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7/05/09 3:11:21 PM#61
I see alot of comments regarding WAR being "Boring", I've played the game and yes I eventually quit the game becuase it BECAME boring, it didn't start out as a boring game it just got that way after months of constant play. Now I look over my past games, EQ1 quit because it became boring Asherons Call1 quit because it became boring AO very quickly became boring Horizons became boring and had too many problems Asherons call 2 didn't quit but was thrown out becuase the servers where closed, but would have quit because it was becoming boring. EQ2 quit because it got boring. WoW quit due to mindless bum aching boredom. And my list could go on forever Every MMO I have quit has been 99% due to boredom, I find WAR no different than the multitude of MMO's I have played in the past and I will bet I will have the same experiences in the upcoming MMO's. Fortunately WAR provided me with 6 months of entertainment, which was definately worth the retail value of the game and the monthly subs.
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7/06/09 11:03:34 AM#62
Originally posted by Zorndorf
Just had to check out this Xfire thing and it currently tells me there are 2,137 users, seems to me it's a very poor way of judging how many are playing when the numbers can fluctuate so much. P.s and the figures are taken from 17:03 Monday GMT |
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7/06/09 2:01:54 PM#63
Originally posted by qbangy32
Just had to check out this Xfire thing and it currently tells me there are 2,137 users, seems to me it's a very poor way of judging how many are playing when the numbers can fluctuate so much. P.s and the figures are taken from 17:03 Monday GMT
It's wasn't that bad considering they was close to 20k users at the start plus over polls use less people and are considered fairly accurate for example they only use 1000 familys to measure what 200+ million people watch on TV in the states, the only thing I can say against xfire is the people useing it aren't that random as most polls are. |
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7/06/09 3:40:09 PM#64
Originally posted by popinjay
Ok, so my casual mistaking of "Turbine" and "Bioware" clearly makes me a non-person who has no clue what is talking about. A brilliant reposte, truly worthy of the high levels of discussion on this site and internet forums in general. I'll send you photos of my war game collection, including H.G. Wells designed 1st ever tabletop wargame and Kriegspiel wargame used by prussian officer core as training in the 19th century. But pissing matches do not interest me, only arguments standing on their own. And yes, the customers were playing wrong and Mythic was screwing the poodle by not showing clearly how to play right (probably even they didn't know it, in fact it is very possible that was actually the case). I still stand firmly by that statement of mine. I had loads of fun even before the orvr influence and the rest. It was enough to yell "lets show them what we're made of! /join me for BLOOD!" and you'd have some pretty rough fun, no matter what the effing grind rewards were. Aion is crap. 25 levels of PvE to "earn the right" to PvP. Goodbye. It is dead as a dodo, before it ever had a chance to fly. The basic philosophy is wrong. I will never EVER play a mmo again that requires me to "earn" my right to have fun. That's why I lef totherwise excellent WoW and never looked back. I'm too old for that crap and if I have to "work" for something I'll work for real money and things in life rather than the "right to have fun". That's adolescent crap. It's the girl who scorned you in high-school that you had to "work for" and she is the girl you'll never have. Experience will teach you that the best girl is the one that you don't have to "work for". She comes on her own, you win her effortlessy even tho no other can come close to her and she usually ends up as your wife (if you're not stupid or immature that is). Most other things in life are the same, including mmos. The only games even remotely interesting me (computerwise that is, Caylus and Space Truckers are awesome tho, Dominion is pure brilliance) are Earthrise and possible (tho remotely) future RvR upgrade to WAR. ER has a very sound terrain conquest system with 2+1 factions and an economic negative feedback system built in that will ensure a perpetual conflict... and a class-less level-less RPG system that is very appealing to someone who burned out on D&D in 1989 like me. WAR has a beautiful foundation in IP and the whole gameplay and classes are really extremely well thought out but in a completely different way from ER, GURPS and what I usually dig. If the T4 is redesigned it might turn out to be a great game yet as a whole. It would be a pity for all the good stuff to go to waste because the original designers grew up on retarded D&D /EQ paradigm rather than the wargames which should form the core of WAR experience. It's all in Turbine's (yes, I'm baiting you) hands now. |
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7/06/09 5:02:06 PM#65
" Aion is crap. 25 levels of PvE to "earn the right" to PvP. Goodbye. It is dead as a dodo, before it ever had a chance to fly. The basic philosophy is wrong. I will never EVER play a mmo again that requires me to "earn" my right to have fun. That's why I lef totherwise excellent WoW and never looked back. I'm too old for that crap and if I have to "work" for something I'll work for real money and things in life rather than the "right to have fun". That's adolescent crap. It's the girl who scorned you in high-school that you had to "work for" and she is the girl you'll never have. Experience will teach you that the best girl is the one that you don't have to "work for". She comes on her own, you win her effortlessy even tho no other can come close to her and she usually ends up as your wife (if you're not stupid or immature that is). Most other things in life are the same, including mmos."
*sigh* you too?
This came up on the Vnboards as well and was quickly shot down there. I can imagine condemning a game for a lot of reasons, heck Aion will have plenty flaws surely, but as long as the PvP 25+ is good, who cares that you don't get to do it in those fleeting few moments that you spend on 1-25 which will probably be a few minutes of what will be the lifetime of your character.
And to be honest, how is WoW different in that regard? You do something 1-79, and then something else when you get to endgame. It's like that with many MMO's. Certainly Daoc was one of those as well. Daoc was 1-20 (24 if you didn't want to die most of the time) before you got to see any real PvP.
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7/06/09 5:27:31 PM#66
This is what happens when you build a supposedly RvR game (which WAR isn't other than in the marketting department) around Scenarios. All other type of pvp such as keeps and RvR areas have been added as an afterthough and it really shows. Any RvR game that has a PvE raid fight as it's ultimate end game content should have a hard look at what it's main focus is, and this is coming from someone that loves PVE. |
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7/06/09 5:45:06 PM#67
Originally posted by Pheace
Yes, me too. It is the principle of thing and principles have a way of making their presence known in every aspect of gameplay. No, I will never EVER pay a cent for a game that requires me to "work" to have fun. No way. Not ever. And not for a second. And WoW is crap, by the way, and exactly for that reason. It would have been a much MUCH better game if they ditched all the leveling crap and gave everybody a lvl80 character at the start as well as make all game areas max level. But I suppose that's too mind-bending for a regular joe who thinks D&D is the Thing. Leveling sucked rotten eggs in the eighties p-n-p scene and it sure as hell sucks 20 year dead monkey balls now. It is amazing how crap lives forever, now innit? In WAR they didn't have the balls or the vision to do away with that juvenile boring linear leveling/progression/story whatever crap but at least they made an effort where you can at least press that damn scenario button and get into the action 1 second from char creation screen. That's somethin, not much and a pretty ghay roundoubout way to escape the "work to have eventually have fun" idiocy that's been sucking the life out of this genre from EQ onwards, but at least it is something. Aion is just more of the same with more polygons, as is AoC, sorry to say. It is brutally painful to see the same old battle being fought now, almost 20 years later, about the nature of RPG... Just too weird AND painful. D&D with its ridiculous atavistic classes, levels and stories clearly lost the battle against GURPS, World of Darkness etc... and yet the beast survived through sheer inertia and financial backing. Now, WoW is in the same spot as D&D was. Everybody knows it is inferior and crap to its core but theres so much money backing it there is no way it can loose. Whatever you lack in essence you can make up for with gloss. And in the end the new generations will never know there is any alternative. Sad and bitter.
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7/06/09 5:52:28 PM#68
From that description WAR sounds like the same "crap" you're condemning the rest of the games over, except you get to spend your first day or so already doing what you'll get to do the rest of your gaming life.
So all you care about is the PvP. I don't see why you're playing MMOrpgs then to be honest. LotD must be 10.000 thorns in your Eye right now. Gear, Weapons, Talismans that all give people that extra edge, and it's 90% PvE except for the purge.
A good FPS would seem to suit you much better. Heck, I play TF2 almost daily, maybe it's a good alternative for you. You even get *all* your items through PvP there! No Levels! :o
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7/06/09 6:17:56 PM#69
Originally posted by Pheace
I grew tired of "pure" PvE because I don't see any point to it whatsoever in a multiplayer environment. PvE is best suited for single-player games where you don't have other living people constantly reminding you that this mob with an epic quest is really just a bunch of pixels in an excel spreadsheet somewhere - quite detrimental to the required willing suspension of disbelief, no? Cooperative mp PvE can be a blast as well but it is pretty much pointless if you want to build a persistent world. What the devs simply can't (or refuse to) grasp is that the only real enemy of man is man itself. That's how we function as species. There is no drama if there is no human opponent, even if only on a cooperative/competetive scale. (lol wow raiding would be completely pointless if there weren't other guilds and people trying to accomplish the same "PvE" goal). Even in so called "monster" movies there is always a living human antagonist to provide a dramatic conflict that the inhuman monster cannot provide. A good FPS is a joy, however they all lack persistence, and what is more important, strategic depth. I'm not turned on by sheer twitch killing with no depth to it whatsoever. COD4 is WOW of online FPSs. Pure excrement in a shiny branded wrapper. I'm not interested in "mmo FPS" concept where the "FPS" consists at having to manually aim at mobs. I want a living world which is based on real conflicts between real people. Enough of that "boy hero saving the world" crap already - computer games stoped being purely kids domain a loong time ago and I have no idea why the mainstream devs still cling to this target audience. Imo EVE online is curently the only "big" mmo that has its heart squarely in the right place. But it does have its flaws that prevent me from playing. I'm a casual gamer and it does seem to require a bit too much comitment. A game with EVE's depth and vision and yet accomodating enough for casuals would be ideal for me, and I believe it wouldn't be that hard to design as long as you know where youre going.
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7/06/09 6:26:03 PM#70
I've played on the Korean servers for a while now and all I can say is the end game pvp blows WAR away the little pve there is is based on open dungeons that normaly end up as big brawls as both side's fight over the bosses. |
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7/06/09 6:35:34 PM#71
Originally posted by Newhopes
I'll admit that this sounds promising, but I'll wait to see what's the final score. As always I might turn out wrong, but leveling is a huge turn off for me (yes, WAR has it, to its shame) - and especially steep stratification of players according to their levels (grind for power ftw!). Additionally I don't see any depth in Aion's world design and that is what is the most important thing to me. Will the world constantly change and be different every time I log in? This is the only feature that can really justify paying a monthly subscription for me. |
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7/06/09 11:12:25 PM#72
We'll save you a spot in the RvR, don't worry.
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7/07/09 5:30:25 AM#73
I find hilarious that this EA crap still goes on and on and on after all this time. For me its simple, Mythic didnt even had the cash to end the game, EA give them the cash and ofc, most likely set a time limit for them to complete the game (just like any of us would do if was our cash). Then you all Mythic fans lovers smash at EA for rushing the game from your beloved company. Same beloved company that wouldnt even had launched the game if wasnt EA. I can only thanks EA for making the game possible and I can only trash at Mythic from failing at even designing the game. I dont think EA are the ones to blame when the basic design of this game is total crap. I played Warhammer too and before the bugs started to annoy me, after my 1st day of playing this crap game, I came to the conclusion that its design is complete garbage. Starting in the RvR lakes to the sick instanced world they created. Thanks EA and keep up the good work. Cheers |
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7/07/09 11:50:18 AM#74
I cared about the game...A lot I was Rabidly awaiting a Warhammer MMO back when Climax were working on their version of the game. We lost about 10 players During Guild Beta. We lost several more after the first month. At this point we probably only have 5 people that even log in once per week . There is no way the game is gaining players. Just about everyone that is a PVP nut is anxiously awaiting Aion (not for me ...) The Endgame in WAR is horrible (Too much waiting... LOTD emptied out the lakes) T1 nd T2 are pretty fun - CC isnt bad and gear is easy to come by. T3 starts out decent but turns into a grindfest and the CC starts making things not fun. T4 is all CC/AOE/DISABLE then dead. You never get bags from keeps and it takes far too many medallions/crests to buy gear. The ward system is horrible (even the revamped one...)
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7/07/09 12:41:58 PM#75
Originally posted by Vegetta
I was a long time alpha/beta tester for WAR and I could not agree with you more. When the game released and I posted some comments about how I felt, I got nothing but grief. Now look at the mess it's still in and were the hell are all those fanbois squawking about? Typical of every new release however, people flock like rabid dogs, rave or complain and six months later it's all for nothing and forgotten. On the Climax note, I was there with you and was very active on the forums. Everything about Climax's version of WAR was better even with an older engine the graphics killed Mythic's WAR. It was darker, grittier, Skaven were in etc.. I said it before and I'll say it again; As a long time DAOC on going tester (6 years) I truly believe that Mythic should have stuck with "Imperator" instead of scratching it for WAR. It was going to be a PVE focused game but they could have changed that. To this day in my opinion, nothing still beats DAOC RvR for PvP even though I no longer play. It's a simple world for complicated people- Sonicbrew |
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7/07/09 1:15:47 PM#76
Originally posted by spyder2k5
There are those that do not like it but they are few. The game is as fun as you make it and mix things up.
Considering they had a few million to start and lost all but 300k, I'd say that was more then a few. |
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7/07/09 1:28:01 PM#77
The problem with WAR started with the idea of a PvP-centric game going for several millions of subs. The market is just not big enough to support that, and you wont get most PvPers anyway ,since there are so many different flavors. Dont get me wrong, there are a ton of players who play PvP, but only very few who put up with a game that doesnt offer more than it, and even does that PvP in only one way, and not very polished from start. You just dont try and make huge AAA-MMOs for PvPers. That audience is FAR too fickle. |
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7/07/09 1:34:32 PM#78
I'm gonna have to agree with one of the posters who mentioned that WAR is supposed to be a PvP centered game. The PvE in WAR felt so forced. They tried really hard to force people to do certain things, when what they should of done is just cut the players loose and let them beat the shit out of each other. What I was really hoping for with WAR was open PvP, with each race fighting all other races. No allies, nothing, just your race against everyone else. That's what WAR should have been, but instead we get a half assed PvE system shoe horned into the game, and PvP that's supposed to be built around it. Because of that...it kinda kills the game. Players end up getting confused, or just plain bored because the game is forcing them to farm PvE points of interest.
I dunno. One of these days, there might be a good Warhammer/Warhammer 40K MMO...hopefully. |
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7/07/09 1:42:03 PM#79
That's sorta odd, because I am pretty sure opinion is not FACT. |
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7/07/09 1:48:15 PM#80
Originally posted by Captjack001
Considering they had a few million to start and lost all but 300k, I'd say that was more then a few.
A few million what? The highest number I ever actually saw for WAR subs was around 750,000... but ya its still more than stayed. (their box sales were only slightly higher than AoC.. tho I'd say the subs were always higher.. but I can't back that part up .. the box sales were public data tho). |
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