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Would this as a game be workable with a few changes? Imagine if space stations were in competition to be the best trading hubs by using their tax profits to fund NPC guards and automated defenses, thus theorhetically offering players the equivalent of 1.0 space but done in a way that is under the player's ability to influence. There could be the corporate controlled equivalent of jita, maintained by an alliance of those who see it in their interest to have some safe zones; But it would also be within the power of other aliances to economically strangle these zones, wage wars of attrition, and outright destroy the infrastructure...
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7/06/09 4:57:04 AM#2
In a way, it would be better for the hardcore PvP players but it'd be so much more frustrating for the newer gamers so I'd object this change to be honest. It'd make a good twist to the gameplay though. |
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7/06/09 5:58:37 AM#3
I don't see it happening. They'd loose to many customers. ![]() |
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7/06/09 6:01:13 AM#4
Originally posted by Teala
I agree. It will become one big griefing fest. It will be the end of CCP as subscriptions will plumit into the ground. Cheers |
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7/06/09 6:18:51 AM#5
I will stay in station and spam public channel :p |
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How could it be bad when the only truly worthwhile thing to do in this game revolves around 0 space corporate conflict and it's a goal that everyone works towards? Is there anyone that seriously enjoys EVE for it's 1.0 missions hunting of NPCs, or because they like to mine in 1.0 space all day and forever? Ultimately the division between what the players run and what NPCs run does not have to be there, you make it possible for the players to establish their own systems of order to fill the void. What is gained by the current system that can't be simulated under a fully player run system? All it does is segregate new players from the real game, leading them to quite out of sheer boredom before they get to experience where the real game is: PvP.
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Elsabolts
Advanced Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
7/06/09 6:23:55 AM#7
I have the solution |
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7/06/09 6:27:33 AM#8
Originally posted by Trenchgun
That statement is simply not true, so your conclusions based on it will be wrong. Apparently a lot of people play in, and enjoy 0.1-1.0 space. |
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7/06/09 6:43:56 AM#9
You know what would get more playes playing EvE? Ambulation. I say this because a lot of peoplesee EvE as nothing but a game about space ships. CCP needs to add Ambulation so that there is more to do in EvE than just fly a space ship around mining this droid or salvaging this wreck or killing this fleet or trading that for this. They need to add some fluff. Ambulation could bring so much more to this game. If they added gathering places for character avatars like clubs and bars, trading rooms, coperate offices, housing, ship hangers, the works...imagine the possibilities of extending the game play beyond just flying ships. God I wish someone would come out with a good Firefly based MMORPG. ![]() |
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Originally posted by dhayes68
That statement is simply not true, so your conclusions based on it will be wrong. Apparently a lot of people play in, and enjoy 0.1-1.0 space. You assume there must be people out there who enjoy it simply because 1.0 space exists. Your assumptions and conclusions are wrong.
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7/06/09 8:28:51 AM#11
I'm a 0.0 alliance player and even I would prefer to keep things the way they are. High sec is a great way to ease players into the game. They could kick it there until they find a suitable corporation and then move out to 0. If you toss newbies right into 0.0 from the start they'll just get owned as soon as they undock by blobs. It wont even be a fair fight. It'll be like 1 t1 frigate versus like several stealth bombers or worse- a Titan DD. I've fought alongside Titan pilots and let me tell you they think nothing like us common players. All they want to do is for someone to pop a cyno so they can jump in and DD all the badguys to hell in one shot |
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7/06/09 8:39:14 AM#12
Originally posted by Trenchgun You assume there must be people out there who enjoy it simply because 1.0 space exists. Your assumptions and conclusions are wrong.
No, they're not. I played Eve for months and I never once set foot in 0.0 space, lowest I ever entered was 0.2. You must accept that your way of enjoying the game is not everyone's way. |
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7/06/09 8:46:15 AM#13
It would look a lot like Shadowbane does today. Oh, right.... |
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7/06/09 6:27:54 PM#14
There's a problem with making everything into 0.0. But currently, an alliance that is defeated on the battlefield can surrender and retreat into empire. And that's okay, the can take a break, they deserve it. Without such space to retreat to, 0.0 will be a lot less dynamic. Not being able to build up a small force in empire is bad for the game. |
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7/06/09 6:53:32 PM#15
Originally posted by Teala
Lol thats all Ambulation is gana be. Not sure about the Houseing But everything else yes. Now we just gata wait.... and Ill admit its killing me :( If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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7/06/09 7:03:21 PM#16
Theres a small percentage of the Eve population that would use a feature like this to pad thier kill-mail logs with newb kills, which would totally destroy the New Player Experience ccp are continuing to develop. It would ceratinly make the game more 'interesting' for players who have had chance to aquire a reasonable amount of SP.
As to the number of players that inhabit 1.0 - 0.5 space exclusively, that number can be found in the Dev-Blog from the financial analysist CCP hired ... offhand its approx 60% of the playerbase, which means --> 0.0 & lo-sec playerbase are the minority in the game .......... |
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7/06/09 7:08:43 PM#17
if all of EvE wasa 0.0 I would think that there would be one huge corparation and maybe a few smaller corps made from assholes that the larger corp kicked out for being so, and the larger corps would kill them over and over , eventually running them out of the game due to it being virtually unplayable and unenjoyable. playing eq2 and two worlds |
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7/06/09 7:15:44 PM#18
Originally posted by Trenchgun You assume there must be people out there who enjoy it simply because 1.0 space exists. Your assumptions and conclusions are wrong. I assume nothing. Your statement that the only worthwhile play in EvE is in 0.0 is factually incorrect. I do not doubt that for YOU the only worthwhile play is in 0.0 but is a far jump to connect what you prefer to being universally true. Many thousands of players could play in 0.0 but choose not to. That is not an assumption. That is a fact. Bottom line, lack of choice would harm the game. Variety is key. |
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7/07/09 3:11:36 AM#19
Apart from losing some subs, the game would not change much. Empire mechanics will be more or less transfered into 0.0 space, apparently they already are. |
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7/07/09 7:27:40 AM#20
I have already played it, and is called Darkfall. Poor graphics, people fighting naked, the area around player cities is safe, but the area around npc's citys is a gankfest. Most people don't live long enough to visit a player city. Another option would have to have 2 different types of chars. The current one, and another one (pirate faction) that star at war with the concord factions, but that it automatically get 200k daily (if concord still have you in his kos), even doing nothing ( limited to active accounts). |
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