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7/09/09 9:09:37 PM#41
Originally posted by wyrdaskolir
I'd like to ditto this, of all the DF fans, I trust his statements, he's been the most fair to both sides and has brought up both the good and the bad in previous threads. < bows in respect > |
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7/09/09 9:22:37 PM#42
Originally posted by isolor
With what I highlighted in red. Would this not weaken the idea of full loot? Since there really is no other penalty for dying, except losing your gear and money. With the new crafting system, easier mobs, and more drops from them. I would hope that Aventurine would do something to make death a little more painfull. I know that there were a lot of players that would run naked most of the time and this may stop that, but in the process it weakens one of the main features of the game. At least in my opinion. Thoughts?
If full loot is so painful people prefer going naked weakening it is probably called for. It's a delecate balance between OMGWTF and Meh. They may need to compensate for it in other ways. They probably need to up the carrot to go with their stick in the form of increased skill gains in PvP as compared to PvE.
"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/09/09 9:35:26 PM#43
Honestly, it just doesnt matter. And to think that what the devs are delivering now is considered an expansion is a very silly impression; its nothing more than hot fixes for things that were either broke or mal-designed.
This is not an expansion and never was. The proper terminology is hot-fix. The reason why there is substantially less activity on the main DF forums and responses to "polls" is not that people are playing, but that those so voistrous about being mislead by Aventurine are banned and/or aren'tplaying this experiment any longer.
Dont kid yourself; full loot or not, we know that not only is the EU server in severe decline, but the NA customers see that there are better gaming options than that of a small company trying to scam their marks. |
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7/09/09 9:43:29 PM#44
Originally posted by Obamaonics
"The reason why there is substantially less activity on the main DF forums and responses to "polls" is not that people are playing, but that those so voistrous about being mislead by Aventurine are banned and/or aren'tplaying this experiment any longer. "
Sadly, that's probably right. AV's censoring of their own forums sets new standards for censorship....say anything remotely negative about the game, even in a constructive way, and the thread is locked or deleted within moments. Sad really. |
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7/09/09 11:38:38 PM#45
Yeah I wish the df forum mods would let people express their negative opinions as well. In one of their news updates in the past, AV mentioned that the forums would be more heavily moderated. I guess this is what they mean
Originally posted by Hammertime1 I'd like to ditto this, of all the DF fans, I trust his statements, he's been the most fair to both sides and has brought up both the good and the bad in previous threads. < bows in respect >
If you have seen one or two of my raging threads that were locked a few weeks ago then you wouldn't think the same. Kinda regret starting those now http://www.youtube.com/FEZNuclear |
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7/09/09 11:54:56 PM#46
I re subbed and promptly cancelled again. It just isn t enough. Sure some will say I ve not seen it all etc. Thats fine but I just know when a game isn t doing it for me anymore. I ll move onto MO I think. |
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7/10/09 1:00:20 AM#47
Originally posted by SEANMCAD
And it is highly unlikely they will post anything on it. Therefore, there is no real change. "Endurance is one of the most difficult disciplines, but it is to the one who endures that the final victory comes." |
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7/10/09 3:52:01 AM#48
* PvE isn't completely fixed, but it was a leap in the right direction. Most mobs have had their HP reduced, most mobs have had raw gold dropped increased by at least 25%, but the "hard mobs" (using the exploiter system of difficulty) didn't have their loot touched and some appear to not have had their HP touched as well. * Player housing added a lot of fluff which is good * Title quest add another dynamic to the game by forcing diversity a bit * Magic has been balanced somewhat but not completely balanced. Unburden has been "nerfed" (balanced) and encumberance now plays a larger role. Basically, you can't ware full plate anymore and be good at magic becuase the penalty is higher than pre patch. Good change * Village system has a few kinks to work out but is a boon to small scale PvP reguardless of what the anti-zergers say. Tomorrow's patch could tweak it again. One tweak that should be made is to put all the villages in the game on the same timer by giving them a 30min vulnerability time to take over. Instead of being vulnerable every 6hrs make it every 5.5 hrs. Over all patch rating 7.5/10 probably 8-9 if tomorrow's weather system is good and the "outstanding" issues include some of the player's complanits.
Currently playing Rift |
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7/10/09 5:55:15 AM#49
There's more activety because people are out checking wich mobs have been adjusted, looking for chests, and trying to get and use deeds for houses. It's no dif. then when any other game releases a large content patch, the first week or two are always a little more active then normal. The patch didn't change the game. It's still the same game as before. |
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7/10/09 6:03:38 AM#50
as a person who held off for the NA release (seems like a great idea now) is the game in a more playable state due to this patch? MMO wish list: -Changeable worlds |
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7/10/09 6:11:50 AM#51
Originally posted by Obamaonics I'm not sure how they fixed the villages system or the title quests? i didn't notice them in game before so i couldn't comment on how they were broke. My understanding is that they were not even in the game and therefore were Additions and not fixes but i could be wrong :) As for the EU on severe decline. that sounds absurd. so noticing more people and more pvp shows that the game is in decline? dont quite get that one :) i'm not saying it's not just a temp thing, but it sure aint a decline :) Polls? if you ask who is playing in a poll you must surely get more responses from players that are in the forums? and not so many from players playing the games? again i could be wrong :) I am active on the forums due to my job...but do you really think i spend 5 mins on a forum when i have spare time at home? not a chance...i'm playing the game. But again who cares other than non players whether it is labeled a "expansion" or a "patch" or whatever else? it's just a label, get past it! |
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7/10/09 12:26:18 PM#52
Another interesting thing about this expansion/patch imo, is what was NOT fixed with the game: the classless, skillbased system. In other words; is there still no softcap, and no skill decay? Everyone can still be a kickass melee berserk/master archer/arch mage, only time spent grinding/macroing is the limit to how many skills people got maxed? To me this is a pretty serious flaw, strange that they are not adressing it. Or they consider it to "work as intended" maybe? |
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7/10/09 2:10:23 PM#53
Originally posted by Remains
If you read the developers statement with the expansion notes, and some responses in the last month you can pretty much see they are not going to impliment a hard cap, and are only considering a soft cap at the moment. i forget where it was but its on the darkfall forums. What this means is that NA server will end up being identical in the long run, and given that AV's record of consistant banning of players who macro/exploit is non existant, then players who want to compete will have to macro to compete. Unfortuntely this will only create the same scenario on NA that exists on EU in my opinion, although the names might be different. While the patch , is a good move in the right direction,AV still continues to ignore some of the most glaring issues of DF that will end up driving consumers away from the game.
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7/10/09 10:03:56 PM#54
Originally posted by Remains
A skill cap won't remove "god mode" because the skill cap would affect skills only and not the schools. We've had a heated debate on the DFO boards where people were suggestion a 1k point cap. 1k point cap is too shallow in DFO and all it leads to is half finished characters. The reason being is that DFO doesn't have any non-magic utility skills, which is a good thing becuase those are just repetitive space fillers IMHO.That said, every class would have to take up some type of magic for utility and in order to use that utility well they have to invest a full 100 points into armored casting. As a result, you need at least 2k points in order to have a fully developed character (even if all skills are. On top of this, it would still be possible to master all schools with a cap of only 2k assuming the person only uses 1-2 skill from a mastered magic school and therefore, due to people min-maxing since the game has a PvP focused community, other players will still complain that said individual is a "god"
In reality, anyone who takes the time to master everything is not a god at all. If you put a underskilled character up against a god but each player has the same basic healing capabilities along with comparable HP, Stam, and MP the more skilled (as player skill not leveled) character will still win. Furthermore, DFO does not have an instant skills in the game. The one factor that makes any of the schools (archery, magic, and melee) more powerful than any other is the fact that AoE is broken (IMO) becuase it goes through walls. Let me explain, when you are inside a building a player can use a large aoe magic attack and hit the outside wall of the building,and you will still take the dmg of the spell. Instead of forcing character customization limitations, AV is adding in diversity in other ways. They recently nerfed/balanced (depending how you look at it) unburden. Unburden is a spell that removes some of the negative penalties of wearing armor through encumbrance. At the same time, they increased the affect of being encumbered. Furthermore, the titles players and skill customizations offer characters a chance to diversity their builds further by either surpassing the cap on stats or giving your spells a different utility respectively. For all the reasons above, I do not feel that a skill cap is needed any longer. I will still like a skill cap, but in DFO it would have to be around 2k-2.5k points (20-25 skills at 100) to allow full diversity in character development without leading to half finished characters (at less than 2k hybrid builds aren't viable), but doing so would also allow people's number one complaint, God characters ("masters" of every school), to still exist Ex of a build with a 1.5k cap 100 melee skill 50 Heal mount 100 melee mastery See the lack of utility? manna to stam, stam to health, heal self, 50 launch, 50 heal mount are skills all characters, no matter what they do on the battle field, need in order to have basic survival. MM, the staple of range incase you run out of arrows, isn't even in the build.
Currently playing Rift |
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7/10/09 10:05:56 PM#55
gratz on the AoC win xpiher xD,
also,agreed |
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7/10/09 10:18:53 PM#56
Originally posted by Loveless12
Thanks I didn't realize that it annouced the winners :D And I gave an example of a physical heavy build with a 1.5 cap to show how much utility a cap of 1.5k really gives to a character.
Currently playing Rift |
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7/10/09 10:26:11 PM#57
id like to log in,but ive given up after they banned me for doing nothing. not paying 50 bucks to buy another account,so not coming back. i also won an AoC thingy so gonna try it .
nacitar still playing? |
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7/11/09 7:11:19 AM#58
Originally posted by Death1942
i don't think the game was ever in a bad state... it really just comes down to whether you're more into WOW-type themeparks games with a guanranteed PVE-based progression curve, or sandbox games where you can experience great gain and great loss in the space of 10 minutes and the amount of content you experience is directly tied to how fearless/cowardly you are.
holding off for the NA server was probably quite smart, though i predict it will sell out fast. |
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FreedomBlade
Novice Member
Joined: 3/03/06
Let put an end to the endless shitty EQ clones once and for all. Click on my Siggy! |
7/11/09 7:40:30 AM#59
New patch is great and has added more depth to the game. It is a shame we do not have the weather but I am sure it will come along soon enough. Keep up the great work AV :) |
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7/11/09 7:52:45 AM#60
Originally posted by FreedomBlade
amen. i've been longing for weather too. with so much attention having gone into making the world/environment feel as real as possible (full scene shadows, waving trees/grass, moon/planetary system, amazing sunrises/sunsets, rivers that wash you downstream, etc), the lack of weather has really been obvious. |
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