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According to an interview with Dr. Greg Zeschuk at Eurogamer, Mythic will definitely assist BioWare in the development of Star Wars: The Old Republic:
How do you think this partnership will affect the development of both Warhammer Online and Star Wars: The Old Republic? Let us know in the comments! For the full story, go here. Michael "MikeB" Bitton |
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7/08/09 1:55:48 PM#2
Well, it depends. If Mythic gives them advice coming from the DAoC perspective, then it may help. If Mythic is suggesting that Bioware imitate or borrow from their method on WAR....not so much. I don't think Scenarios and Compunds (Keeps in WAR) would benefit TOR as they were done in WAR. PQs? I wasn't really impressed and certainly don't believe they were deserving of all the hype they got pre-launch. The only lesson I think Mythic could "teach" them is to finish the darn game before launching it, which I think Bioware knows already. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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7/08/09 1:58:55 PM#3
Seriously? There goes all hope of SW:TOR being worth playing. You would think after the flop WAR was that Bioware would be smarter than this. |
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7/08/09 2:00:01 PM#4
The article mentions a lot of sharing ideas, but that can mean so much SWTOR is pretty much done from what we hear, I suspect if they are trading any ideas, maybe it could be about improving code or whatever; I seriously doubt it would involve content. |
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7/08/09 2:03:41 PM#5
from daoc perspective they can give tor a nice point in pvp/rvr to the game that maybe bioware does not have. from the war perspective hope they use war experience to share bioware what NOT TO DO :)
in all ways, is nice to have 2 awesome companies working together |
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7/08/09 2:34:57 PM#6
I am skeptical about this. Maybe mythic could offer some experience with working in a MMO style game. What MMO managment entails and such. As far as the game design I wouldn't let Mythic derail you or distract you. I can just see Paul Barnett offering wacky stuff which drove their animators crazy and putting less effort into the game itself. Please avoid that. |
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7/08/09 2:41:12 PM#7
I think its a smart move, after all it will be bioware's first mmorpg and besides sharing technology like this will probably make better products for us consumers. |
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Warsong
Novice Member
Joined: 12/03/05
www.piratelords.com "To err is to |
7/08/09 2:41:39 PM#8
Failhammer does have allot of nice attributes/functions that can be used and could make a game better plus Bioware can learn from any of Mythics failings/potholes. I hope this chemestry helps to make TOR a better game than it's sounding so far. |
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7/08/09 2:48:12 PM#9
WAR was good with artistic design but its a far cry from Star Wars. WAR also stank. I played it. I was hyped about it. I got several of my friends to buy the game and many promptly quit. I ran a guild and had several T4 toons. RvR areas were stale because you couldn't farm in them and therefore ambush/be ambushed. Server loads blew for any scale of combat that was half decent. I did like the way their quest lines ran however. Whatever people say about the XP gains etc. and the problems they had with them I felt they offered a good PvE experience from a storyteller point of view. The areas actually felt like a war was going on with cannons booming and npcs fighting each other etc. WoW has had a lot more time with their engine so they can make more "fun to play" quests rather than Kill X number of Y however. This is accepted by a majority of the MMO community. Thus it was the expectation that PvP was where WAR would shine. It failed from concept because Mythic had good ideas but didn't ask the community if they wanted a "scenario based" game. WAR has awesome scenarios but we can all admit scens are limited in terms of flavor compared to World PvP. So world PvP was hashed at the last minute due to a principle design flaw. PvP suffered to the point where groups would avoid each other so they could pass back and forth objectives for realm points. DAoC was the opposite, but Mythic has stated they didn't want to make DAoC II...but just because you made the first fantasy RvRvR game doesn't mean all RvRvR games are DAoC 1.5. This makes me think their CEO has lost touch with actual gaming. Since Bioware is one of the best story tellers out there I'm not sure what they could get out of Mythic beyond basic server code information. Even that was screwed up in WAR. Sorry to bash Mythic so badly but they talk a lot about adding "fun" to the game and maybe Bioware bought it hook line and sinker. It sucks since my experience with WAR is that Mythic is limited to talking the talk.
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7/08/09 2:51:01 PM#10
Just keep them away from server stability |
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7/08/09 2:56:08 PM#11
Mythic will just help out with content, the big decisions will be Bioware since they are in charge. It will help to speed up the game. Good thing Mark idiot Jacobs is gone too. |
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7/08/09 3:06:40 PM#12
It's amazing how a statement which suggests that Bioware will be drawing on Mythics experiences in the MMO genre gets taken as, "Mythic will be co-developing the game." That's not what is happening. The key here is that Greg said he plays Warhammer, "on and off," and also states that Bioware staff HAVE played Warhammer, not do. This to me suggests that he is snubbing WAR as a throw away MMO of some for, suggesting that Mythic have experience but that they probably aren't going for a game that is like WAR. So yeah, random statements ftw. |
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7/08/09 3:10:26 PM#13
I don't know why people think warhammer failed. They maintain 300,000 subscribers. More than DAOC or UO ever had. More than currently EQ and EQ2. More than Lotro and AoC. More than cities of heroes/villians. All considered succesful MMO's. Tied with EVE which is considered very successful. Most of the people that complain about it where expecting one of two things: Warhammer was going to be WoW with better PvP(something it was never meant to be) and 2nd, their own internal hype meter for a game goes way off the charts. They envision something in their heads that nothing can live up to. I've seen that again and again. Tribes 2 is back!!!! http://www.tribesnext.com/ |
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7/08/09 3:10:29 PM#14
Originally posted by AlienShirt
That's assuming Bioware has any say, what-so-ever. EA calls the shots, not Mythic or Bioware. And lets not forget that inside of a few years, both studios are merging into one, so this was inevitable. |
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7/08/09 3:12:42 PM#15
Yeah, because the combat system, graphics engine and servers for Warhammer are just sooooooo awesome. The only thing Mythic can share with Bioware that would actually be beneficial are grunt work programmers. If Mythic does give ideas to Bioware then I wont be buying The Old Republic for atleast a month. |
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7/08/09 3:13:06 PM#16
More scenarios aka Battlegrounds and possible RvR for TOR. The PvE in TOR should have been nailed by now. |
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7/08/09 3:15:39 PM#17
Remember that SWTOR is pretty much complete, Mythic won't have much content to work with at this point. They would probably help with tech stuff, like server stabilty or whatever. Content will always be under the Iron Fist of BioWare |
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7/08/09 3:23:41 PM#18
This is sad news to me. I wouldn't want SWTOR to have any similarity to WAR or DAoC, both of which are too hardcore for my taste. I wanted this to be the first truly casual MMO that didn't cater to the hardcore elite and didn't embrace old school paradigms. With Mythic involved, this could very well change everything about this game except the story. Mythic is no better than any other MMO company that embraces tried and true MMO paradigms, from grindy game play to worhtless time sinks and ridiculous player based economies and focus on crafting and PvP that gets better rewards than PvE. The only news I could have found worse would have been SOE joining the team. This is going to turn out to be just like the rest of the crappy MMOs that infect the market. /cry |
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7/08/09 3:24:07 PM#19
Originally posted by archer75
QFT. |
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7/08/09 3:29:37 PM#20
Originally posted by Stratford
QFT.
Ok it wasn't a failure. It just SUX monumentally. The game was an utter waste of my time and I seriously hope that Bioware takes into consideration that the aspects of their games that people enjoyed in the past are the opposite of what made people cancel subscriptions in WAR in DROVES. So maybe its not a failure when compared to Korean grind F2P games. It still sucks beyond description and I hope TOR is NOTHING like it what so ever. |
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