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Final Fantasy XIV

Final Fantasy XIV 

General Discussion  » What new jobs do you hope to see?

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30 posts found
  Athkore

Novice Member

Joined: 8/07/06
Posts: 55

 
7/09/09 8:46:07 PM#1

What new jobs do you hope to see in the world of Eorzea?

  Quickranger

Novice Member

Joined: 10/02/06
Posts: 8

7/09/09 10:52:16 PM#2

I'm hoping they keep thief and scholar.  My two FAVORITE jobs.  I'm badass at both :P

  Chexx

Novice Member

Joined: 6/10/06
Posts: 42

7/10/09 1:03:04 AM#3

They should keep paladin. Best class hands down fun as well.

  Murugan

Advanced Member

Joined: 4/18/08
Posts: 730

7/10/09 6:44:56 AM#4

Hoping for monk able to focus on hand to hand and not forced to use 2 handed weapon as part of this new system.

 

Also Samurai I could see myself playing either.  I had way too many classes at 75 in FFXI but style wise those were my favorite, I just hope all classes are equally desired for the entire end game this time around.  I don't like having to play mages, though I usually just stuck on my monk on those fights in a good chi blast rotation which actually I found a lot of fun.

  Hyanmen

Novice Member

Joined: 10/11/06
Posts: 4397

7/10/09 6:51:30 AM#5
Originally posted by Murugan

Hoping for monk able to focus on hand to hand and not forced to use 2 handed weapon as part of this new system.

Wat

  Bureyku

Apprentice Member

Joined: 1/05/09
Posts: 492

7/10/09 7:57:08 AM#6

Geomancer, Time Mage, and Chocobo Knight.

  Rollotamasi

Apprentice Member

Joined: 12/20/06
Posts: 910

7/10/09 8:05:01 AM#7

I just hope they bring back Samurai. 

-Currently looking forward to FFXIV

-Currently playing EvE and Global Agenda

  fossilfied

Novice Member

Joined: 2/04/08
Posts: 57

7/10/09 8:13:05 AM#8

time mage would be awsome but omg chocobo knight would be rediculously awsome! Chocobo's=win lol

  DillingerEP

Novice Member

Joined: 9/18/07
Posts: 365

"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool."

7/10/09 8:31:04 AM#9

Always thought the Geomancer would be cool to play as.. and the Alchemist, be nice to have a different healer in the mix. They could also change the Warrior around a bit.. to be more of a defensive tank, and then say add Berzerker in the mix, and make it a offensive tank. I dunno... as long as i can still be a loldrg... i'll be happy.

  Proximo521

Novice Member

Joined: 8/14/08
Posts: 272

'Aren't you playing the Sorcerer's Apprentice?'

'No.'

Professor Kevin Warwick
Of Cybernetics

7/10/09 8:36:10 AM#10

I really hope that the leveling system is similar to that of FF X. Where you have a leveling tree for abilities, which i think they were referring to. If that is the case, jobs will not matter. If you want to level with a Samurai sword you can. If you want to do Hand 2 Hand you can. But I do recall an interview they said that they did like the leveling system in FFXI and they plan on expanding on that further. So i can see them implementing some of the jobs from FFXI in the Leveling tree/Weapons.

  Hyanmen

Novice Member

Joined: 10/11/06
Posts: 4397

7/10/09 8:50:37 AM#11
Originally posted by Proximo521

I really hope that the leveling system is similar to that of FF X. Where you have a leveling tree for abilities, which i think they were referring to. If that is the case, jobs will not matter. If you want to level with a Samurai sword you can. If you want to do Hand 2 Hand you can. But I do recall an interview they said that they did like the leveling system in FFXI and they plan on expanding on that further. So i can see them implementing some of the jobs from FFXI in the Leveling tree/Weapons.

The Last Remnant had 'jobs', but they weren't the deciding factor. Basically, you did what you wanted and the game checked which job you resemble the most and made you that job (and gave some small bonuses but nothing significant).

I could see FFXIV using something like this too. Do what you want and the game creates the job for you based on your choices.

  Sixpax

Advanced Member

Joined: 7/28/05
Posts: 405

7/10/09 12:04:19 PM#12

I really hope they don't copy jobs straight from FFXI.  Not that I didn't like them, but I personally want this new world to be... well... new.  Instead of just having 1or 2 combos that can tank and 1 or 2 combos that can heal, and then everything else being a different flavor of DPS, open it up a bit so there's more variety.  Make them such that you aren't an outcast if you want to play something akin to say a Warrior/Bard or Mage/Archer.

MMO games would be pretty cool if it weren't for the people.

  Proximo521

Novice Member

Joined: 8/14/08
Posts: 272

'Aren't you playing the Sorcerer's Apprentice?'

'No.'

Professor Kevin Warwick
Of Cybernetics

7/10/09 12:12:23 PM#13
Originally posted by Hyanmen
Originally posted by Proximo521

I really hope that the leveling system is similar to that of FF X. Where you have a leveling tree for abilities, which i think they were referring to. If that is the case, jobs will not matter. If you want to level with a Samurai sword you can. If you want to do Hand 2 Hand you can. But I do recall an interview they said that they did like the leveling system in FFXI and they plan on expanding on that further. So i can see them implementing some of the jobs from FFXI in the Leveling tree/Weapons.

The Last Remnant had 'jobs', but they weren't the deciding factor. Basically, you did what you wanted and the game checked which job you resemble the most and made you that job (and gave some small bonuses but nothing significant).

I could see FFXIV using something like this too. Do what you want and the game creates the job for you based on your choices.


 

Dude I had so much fun with Last Remnant and it was a good looking game! That would be another option too that I would be open to. If you guys havent seen it check it out! This gives a great description of the style of game play and the Remnant battle system. This is what Hyanmen was referring to. http://www.youtube.com/watch?v=KoVfmpJKyd0

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1014

Players come for the game, but they stay for the people- Most Devs have forgotten this.

7/10/09 12:21:21 PM#14

I want my BLU/NIN back!

  Rogue_Leader

Novice Member

Joined: 6/16/05
Posts: 118

7/10/09 1:40:21 PM#15

Assuming we're talking about classes not in FFXI:

Mime, if pulled off well, could be interesting.  No real solo option for them, though.  On the other hand, game-play would always changed based on who you're grouped with.  Letting high level mimes 'mimic' dead players could really give them a needed edge for raid versatility.  (Casting a life spell from a WHM on the WHM?)

I'd like to see engineer.  (Thinking FF:Tactics engineer here.)

A grey mage (or time mage.)

 

  Rajen

Apprentice Member

Joined: 7/12/09
Posts: 699

7/13/09 12:35:48 AM#16

FFXI had a great high number of jobs to select from.

I would like to see some kind of darker job I guess you would call it, there is the Dark Knight job but I would like to see some kind of dark caster job aswell.

 

Also, I'm really interested to know what direction they are going to take the Ninja job since what it is currently being used for in FFXI was not the intended playstyle.

  User Deleted
7/13/09 12:42:29 AM#17

Onion Knight and  Geomancer

  ic0n67

Novice Member

Joined: 4/23/08
Posts: 782

7/13/09 7:46:21 AM#18
Originally posted by Bodeus

Onion Knight and  Geomancer

 

I have a feeling that in FFXIV we are all going to start off as an Onion Knight and work from there. 

And your basic geomancer abilities are covered in SCH in FFXI ... I don't know why people keep asking for it to be included in games ...

  Rogue_Leader

Novice Member

Joined: 6/16/05
Posts: 118

7/13/09 11:43:23 AM#19
Originally posted by ic0n67

I have a feeling that in FFXIV we are all going to start off as an Onion Knight and work from there. 

 

So you're thinking FF:Tactics as well?

Still curious about how the focus on weapons will work.  

I'd find it annoying if it was like FF:IX.  Especially if there's some rare, hard to get weapon that teaches an ability players decide you "need" to advance beyond a certain point.  It'd be even more annoying if the players were right.

It could be interesting if your weapon choice determined your class.  That would lead to some weird game-play though.

Being limited to speculation is annoying, I hope they release more details soon.

  User Deleted
7/13/09 11:45:35 AM#20

Anything that isn't labeled as or put in context with the term, Job.

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