| 200 posts found | |
|---|---|
|
Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/09/09 5:22:40 PM#141
I think that FFXI got it right,
If you die and no one res's you (aka you have to go back to your home point) you lose 12% of ALL XP (not just that levels xp but ALL) But if you got res'd you'd only lose 2% of xp. (and you could only be res'd in 1 hour of dieing)
It was a very nice set up, and if that was on a server by inself I would deffinitly chose it over a lighter penilty. |
|
7/09/09 5:25:16 PM#142
Originally posted by Neanderthal
If there was a seperate server with a harsher penalty, absolutely, I would go for it. Having a toggle between harsh and light all on one server, it depends and I honestly doubt that that idea would work out very well. If there wasn't some noticable benefit to playing on the harsh setting you'd just end up feeling stupid, like you're self-gimping yourself, and you really can't expect people to do that. On the other hand if there were a noticable benefit to it (like better loot drops) then everyone would feel like they had to play with the harsher penalty and it would become the default.
I dont know why Developers dont do this. Why not make a game, and then make harder servers( more grouping and harsher death penalties) and easy servers( more solo friendly and lighter death penalties). I would go on the harder server for sure
|
|
|
7/09/09 6:53:25 PM#143
Originally posted by Dewm
No it is not. It is a way to people to grind more. I guess i will avoid FFXI. |
|
|
7/09/09 6:56:41 PM#144
Originally posted by Swoogie
LOL .. that is the funniest thing I have read today. I played EQ since beta. Let me see ... rampant camping with taking a number to kill the boss. Sit down for 10 min (at least in the beginning) to regen mana. If you don't have time to do a corpse run, you are screwed. At time that I have no choice so I played it until i can't stand the camping. I won't go back to it if I have nothing else to play.
|
|
|
Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/09/09 7:23:33 PM#145
Originally posted by nariusseldon
No it is not. It is a way to people to grind more. I guess i will avoid FFXI.
Meh your opinion, have fun in WoW |
|
7/10/09 9:08:15 AM#146
Originally posted by nariusseldon
If you game actually have content .. sure. There are plenty of people using God Mode to go through SP games for the same reason. They want to see and experience the content. When are people realize that games are now more like movies. Players are entertained by CONTENT, not challenges.
That doesn't sound like much fun to me. I guess you have to be entertained very easily to pay for that garbage. |
|
|
7/10/09 9:10:32 AM#147
Originally posted by SwampRob "Players are not entertained by challenges" "Games are now more like movies"
FWIW, I have played games almost entirely in God Mode just so I can watch them uninterrupted. Sometimes I'm enjoying the story so much, the game gets in the way. Think of it this way: watching a video can be like reading a book. You're enjoying the story as it unfolds. But suddenly, around the end of chapter 5, a message tells you that you did not play well enough and have to replay chapter 5. It's like being told I didn't read the chapter well enough, and have to read it again. I don't want to read it again, I want to see what happens in chapter 6. The game Indigo Prophecy was an excellent example of this. Great story, but awkward gameplay that made you die much too often.
Good lord, buy a movie. I can't believe people feel this way. I play games to you know actually PLAY them. I'll buy a movie if I want to watch a story. |
|
|
7/10/09 10:06:23 AM#148
Good lord, buy a movie. I can't believe people feel this way. I play games to you know actually PLAY them. I'll buy a movie if I want to watch a story. I don't do this for many games, and never for the entire game, but I have done it for a few. Think of it this way: when I watch a James Bond movie, everyone watching knows that Bond isn't going to die. But this way, I get to control Bond myself, do all the shooting and killing and steering without having the game/movie/story reset to some previous point just cause I was a bit slow in the trigger. In a way, you could argue that having the main character die in a game is the most non-immersive thing you could put in it. |
|
|
7/10/09 10:27:13 AM#149
The problem with death penelties is that the result in such things requires you to spend more time playing the game. ie loss of exp, gear or money. This causes a problem in most people cause not enough people can playing on the same level as everyone as in hardcore vs casuals. Hardcores hate casuals for making there games easier to play but unforunatly people have lives and bills to play, so unless something is less time consuming and easier, casuals aren't going to bother playing it because then it becomes a waste of time or money but game companies need the subscriber numbers of the casuals to help make there game more of a hit. |
|
|
7/10/09 10:31:44 AM#150
Originally posted by Dewm
ugh... I hated that in FFXI's Death Penalty... not so much the xp lost, but the amount and the fact you could delevel. And nariusseldon is right, it just made you grind more.
![]() |
|
|
Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/10/09 11:22:53 AM#151
Originally posted by lornphoenix
ugh... I hated that in FFXI's Death Penalty... not so much the xp lost, but the amount and the fact you could delevel. And nariusseldon is right, it just made you grind more.
But that being said, what kind of death penalty doesn't make you grind? If its uber easy sure, just run back to your body (WoW) but anything else is a grind, if you lose your gear you have to grind it back again. (or might not be able to because you've already done that quest) Or if you lost like a percentage of the durablity of it, you still have to grind for the money to repair it. |
|
7/10/09 11:31:44 AM#152
Personaly i think to many winer's play mmorpgs... if you dont have a death penality then people dont care if they die so there is no teamwork or stratigy it turns into a zergfest and yeah some people may like that.. but it totaly ruin's the game for alot of us yes we complain about the grind.. but if you stop and think about it.. if you put a bit of thought into your group and how you aproch things then you dont die so where is the grind?? the only real grind is by the people that cant play as a group anyway and if they want to cry.. then just turn a def ear and iggy them... yes its a bit of a pain to have to replace or repair, or even earn back xp from dieing but where is the thrill from not haveing any conciquences... its gone.. you turn an exciting game into a speed run to the end content and take all the thrill from it... so you died 5 times but managed to kill so in so... who cares... now we killed so and so and noone died in the process... SWEET... now that is something to talk about |
|
|
7/10/09 11:51:08 AM#153
Originally posted by Dewm
DPs are just timesink in any MMO. Just some are worst then others. I was just stating my utter hate for FFXI it's harsh XP Lost DP, because you said they got it right... I don't think they did.
![]() |
|
|
Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/10/09 12:06:21 PM#154
Originally posted by lornphoenix
DPs are just timesink in any MMO. Just some are worst then others. I was just stating my utter hate for FFXI it's harsh XP Lost DP, because you said they got it right... I don't think they did.
Well if you wanna get down to the nitty gritty ANY game, and ANY part of a game is a time sink. I prefere the way they did it in FFXI because it actually made somewhat of a diffrence if you died.
But hey thats what this forum is about, you have your opinion, and I have mine. |
|
7/10/09 12:12:29 PM#155
i agree.. i think the dp should be tough.. i loved the old DDO dp before they nerf'ed it.. it was alot like FFXI 's you could de lv and it was great you didnt have all the zerger noncence... dont get me wrong i like to zerg on occasion too.. but not all the time i like the thrill of acually haveing a reason to do my best to stay alive... |
|
|
RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
Originally posted by nariusseldon
And that is why i tried Eve and decide not to subscribe (not to mention the horribly skimpy and boring PvE) and people like me prob outnumber you by a factor of 10. And sure, if the developers want to settle on a niche game, it is their perogative. Just don't expect people flock to it. Really? So I'm guessing I can't use the clean-cut evidence that EVE Online is currently one of the top 5 most popular mmorpgs being played right to prove a point I suppose. Quite successful for what you call a "niche game," which caters to middle-cores and rogue-like gamers in this case. The game has very few (if any) casuals playing, so considering that EVE Online is almost entirely populated by middle-cores and rogue-likes proves that it is possible to make a succesful game that does not target casuals more. Here's to hoping that EVE Online caters to the middle-cores and rogue-like gamers, and never falls into that trap of trying to draw casuals and having the game destroyed within a few years. By the way, I"m truly curious about the first part of your response. You say that people like you outnumber me 10 to 1. What kind of people am I being classified as? If you mean rogue-like gamer, then I wouldn't say 10 to 1, judging by the amount of people on this thread have said they wanted more stricter death penalties in games (or separate servers with those conditions implemented)...
|
|
RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
Originally posted by Dewm
If FF XIV follows that exact pattern, then I'm signing up in advance. |
|
RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
Originally posted by SwampRob Neanderthal, you prove an excellent point. See, in general Goragg, no one likes the penalties. But us rogue-likes (and I'm guessing the middle-core crowd as well) love to hate the penalties, if that makes any sense to you. We like suffering middle-severe penalties for dying, it teaches us not to repeat it. It also gives us adrenaline during the times that we are in danger, because now we are putting our 100% effort into not dying. That is where we get our adrenaline rush. And so far, I haven't seen that in many games so far, with the exception of EVE (and at one point, Runescape). Interesting. I think, for some of us, dying itself is enough of a penalty. First off, it reminds me that, at least on that attempt, I have failed. Second, I have to stop doing what I enjoy (playing the game) and now have to deal with whatever consequences have arisen from my failure, be it a corpse run, a wait period (a la Wow) or something more harsh. But, for some of us, the severity of harshness is irrelevant. The only incentive I need to not die is: dying will force me to stop playing and have to do some punishment until I can continue playing. Even if that punishment is walking across a field, it's enough for me. Question: if a game had an option to choose either a mild death penalty or a harsh one, how many of you can honestly say you'd choose the harsher one as your default?
Well, I really can't agree with your thought of severity of harshness being irrelevant, it's actually very important. It determines what kind of crowd you'll attract in a game, whether it be casuals, middle-cores or rogue-like gamers. Also, to point this out, alot of people in this thread so far see just dying as not much of a challenge. If there is light punishments, then the person really learns nothing and just repeats something over and over until they finally get it right. That would bore the hell out of us rogue-like gamers (and the middle-cores who lean towards rogue-like status). But once again, this is just by opinion. I would think that all casuals would agree with you, but just pointing out that not everyone has that style of thinking. |
|
7/10/09 11:34:06 PM#159
Originally posted by qombi
No wonder you are so disconnected from the larger gaming public. Do you know that cheat devices are selling very well in console games? And you wonder why developers don't caster to your niche. Open your eyes. |
|
|
7/10/09 11:38:52 PM#160
Originally posted by RamenThief7
If you include EVERYONE ever posted on this forum, it constitute less than 1% of 1% of WOW players, not to mention total MMORPG players. I wouldn't use a forum like this as proof of anything.
|
|