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7/20/09 6:01:32 PM#21
The truth is that SOE handles things like the in game economy just as bad as their customers and the games themself. In other words, it's a total failure! Not sure if it's true, but knowing SOE all to well I find it likely that it is true? Apparently there's now a title called billionaire which can be bought for just that, a billion credits! That's a typical SOE solution to a problem, truley priceless!
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7/22/09 8:51:41 AM#22
Originally posted by ArcAngel3 First of all SOE 's reasoning here s absolute crap, the reason why inflation was so high was because of the HUGE credit dupe that had been going on from very early on (it was absolutley huge), they didn't even know about it until two years or so in to the game by then the economy was just flooded with excess credits and people paying stupid amounts for items. Notice i'm not blaming those who took advantage of the dupe but I am blaming SOE for inadequate QA testing. So in short I would have made sure that major bugs like this would have been tested for and fixed before releasing the game. The point is that because this had been going on for so long it was impossible to rectify the economy without having a global credit wipe or introducing tory level tax messures :) Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200 |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
7/23/09 12:55:28 PM#23
Originally posted by ArcAngel3
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7/23/09 1:02:18 PM#24
Originally posted by wolfmann
This really, the problem in the game had nothing to do with actual real activity and everything to do with credit dupe exploits that were used to print litterally billions of credits that were never removed from the system. |
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tvalentine
Advanced Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
7/23/09 1:09:12 PM#25
inflation hit once people could solo missions. You could make millions of credits in a few days if you were determined, and credit dupers didnt help either. My solution would to lower payouts on missions (mainly the ones on dant that people soloed), fix the credit duping and lastly increase credit sinks. Such as increase credits to travel, increase decay on vehicles, increase rent on structures and etc. |
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7/23/09 1:15:29 PM#26
Increase the ease and lessen the expense of crafting to increase supply. Reduce the money supply by pulling back on how cash enters the economy. These would increase competition and induce deflation.
Ken |
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7/25/09 10:02:18 AM#27
Originally posted by RealmLords
No, no, no... That is exactly what SOE did (and seem to be the only thing they are good at!), watering out and simplify an existing system is not the way to go! Like others have already mentioned, there was not really any problems with the old concept it just needed to be fixed and perhaps tweaked in certain areas. I do agree that to much credits entered the game in a questionable way and that was SOE's fault for letting that happen.
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