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Aion

Aion 

General Discussion  » Aion -- These companies just can't seem to get it right.

5 Pages « 1 2 3 4 5 » Search
91 posts found
  Slythe

Novice Member

Joined: 6/21/04
Posts: 941

That's me inside your head.

7/06/09 11:35:24 PM#41
Originally posted by LogothX 

Unfortunately, you're wrong. There is something fundamentally wrong with a game that takes a time investment of 10+ hours to "start getting good", and this MMORPG is not the first offender.

No one is "wrong." It's your opinion. Personally I like the game from the start. When the release comes, I will have no problem doing the same quests again, that I've been doing in the betas. Because I have fun. If you don't have fun, that's ok. I could honestly care less. But for me (and a lot of others) the game is fun from the second we create a new character.

  ray12k

Novice Member

Joined: 4/08/05
Posts: 274

7/06/09 11:39:12 PM#42
Originally posted by Chimps

You can't be serious about expecting Aion to be something new. This game is WoW clone with wings and amazing graphics.

I'm no WoW fan i hate WoW completely but in my opinion Aion is WoW clone with upgraded graphics and wings.

Why is it a WoW clone? Endless grinding, Point and Click gameplay like any asian mmos out there, repetitive quests and ofcourse quests will end at some lvl and you are forced to grind a lvl to get new quest.

I enjoyed the game only cause of the graphics and wing thing other than that it's useless but i got bored after 1 week.

So my tip for you is to move too Mortal Online a fps gameplay with unreal 3 engine graphics meaning new graphics to me the graphics in that game look almost realisitc and much better than Aion. Anyways if you dont like point and click games your only offer is and note that all these games use unreal engine which means no point and click gameplay but amazing graphics and use mouse to do primary attak secondary attack so its fast paced gameplay finally!

Wait for Mortal Online to come out which comes out 13th-14th july i dont know but pre-order opens 13th july and appairently anybody who pre-orders the game will get free beta access and the game is p2p but totally worth it.

Wait for blade & soul to come out and that game is going to be f2p but most likely not come to us in years.

Wait for tera online which will be p2p comes out in a few years.

Wait for C9 which will be f2p comes out in a few years

Wait for dragon nest which will be f2p comes out in a few years.

 

Obviously your best choice is Mortal Online or Blade & Soul, Mortal Online is awesome and they actually have a rick roll beta footage that is april joke but it's so awesome it shows some funny bugs but also shows the amazing graphics and footage it has to offer so there you go even when the game is at its buggiest it is amazing haha.

 


 

I think its more of a Lineage 2 clone myself. not to mention wow its self is made up of pieces of many games.

  Focus*Bankai

Novice Member

Joined: 1/10/06
Posts: 222

7/06/09 11:39:24 PM#43

personally for me i loved lvling from lvl 1 - 10(which a lot of games i think its stupid) the environment, the quests, even the skills early on are pretty cool to look at. obviously u are just a stick in the mud and maybe shoudl think about taking a break from mmos for a while?

  MustaphaMond

Hard Core Member

Joined: 4/12/09
Posts: 344

"History is bunk."

7/07/09 12:13:31 AM#44
Originally posted by Vhayne

At level 17 (Elyos), my wife and I ran out of quests to do, except for the elite mob quests.  These mobs require you to be grouped to kill, no exceptions.  We figured since we were both 17, then we should be able to kill the level 16 elites or something (she's a sorceror btw).  No freaking way without a healer.  Each mob seemed to be designed for a full group.  Since we don't care to group up with anyone except ourselves unless we're running instances or similar, we thought this was a bit retarded.

 


I just don't get your objection to having to reach beyond your comfort zone and, oh... I dunno, actually embrace the "MM" part of a "MMORPG" (especially during quests that are designed for full group play).

What exactly would you have NCsoft do to fix this? How would you change it? I mean, 'cause if you're going to complain about not being able to clear a group area with only two people, then what's your ideal fix? Weaken the mobs and make it easily completed in a duo? *Really* weaken them and make the area soloable?

I found the requirement to group for these quests a welcome change (I was actually fearing that the game was too easy to solo stuff and little more than a Online SP experience... though I had read otherwise). Frankly, it was nice to actually have to form up a PUG and fall into our respective roles to the best of our abilities. I'm coming from a game like FFXI, though, so my bias is obvious about grouping and I actually prefer it.  Well, that fits my class too (cleric).

Still, I always feel like if a person complains then they should offer up a solution.  Myself, I think the grouping felt about right, even though the PUG I was part of was insanely unbalanced.  That's largely because it was a "on the fly" type of thing, though...

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2127

7/07/09 12:28:32 AM#45

 These areas requiring full group may seem strange for some, but they are merely the same as instances, except for the fact that they are not instanced :P

It's still possible to avoid them though, I've gotten to 18 and still had quests to do, just remember to not skip everything and not kill anything except quest monsters or you'll face a grind later on, the quests only exist to direct you, take your time doing them, clearing monsters in the way, gathering materials and leveling your extract vitality/aether skills, etc, as you would do in a dungeon, and you'll face little "plain and dull grinding".

Just don't blame them for featuring non-instanced group play in a MMO ;)

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1332

Bookah

7/07/09 12:30:47 AM#46

Well thing is NCSoft is very popular and thus they do get it right or they wouldn't have been around this long. It's as simple as that.

  Zeblade

Novice Member

Joined: 1/10/06
Posts: 692

7/07/09 12:44:00 AM#47

I am so suprised

"I'm wearing the best armor and weapons available, and seriously, I can't tell a difference in wearing basic lower level gear"

that I dont read more on this. I have tested this over and over and it didnt make any diff at all what I had on.

As for leveling.. after 25+ its even harder. And no one disagrees with this. If you have played on kor, china.. you know.

Its not a hard core game but a very GRIND game. Fun but GRIND

 

  Vexe

Novice Member

Joined: 5/25/06
Posts: 554

Hoorah

7/07/09 12:58:35 AM#48

Note: Top level is level 50

Right now you are judging One class that isn't even half way leveled.

I'm playing a cleric, and even at level 8, I'm enjoying varied gameplay elements. My health isn't too high, so I have to be on my toes and switch yo healing spells as well as prepare myself before a fight. That's just me though.

Second note: This is the release build. They are pretty much just seeing if they have any translation errors.

  LogothX

Apprentice Member

Joined: 4/05/09
Posts: 251

7/07/09 2:03:49 AM#49

No one is "wrong." It's your opinion. Personally I like the game from the start. When the release comes, I will have no problem doing the same quests again, that I've been doing in the betas. Because I have fun. If you don't have fun, that's ok. I could honestly care less. But for me (and a lot of others) the game is fun from the second we create a new character.

 

You can THINK it's a good idea to have a game that's boring for the first 10+ hours, but it doesn't really go well when you start to... APPLY LOGIC to it. Who wants to suffer through boring bits? You? Do you want to suffer through boring bits?

If you weren't telling this guy "THE GAME GETS FUN AT LEVEL FIFTY" than you're free to not bother replying to anything I said, because it doesn't apply to you.

 

Every one of these horeshit replies saying how wrong this guy is can be refuted by applying simple logic to it. Here; let me show you.

 

"The game starts at level 50!" 

Why? Why does the game start at level 50? Why do I need to wade through the same garbage we've been playing for years now just to get to the good parts? Why cant I start the game after I buy the box?

 

"So what if it's nothing new! WoW DOES IT!"

World of Warcraft is years old now. Believe it or not, as time marches forward; standards change. This is, of course ignoring the glaring design flaws of Aion's early game. (Long EXP curve, long cooldowns on low damage beginner abilities, tedious travel).

And so fourth...

 

Here, if you don't want to accept the concept of changing standards; perhaps this woefully inappropriate analogy(s) will make this simpler.

Would you read through an entire, awful book just because everyone tells you "it gets better around 75% through"?
Would you eat a steak that was only tasty if you ate 80% of it first?
Would you buy a new car that only ran well after you pumped 70,000 miles into it first?

 

Does this honestly make sense to you?

  Drakaris

Novice Member

Joined: 12/31/07
Posts: 7

7/07/09 2:06:45 AM#50

Vhayne, since obviously you're comparing the game to "you know which game" let's make a comparison, shall we.
At level 18 you complain about "being boring and pressing 4 keys". Mkay, let's see what happens in WoW. For example as a rogue you press... a cheap shot, few sinister strikes/mutilates, eviscerate the mob... and that's just about it. And yeah, guess what - you're doing this all the way to 80. What a shock. And gets even better for some other classes like mage who actually need to press no more than 2 buttons to level up all the way to the max lvl cap.
"but I'm surprised that's all there is at this point." Exactly. At this point. Which is lvl 20. Beta. Early version. Obviously you haven't been able to play on CN/KOR servers. I am. Trust me - there's more.
Gear. At lower levels no gear makes a difference in any mmo. But because we all became quite lazy getting easy phat lewtz now we whine about "being hard" and "almost no difference" in Aion. Tell you what - if you are patient and persistent enough even on lower levels, as i am, you can make yourself gear which will make a difference. I have almost full +10 set and +8 wpn when i was 18lvl sorc on CN. And it makes huge difference. The catch is - it's not easy to get. Which is cool. Which is absolutely cool since i'm sick and tired of looking around Dalaran, seeing 100+ death knights in exactly the same gear, same enchants, same colors... You can tell only by the looks of someone the exact number of stats he has. It's like running around a town with thousands of clones, noone different from the other in terms of stats and looks. Even if you don't spend so much time enchanting your gear and as you say - wear the best possible for the level, it will make a difference. "A tiny bit of difference" - that's all it has to do on the lower levels, gear is not supposed to make you turn on god mod or two shot mobs, you have to follow the learning curve and use what you have the best you can. I'm so happy that at this point of the game gear is not everything and it actually takes some skills to play. I'm not max level @ CN, i suppose the gear difference will become a bit bigger then. But so far gear works the way it's supposed to be - gives you a bit of advantage, not huge OP.
Quests i must agree to a certain level. But since i like to grind anyway i can't give a positive or negative feedback since 30min-1h grind to finish the level is not a big deal anyway. Although it's true - there's lack of quests at some point.
Elite mobs, ahhh... How i love thee. Finally elites that are actually... elite. :) What's the point of the elites in WoW, since pretty much if you're not brain dead - everyone can solo them. Ppl are soloing previous raid bosses, nuff said... Tell me what was the most discussed topic in the quest section of the forums when WotLK was released? "How many 3-5 group quests did you solo?" Um.. hello? These are "group", they are not meant to be soloed. They're just poorly designed and that's why you can break the game mechanics and solo them. Not here. There are some elites you can actually solo in Aion in the early levels but it will take so much time and you have to be extra careful that it's simply not worth it. Group quests have to stay group quests, elites must act like elites. So far it's looking good - looking at those "wow veterans" dying miserably while trying to be heroes. If you don't care for groups you just have to skip those and grind a bit for about 30 mins to gain the XP you need. Guess that's it. There's nothing wrong with groups, i like groups, hell, that's the reason i play mmo's if i didn't want groups i'll just go back to NWN or KotOR.
Graphics... not a lot of graphics... right. Google Aion sets pics please, there's a full list on mmosite if i'm not mistaken don't have the link atm. You'd be surprised. Once again - don't judge a book by its cover - it's "closed beta", limited to low level, limited to very few gear sets and upgrades, limited to very old version of the game. End game with all the customizations which become available once you hit 30 lvl you probably won't be able to see 2 sets looking the same on the same class. If you're not happy with this on low levels... just paint your set, the least you could do. :)
The game needs to be complicated with gear choices, skills, crafting etc. so we don't see the masses of clones which are no different from each other like in WoW. They're going in the right direction and trust me - once the game is released and you are able to see a lot more from it, i'm 100% sure you will quickly change your mind. So far enjoy the beta weekends or try to get in CN servers and get a taste of things to come. :)

  Ngeldu5t

Advanced Member

Joined: 10/14/05
Posts: 573

7/07/09 3:18:34 AM#51
Originally posted by Chimps

You can't be serious about expecting Aion to be something new. This game is WoW clone with wings and amazing graphics.

I'm no WoW fan i hate WoW completely but in my opinion Aion is WoW clone with upgraded graphics and wings.

Why is it a WoW clone? Endless grinding, Point and Click gameplay like any asian mmos out there, repetitive quests and ofcourse quests will end at some lvl and you are forced to grind a lvl to get new quest.

I enjoyed the game only cause of the graphics and wing thing other than that it's useless but i got bored after 1 week.

So my tip for you is to move too Mortal Online a fps gameplay with unreal 3 engine graphics meaning new graphics to me the graphics in that game look almost realisitc and much better than Aion. Anyways if you dont like point and click games your only offer is and note that all these games use unreal engine which means no point and click gameplay but amazing graphics and use mouse to do primary attak secondary attack so its fast paced gameplay finally!

Wait for Mortal Online to come out which comes out 13th-14th july i dont know but pre-order opens 13th july and appairently anybody who pre-orders the game will get free beta access and the game is p2p but totally worth it.

Wait for blade & soul to come out and that game is going to be f2p but most likely not come to us in years.

Wait for tera online which will be p2p comes out in a few years.

Wait for C9 which will be f2p comes out in a few years

Wait for dragon nest which will be f2p comes out in a few years.

 

Obviously your best choice is Mortal Online or Blade & Soul, Mortal Online is awesome and they actually have a rick roll beta footage that is april joke but it's so awesome it shows some funny bugs but also shows the amazing graphics and footage it has to offer so there you go even when the game is at its buggiest it is amazing haha.

 

If you are so enlightened my friend,there's only one solution for you...WAIT

In the land of Predators,the lion does not fear the jackals...

  Leucrotta

Novice Member

Joined: 2/29/08
Posts: 684

7/07/09 3:58:20 AM#52
Originally posted by Chimps

Obviously your best choice is Mortal Online or Blade & Soul, Mortal Online is awesome and they actually have a rick roll beta footage that is april joke but it's so awesome it shows some funny bugs but also shows the amazing graphics and footage it has to offer so there you go even when the game is at its buggiest it is amazing haha.

 

 

A DF clone and you dont even get wings

  Vhayne

Novice Member

Joined: 5/19/04
Posts: 453

 
7/07/09 6:48:24 AM#53
Originally posted by Drakaris

Vhayne, since obviously you're comparing the game to "you know which game" let's make a comparison, shall we.
At level 18 you complain about "being boring and pressing 4 keys". Mkay, let's see what happens in WoW. For example as a rogue you press... a cheap shot, few sinister strikes/mutilates, eviscerate the mob... and that's just about it. And yeah, guess what - you're doing this all the way to 80. What a shock. And gets even better for some other classes like mage who actually need to press no more than 2 buttons to level up all the way to the max lvl cap.
"but I'm surprised that's all there is at this point." Exactly. At this point. Which is lvl 20. Beta. Early version. Obviously you haven't been able to play on CN/KOR servers. I am. Trust me - there's more.
Gear. At lower levels no gear makes a difference in any mmo. But because we all became quite lazy getting easy phat lewtz now we whine about "being hard" and "almost no difference" in Aion. Tell you what - if you are patient and persistent enough even on lower levels, as i am, you can make yourself gear which will make a difference. I have almost full +10 set and +8 wpn when i was 18lvl sorc on CN. And it makes huge difference. The catch is - it's not easy to get. Which is cool. Which is absolutely cool since i'm sick and tired of looking around Dalaran, seeing 100+ death knights in exactly the same gear, same enchants, same colors... You can tell only by the looks of someone the exact number of stats he has. It's like running around a town with thousands of clones, noone different from the other in terms of stats and looks. Even if you don't spend so much time enchanting your gear and as you say - wear the best possible for the level, it will make a difference. "A tiny bit of difference" - that's all it has to do on the lower levels, gear is not supposed to make you turn on god mod or two shot mobs, you have to follow the learning curve and use what you have the best you can. I'm so happy that at this point of the game gear is not everything and it actually takes some skills to play. I'm not max level @ CN, i suppose the gear difference will become a bit bigger then. But so far gear works the way it's supposed to be - gives you a bit of advantage, not huge OP.
Quests i must agree to a certain level. But since i like to grind anyway i can't give a positive or negative feedback since 30min-1h grind to finish the level is not a big deal anyway. Although it's true - there's lack of quests at some point.
Elite mobs, ahhh... How i love thee. Finally elites that are actually... elite. :) What's the point of the elites in WoW, since pretty much if you're not brain dead - everyone can solo them. Ppl are soloing previous raid bosses, nuff said... Tell me what was the most discussed topic in the quest section of the forums when WotLK was released? "How many 3-5 group quests did you solo?" Um.. hello? These are "group", they are not meant to be soloed. They're just poorly designed and that's why you can break the game mechanics and solo them. Not here. There are some elites you can actually solo in Aion in the early levels but it will take so much time and you have to be extra careful that it's simply not worth it. Group quests have to stay group quests, elites must act like elites. So far it's looking good - looking at those "wow veterans" dying miserably while trying to be heroes. If you don't care for groups you just have to skip those and grind a bit for about 30 mins to gain the XP you need. Guess that's it. There's nothing wrong with groups, i like groups, hell, that's the reason i play mmo's if i didn't want groups i'll just go back to NWN or KotOR.
Graphics... not a lot of graphics... right. Google Aion sets pics please, there's a full list on mmosite if i'm not mistaken don't have the link atm. You'd be surprised. Once again - don't judge a book by its cover - it's "closed beta", limited to low level, limited to very few gear sets and upgrades, limited to very old version of the game. End game with all the customizations which become available once you hit 30 lvl you probably won't be able to see 2 sets looking the same on the same class. If you're not happy with this on low levels... just paint your set, the least you could do. :)
The game needs to be complicated with gear choices, skills, crafting etc. so we don't see the masses of clones which are no different from each other like in WoW. They're going in the right direction and trust me - once the game is released and you are able to see a lot more from it, i'm 100% sure you will quickly change your mind. So far enjoy the beta weekends or try to get in CN servers and get a taste of things to come. :)


 

This is a good reply, thanks.

Believe me, I'm no WoW lover.  I haven't played in a very long time.  But it's funny you mention the rogue class, as that's what I played the majority of the time in WoW.  I remember the gameplay for the rogue was the most fun I had had in am mmo since my EQ necro those many years ago.  Sneak up to mob, Ambush, throw in some sinister strikes to build up combos then eye gouge (stun), spin around behind the mob, backstab, and eviscerate.  Mob was dead.  In this scenerio I felt like I fully utilized all of my abilities to take down the mob, and each ability played a major part. 

In Aion, my Gladiator clicks on a mob, runs over to it, opens with the attack that supposedly lowers the defense of the mob (again, can't tell a difference), then I start the chain attack by pressing 2.  Then 2 again, then 2 again, then since it's the only skill left that's not on cooldown, I use the AE attack.  At this poing I've exhausted a complete round of all of my abilities, and the mob isn't anywhere close to being dead.  I usually have to do this sequence 2 more times to kill the mob.  This causes me to feel that the abilities are weak.  It's not that I want the mob to be easier to kill, it's just that with the amount or power of abilities apparently aren't enough if you have to go through 3 cycles of cooldowns to kill 1 mob.

Rogue vs Gladiator, yeah I know that's not a real fair comparison.  I played a Warrior in WoW also, and I don't remember having these kinds of complaints about it.

Again guys seriously.  I'm not trying to bash Aion.  I like the game, and I plan on purchasing it.  My point in this discussion is to relay my opinion on the game.  It's a great game, but still flawed in IMO.  Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.?  I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows.  It's a very very polished game, with some flaws.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

7/07/09 6:52:47 AM#54

Well, it was kind of obvious that some people would prefer waves of paper thin mobs, instead of more durable ones. I personally prefer them to be tougher, although that leads to a bit slower paced combat.

  bleyzwun

Novice Member

Joined: 8/29/05
Posts: 1013

7/07/09 7:02:43 AM#55
Originally posted by Vhayne

 Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.?  I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows.  It's a very very polished game, with some flaws.

 

I love talent trees and specs, but they usually cause problems.  I've been in many situations in PvP where a healer was right next to me, yet they wouldn't throw anybody a heal.  Instead they would only cast damage spells, maybe a heal or 2... MAYBE.  This is because they specced for damage.  Don't get me wrong, it's cool to have the choice to be able to spec, but it also affects the game since people don't want to play their role. 

Hopefully without specs healers will heal and tanks will tank.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

7/07/09 7:04:51 AM#56

Or don't play healers or tanks at all ...

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3185

7/07/09 7:08:59 AM#57
Originally posted by Vhayne
Originally posted by Drakaris

Vhayne, since obviously you're comparing the game to "you know which game" let's make a comparison, shall we.
At level 18 you complain about "being boring and pressing 4 keys". Mkay, let's see what happens in WoW. For example as a rogue you press... a cheap shot, few sinister strikes/mutilates, eviscerate the mob... and that's just about it. And yeah, guess what - you're doing this all the way to 80. What a shock. And gets even better for some other classes like mage who actually need to press no more than 2 buttons to level up all the way to the max lvl cap.
"but I'm surprised that's all there is at this point." Exactly. At this point. Which is lvl 20. Beta. Early version. Obviously you haven't been able to play on CN/KOR servers. I am. Trust me - there's more.
Gear. At lower levels no gear makes a difference in any mmo. But because we all became quite lazy getting easy phat lewtz now we whine about "being hard" and "almost no difference" in Aion. Tell you what - if you are patient and persistent enough even on lower levels, as i am, you can make yourself gear which will make a difference. I have almost full +10 set and +8 wpn when i was 18lvl sorc on CN. And it makes huge difference. The catch is - it's not easy to get. Which is cool. Which is absolutely cool since i'm sick and tired of looking around Dalaran, seeing 100+ death knights in exactly the same gear, same enchants, same colors... You can tell only by the looks of someone the exact number of stats he has. It's like running around a town with thousands of clones, noone different from the other in terms of stats and looks. Even if you don't spend so much time enchanting your gear and as you say - wear the best possible for the level, it will make a difference. "A tiny bit of difference" - that's all it has to do on the lower levels, gear is not supposed to make you turn on god mod or two shot mobs, you have to follow the learning curve and use what you have the best you can. I'm so happy that at this point of the game gear is not everything and it actually takes some skills to play. I'm not max level @ CN, i suppose the gear difference will become a bit bigger then. But so far gear works the way it's supposed to be - gives you a bit of advantage, not huge OP.
Quests i must agree to a certain level. But since i like to grind anyway i can't give a positive or negative feedback since 30min-1h grind to finish the level is not a big deal anyway. Although it's true - there's lack of quests at some point.
Elite mobs, ahhh... How i love thee. Finally elites that are actually... elite. :) What's the point of the elites in WoW, since pretty much if you're not brain dead - everyone can solo them. Ppl are soloing previous raid bosses, nuff said... Tell me what was the most discussed topic in the quest section of the forums when WotLK was released? "How many 3-5 group quests did you solo?" Um.. hello? These are "group", they are not meant to be soloed. They're just poorly designed and that's why you can break the game mechanics and solo them. Not here. There are some elites you can actually solo in Aion in the early levels but it will take so much time and you have to be extra careful that it's simply not worth it. Group quests have to stay group quests, elites must act like elites. So far it's looking good - looking at those "wow veterans" dying miserably while trying to be heroes. If you don't care for groups you just have to skip those and grind a bit for about 30 mins to gain the XP you need. Guess that's it. There's nothing wrong with groups, i like groups, hell, that's the reason i play mmo's if i didn't want groups i'll just go back to NWN or KotOR.
Graphics... not a lot of graphics... right. Google Aion sets pics please, there's a full list on mmosite if i'm not mistaken don't have the link atm. You'd be surprised. Once again - don't judge a book by its cover - it's "closed beta", limited to low level, limited to very few gear sets and upgrades, limited to very old version of the game. End game with all the customizations which become available once you hit 30 lvl you probably won't be able to see 2 sets looking the same on the same class. If you're not happy with this on low levels... just paint your set, the least you could do. :)
The game needs to be complicated with gear choices, skills, crafting etc. so we don't see the masses of clones which are no different from each other like in WoW. They're going in the right direction and trust me - once the game is released and you are able to see a lot more from it, i'm 100% sure you will quickly change your mind. So far enjoy the beta weekends or try to get in CN servers and get a taste of things to come. :)


 

This is a good reply, thanks.

Believe me, I'm no WoW lover.  I haven't played in a very long time.  But it's funny you mention the rogue class, as that's what I played the majority of the time in WoW.  I remember the gameplay for the rogue was the most fun I had had in am mmo since my EQ necro those many years ago.  Sneak up to mob, Ambush, throw in some sinister strikes to build up combos then eye gouge (stun), spin around behind the mob, backstab, and eviscerate.  Mob was dead.  In this scenerio I felt like I fully utilized all of my abilities to take down the mob, and each ability played a major part. 

In Aion, my Gladiator clicks on a mob, runs over to it, opens with the attack that supposedly lowers the defense of the mob (again, can't tell a difference), then I start the chain attack by pressing 2.  Then 2 again, then 2 again, then since it's the only skill left that's not on cooldown, I use the AE attack.  At this poing I've exhausted a complete round of all of my abilities, and the mob isn't anywhere close to being dead.  I usually have to do this sequence 2 more times to kill the mob.  This causes me to feel that the abilities are weak.  It's not that I want the mob to be easier to kill, it's just that with the amount or power of abilities apparently aren't enough if you have to go through 3 cycles of cooldowns to kill 1 mob.

Rogue vs Gladiator, yeah I know that's not a real fair comparison.  I played a Warrior in WoW also, and I don't remember having these kinds of complaints about it.

Again guys seriously.  I'm not trying to bash Aion.  I like the game, and I plan on purchasing it.  My point in this discussion is to relay my opinion on the game.  It's a great game, but still flawed in IMO.  Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.?  I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows.  It's a very very polished game, with some flaws.

 

Sorry but this game is infinitly more complicated than WOW and learning your class well is a part of that. The mobs are a lil tougher. Dont really recommend taking on 2 at a time unless you are a healer.Look the point is that Aion as has been said, does not reinvent the wheel. What it does do is provide a group of people who enjoy RvR pvp a place to come away from that wretched game that is WAR. Aion was never meant to be the next WOW so using it as a comparison is fail. Compare oranges to oranges and not apples.

  nailszz6

Novice Member

Joined: 7/06/09
Posts: 36

7/07/09 8:12:08 AM#58
Originally posted by heartless
Originally posted by nailszz6

I think of it this way when it comes to Aion:

Aion was designed  for a Korean (eastern) audience, not you,  you are being allowed to play Aion out of the kindness of Plaync's heart. 

You already have the perfect MMO for you, stay with that, and don't complain about our MMO.

 

NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world.

The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.


 

I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta.  IT'S THE SAME GAME!!  They haven't changed anything.  The only things they are adding is voice overs and translation tweaks.  Everything else is server side tweaks to prep for launch.

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 1664

"A wise man has something to say, but a fool just has to say something."

7/07/09 8:39:02 AM#59
Originally posted by Vhayne

Well, I'm still somewhat enjoying the game, but there are some glaring issues that's keeping me from falling in love with it.

I'm playing a Gladiator right now, and honestly I'm not finding it too much fun.

Level 18, and there are 4 keys I press for each combat scenario, which NEVER changes. Yes, 1 of those keys has 2 more layers of chain attacks, but that's all they are, more attacks. No stuns or interrupts I can plan, not even a DOT! lol Personally I don't care for DOT's, but I'm surprised that's all there is at this point. I figured by this level the class mechanics would be fleshed out a bit more, but it's really just too simple. Just stand there, and press the exact same sequence of hotkeys every single fight. Repetitive is an understatement.

I'm disappointed in the gear upgrades. I'm wearing the best armor and weapons available, and seriously, I can't tell a difference in wearing basic lower level gear. Sure I might survive a tiny bit longer or kill a tiny bit faster, but it's beginning to feel like AoC and WAR in this aspect. Neither games gave much emphasis on "gear power", and it made the progressive loot rewards seem lackluster. I expect this is a result of a PVP oriented game -- where a pvp fight is supposed to be determined by a person's skill rather than the gear they wear. I understand this to an extent, however, it makes things pretty boring, and those of us that suck just can't seem to get that "edge" in a pvp fight.
 

At level 17 (Elyos), my wife and I ran out of quests to do, except for the elite mob quests.  These mobs require you to be grouped to kill, no exceptions.  We figured since we were both 17, then we should be able to kill the level 16 elites or something (she's a sorceror btw).  No freaking way without a healer.  Each mob seemed to be designed for a full group.  Since we don't care to group up with anyone except ourselves unless we're running instances or similar, we thought this was a bit retarded.  So we had to grind to 18 to open up a couple more quests.  Now we're nearly finished with those quests and only halfway to 19.  So looks like grinding is in our future again. :(

Character development so far isn't there.  You can say manastones this, and enchantments that, but again, like the gear, you see no "real" results.  As I said above, our characters are geared in the absolute best gear we can use, with nearly all the best manastones, etc.  Still don't notice a "jump" in power.   I even equipped my guy with full Physical Crit stones.  Did I notice my crit chance increase?  Nope.  Maybe it's supposed to increase the crit damage?  Didn't notice that either.

I have yet to be able to judge the stigmas, but if it's anything like WAR's Feats (which it sounds like), every class will be a carbon copy all the way to max level until they've obtained nearly all available stigmas and can experiment with different setups. 

They did a great job with the graphics on gear, but I'm seeing ALOT of reused graphics, with slightly different colors.  And sometimes it's the absolute same graphic.  Like when I upgraded my level 16 polearm for the level 18, yeah that was disappointing.  Or when I "tried on" the level 20 helm....it was the exact same as my level 13 helm. :( 

DP -- This is pretty disappointing.  You get one attack called DP Explosion that costs 2000DP to use.  Well, to get that 2k DP you have to fight for a long time before you can use it.  The Gladiator DP skill does around 400 damage on an even level mob, that's about 2x damage of one of your regular skills.  I would hardly call that worth the effort.  They really need to fix this.

 

Now seriously, I do think Aion is a great game.  They have polished the hell out of it.  Nothing has come out since WoW that has been as crisp as this game.  I just think they've made some bad design decisions and are catering to the masses.  Make it as easy as possible, and not complicate things with character development or gear choices. 

Well thought out critiques of what you did not enjoy so far Vhayne. I found myself at odds with most of those points as well, but like many have said it is still very early on. But what bothers me most are the responses of some people here about Aion's PvE focus, when the very company itself made it clearly known that Aion was a PvPvE MMO. This means PvE is and will not be the main focus of the game.

 

So if it is not, why make it a hassle to get players up to speed for PvP at 20  with a possible brickwall with elite mobs and lacking quest? For this I have no answers, but obviously it is showning that weakness already when it can't get that PvE balance right. I say make all available content/quest from the starting/tutorial areas solo friendly, I want players getting to that magic number sooner to help with the fighting not hindered them.

 

But I'm hoping that the story will take a drastic change from the generic formula of PvEing and the solo hero mentality to a "shit-hits-the-fan" scenerio at level 20 where everyone is called to the frontlines to fight in the war against the other race and both major cities are laying in ruins. Of course I know this is not going to happen but wow would that be a moment for the MMO history books.....


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  bleyzwun

Novice Member

Joined: 8/29/05
Posts: 1013

7/07/09 8:51:45 AM#60
Originally posted by Ramonski7

 it a hassle to get players up to speed for PvP at 20  with a possible brickwall with elite mobs and lacking quest? For this I have no answers, but obviously it is showning that weakness already when it can't get that PvE balance right. I say make all available content/quest from the starting/tutorial areas solo friendly, I want players getting to that magic number sooner to help with the fighting not hindered them.

 

We are getting an updated version when released in NA.  From what I understand there have been many more quests added throughout the game.

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