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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Documented issues with some Caster classes being OP versus Melee in some situations after the recent patch arose, was responded to by FC, and today the update notes to correct this have been released. I think when you read through the class area, there is pretty much one common theme... Check out the Raid and Combat area too :) Update 1.05.3 Notes: ? forums-tl.ageofconan.com/showthread.php Update Notes for Update 1.05.3 GENERAL
COMBAT
CLASSES
CONQUEROR
GUARDIAN
HERALD OF XOTLI
MOUNTS
NPCS
PLAYER CITIES
PVP
RAIDS
TRADESKILLS
When is this coming to the live servers? No official word apart from 'Very Soon'. Test server forums indicate that Guardian players will like this and majority of posts indicate good big step in right direction from what I can see.
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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
7/07/09 7:44:27 PM#2
I was hoping that they would go the other way balancing casters vs melee (aka as giving melee more magical protection). Caster dps in raids may be hurting after this. |
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7/07/09 7:54:18 PM#3
Hmm a double nerf whack to the mages . I hope this isnt too drastic and that demos are still able to pull top damage in raids. Seeing as we now take damage easyer and use mp much much more than before. I got no problems with a challange, but i still want to be usefull in a raid or pvp other than a few cc's. mages are suppose to do the most damage, and die the easyest. They should make us die faster over nerfing damage....not like we were running around one-shotting people, although its happend to me a few times. |
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7/08/09 1:35:17 AM#4
Lets see how it goes. I doubt it will help much since the main problem is how the different game mechanics affect PvP (as the devs themselves have admitted). In PvE there really isnt a problem. But reducing caster damage also in PvE could pose a problem in the long run. The real problem is that its much easier for the casters to reach their full damage potential in PvP compared to other classes. The damage itself follow what it should but its too hard for non-casters to deliver their damage compared to casters because of the combo system. The only way to really fix this would be to change spells into combos too but that would be an enormous change to a system that have already been turned upside-down. So lets see how it goes, but I dont believe it will fix anything. Glad I play on a PvE server. "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs." |
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7/08/09 2:03:44 AM#5
Ye, let's hope this improves the balancing issues since 1.05 Not happy to see ToSgetting reduced base spell dmg, tho. Prolly the least lethal (bar poms) of all casters since da big patch.
Yo, AA, You know how much base damaged has been reduced for the different caster-classes? |
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7/08/09 2:22:43 AM#6
Win for whining PVP players. Lost for quiet PvE players. Damn... I should have leveled my demo instead of guardian.... "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482 |
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7/08/09 6:50:55 AM#7
Raids are so easy that DPS isnt that important in most raids. Casters or magic based classes are usefull for their AoE damage and elemental damage. So if you think lower DPS will ruin raids, try to do one before saying that.I beleive many people (including us) that have almost every boss on farm status would be happy if there will be changes in raids, but this IS NOT IT!
And to latest patch notes, I love especially indirect nerf like target have to be in sight, no rotate on spellweaving... thats the way to go imo. Also I would like to see my suggestion to "limited friendly fire" implemented too ;) _____________________________ |
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