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Aion

Aion 

General Discussion  » PVE servers? Or PVP only?

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41 posts found
  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 2260

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

7/05/09 4:28:23 PM#21
Originally posted by grandpagamer
Originally posted by Laughing-man
Originally posted by grandpagamer
Originally posted by Laughing-man

A legendary tale of three factions at each others throats!

You question if they will add in a PVE server...

The entire game is based around the conflict between the Eylos, Asmodians, and the Dragon people who inhabit the Abyss.  It just wouldn't make any sense at all to have a PVE server when over half of the games content is involving PVP.

 

The real fear here is that if they do add some PVE servers the PVP servers will not maintain enough subs to allow all the rabid gankers to get there kill quota.

 

To put it in perspective it would be like a game about World War two being only a PVE game.

I like how you are so negative without even seeing the community or anything, have you considered the checks and balances they have in place to prevent ganking?

I don't know why you are afraid, it seems like this game really isn't for you.  It will have plenty of subs without the people who don't like PVP, because after all its a PVP based game.

Not every PVPer likes to just run around and kill lower level players without a challenge... there are a lot of us out there who actually like honorable challenging combat.    Most of us are from the UO era but hey we still exsist.

Generalizing is foolish.

Edit: There is NO WAY they could add in PVE servers because of the way the game is MADE.

If you look into things like the end game and how you earn items, its mostly from fighting players.

If that is the case would somone explain how PVE servers would hurt the folks playing on the PVP servers?

 

It does not, nor did I say it would... 

That the thing I do not understand where you are coming from... the game is a PVP game... the entire basis of the game is to PVP... the Endgame is mostly PVPing...

They would have to pretty much redesign most of the game from the ground up.

Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/
Guild is named <Proxy> Our Symbol is my Avatar on here, the Laughing Man.
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  User Deleted
7/05/09 4:31:38 PM#22
Originally posted by Laughing-man
Originally posted by grandpagamer
Originally posted by Laughing-man
Originally posted by grandpagamer
Originally posted by Laughing-man

A legendary tale of three factions at each others throats!

You question if they will add in a PVE server...

The entire game is based around the conflict between the Eylos, Asmodians, and the Dragon people who inhabit the Abyss.  It just wouldn't make any sense at all to have a PVE server when over half of the games content is involving PVP.

 

The real fear here is that if they do add some PVE servers the PVP servers will not maintain enough subs to allow all the rabid gankers to get there kill quota.

 

To put it in perspective it would be like a game about World War two being only a PVE game.

I like how you are so negative without even seeing the community or anything, have you considered the checks and balances they have in place to prevent ganking?

I don't know why you are afraid, it seems like this game really isn't for you.  It will have plenty of subs without the people who don't like PVP, because after all its a PVP based game.

Not every PVPer likes to just run around and kill lower level players without a challenge... there are a lot of us out there who actually like honorable challenging combat.    Most of us are from the UO era but hey we still exsist.

Generalizing is foolish.

Edit: There is NO WAY they could add in PVE servers because of the way the game is MADE.

If you look into things like the end game and how you earn items, its mostly from fighting players.

If that is the case would somone explain how PVE servers would hurt the folks playing on the PVP servers?

 

It does not, nor did I say it would... 

That the thing I do not understand where you are coming from... the game is a PVP game... the entire basis of the game is to PVP... the Endgame is mostly PVPing...

They would have to pretty much redesign most of the game from the ground up.

I will see for myself how it  all plays out. I am by no means opposed to pvp in a game i just dont want it forced upon me when im wanting to just quest and explore.

  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 2260

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

7/05/09 4:33:16 PM#23
Originally posted by grandpagamer
Originally posted by Laughing-man 

 ....

It does not, nor did I say it would... 

That the thing I do not understand where you are coming from... the game is a PVP game... the entire basis of the game is to PVP... the Endgame is mostly PVPing...

They would have to pretty much redesign most of the game from the ground up.

I will see for myself how it  all plays out. I am by no means opposed to pvp in a game i just dont want it forced upon me when im wanting to just quest and explore.

 

From my understanding only at endgame is it really "forced"  there are ways to avoid most of the PVP up until 25 and i've heard that there are alternate zones to level in besides the abyss you would just level slower.

So from what I've gathered you could avoid most of the "ganking" that you would have experienced in WoW, its a lot more limited and it will happen a lot less.   The only times when PvP might get annoying is when you are leveling in the Abyss and trying to solo.

Everyone groups in the Abyss.

Edited for space.

 

On a side note, PvE content is still being added in by the truck load, and they are constantly working to adjust the PVP to balance it, I've heard they're putting in new safe guards to prevent ganking, I'm not entirely sure what they are but i've heard a lot of people who love to gank have been complaining.  So thats probably a good thing.

I personally love PvE in a game, but I also enjoy the PVP aspects, it adds in a lot of replay value. 

Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/
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  Astrina

Novice Member

Joined: 3/06/04
Posts: 30

Don't tell me to "get a life," I am a gamer, I have lots of lives!

7/06/09 7:59:22 AM#24

What exactly are the losses during PvP (when you die)?  What are the gains to winning?

 

  alextodo

Hard Core Member

Joined: 8/09/06
Posts: 230

7/06/09 8:06:12 AM#25
Originally posted by Astrina

What exactly are the losses during PvP (when you die)?  What are the gains to winning?

 

 

Abyss Points. When you kill someone you going AP which you use to buy [PvP] Gear. [ Armors , Accessories etc... ] When you get killed you lose AP.

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

7/06/09 9:49:15 AM#26

I think a pve server might be one that simply doesn't have rifts....  Without rifts the racial zones would be pvp free and people could PvE without worrying about being ganked.  The Abyss would still be PvP but that is pretty much an integral part of the game.

Another option is leave the rifts in but go with the wow system where until you turn on pvp or attack someone you are not attackable. 

From what I've read so far it seems like even though the rifts open every couple of hours gank teams are alive coming through and creating havok for people trying to do pve quests.    I'm not sure I read this right but it looks like there are even areas where mobs will not agro the invaders while they will agro the home race creating situations where there are "safe areas" for the invading factions.

I'm thinking if you like PvE this game is going to be very frustrating.  PvP is NOT going to be avoidable.

ethion21 Xfire Miniprofile
  MNZeba

Advanced Member

Joined: 9/10/08
Posts: 235

7/06/09 12:19:45 PM#27

NCsoft already said that they aren't going to have different servers. Different servers wouldn't make sense in the lore of the game.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12528

7/06/09 12:33:51 PM#28

OP, as has been mentioned before, you can avoid pvp as most of it happens in the abyss and you will get a message when the rift opens up.

you don't have to partake in pvp play though there will be content you can't take part in because of that. As they ARE adding more pve content I can only assume you will have stuff to do. Just be mindful of the rifts and you will be ok.

  Maximos

Novice Member

Joined: 3/21/04
Posts: 80

7/06/09 12:35:40 PM#29
Originally posted by ethion

I think a pve server might be one that simply doesn't have rifts....  Without rifts the racial zones would be pvp free and people could PvE without worrying about being ganked.  The Abyss would still be PvP but that is pretty much an integral part of the game.

Another option is leave the rifts in but go with the wow system where until you turn on pvp or attack someone you are not attackable. 

From what I've read so far it seems like even though the rifts open every couple of hours gank teams are alive coming through and creating havok for people trying to do pve quests.    I'm not sure I read this right but it looks like there are even areas where mobs will not agro the invaders while they will agro the home race creating situations where there are "safe areas" for the invading factions.

I'm thinking if you like PvE this game is going to be very frustrating.  PvP is NOT going to be avoidable.

So your saying that this game is going to frustrate the carebares based on the rifts?  Rifts that open randomly every few hours. Rifts tend to happen in places people have to find them, they only let a few people through, and the ones who come through will be about your level.  The advantage is on the homefront.  Even if you were to die once, chances are they will be dead by the time you get back.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12528

7/06/09 12:39:35 PM#30
Originally posted by Maximos
Originally posted by ethion

I think a pve server might be one that simply doesn't have rifts....  Without rifts the racial zones would be pvp free and people could PvE without worrying about being ganked.  The Abyss would still be PvP but that is pretty much an integral part of the game.

Another option is leave the rifts in but go with the wow system where until you turn on pvp or attack someone you are not attackable. 

From what I've read so far it seems like even though the rifts open every couple of hours gank teams are alive coming through and creating havok for people trying to do pve quests.    I'm not sure I read this right but it looks like there are even areas where mobs will not agro the invaders while they will agro the home race creating situations where there are "safe areas" for the invading factions.

I'm thinking if you like PvE this game is going to be very frustrating.  PvP is NOT going to be avoidable.

So your saying that this game is going to frustrate the carebares based on the rifts?  Rifts that open randomly every few hours. Rifts tend to happen in places people have to find them, they only let a few people through, and the ones who come through will be about your level.  The advantage is on the homefront.  Even if you were to die once, chances are they will be dead by the time you get back.


 

In addtion there is a debuff if the enemy stays too long.

  User Deleted
7/06/09 12:39:57 PM#31
Originally posted by ethion

I think a pve server might be one that simply doesn't have rifts....  Without rifts the racial zones would be pvp free and people could PvE without worrying about being ganked.  The Abyss would still be PvP but that is pretty much an integral part of the game.

Another option is leave the rifts in but go with the wow system where until you turn on pvp or attack someone you are not attackable. 

From what I've read so far it seems like even though the rifts open every couple of hours gank teams are alive coming through and creating havok for people trying to do pve quests.    I'm not sure I read this right but it looks like there are even areas where mobs will not agro the invaders while they will agro the home race creating situations where there are "safe areas" for the invading factions.

I'm thinking if you like PvE this game is going to be very frustrating.  PvP is NOT going to be avoidable.

 

Yes pve servers would be workable with the flagging system but i dont like the idea of removing the rifts because while i enjoy pve mostly i do like to do pvp sometimes. While i do not look for any pve servers at release i do think that they will be implemented at some point.  More players mean more revenue and server choices would bring in more  players.

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

7/06/09 1:54:04 PM#32
Originally posted by MavisP

Anyone know if there will be any PVE servers? Having tried out PVP servers on a few other games im hoping Aion isnt just one big gank fest.


 

All Aion servers are pvp enable. You can and will be ganked while leveling. Now, is the awesome graphics, flight, and well done fast paced gameplay enough to make up for that is up to you.

  User Deleted
7/06/09 2:22:20 PM#33
Originally posted by grandpagamer

 More players mean more revenue and server choices would bring in more  players.


 

That works in theory. In practice, to appease the pure PvE playerbase, you would have to generate much more content otherwise that PvE audience will become very bored very quickly. Since the game isn't about grinding, you would have your PvE players racing to the end and either demanding an expansion or leaving because "there is no endgame."  What makes the creation of that content even more of an issue is that it has to be created in such a manner that it will not imbalance things when on the main (PVP) servers. This is all in addition to their regular workload of coding fixes and creating new content for the main servers.

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

7/06/09 2:35:12 PM#34
Originally posted by LynxJSA
Originally posted by grandpagamer

 More players mean more revenue and server choices would bring in more  players.


 

That works in theory. In practice, to appease the pure PvE playerbase, you would have to generate much more content otherwise that PvE audience will become very bored very quickly. Since the game isn't about grinding, you would have your PvE players racing to the end and either demanding an expansion or leaving because "there is no endgame."  What makes the creation of that content even more of an issue is that it has to be created in such a manner that it will not imbalance things when on the main (PVP) servers. This is all in addition to their regular workload of coding fixes and creating new content for the main servers.

 

Yeap thats the downfall of every PvE / PvP game I've ever seen.  Devs figure PvP is content and think people will just happily PvP grind forever instead of actually adding any content.

ethion21 Xfire Miniprofile
  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

7/06/09 2:39:01 PM#35
Originally posted by Maximos
Originally posted by ethion

I think a pve server might be one that simply doesn't have rifts....  Without rifts the racial zones would be pvp free and people could PvE without worrying about being ganked.  The Abyss would still be PvP but that is pretty much an integral part of the game.

Another option is leave the rifts in but go with the wow system where until you turn on pvp or attack someone you are not attackable. 

From what I've read so far it seems like even though the rifts open every couple of hours gank teams are alive coming through and creating havok for people trying to do pve quests.    I'm not sure I read this right but it looks like there are even areas where mobs will not agro the invaders while they will agro the home race creating situations where there are "safe areas" for the invading factions.

I'm thinking if you like PvE this game is going to be very frustrating.  PvP is NOT going to be avoidable.

So your saying that this game is going to frustrate the carebares based on the rifts?  Rifts that open randomly every few hours. Rifts tend to happen in places people have to find them, they only let a few people through, and the ones who come through will be about your level.  The advantage is on the homefront.  Even if you were to die once, chances are they will be dead by the time you get back.

 

your desciption doesn't sound bad at all... However read this www.mmorpg.com/discussion2.cfm/thread/242500/Massive-PvPing-has-begun.html or this one www.mmorpg.com/discussion2.cfm/thread/242377/I-had-previously-stated-Aion-would-be-my-last-mmorpg-ever-I-will-need-to-go-back-on-my-word-for-one-reason-only-Forced-PvP-.html

These threads kinda paints a very different picture then you describe...

ethion21 Xfire Miniprofile
  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

7/06/09 2:50:33 PM#36
Originally posted by ethion
Originally posted by LynxJSA
Originally posted by grandpagamer

 More players mean more revenue and server choices would bring in more  players.


 

That works in theory. In practice, to appease the pure PvE playerbase, you would have to generate much more content otherwise that PvE audience will become very bored very quickly. Since the game isn't about grinding, you would have your PvE players racing to the end and either demanding an expansion or leaving because "there is no endgame."  What makes the creation of that content even more of an issue is that it has to be created in such a manner that it will not imbalance things when on the main (PVP) servers. This is all in addition to their regular workload of coding fixes and creating new content for the main servers.

 

Yeap thats the downfall of every PvE / PvP game I've ever seen.  Devs figure PvP is content and think people will just happily PvP grind forever instead of actually adding any content.


 

Yup, then over time the pvp becomes very stale, Having Aion focused on PvPvE is a pretty good idea. This will give players who want more content for pvp on a regular basis a game that finally does that.

  Thachsanh

Novice Member

Joined: 7/02/05
Posts: 330

7/06/09 3:00:26 PM#37
Originally posted by Maximos
Originally posted by ethion

I think a pve server might be one that simply doesn't have rifts....  Without rifts the racial zones would be pvp free and people could PvE without worrying about being ganked.  The Abyss would still be PvP but that is pretty much an integral part of the game.

Another option is leave the rifts in but go with the wow system where until you turn on pvp or attack someone you are not attackable. 

From what I've read so far it seems like even though the rifts open every couple of hours gank teams are alive coming through and creating havok for people trying to do pve quests.    I'm not sure I read this right but it looks like there are even areas where mobs will not agro the invaders while they will agro the home race creating situations where there are "safe areas" for the invading factions.

I'm thinking if you like PvE this game is going to be very frustrating.  PvP is NOT going to be avoidable.

So your saying that this game is going to frustrate the carebares based on the rifts?  Rifts that open randomly every few hours. Rifts tend to happen in places people have to find them, they only let a few people through, and the ones who come through will be about your level.  The advantage is on the homefront.  Even if you were to die once, chances are they will be dead by the time you get back.

 

Homefront is not really an advantage if there's population balance issue. There are  ganking even at the foot of Eltnen fortress. High level players frantically running around to find the gank squad only get picked and killed off like nothing. Eventually, they got bored and left.

The enemy could also completely block your PvE instance on your land, so no lewt for you. It just a matter of when they got bored and left. If you don't think there are frustration and PvP is easily avoidable, wake up. It's a matter of rushing to high level. Which realm got more people to high level first, they will come right back to the enemy low level land and ganking, blocking instances... They don't even come to Abyss to fight much because ganking and instance blocking are so much fun.

If you think most PvP fight will be in the Abyss, think again. The amount of PvP fights are actually pretty even between Abyss and PvE land. Tons of PvP fights will occur on the PvE land.

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

7/06/09 3:06:45 PM#38
Originally posted by Thachsanh
Originally posted by Maximos
Originally posted by ethion

I think a pve server might be one that simply doesn't have rifts....  Without rifts the racial zones would be pvp free and people could PvE without worrying about being ganked.  The Abyss would still be PvP but that is pretty much an integral part of the game.

Another option is leave the rifts in but go with the wow system where until you turn on pvp or attack someone you are not attackable. 

From what I've read so far it seems like even though the rifts open every couple of hours gank teams are alive coming through and creating havok for people trying to do pve quests.    I'm not sure I read this right but it looks like there are even areas where mobs will not agro the invaders while they will agro the home race creating situations where there are "safe areas" for the invading factions.

I'm thinking if you like PvE this game is going to be very frustrating.  PvP is NOT going to be avoidable.

So your saying that this game is going to frustrate the carebares based on the rifts?  Rifts that open randomly every few hours. Rifts tend to happen in places people have to find them, they only let a few people through, and the ones who come through will be about your level.  The advantage is on the homefront.  Even if you were to die once, chances are they will be dead by the time you get back.

 

Homefront is not really an advantage if there's population balance issue. There are  ganking even at the foot of Eltnen fortress. High level players frantically running around to find the gank squad only get picked and killed off like nothing. Eventually, they got bored and left.

The enemy could also completely block your PvE instance on your land, so no lewt for you. It just a matter of when they got bored and left. If you don't think there are frustration and PvP is easily avoidable, wake up. It's a matter of rushing to high level. Which realm got more people to high level first, they will come right back to the enemy low level land and ganking, blocking instances... They don't even come to Abyss to fight much because ganking and instance blocking are so much fun.

If you think most PvP fight will be in the Abyss, think again. The amount of PvP fights are actually pretty even between Abyss and PvE land. Tons of PvP fights will occur on the PvE land.


 

I would not call those zones pve land because pvp can and will happen there. People need to understand that ganking is simply part of the game. If getting ganked totally ruins your day then Aion is not the MMO for you. Otherwise, the game is alot of fun.

  User Deleted
7/06/09 3:15:06 PM#39
Originally posted by catlana
Originally posted by ethion
Originally posted by LynxJSA
Originally posted by grandpagamer

 More players mean more revenue and server choices would bring in more  players.


 

That works in theory. In practice, to appease the pure PvE playerbase, you would have to generate much more content otherwise that PvE audience will become very bored very quickly. Since the game isn't about grinding, you would have your PvE players racing to the end and either demanding an expansion or leaving because "there is no endgame."  What makes the creation of that content even more of an issue is that it has to be created in such a manner that it will not imbalance things when on the main (PVP) servers. This is all in addition to their regular workload of coding fixes and creating new content for the main servers.

 

Yeap thats the downfall of every PvE / PvP game I've ever seen.  Devs figure PvP is content and think people will just happily PvP grind forever instead of actually adding any content.


 

Yup, then over time the pvp becomes very stale, Having Aion focused on PvPvE is a pretty good idea. This will give players who want more content for pvp on a regular basis a game that finally does that.

So what im seeing here is that if not for PVP there isnt much content?  Then I have to think that in this weekends beta i was seeing most of the content other than the PVP areas.  Dont flame me for my opionion but if there nothing for the "carebears" to do this game will have little to offer over Warhammer or WOW's battlegrounds and in fact Warhammer although severely in need of polish at my last look does have a lot of content to either style of play.

  catlana

Apprentice Member

Joined: 11/18/08
Posts: 1441

Playing ToR
Played AoC, Aion, EQ2, CoH, Rift, WAR, WoW

7/06/09 3:38:05 PM#40
Originally posted by grandpagamer
Originally posted by catlana
Originally posted by ethion
Originally posted by LynxJSA
Originally posted by grandpagamer

 More players mean more revenue and server choices would bring in more  players.


 

That works in theory. In practice, to appease the pure PvE playerbase, you would have to generate much more content otherwise that PvE audience will become very bored very quickly. Since the game isn't about grinding, you would have your PvE players racing to the end and either demanding an expansion or leaving because "there is no endgame."  What makes the creation of that content even more of an issue is that it has to be created in such a manner that it will not imbalance things when on the main (PVP) servers. This is all in addition to their regular workload of coding fixes and creating new content for the main servers.

 

Yeap thats the downfall of every PvE / PvP game I've ever seen.  Devs figure PvP is content and think people will just happily PvP grind forever instead of actually adding any content.


 

Yup, then over time the pvp becomes very stale, Having Aion focused on PvPvE is a pretty good idea. This will give players who want more content for pvp on a regular basis a game that finally does that.

So what im seeing here is that if not for PVP there isnt much content?  Then I have to think that in this weekends beta i was seeing most of the content other than the PVP areas.  Dont flame me for my opionion but if there nothing for the "carebears" to do this game will have little to offer over Warhammer or WOW's battlegrounds and in fact Warhammer although severely in need of polish at my last look does have a lot of content to either style of play.


 

No, there is definitely content for the PvE part of PvPvE. There are definitely raids coming. There is crafting. However, the raids are placed in the abyss which is home to pvp. So there will be blood baths outside these instances. Aion just has more focus on the PvP part than a PvE centric game like WoW.  

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