| 48 posts found | |
|---|---|
|
7/07/09 5:08:07 PM#21
yep this game is very nice. it has good gfx and game play.
new class at lvl 10 and wings how sweet is that . |
|
|
7/07/09 10:39:18 PM#22
So far, I'm very impressed with Aion. As has been mentioned here already, the graphics are stunning and the performance puts EVERY other mmo on the market to shame. Even on max settings with 8x AA enabled and in stereo 3d mode (3d Vision) there is zero lag and zero stuttering and I get a constant 60fps+ (granted, I have a high-end gaming rig, but even so no other mmo currently out there can touch it performance-wise). If nothing else, the devs are to be commended for an exceptionally well-written program. :) All that remains to be seen for me is how the pve endgame content & pvp are. If they live up to the hype, there's a good chance Aion could be my new full-time mmo (although I won't make that call until it passes the "30 days" test). After just one weekend in the beta, I'm finding myself wishing I was still playing Aion now that I'm back in my usual game(s). |
|
|
7/09/09 5:16:03 AM#23
Originally posted by Graythandor
The graphics arnt STUNNING, they are better/different than some but they are no where near as good as anything thats running a dx10 engine. The only real reason it runs so well is that its old tech, and that perfprmance that you claim wasnt upto it in beta 3, every one that i was playing with over 30 ppl had BAD lag and lots of rubber banding all weekend. |
|
|
7/09/09 5:38:37 AM#24
Originally posted by Albos Did you even played the Beta?
|
|
|
//\\//\\oo
Spotlight Poster
Joined: 4/17/04
"The dreams of youth are the regrets of maturity." -The Lord of Darkness from Legend |
7/09/09 6:32:09 AM#25
Originally posted by Krux
This statement completely baffles me: I've played both games to end-game and I've found them to be somewhat different, but hardly in terms of complexity. AoC involved CC-timing a la WoW, but with added jousting. The PvP at the time, however, was not developed to the point where matches lasted longer than 10 seconds; in most cases it was either do, or die. WoW on the other hand, through millions of dollars and player feedback, eventually made the matches last somewhat longer (although this has changed somewhat with the WoTLK expansion..). Both games have around the same number of skills favoring WoW; the biggest difference in complexity would be the shield system, directional tap system, block/parry system and of course combos. The shield system is really not that complex, however, since it is nearly impossible to ascertain what an enemy players combo will be your only logical choice is to place your shields in a direction where their hardest hitting combo is and/or distribute them among two places if they have two combos that hit there. Proactive shielding is definitely infesaible in real PvP, since the combo damage is calculated WAY before the animation hits (which is why fatality cut scenes occur before the actual move is displayed). Double tapping is nice, but it still doesn't add too much. Block/parry was at first trivialized to the point where it was neigh useless for classes, then made a bit too viable again, but in any case all it involves is holding down a button when you anticipate a combo. I think Block/parry was the biggest thing separating AoC from WoW, since a very talented individual could backstep and/or parry to ruin another person's day. It used to drain a percentage of stamina, making it really decisive when and where to use it (especially for classes that relied on stamina for damage) ; now I've heard that the drainage has been decreased, so casters are abusing it. I had played a HoX to 80 in AoC back when it released in three months and participated in a few large-scale battles, however, I also did a lot of dueling in Kesh/Noble District to the point where I could beat almost anybody else on the server 1v1 without much difficulty (this was also due to class imbalance however), so I have a good idea of what AoC PvP is like. In WoW, I played arena (of course... what WoW player hasn't?) and did alright (2000 range, which meant somewhere around 80th percentile or so on my battlegroup) and really didn't notice a huge disparity in complexity when it came to WoW's combat vs. AoC's for the aforementioned reasons: CC had to be timed, you had to be able to use a mouse, you had to anticipate the opponent's strategy, you had to be able to kite etc. So... I'm not quite sure where you get that WoW's combat was so dumbed down compared to AoC's, except for perhaps in the early levels of the games when AoC's combat starts out with nearly all of it's complexity's vs. WoW's, which progresses from stone-age button mashing to nearly forced macroing/timing UI's at 80 competitive PvP (or 70, if you didn't play past WoTLK ) . TLDR: WoW had more CC and skills to macro/time compated to AoC, however, AoC had blocking, a shield system and double tapping. Although the latter features did add a bit more complexity, they were, in practice, not quite as complex as they might have seem to been. In my opinion, they were of nearly equal complexity. My question to you: What EXACTLY makes AION's combat more complex than that of WoW ?
This is a sequence of characters intended to produce some profound mental effect, but it has failed. |
|
7/09/09 9:04:39 AM#26
Originally posted by Ozmodan
Sure no flight >.< http://www.youtube.com/watch?v=TiVRze43lGw nom nom nom |
|
|
7/09/09 5:15:01 PM#27
Originally posted by Nazradin
You're entitled to that opinion. I think the graphics are stunning. Granted, I am playing in stereo 3d which works incredibly well with Aion -- better than any mmo I've tried it with yet. The difference between the graphics in regular 2d mode and in stereo 3d mode is remarkable. In regular 2d mode, you're right, I might not rate the graphics any higher than AoC or LOTRO in DX10 mode, but stereo 3d somehow takes Aion to a whole new level that far exceeds anything else on the market atm.
And I'm not sure how you think a mmo built with the Crytek engine is "old tech", but ok.
As far as lag, I guarantee you it's 100% system based. It's not the game or the servers. I have a high end i7 system with two GTX 285's and experienced absolutely ZERO lag -- which I find especially impressive since neither WoW, AoC, WAR, or LOTRO can make that claim. I did get the rubberbanding, but I'm assuming that's a server glitch they'll have worked out in time for release (I hope!). |
|
|
7/09/09 7:35:19 PM#28
Originally posted by Graythandor
You're entitled to that opinion. I think the graphics are stunning. Granted, I am playing in stereo 3d which works incredibly well with Aion -- better than any mmo I've tried it with yet. The difference between the graphics in regular 2d mode and in stereo 3d mode is remarkable. In regular 2d mode, you're right, I might not rate the graphics any higher than AoC or LOTRO in DX10 mode, but stereo 3d somehow takes Aion to a whole new level that far exceeds anything else on the market atm.
And I'm not sure how you think a mmo built with the Crytek engine is "old tech", but ok.
As far as lag, I guarantee you it's 100% system based. It's not the game or the servers. I have a high end i7 system with two GTX 285's and experienced absolutely ZERO lag -- which I find especially impressive since neither WoW, AoC, WAR, or LOTRO can make that claim. I did get the rubberbanding, but I'm assuming that's a server glitch they'll have worked out in time for release (I hope!).
You say you get no lag but say you get rubber banding , hate to tell you but rubber banding is a symptom of LAG and I can gurantee you that my system isnt getting laged , but the servers are. I have high end system that i build to run AoC on full dx 10 that can even handle AOC massive pvp battles at full. And thats not just for me but for the 30 or sp other ppl in my guild that i am playing with. stereo 3d carnt comment on that , dont fancy having to wear a pair of naf looking glasses to play a vidio game But aion run at full settings looks flat , the toons look ok but its like walking against a painted background when you compare it to a full dx10 game which is what you should be comparing it to , aion doesnt compare , and thats a valid comparison. The gamma is aion also needs some work way to much glare from the bright whites. |
|
|
7/09/09 9:22:56 PM#29
The servers are not lagging. Make whatever claims you like, I played all last weekend with zero lag. I don't know about your "high end system" that you build to run AOC, but it's obviously not up to the task of Aion. The lag is SYSTEM BASED. Get yourself an i7 and GTX 285 and I assure you there is NO lag. As far as not "wearing naf looking glasses to play a vidio game".... I don't even have a response for that except to say "have fun with that." ;) |
|
|
7/09/09 11:23:04 PM#30
Originally posted by Graythandor
The servers are not lagging. Make whatever claims you like, I played all last weekend with zero lag. I don't know about your "high end system" that you build to run AOC, but it's obviously not up to the task of Aion. The lag is SYSTEM BASED. Get yourself an i7 and GTX 285 and I assure you there is NO lag. As far as not "wearing naf looking glasses to play a vidio game".... I don't even have a response for that except to say "have fun with that." ;)
I have to agree, there was VERY little lag...and my system isnt a beast or anything... This is the reason they didnt go overboard on some of the graphics(grass, some of the structures...etc)...so that the game would run well and still look incredible. As for the game, I've been told that the game only gets better the higher in level you get. I hope that's the truth because the game was not at all "amazing" for the first 15 levels. Very generic, especially the very easy to learn combat system. There was nothing intricate about it. I'll probably sit out the first month to see what happens, but Im always wary of all this hype for a PVP focused game. They always seem to fail and many fail miserably. |
|
|
7/10/09 12:18:56 AM#31
The servers are packed full during the beta, in part to find the bottlenecks in their systems. Design looks good on paper but every network infrastructure needs actually testing data to find the bad spots. There were even a few times during prime time that there were queues to get onto the server.
And as to Gliding, the W key when pressed will boost your glide, do it at the right speed and distance from the ground and you will be able to go a lot further then you think. It evens out personally I don't miss having a mount in the game as of yet. The glide system does take practice. |
|
|
7/10/09 12:39:13 AM#32
I dont see how anyone can post anything negative when the game isnt finished to be honest. I do think you can post some positives and post what you didnt like but to say this looks bad or that doesnt work on a game that isnt even finished is absurd. This game looks nice and hopefully its gonna be amazing because i intend to play it. To the person who said he lagged well every system is different thats the problem with developing PC games which is something you should know since you play PC games. On that note every PC plays different then the other for every game so tweak your settings to get the best results with no lag. |
|
|
7/10/09 1:32:45 AM#33
Originally posted by Markn12
The game is finished though, but in the sense that the Koreans and Chinese are playing the release. The current beta phases we are doing is mainly to test servers, find any little bugs, and of course, grammical errors between translations. Many of the "cutscenes" most likely will have voice-overs, and I remember reading that they intend to have one for when you start the game with a new toon. Not only that, but throughout the beginning quest arc actually explains why you are starting where you are and the like.
As for lag, I do have it all set to somewhat low, but the game still looks fantastic and runs amazingly well on my laptop, which is 2 or so years old and isn't exactly a gaming machine (2gigs of ram and Vistas, yeouch!) which I find amazing considering even WoW will lag on me, and in Northrend its normal for me to run at 20-30 or so, and if lucky I might peak around 40-60.
Flying is restricted and explained in game that its because your character requires a certain amount of aether to manifest their wings and fly, otherwhise they can only glide. The Abyss is saturated with it so they can fly indefinitely there. Gliding is definitely something you need to get used to, but its fun when you do. I was messing around in the Elyos capital, and fell off the lift. Almost had a heart attack but thankfully the glide allowed me to reach the other end safely. its definitely faster than walking, and if the ground is even a bit of an incline downwards, you'll glide all along it til it levels off.
What I think one of the posters meant when he said combat was between WoW and AoC, its true somewhat. Moving side to side, or forwards or backwards, adds a slight buff to your character, and the "chain skills" require more attention than WoW's basic "1-2-3-4-2-3-1-2-3-4" button mash rotations (Though coming from someone who's played and raided as Retribution, that might not be hard to beat heh). At the same time, it isn't as convuluted as AoC's "Heres five ways to do the same basic auto attack" and shield system, which in the short bit of time I tried playing it, ignored completely and did fine mashing just one button over and over.
As for crafting and gathering, its nice they give you exp for all aspects of it, it may not be a lot, but its enough to encourage you to try it at least. You can do the basic "1/10/20 pt" Work Order to level up your skills without using up a majority of resources, and only requires some basics at most for you to buy. In return for doing them you gain items related to the craft, or even designs. I'm not sure, but I remember hearing that if you "Crit" while crafting something like a weapon, you gain a new recipee for that kind of thing. If someone can illuminate that further, or debunk it, that would be great, either way, I still think its great you can "crit" on making something and that in turn makes the item better. |
|
|
7/10/09 4:07:53 AM#34
Originally posted by Cursedsei
The game is finished though, but in the sense that the Koreans and Chinese are playing the release. The current beta phases we are doing is mainly to test servers, find any little bugs, and of course, grammical errors between translations. Many of the "cutscenes" most likely will have voice-overs, and I remember reading that they intend to have one for when you start the game with a new toon. Not only that, but throughout the beginning quest arc actually explains why you are starting where you are and the like.
As for lag, I do have it all set to somewhat low, but the game still looks fantastic and runs amazingly well on my laptop, which is 2 or so years old and isn't exactly a gaming machine (2gigs of ram and Vistas, yeouch!) which I find amazing considering even WoW will lag on me, and in Northrend its normal for me to run at 20-30 or so, and if lucky I might peak around 40-60.
Flying is restricted and explained in game that its because your character requires a certain amount of aether to manifest their wings and fly, otherwhise they can only glide. The Abyss is saturated with it so they can fly indefinitely there. Gliding is definitely something you need to get used to, but its fun when you do. I was messing around in the Elyos capital, and fell off the lift. Almost had a heart attack but thankfully the glide allowed me to reach the other end safely. its definitely faster than walking, and if the ground is even a bit of an incline downwards, you'll glide all along it til it levels off.
What I think one of the posters meant when he said combat was between WoW and AoC, its true somewhat. Moving side to side, or forwards or backwards, adds a slight buff to your character, and the "chain skills" require more attention than WoW's basic "1-2-3-4-2-3-1-2-3-4" button mash rotations (Though coming from someone who's played and raided as Retribution, that might not be hard to beat heh). At the same time, it isn't as convuluted as AoC's "Heres five ways to do the same basic auto attack" and shield system, which in the short bit of time I tried playing it, ignored completely and did fine mashing just one button over and over.
As for crafting and gathering, its nice they give you exp for all aspects of it, it may not be a lot, but its enough to encourage you to try it at least. You can do the basic "1/10/20 pt" Work Order to level up your skills without using up a majority of resources, and only requires some basics at most for you to buy. In return for doing them you gain items related to the craft, or even designs. I'm not sure, but I remember hearing that if you "Crit" while crafting something like a weapon, you gain a new recipee for that kind of thing. If someone can illuminate that further, or debunk it, that would be great, either way, I still think its great you can "crit" on making something and that in turn makes the item better.
It may be somewhat finished but it really is not because we have not seen the same patches in this beta that they will use for the live release version. (1.5) which is getting very reviews right now with the stuff it is adding to the game. So in sense it is not a finished game content wise. Eitherway this is the best client ive ever seen in a beta period and ive played them all from the EQ beta to Beta going on now that i cant say im in). I look foward to this game and hope its something i like alot. |
|
|
7/10/09 9:03:54 AM#35
Originally posted by natuxatu
The reason they restrict flight in some areas is becaus they don't want you to cheap thru quest (just fly to target) like what is happening in WoW once you achieved flight capability and just breeze thru most quest. They want you to actually party and fight thru opponents (and be cautious) as oppose to just flying in swoop thru the boss/target and leave.
|
|
|
7/10/09 9:11:40 AM#36
Originally posted by Ozmodan
I would question your time spent exploring the "Glide" mechanic. At first glance having only the ability to glide in most zones seems limiting, but once you fully understand and utilize the glide ability... you begin to understand it is a wonderful tool and almost akin to having the flight button ready. I and my guild routinely had empty flight timers in the 10-20, and 20-30 zones Asmo side. |
|
|
7/10/09 9:18:35 AM#37
What is with the bloody lie's here about the servers not lagging in CB3 it was a fucken lagg spike fest and almost everyone had it some of you may have not but dont say it wasnt lagging, they even asked about on the feedback forum with a pole and almost everyone gave the performace a bad score compared to the last 2 closed beta's. You couldnt play the game without a 2-5 second lagg spike from friday night to sunday because there was so meny people on the two server's thursday to friday was fine no lagg. Stop the bullshit please its not needed.
*edit* They shared the forums for eu and north america , And there was only one poll. So it may have been diffrent for eu and north america. |
|
|
7/10/09 9:24:21 AM#38
Originally posted by Geriden
Depends on your server. Ariel had shitloads of lag due to a clear overpopulation, Asphel was almost perfect from what I heard. |
|
|
7/10/09 9:26:15 AM#39
Yea i was on Ariel ,dam should have played the other one doh. Game is great tho no complaints so far. Which is a first in a long long time. |
|
|
7/10/09 2:22:40 PM#40
Originally posted by Geriden
I'm assuming that Ariel and the other is a EU server then, I'm playing on NA just to be clear. And please do not say everyone is lieing about lag when ultimately, its a case-by-case deal. |
|