isn''t about dieing for your country; It''s about making your enemy die for theirs." - G.Patton |
7/12/09 10:52:42 AM#61
Originally posted by mutator
A game without levels, of course. But the way I read it, he was saying no skills, no levels. Like starting WoW at 80. You have all the skills, you just need to get the gear now. Or even on a skills based game like EVE, starting you with VERY high skills, but you have to get a bigger ship. I thought/think he was saying start at the end-game, not without levels. ____________________________ "I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein |
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7/12/09 10:59:20 AM#62
Originally posted by mutator Re-read the OP post, while he is talking about levels, he is also talking about advancement in general. I play games for fun and enjoyment and it real does have nothing to do with RL and to compair games to RL really doesn't old with me. Just my two cents... |
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7/12/09 11:12:00 AM#63
Another of the "instant gratification" crowd. You should not be playing MMO's, stick to the FPS games, they are designed for your type. The point of a MMO is to derive value through the effort of developing your character, which is only worth the time you put into it. Something you put little time into is not worth much at all. I feel rather sorry for the OP, they want everything handed to them on a silver platter. They have a word for that: "spoiled". |
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7/12/09 11:21:45 AM#64
Originally posted by mutator
EVE's skill system advances your character even when you're off-line. Guild Wars gives players the option of creating a max level character, albeit PvP only. And Second Life doesn't rely on the traditional MMO advancement systems at all. You're argument about real-life not having levels isn't really a good one though, because life is full of "levels" its just we don't get to always see the numbers behind it. Learning to walk, talk, first day of school, last day of school, getting a degree (or not), getting a job, getting a raise, getting fired (negative levels), getting married (can be argued as either gaining or losing a level), having kids. These are all things that don't fit into the traditional levels as we know them, but are clearly advancements in the lives of most people. -------- The most awesomest after school special T-shirt: |
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
7/12/09 11:32:24 AM#65
If they ever make a game like the OP wants at least I will know to AVOID it entirely, hehe. For me it is all about the journey and the fun I have. I am not motivated by gear, could care less about raiding or any of that. The only times I even care to get to max-level sooner is in a PvP game that I enjoyed such as DaoC or Warhammer. I liked DaoC most in it's original form when you reached max level and put together a quick player crafted set of armor and weapons and you were done. You could spend the rest of your time just fighting, not needing to mess around with any stupid raids to get the zomg_even_more_uber_weapon or armor of stupid-waste-of-time. |
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7/12/09 11:43:24 AM#66
Originally posted by Mylon understand your pain, but its not gonna happen ever. one of the whole reasons this has never been done before is simply due to playtime. subscription mmos want you to play them as long as possible, so starting at max level really lowers that time. im also completely against this idea because personally, i enjoy the game im playing. not because im high level, but because its a fun game no matter what im doing in it. just because there is cooler stuff at max doesnt mean there isn't cool stuff before it. silly idea if you ask me, and you'll see what you want in non sub mmos (like guild wars) Current: DDO |
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7/12/09 3:45:56 PM#67
I believe people are reading what the OP said, they just don't necessarily agree on some of the points. Perhaps an option not to participate in a tutorial might resolve part of the issue. EQ for example has a tutorial, but you can by pass it if you want. Granted, you still have levels, but there in lies a point I made earlier, this allows you to get acclimated to your character. If the OP were to start on the Mayong Server in EQ, they would immediately be a level 51 player (With 50 Alternate Advancement Points to modify their skills). This means you'd have 51 levels worth of spells, 51 levels worth of play capability and 50 points worth of AA distribution that a new player may not be familiar with. Personally I don't mind starting at the beginning because this accomplishes several things for me. One, I can get a feel for the class, two, I can see how the tactics work and three, I can see what my strength and weaknesses are.
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7/13/09 5:00:11 PM#68
what i meant in my post is like this... make a game where lvls doesnt count for mutch... and the comparison to real life well, the thing about real life is that if we take at the time of the romans. There is something called barbarians, untrained people (normally) running off with a weapon and killing the highly trainer romans. I mean if they make a game where someone of no skill can still kill something else then farm animals and other weird things... Mayby a game where number of people is what counts and the weapons and armors just gives an edge over the opponent just like the skills. Also a game where you dont need 40 damn people to kill a single human (or humanoid) being. I understand you need many on dragons, but if we take a example from wow where you have to be many to kill the boss of the city. (or dont have to but its an achievement) What if an archer comes? a single arrow at the head should be enough to take down a enemy. Mayby a good swordsman, for in wow no matter how hard you work you can never be better then every humanoid. Ofcourse i understand their strengh but others should be able to reach that strengh too. And still normal players should be able to atleast damage the enemy more then it regenerates. (Damn how annoying that is) but anyway i am sick of starting at lvl one too:O so i went and bought overlord 2:) Now i dont need lvl 60 to kill i just need more minions:) |
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7/13/09 5:54:39 PM#69
Here is a simple example why levels are obsolete and should be abandoned in games. I will make a simple real life comparison, since some of games are trying to mimic those behaviors.
Take 2 people. One have a bachelor degree in science and other has a high school diploma. They are both 30 years old. In this real life example the guy with b. degree kicks high school guys ass. He stands no chance in knowledge duel. Years represent levels and degrees represent skills. This should be implemented in games. So no matter how high level you are, if you learned and trained the right skills you will be victorious.
In MMO's today it's impossible. Two guys with lvl 30 characters are limited ONLY to skills of their level. No matter how talented and tactical character is, he has a same chance to lose or win. Skills should be at least separately trained and NEVER limited to levels. There are some pathetic tries of this, but in the end they all come back to the old school : "Level and you shall gain knowledge!".
How about you have access to all skills, but the less you trained them (used them), the less success they have to activate? Now that would be fun, or at least more fun then going in dungeon and spending a lot of your life in it. So at level one and final level you can go and train on people right away or mobs if you prefer it that way (doing quests which would reward only items, gold you know, economy stuff).
But nooooo. Let's go in dungeons and kill dragons. |
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7/15/09 2:29:47 AM#70
Originally posted by slavkec I know this is beside the point, but this is kinda funny. My job has me working with engineers with a lot more letters after their names than I've got, and a for a good many of them, it just means they know a lot about very little. They may be awesome aerospace engineeers, but in more general terms, they're as dumb as bricks. We have a term for it. Book Smart and Shop Stupid. "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
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7/15/09 8:06:04 AM#71
Originally posted by jonrd463
Exactly my point. The guy (aerospace engineer) will always beat you in aerospace dynamics knowledge duel, no matter how old you are, because he trained that skill hard and he can use it always to defeat you in that field of battle. In games, if you are lvl 50 with only basic skills, and the engineer is lvl 30 with no matter what skills, you’ll beat him ‘cause of your level and not your skills. That’s my point here and that’s why levels are removal material. |
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Adamantine
Hard Core Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
7/15/09 8:19:18 AM#72
Well - personally, I hate the concept of having an "endgame" at all. The game should start with level 1 and there should be no maxlevel at all. Yes - at some point progress will slow down extremely, and progress from levelup should be extremely small. But it should be a very long road until then. And there should be no maxlevel where all the fun is. You should be able to work on your gear from level 1 on.
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7/15/09 8:22:52 AM#73
I just found the game of the year. Or (years). its closed beta and has been in developement since 2008.
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7/17/09 6:16:12 AM#74
Oh, I see. You want cheatcodes in mmo's. Sorry mate, ain't happening. You can always try your hand at exploits though, but dont come pissing and moaning when you're banned |
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7/17/09 8:09:39 AM#75
Originally posted by slavkec
So replace a single overall level with a bunch of different skill levels. Go hit a tree 10000000 times to get better at Sword or Axe. Jump 100000 times to get better at Jumping. Bandage people up 100000 times ti get better at healing. If you don't want to fight, just make 100000 widgets to get better at widget making. Overwhelm everyone with every skill at once. Let them figure out what works and what doesn't through lots of trial and error, eventually concluding what the best combination of skills are. Never seen that before=) |
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7/17/09 8:20:35 AM#76
I don't really see the FORCED tutorial you talk about, Most mmos give you the option to do the tutorial. Half of the fun is the journey though, granted I'm an achiever type person who likes to get everything the fastest way possible, I still enjoy the journey the 1st time. Even when making an alt you should be familiar enough with the game to speed through the beginning areas. |
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7/17/09 9:51:05 AM#77
I think that if either it's levels or skill based or some hyrbid or whatever... You should be able to get to maybe 90% of the "cap" whatever that cap is in a relatively short period of time. Like if you have 50 levels, you can get to 40-45 in only like 20-30 hours play time. But then the last 10-5 levels take a while. Like, months. Now, here's the catch. All "end-game" stuff is accessable at level 40. Allows for progression through content like moving from dungeons to heroics to small raids to large raids then through raid tiers 1 to 2 to 3 etc. all while still "leveling" your character. You shouldn't hit the level cap until you've completed the majority of the game. For PvP players it's the same, once you hit that "soft cap" of 40 you can really dive into all the PvP game has to offer. You are at 90% power, and even if another person has been playing a bit longer and is closer to the cap, it's only a relative power difference of 1-10% which is not that severe. Two players at 90% could easily beat one player who was maxed out. Your opinion is immaterial. |
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7/23/09 3:56:27 PM#78
i know a game where you dont use lvls, a game where you actually gotta do something besides killing every mob to be able to get some skills. Anyone heard of Wurm online? ofcourse it got a bit poor graphics and a p2p beyond skill lvl 20 of anything. That game is REALLY open, i mean like you can go togheter a group of friends making a village and defending it from wild monsters and make the creatures into food for survival and creating ships and everything. If you prefer living alone you can also do this... tough it might prove a challange its possible. The player pool is small because of the p2p if you want skills beyond 20, and because its simply too challanging for new players that dont find a village. These kinda games is what there should be more off! |
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