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7/06/09 11:35:24 PM#41
Originally posted by LogothX No one is "wrong." It's your opinion. Personally I like the game from the start. When the release comes, I will have no problem doing the same quests again, that I've been doing in the betas. Because I have fun. If you don't have fun, that's ok. I could honestly care less. But for me (and a lot of others) the game is fun from the second we create a new character. |
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7/06/09 11:39:12 PM#42
Originally posted by Chimps
I think its more of a Lineage 2 clone myself. not to mention wow its self is made up of pieces of many games. |
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7/06/09 11:39:24 PM#43
personally for me i loved lvling from lvl 1 - 10(which a lot of games i think its stupid) the environment, the quests, even the skills early on are pretty cool to look at. obviously u are just a stick in the mud and maybe shoudl think about taking a break from mmos for a while? |
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7/07/09 12:13:31 AM#44
Originally posted by Vhayne
What exactly would you have NCsoft do to fix this? How would you change it? I mean, 'cause if you're going to complain about not being able to clear a group area with only two people, then what's your ideal fix? Weaken the mobs and make it easily completed in a duo? *Really* weaken them and make the area soloable? I found the requirement to group for these quests a welcome change (I was actually fearing that the game was too easy to solo stuff and little more than a Online SP experience... though I had read otherwise). Frankly, it was nice to actually have to form up a PUG and fall into our respective roles to the best of our abilities. I'm coming from a game like FFXI, though, so my bias is obvious about grouping and I actually prefer it. Well, that fits my class too (cleric). Still, I always feel like if a person complains then they should offer up a solution. Myself, I think the grouping felt about right, even though the PUG I was part of was insanely unbalanced. That's largely because it was a "on the fly" type of thing, though... |
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7/07/09 12:28:32 AM#45
These areas requiring full group may seem strange for some, but they are merely the same as instances, except for the fact that they are not instanced :P It's still possible to avoid them though, I've gotten to 18 and still had quests to do, just remember to not skip everything and not kill anything except quest monsters or you'll face a grind later on, the quests only exist to direct you, take your time doing them, clearing monsters in the way, gathering materials and leveling your extract vitality/aether skills, etc, as you would do in a dungeon, and you'll face little "plain and dull grinding". Just don't blame them for featuring non-instanced group play in a MMO ;) |
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7/07/09 12:30:47 AM#46
Well thing is NCSoft is very popular and thus they do get it right or they wouldn't have been around this long. It's as simple as that. |
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7/07/09 12:44:00 AM#47
I am so suprised "I'm wearing the best armor and weapons available, and seriously, I can't tell a difference in wearing basic lower level gear" that I dont read more on this. I have tested this over and over and it didnt make any diff at all what I had on. As for leveling.. after 25+ its even harder. And no one disagrees with this. If you have played on kor, china.. you know. Its not a hard core game but a very GRIND game. Fun but GRIND
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7/07/09 12:58:35 AM#48
Note: Top level is level 50 Right now you are judging One class that isn't even half way leveled. I'm playing a cleric, and even at level 8, I'm enjoying varied gameplay elements. My health isn't too high, so I have to be on my toes and switch yo healing spells as well as prepare myself before a fight. That's just me though. Second note: This is the release build. They are pretty much just seeing if they have any translation errors. |
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7/07/09 2:03:49 AM#49
You can THINK it's a good idea to have a game that's boring for the first 10+ hours, but it doesn't really go well when you start to... APPLY LOGIC to it. Who wants to suffer through boring bits? You? Do you want to suffer through boring bits? If you weren't telling this guy "THE GAME GETS FUN AT LEVEL FIFTY" than you're free to not bother replying to anything I said, because it doesn't apply to you.
Every one of these horeshit replies saying how wrong this guy is can be refuted by applying simple logic to it. Here; let me show you.
"The game starts at level 50!" Why? Why does the game start at level 50? Why do I need to wade through the same garbage we've been playing for years now just to get to the good parts? Why cant I start the game after I buy the box?
"So what if it's nothing new! WoW DOES IT!" And so fourth...
Here, if you don't want to accept the concept of changing standards; perhaps this woefully inappropriate analogy(s) will make this simpler. Would you read through an entire, awful book just because everyone tells you "it gets better around 75% through"?
Does this honestly make sense to you? |
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7/07/09 2:06:45 AM#50
Vhayne, since obviously you're comparing the game to "you know which game" let's make a comparison, shall we. |
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7/07/09 3:18:34 AM#51
Originally posted by Chimps If you are so enlightened my friend,there's only one solution for you...WAIT In the land of Predators,the lion does not fear the jackals... |
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7/07/09 3:58:20 AM#52
Originally posted by Chimps
A DF clone and you dont even get wings |
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Originally posted by Drakaris
This is a good reply, thanks. Believe me, I'm no WoW lover. I haven't played in a very long time. But it's funny you mention the rogue class, as that's what I played the majority of the time in WoW. I remember the gameplay for the rogue was the most fun I had had in am mmo since my EQ necro those many years ago. Sneak up to mob, Ambush, throw in some sinister strikes to build up combos then eye gouge (stun), spin around behind the mob, backstab, and eviscerate. Mob was dead. In this scenerio I felt like I fully utilized all of my abilities to take down the mob, and each ability played a major part. In Aion, my Gladiator clicks on a mob, runs over to it, opens with the attack that supposedly lowers the defense of the mob (again, can't tell a difference), then I start the chain attack by pressing 2. Then 2 again, then 2 again, then since it's the only skill left that's not on cooldown, I use the AE attack. At this poing I've exhausted a complete round of all of my abilities, and the mob isn't anywhere close to being dead. I usually have to do this sequence 2 more times to kill the mob. This causes me to feel that the abilities are weak. It's not that I want the mob to be easier to kill, it's just that with the amount or power of abilities apparently aren't enough if you have to go through 3 cycles of cooldowns to kill 1 mob. Rogue vs Gladiator, yeah I know that's not a real fair comparison. I played a Warrior in WoW also, and I don't remember having these kinds of complaints about it. Again guys seriously. I'm not trying to bash Aion. I like the game, and I plan on purchasing it. My point in this discussion is to relay my opinion on the game. It's a great game, but still flawed in IMO. Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.? I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows. It's a very very polished game, with some flaws. |
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7/07/09 6:52:47 AM#54
Well, it was kind of obvious that some people would prefer waves of paper thin mobs, instead of more durable ones. I personally prefer them to be tougher, although that leads to a bit slower paced combat. |
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7/07/09 7:02:43 AM#55
Originally posted by Vhayne
I love talent trees and specs, but they usually cause problems. I've been in many situations in PvP where a healer was right next to me, yet they wouldn't throw anybody a heal. Instead they would only cast damage spells, maybe a heal or 2... MAYBE. This is because they specced for damage. Don't get me wrong, it's cool to have the choice to be able to spec, but it also affects the game since people don't want to play their role. Hopefully without specs healers will heal and tanks will tank. |
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7/07/09 7:04:51 AM#56
Or don't play healers or tanks at all ... |
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7/07/09 7:08:59 AM#57
Originally posted by Vhayne
This is a good reply, thanks. Believe me, I'm no WoW lover. I haven't played in a very long time. But it's funny you mention the rogue class, as that's what I played the majority of the time in WoW. I remember the gameplay for the rogue was the most fun I had had in am mmo since my EQ necro those many years ago. Sneak up to mob, Ambush, throw in some sinister strikes to build up combos then eye gouge (stun), spin around behind the mob, backstab, and eviscerate. Mob was dead. In this scenerio I felt like I fully utilized all of my abilities to take down the mob, and each ability played a major part. In Aion, my Gladiator clicks on a mob, runs over to it, opens with the attack that supposedly lowers the defense of the mob (again, can't tell a difference), then I start the chain attack by pressing 2. Then 2 again, then 2 again, then since it's the only skill left that's not on cooldown, I use the AE attack. At this poing I've exhausted a complete round of all of my abilities, and the mob isn't anywhere close to being dead. I usually have to do this sequence 2 more times to kill the mob. This causes me to feel that the abilities are weak. It's not that I want the mob to be easier to kill, it's just that with the amount or power of abilities apparently aren't enough if you have to go through 3 cycles of cooldowns to kill 1 mob. Rogue vs Gladiator, yeah I know that's not a real fair comparison. I played a Warrior in WoW also, and I don't remember having these kinds of complaints about it. Again guys seriously. I'm not trying to bash Aion. I like the game, and I plan on purchasing it. My point in this discussion is to relay my opinion on the game. It's a great game, but still flawed in IMO. Seriously, what if this wonderful game would have incorporated skill points from AO, talent trees from WoW, loot diversity from Diablo and EQ, etc.? I feel NCSoft cut corners to simplify their design for 2 reasons -- 1, it makes it easier for the masses to understand (you don't see games like Disgaea being played by masses, it's too complicated but still a simple game).....2, Less time to develop a more complex structure means more time to polish up the game which also means less money to have to spend on development, and it shows. It's a very very polished game, with some flaws.
Sorry but this game is infinitly more complicated than WOW and learning your class well is a part of that. The mobs are a lil tougher. Dont really recommend taking on 2 at a time unless you are a healer.Look the point is that Aion as has been said, does not reinvent the wheel. What it does do is provide a group of people who enjoy RvR pvp a place to come away from that wretched game that is WAR. Aion was never meant to be the next WOW so using it as a comparison is fail. Compare oranges to oranges and not apples. |
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7/07/09 8:12:08 AM#58
Originally posted by heartless
NCSoft is spending millions of dollars converting "your MMO" to "our MMO" not out of the kindness of their heart but because they want our money. Besides that, I seem to remember that "our MMO" is pretty popular in "your part" of the world. The person in question is not complaining, he is providing his review. If you disagree with his points, address them. Otherwise, there is no reason for being nasty.
I'd believe you if the Aion on the Korean servers was different from the Aion I'm seeing in beta. IT'S THE SAME GAME!! They haven't changed anything. The only things they are adding is voice overs and translation tweaks. Everything else is server side tweaks to prep for launch. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
7/07/09 8:39:02 AM#59
Originally posted by Vhayne Well thought out critiques of what you did not enjoy so far Vhayne. I found myself at odds with most of those points as well, but like many have said it is still very early on. But what bothers me most are the responses of some people here about Aion's PvE focus, when the very company itself made it clearly known that Aion was a PvPvE MMO. This means PvE is and will not be the main focus of the game.
So if it is not, why make it a hassle to get players up to speed for PvP at 20 with a possible brickwall with elite mobs and lacking quest? For this I have no answers, but obviously it is showning that weakness already when it can't get that PvE balance right. I say make all available content/quest from the starting/tutorial areas solo friendly, I want players getting to that magic number sooner to help with the fighting not hindered them.
But I'm hoping that the story will take a drastic change from the generic formula of PvEing and the solo hero mentality to a "shit-hits-the-fan" scenerio at level 20 where everyone is called to the frontlines to fight in the war against the other race and both major cities are laying in ruins. Of course I know this is not going to happen but wow would that be a moment for the MMO history books.....
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7/07/09 8:51:45 AM#60
Originally posted by Ramonski7
We are getting an updated version when released in NA. From what I understand there have been many more quests added throughout the game. |
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