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7/09/09 1:15:12 AM#61
This is confusing news....Mythic helping Bioware...hmmm. While we're at it why not let Kim Jong council Obama on how to reinvigorate our declining economy??? Attention EA middle manager types....stay out of Biowares way! Let them create the game and you take notes. If you want to send some MMO experts to help, bring someone from WOW or EVE online....They created Worlds....Warhammer was a soulless experiment in mindless emo-ness. On a side-note, I have thorougly enjoyed this thread, here are some of my highlights...."Nerd Rage," ....."stevie wonder helping superman across the road"....and "emo sith and jedi totlers"...laughed my $$$ off. Thank you all and well done sirs.
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7/09/09 1:23:01 AM#62
Mythic is likely to have a lot more experience in departments such as server architecture, net code, etc etc - what's all this whining about oO WAR turned out to be a dissapointment for some/many (over-hype anyone?) - doesn't mean Mythic is not an overall competent Game Studio. |
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7/09/09 1:34:35 AM#63
Originally posted by Lasastard
Haha...I've been trying to explain this point exactly, but too many people think Mythic took over BioWare is started developing SWTOR from scratch...it's not like BioWare's hand pick devs are not even in charge of making the game because they are now using Mythic for advice |
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7/09/09 1:44:41 AM#64
I pray Mythic has no say in anything beyond perhaps server coding/architecture. Their game design skills stink (See DAOC and WAR). Yes, I played both. From the start. WAR was a bit more polished, but in the end, endless PvP grinds? That's not an end game for me... DAOC? It was so horribly flawed at the beginning that I couldn't stand it for more than a couple of months. |
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7/09/09 2:04:26 AM#65
The only thing I want Mythic doing for Bioware is taking cofee orders and lunch runs. I assume that WAR is now losing money so as many people as possible are being taken off that are being reassigned to TOR. |
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7/09/09 2:38:15 AM#66
Originally posted by eric_w66
Mythic's skills at coding server is even worse than their design. Just see how servers CAN NOT handle a 100 vs 100 battle on a Realm versus Realm game... and how laggy it is, or rahter the server just crashes. While other MMO's could handle more people fighting that weren't RvR games. About all the negativity, being negative pays off these days, since only like 20% of the MMO's are successful since the release of WoW. That monster isn't done yet, there probably wont be any other game that will kill it, it will kill itself in time though. |
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7/09/09 3:03:59 AM#67
Lets hope its just assistance with some specific MMO related coding stuff. Things where Bioware lacks the experience. As long as Bioware handles content and artistic direction, I dont mind. |
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7/09/09 8:35:09 AM#68
Warhammer is currently the 2nd most successful MMO developed in North America next to WoW. Bioware has never made an MMO. Most of their online experience comes from Neverwinter Nights where the bulk of the content was created by players. Though their RPG's are top notch. Some other tidbits you may not know: All of the technology used to build and maintain ToR has been licensed from other companies. The engine, the tools to develop the game, the GM tools. Even the customer service tools. Bioware didn't make any of it. And maybe this is a good thing as they were able to focus on just building the game. At E3 it was stated that 1/3 of the games voice acted dialoug was complete. There is as much spoken dialoug in 1/3 of ToR as there is in the ENTIRE Sopranos series. That's huge. Tribes 2 is back!!!! http://www.tribesnext.com/ |
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7/09/09 8:40:17 AM#69
DAOC was a great MMO.... Sub to me on YouTube @ http://www.youtube.com/user/JJJK29isGaming?feature=mhee |
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7/09/09 9:32:57 AM#70
Originally posted by archer75
That is what YOU were expecting. That is your own personal hype. They never said that is what warhammer was going to be. You read what was said and interrupted it the way YOU wanted to. Which is exactly what I talked it about in my reasons of why people left . The key to these type of games is the players. You can't force players to fill up ever queue for everything you want them to do. You provide the tools and the players carry it out. The problem in MMO's is the players are too dumb to fight with any kind of strategy or tactics. You are not so much relying on the game for the sort of combat you describe, you are relying on the other players to carry out this epic combat. Thing is, they don't want to or are too busy doing other things that matter to them. I saw that coming a mile away.
I smell a paid employee by Mythic here. You seem to be ignoring the fact that WAR drove a huge advertising / hype campaign with the tag line "War is Everywhere!" which means War is Everywhere on 2/50 servers (IR and DC when I quit), completely lopsided due to pop imbalance and You have to be on the 1 T3 or T4 zones in either server that isn't empty. Blaming players is a cheap and worn out tactic. You can blame layout, keep design (repetitive hello?), lack of NPC's etc. I mean if you're going to sit here and tell me it's the players fault that they don't want to traverse the same stale terrain without even having to avoid patrols or sit staring over a cliff waiting for a dude to pop by every 15 min. you can just keep your opinions to yourself. Relying on players to make the game fun is the sign of a weak game for all but the most hardcore. The lack of fun didn't come from rolling pugs or getting rolled by premades. That's where player strategy and tactics come in. If you need tactics just to find a fight then the point stands that the developers don't know what the hell they are doing. And if you don't think I gave it an honest shot there were many times I logged on with only an hour to play and it was either take the que for SP or go hunt in open RvR. I chose oRvR 99% of the time and at least 75% I didn't see anyone whether in WB or solo. So apparently I "made fun" but it didn't happen so it's my fault and everyone else's fault to. That's the most retarded perspective I've ever encountered but its one that really came alive when WAR came out. Why? Because people are so desperate for players to achieve for them what devs should have. |
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7/09/09 9:40:38 AM#71
Originally posted by mcbride2156
Not to completely de-rail but I think Obama is doing just fine ruining our economy on his own. Although I hear the used game market spikes in these times. I should break out my WAR acct and try to sell it on Craigslist :P SW and Trek and Gamer Nerds are pretty hardcore and have inflated egos attached to someone else's accomplishments. Which is why you don't want to get in a forum fight with them but you can take on 5 in real life. I know. I'm a gamer. 5 of us couldn't take on this dude who was fishing. |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
7/09/09 9:45:25 AM#72
consdering I hated Daoc, and Warhammer, this does not bode well, they might have well said they were getting help from SOE. I sure hope they reconsider. |
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7/09/09 11:53:05 AM#73
Originally posted by hembot
I smell a paid employee by Mythic here. You seem to be ignoring the fact that WAR drove a huge advertising / hype campaign with the tag line "War is Everywhere!" which means War is Everywhere on 2/50 servers (IR and DC when I quit), completely lopsided due to pop imbalance and You have to be on the 1 T3 or T4 zones in either server that isn't empty. Blaming players is a cheap and worn out tactic. You can blame layout, keep design (repetitive hello?), lack of NPC's etc. I mean if you're going to sit here and tell me it's the players fault that they don't want to traverse the same stale terrain without even having to avoid patrols or sit staring over a cliff waiting for a dude to pop by every 15 min. you can just keep your opinions to yourself. Relying on players to make the game fun is the sign of a weak game for all but the most hardcore. The lack of fun didn't come from rolling pugs or getting rolled by premades. That's where player strategy and tactics come in. If you need tactics just to find a fight then the point stands that the developers don't know what the hell they are doing. And if you don't think I gave it an honest shot there were many times I logged on with only an hour to play and it was either take the que for SP or go hunt in open RvR. I chose oRvR 99% of the time and at least 75% I didn't see anyone whether in WB or solo. So apparently I "made fun" but it didn't happen so it's my fault and everyone else's fault to. That's the most retarded perspective I've ever encountered but its one that really came alive when WAR came out. Why? Because people are so desperate for players to achieve for them what devs should have.
I wish I was paid! that would be great. However, it isn't so. War is everywhere in that you have scenerios, you have orvr, keep battles, fortress battles, city battles. War is indeed in every aspect of the game. At least the gameplay option is there. It is a core mechanic. Blaming players isn't a worn out tactic. It's fact. Though not entirely the way you think and I think you took what I said alittle bit out of context so I'll try to clarify. In a pvp game your content IS the other players. The people you fight and the people you fight with. That's a fact. You can't have pvp without them. No matter how you look at it you need those players to do the same content you are doing. Because as you know, you can't pvp by yourself. However the game should be designed in such a way that it encourages people to do that pvp. I always knew from the beginning that as people leveled their mains and alts that eventually the rvr in the lower tiers as well as the PQ's would dry up. That's just common sense. At some point people are done leveling and want to focus on the endgame so you just won't have many people in the lower tiers anymore. I don't know how they could revitalize rvr in the lower tiers. Maybe you have some ideas to offer? Perhaps a henchman system such as in guildwars? If there aren't going to be a lot of players in those tiers anymore you will need NPC's to help make up the balance. I never said YOU didn't give it an honest shot. I said most of the people who quit did not. But I would say that's true for most MMO's. Personally I hate learning a new MMO and tend to drop them fast and go back to what I was playing. Though I am good at seeing through the hype and what I want a game to see it as it really is. But most, not all, get hung up on their own personal hype, some personal vision they created a game to be after hearing about it that exists in their own minds. And then they bash it endlessly when it doesn't live up to that mythical personal hype(not saying that's you). Tribes 2 is back!!!! http://www.tribesnext.com/ |
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7/09/09 1:31:26 PM#74
This game is coming along perfectly in my book and doesn't need ANY involvement from others who may pollute it with ideas that my corrupt its current direction. Its the FIRST time I've not had a single gripe about the path a forthcoming game was taking - every other game started out sounding like THE game I've been waiting for and then due to the interference of gamers/publishers/bean counters/marketing it derailed into the same old tired morass that just about every other mmo has become with game play I refuse to waste my time and money on. Allowing the ideas/ideals of a another developer whose concepts for an mmo deviates entirely from what Bioware has done thus far is a REAL cause for concern and I must say my steadfast resolve for this game is for the first time starting to become shaky. DEFINITION OF REALITY: Graphics ok, Sound ok, Gold drops need more work... |
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7/09/09 1:39:58 PM#75
I see another Asheron's Call 2 happening here. With AC 2 struggling....Turbine won a contract to develope LOTR. Turbine moved resources toward creating LOTR and totally shutdown AC2. Could this be a sign for the end of WAR in a similar setting? |
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7/09/09 4:49:22 PM#76
The reason the games "go bad" from when they are talkign about it towhen it goes gold, is not outside interference, the reason is because its easy to talk a big game but hard to produce one. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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7/10/09 11:24:49 AM#77
Hm. Playing: *sigh* back to WoW :( |
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7/10/09 3:23:25 PM#78
So when i hear mythic is going to be working on it is say thank god because the chances that TOR will be a very good game just went UP by 20%. And most logical people would realize this, so why has 90% of the posters on this thread missed it? Come on people if im attempting to make a epic game with a ton of concepts in it, you better believe that im gonna ask for and use a 20%-35%-50%-70% staff increase (even more so when they all have mmo game creation experience). Its a no brainer and here the mmorpg starwars and failed mmorpg haters cannot seem to understand that they were just given a gift. No instead they want to flex their e-disatification in the most illogical and misguided ways so that the entire community can know one simple fact, they didn't care for warhammer. Truely sad, and i believe this thread proves why mmo companies should not listen to their customers, because they simple have no clue what they are talking about. (Some do and i figure mmorpg has more than not, but well this thread may be proof otherwise).
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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7/11/09 1:00:44 AM#79
My friend, I was referring to them not implementing any shortcomings of WAR. Playing: *sigh* back to WoW :( |
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7/11/09 5:55:36 AM#80
Regardless, i think its a good thing, hopefully it will be :) "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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