| 26 posts found | |
|---|---|
|
7/14/09 1:57:00 PM#21
The game looks great and seems to have enough micromanagement to keep it interesting without making it tedious. Question, though: A new player buys a load of goods and sets sail. They explore the islands to find a decent place to sell what they bought. In the process they run out of supplies, the crew dies, the cargo is lost, and they are kicked back to Valencia. They have no cargo to sell, no money to spend and no supplies to fuel the crew for travel. What are their options at that point?
|
|
Thanks, I appreciate the props, especially from another developer. I'll probably start sending out resumes in about 4 or 5 months, just before I graduate. I don't know if an online MMO is well suited to something like IGF - I imagine innovative gameplay that can quickly capture someones interest in 5-10 minutes is probably the way to go. I'm gonna check out some of their past winners, though.
You can beg at the supplies store and the NPC will set you up with free supplies and some gold to get you going again. I know it's pretty rough when that happens, but I feel like exploring new places is a bit more exciting when there's some risk involved. |
|
|
7/14/09 6:36:58 PM#23
Sounds like a reasonable solution. Going to check it out a bit more tonight. For what I've seen so far I think you've done an amazing job on this. |
|
|
7/15/09 4:33:38 PM#24
Nope. If your game is good, www.rockpapershotgun. If your game is average, or curious, any random indie site will do, like www.tigsource.com. |
|
|
7/15/09 5:29:03 PM#25
Nice game so far. I have 1800 gold after struggling for a bit but I think I'm getting the hang of it. Ingame name is Omera. |
|
|
7/15/09 5:42:59 PM#26
I wish you much luck with this game, it looks kinda fun and i may give it a try! |
|